 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 # forts do not have any buildings - for modding purposes only

fort = {	
	ft_upgrade_1 = {
		desc = ft_upgrade_1_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
			hidden_tooltip = {
				FROM = {
					OR = {
						ai = no
						NOT = { has_character_modifier = ai_austerity }
					}
				}
			}
		}
		gold_cost = 20
		build_time = 60
		fort_level = 0.5
		light_infantry = 10
		heavy_infantry = 25
		light_cavalry = 5
		levy_reinforce_rate = 0.5
		land_organisation = 0.05
		ai_creation_factor = 60
	}
	ft_upgrade_2 = {
		desc = ft_upgrade_1_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
			hidden_tooltip = {
				FROM = {
					OR = {
						ai = no
						NOT = { has_character_modifier = ai_austerity }
					}
				}
			}
		}
		upgrades_from = ft_upgrade_1
		gold_cost = 20
		build_time = 60
		fort_level = 0.5
		light_infantry = 10
		heavy_infantry = 25
		levy_reinforce_rate = 0.5
		land_organisation = 0.05
		ai_creation_factor = 60
	}
	ft_upgrade_3 = {
		desc = ft_upgrade_1_desc
		trigger = {
			FROM = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
			hidden_tooltip = {
				FROM = {
					OR = {
						ai = no
						NOT = { has_character_modifier = ai_austerity }
					}
				}
			}
		}
		upgrades_from = ft_upgrade_2
		gold_cost = 20
		build_time = 120
		fort_level = 1.0
		light_infantry = 10
		heavy_infantry = 25
		light_cavalry = 5
		levy_reinforce_rate = 1.0
		land_organisation = 0.1
		ai_creation_factor = 60
	}
}
