#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }

epidemics = {
	name = "RULE_EPIDEMICS"
	dlc = "The Reaper's Due"
	option = {
		name = dynamic
		text = "RULE_EPIDEMICS_DYNAMIC"
		desc = "RULE_EPIDEMICS_DYNAMIC_DESC"
	}
	option = {
		name = delayed_dynamic
		text = "RULE_EPIDEMICS_DELAYED_DYNAMIC"
		desc = "RULE_EPIDEMICS_DELAYED_DYNAMIC_DESC"
	}
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_EPIDEMICS_HISTORICAL_DESC"
	}
	option = {
		name = deadly
		text = "RULE_EPIDEMICS_DEADLY"
		desc = "RULE_EPIDEMICS_DEADLY_DESC"
	}
}

minor_epidemics = {
	name = "RULE_MINOR_EPIDEMICS"
	dlc = "The Reaper's Due"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_EPIDEMICS_DEFAULT_DESC"
	}
	option = {
		name = more
		text = "RULE_OPTION_MORE"
		desc = "RULE_EPIDEMICS_MORE_DESC"
	}
	option = {
		name = fewer
		text = "RULE_OPTION_FEWER"
		desc = "RULE_EPIDEMICS_FEWER_DESC"
	}
}

mongol_invasion = {
	name = "RULE_MONGOL_INVASION"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_MONGOL_INVASION_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_MONGOL_INVASION_RANDOM_DESC"
	}
	option = {
		name = delayed_random
		text = "RULE_OPTION_DELAYED_RANDOM"
		desc = "RULE_MONGOL_INVASION_DELAYED_RANDOM_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_MONGOL_INVASION_OFF_DESC"
	}
}

aztec_invasion = {
	name = "RULE_AZTEC_INVASION"
	dlc = "Sunset Invasion"
	option = {
		name = plus
		text = "RULE_AZTEC_PLUS"
		desc = "RULE_AZTEC_PLUS_DESC"
	}
	option = {
		name = historical
		text = "RULE_AZTEC_13TH"
		desc = "RULE_AZTEC_INVASION_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_AZTEC_INVASION_RANDOM_DESC"
	}
	option = {
		name = delayed_random
		text = "RULE_OPTION_DELAYED_RANDOM"
		desc = "RULE_AZTEC_INVASION_DELAYED_RANDOM_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_AZTEC_INVASION_OFF_DESC"
	}
}

turkic_invasions = {
	name = "RULE_TURKIC_INVASIONS"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_TURKIC_INVASIONS_HISTORICAL_DESC"
	}
	option = {
		name = random
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_TURKIC_INVASIONS_RANDOM_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_TURKIC_INVASIONS_OFF_DESC"
	}
}

non_epidemic_diseases = {
	name = "RULE_NON_EPIDEMIC_DISEASES"
	dlc = "The Reaper's Due"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_NON_EPIDEMIC_DISEASES_DEFAULT_DESC"
	}
	option = {
		name = more
		text = "RULE_OPTION_MORE"
		desc = "RULE_NON_EPIDEMIC_DISEASES_MORE_DESC"
	}
	option = {
		name = fewer
		text = "RULE_OPTION_FEWER"
		desc = "RULE_NON_EPIDEMIC_DISEASES_FEWER_DESC"
		achievements = no
	}
	option = {
		name = rare
		text = "RULE_OPTION_RARE"
		desc = "RULE_NON_EPIDEMIC_DISEASES_RARE_DESC"
		achievements = no
	}
	option = {
		name = none
		text = "RULE_OPTION_NONE"
		desc = "RULE_NON_EPIDEMIC_DISEASES_NONE_DESC"
		achievements = no
	}
}

shattered_retreat = {
	name = "RULE_SHATTERED_RETREAT"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_SHATTERED_RETREAT_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_SHATTERED_RETREAT_OFF_DESC"
	}
}

defensive_pacts = {
	name = "RULE_DEFENSIVE_PACTS"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DEFENSIVE_PACTS_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DEFENSIVE_PACTS_OFF_DESC"
	}
}

gender = {
	name = "RULE_GENDER"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_GENDER_DEFAULT_DESC"
	}
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_GENDER_HISTORICAL_DESC"
	}
	option = {
		name = all
		achievements = no
		text = "RULE_OPTION_ALL"
		desc = "RULE_GENDER_ALL_DESC"
	}
	option = {
		name = plus
		achievements = no
		text = "RULE_GENDER_PLUS"
		desc = "RULE_GENDER_PLUS_DESC"
	}
}

supernatural_events = {
	name = "RULE_SUPERNATURAL"
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_SUPERNATURAL_OFF_DESC"
	}
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_SUPERNATURAL_ON_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_SUPERNATURAL_UNRESTRICTED_DESC"
	}
}

dejure_drift = {
	name = "RULE_DEJURE"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DEJURE_DEFAULT_DESC"
	}
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_DEJURE_RESTRICTED_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DEJURE_OFF_DESC"
	}
}

dejure_drift_duration = {
	name = "RULE_DEJURE_DURATION"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DEJURE_DURATION_DEFAULT_DESC"
	}
	option = {
		name = longer
		text = "RULE_OPTION_LONGER"
		desc = "RULE_DEJURE_DURATION_LONGER_DESC"
	}
	option = {
		name = shortest
		achievements = no
		text = "RULE_OPTION_SHORTEST"
		desc = "RULE_DEJURE_DURATION_SHORTEST_DESC"
	}
	option = {
		name = shorter
		achievements = no
		text = "RULE_OPTION_SHORTER"
		desc = "RULE_DEJURE_DURATION_SHORTER_DESC"
	}
}

de_jure_requirement = {
	name = "RULE_DE_JURE_REQUIREMENT"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DE_JURE_REQUIREMENT_DEFAULT_DESC"
	}
	option = {
		name = required
		text = "RULE_OPTION_DE_JURE_REQUIREMENT_REQUIRED"
		desc = "RULE_OPTION_DE_JURE_REQUIREMENT_REQUIRED_DESC"
	}
}

nomad_stability = {
	name = "RULE_NOMAD_STABILITY"
	dlc = "Horse Lords"
	option = {
		name = unstable
		text = "RULE_OPTION_NOMAD_STABILITY_UNSTABLE"
		desc = "RULE_OPTION_NOMAD_STABILITY_UNSTABLE_DESC"
	}
	option = {
		name = stable
		text = "RULE_OPTION_NOMAD_STABILITY_STABLE"
		desc = "RULE_OPTION_NOMAD_STABILITY_STABLE_DESC"
	}
}

culture_conversion = {
	name = "RULE_CULTURE_CONVERSION"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_CULTURE_CONVERSION_DEFAULT_DESC"
	}
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_CULTURE_CONVERSION_RESTRICTED_DESC"
	}
	option = {
		name = faster_melting_pots
		text = "RULE_CULTURE_CONVERSION_FASTER_MELTING_POTS"
		desc = "RULE_CULTURE_CONVERSION_FASTER_MELTING_POTS_DESC"
	}
	option = {
		name = slower_normal
		text = "RULE_CULTURE_CONVERSION_SLOWER_NORMAL"
		desc = "RULE_CULTURE_CONVERSION_SLOWER_NORMAL_DESC"
	}
	option = {
		name = faster_melting_pots_and_slower_normal
		text = "RULE_CULTURE_CONVERSION_FASTER_MELTING_POTS_AND_SLOWER_NORMAL"
		desc = "RULE_CULTURE_CONVERSION_FASTER_MELTING_POTS_AND_SLOWER_NORMAL_DESC"
	}
}

religious_conversion = {
	name = "RULE_RELIGIOUS_CONVERSION"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_RELIGIOUS_CONVERSION_DEFAULT_DESC"
	}
	option = {
		name = slower
		text = "RULE_RELIGIOUS_CONVERSION_SLOWER"
		desc = "RULE_RELIGIOUS_CONVERSION_SLOWER_DESC"
	}
}

raiding = {
	name = "RULE_RAIDING"
	option = {
		name = historical
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_RAIDING_HISTORICAL_DESC"
	}
	option = {
		name = unrestricted
		achievements = no
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_RAIDING_UNRESTRICTED_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_RAIDING_OFF_DESC"
	}
}

adventurers = {
	name = "RULE_ADVENTURERS"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_ADVENTURERS_NORMAL_DESC"
	}
	option = {
		name = rare
		achievements = no
		text = "RULE_OPTION_RARE"
		desc = "RULE_ADVENTURERS_RARE_DESC"
	}
	option = {
		name = none
		achievements = no
		text = "RULE_OPTION_NONE"
		desc = "RULE_ADVENTURERS_NONE_DESC"
	}
}

interfaith_marriages = {
	name = "RULE_INTERFAITH_MARRIAGES"
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_IFM_RESTRICTED_DESC"
	}
	option = {
		name = open
		achievements = no
		text = "RULE_OPTION_OPEN"
		desc = "RULE_IFM_OPEN_DESC"
	}
}

matrilineal_marriages = {
	name = "RULE_MATRILINEAL_MARRIAGES"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_MATRILINEAL_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_MATRILINEAL_OFF_DESC"
	}
}

dynamic_realms = {
	name = "RULE_DYNAMIC_REALMS"
	dlc = "Charlemagne"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DYNAMIC_REALMS_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DYNAMIC_REALMS_OFF_DESC"
	}
}

charlemagne_story = {
	name = "RULE_CHARLEMAGNE_STORY"
	dlc = "Charlemagne"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_CHARLEMAGNE_STORY_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_CHARLEMAGNE_STORY_OFF_DESC"
	}
}

vassal_republics = {
	name = "RULE_VASSAL_REPUBLICS"
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_VASSAL_REPUBLICS_RESTRICTED_DESC"
	}
	option = {
		name = unrestricted
		achievements = no
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_VASSAL_REPUBLICS_UNRESTRICTED_DESC"
	}
}

vassal_theocracies = {
	name = "RULE_VASSAL_THEOCRACIES"
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_VASSAL_THEOCRACIES_RESTRICTED_DESC"
	}
	option = {
		name = unrestricted
		achievements = no
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_VASSAL_THEOCRACIES_UNRESTRICTED_DESC"
	}
}

invitation = {
	name = "RULE_INVITATION"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_INVITATION_DEFAULT_DESC"
	}
	option = {
		name = open
		achievements = no
		text = "RULE_OPTION_OPEN"
		desc = "RULE_INVITATION_OPEN_DESC"
	}
}

diplo_range = {
	name = "RULE_DIPLO_RANGE"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DIPLO_RANGE_ON_DESC"
	}
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_DIPLO_RANGE_RESTRICTED_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_DIPLO_RANGE_OFF_DESC"
	}
}

provincial_revolts = {
	name = "RULE_PROVINCE_REVOLTS"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_PROVINCE_REVOLTS_NORMAL_DESC"
	}
	option = {
		name = rare
		achievements = no
		text = "RULE_OPTION_RARE"
		desc = "RULE_PROVINCE_REVOLTS_RARE_DESC"
	}
	option = {
		name = none
		achievements = no
		text = "RULE_OPTION_NONE"
		desc = "RULE_PROVINCE_REVOLTS_NONE_DESC"
	}
}

defensive_attrition = {
	name = "RULE_DEF_ATTRITION"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DEF_ATTRITION_ON_DESC"
	}
	option = {
		name = tribal
		achievements = no
		text = "RULE_DEF_ATTRITION_TRIBAL"
		desc = "RULE_DEF_ATTRITION_TRIBAL_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_DEF_ATTRITION_OFF_DESC"
	}
}

pagan_reformation = {
	name = "RULE_PAGAN_REFORMATION"
	option = {
		name = allowed
		text = "RULE_PAGAN_REFORMATION_ALLOWED"
		desc = "RULE_PAGAN_REFORMATION_ALLOWED_DESC"
	}
	option = {
		name = disallowed
		text = "RULE_PAGAN_REFORMATION_DISALLOWED"
		desc = "RULE_PAGAN_REFORMATION_DISALLOWED_DESC"
	}
	option = {
		name = players
		achievements = no
		text = "RULE_PAGAN_REFORMATION_PLAYERS"
		desc = "RULE_PAGAN_REFORMATION_PLAYERS_DESC"
	}
	option = {
		name = start_reformed
		text = "RULE_PAGAN_REFORMATION_START_REFORMED"
		desc = "RULE_PAGAN_REFORMATION_START_REFORMED_DESC"
	}
}

regencies = {
	name = "RULE_REGENCIES"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_REGENCIES_ON_DESC"
	}
	option = {
		name = off
		achievements = no
		text = "RULE_OPTION_OFF"
		desc = "RULE_REGENCIES_OFF_DESC"
	}
}

diplo_assassination = {
	name = "RULE_DIPLO_ASSASSINATION"
	option = {
		name = off
		text = "RULE_DIPLO_ASSASSINATION_OFF"
		desc = "RULE_DIPLO_ASSASSINATION_OFF_DESC"
	}
	option = {
		name = on
		achievements = no
		text = "RULE_DIPLO_ASSASSINATION_ON"
		desc = "RULE_DIPLO_ASSASSINATION_ON_DESC"
	}
}

ai_seduction = {
	name = "RULE_AI_SEDUCTION"
	dlc = "Way of Life"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_AI_SEDUCTION_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_AI_SEDUCTION_OFF_DESC"
	}
}

ai_intrigue = {
	name = "RULE_AI_INTRIGUE"
	dlc = "Way of Life"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_AI_INTRIGUE_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_AI_INTRIGUE_OFF_DESC"
	}
}

dueling = {
	name = "RULE_DUELING"
	dlc = "Way of Life"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DUELING_DEFAULT_DESC"
	}
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_DUELING_RESTRICTED_DESC"
		achievements = no
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_DUELING_UNRESTRICTED_DESC"
		achievements = no
	}
}

dynasty_title_names = {
	name = "RULE_DYNASTY_TITLE_NAMES"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_DYNASTY_TITLE_NAMES_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_DYNASTY_TITLE_NAMES_OFF_DESC"
	}
}

cultural_title_names = {
	name = "RULE_CULTURAL_TITLE_NAMES"
	option = {
		name = on
		text = "RULE_OPTION_ON"
		desc = "RULE_CULTURAL_TITLE_NAMES_ON_DESC"
	}
	option = {
		name = off
		text = "RULE_OPTION_OFF"
		desc = "RULE_CULTURAL_TITLE_NAMES_OFF_DESC"
	}
}

#multiplayer_assassinations = {
#	name = "RULE_MULTIPLAYER_ASSASSINATIONS"
#	option = {
#		name = default
#		text = "RULE_OPTION_DEFAULT"
#		desc = "RULE_MULTIPLAYER_ASSASSINATIONS_DEFAULT_DESC"
#	}
#	option = {
#		name = no_players
#		text = "RULE_OPTION_NO_PLAYERS"
#		desc = "RULE_MULTIPLAYER_ASSASSINATIONS_NO_PLAYERS_DESC"
#	}
#	option = {
#		name = no_players_or_heirs
#		text = "RULE_OPTION_NO_PLAYERS_OR_HEIRS"
#		desc = "RULE_MULTIPLAYER_ASSASSINATIONS_NO_PLAYERS_OR_HEIRS_DESC"
#	}
#	option = {
#		name = no_player_dynasties
#		text = "RULE_OPTION_NO_PLAYER_DYNASTIES"
#		desc = "RULE_MULTIPLAYER_ASSASSINATIONS_NO_PLAYER_DYNASTIES_DESC"
#	}
#}

demesne_size = {
	name = "RULE_DEMESNE_SIZE"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_DEMESNE_SIZE_DEFAULT_DESC"
	}
	option = {
		name = unlimited
		text = "RULE_OPTION_UNLIMITED"
		desc = "RULE_DEMESNE_SIZE_UNLIMITED_DESC"
		achievements = no
	}
	option = {
		name = quartered
		text = "RULE_OPTION_QUARTERED"
		desc = "RULE_DEMESNE_SIZE_QUARTERED_DESC"
	}
	option = {
		name = half
		text = "RULE_OPTION_HALF"
		desc = "RULE_DEMESNE_SIZE_HALF_DESC"
	}
}

vassal_limit = {
	name = "RULE_VASSAL_LIMIT"
	option = {
		name = default
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_VASSAL_LIMIT_DEFAULT_DESC"
	}
	option = {
		name = unlimited
		text = "RULE_OPTION_UNLIMITED"
		desc = "RULE_VASSAL_LIMIT_UNLIMITED_DESC"
		achievements = no
	}
	option = {
		name = quartered
		text = "RULE_OPTION_QUARTERED"
		desc = "RULE_VASSAL_LIMIT_QUARTERED_DESC"
	}
	option = {
		name = half
		text = "RULE_OPTION_HALF"
		desc = "RULE_VASSAL_LIMIT_HALF_DESC"
	}
}

grant_independence = {
	name = "RULE_GRANT_INDEPENDENCE"
	option = {
		name = restricted
		text = "RULE_OPTION_RESTRICTED"
		desc = "RULE_GRANT_INDEPENDENCE_RESTRICTED_DESC"
	}
	option = {
		name = unrestricted
		text = "RULE_OPTION_UNRESTRICTED"
		desc = "RULE_GRANT_INDEPENDENCE_UNRESTRICTED_DESC"
		achievements = no
	}
}
