christian = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	crusade_cb = crusade
	playable = yes

	ai_convert_same_group = 1 # try to convert if ai_zeal is high
	ai_convert_other_group = 2 # always try to convert
	ai_peaceful = yes # Will make Hordes lose their super aggressiveness
	
	color = { 0.8 0.8 0.6 }
	
	# Names given only to Christian characters (base names)
	male_names = {
		Andrew Antoninus Bartolomeus Benedict Christian Christopher Clement Constantine David Demetrius Eustace George Gregory 
		Hans Isaac Joakim Jacob John Jordan Joseph Laurence Magnus Marcus Martin Matthew Michael Nicholas Patrick Paul Peter Philip 
		Salvador Samuel Sebastian Simon Stephen Thomas Abraham Alexander Daniel Jesus Job Joshua Cyrus Luke Zachariah
	}
	
	female_names = {
		Anna Beatrice Benedicta Brigid Catherine Cecilia Christina Clementia Constance Dorothy Elisabeth Joan Judith Juliana Helen Magdalena Margaret Maria Marine Patricia Philippa Rachel Sarah Sophia Stephania
	}

	chalcedonian = {
		graphical_culture = westerngfx
		icon = 75
		heresy_icon = 76
		color = { 0.9 0.9 0.7 }
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_call_crusade = yes
		can_retire_to_monastery = yes
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}
	
	catholic = {
		color = { 0.8 0.8 0.6 }
		graphical_culture = westerngfx
		icon = 1
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		investiture = yes
		can_have_antipopes = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_grant_claim = yes
		can_call_crusade = yes
		can_retire_to_monastery = yes
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}

	cathar = {
		parent = catholic
		color = { 0.5 0.5 0.9 }
		graphical_culture = westerngfx
		icon = 66
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		character_modifier = {
			fertility = -0.25
		}
		unit_modifier = {		
			garrison_size = -0.2
			levy_size = -0.2
			land_morale = 0.3
			
			key = "DEF_RELIGION"
		}
		can_call_crusade = yes
		allow_rivermovement = yes
		can_retire_to_monastery = no
		female_temple_holders = yes
		can_grant_divorce = yes
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		priests_can_inherit = no
		matrilineal_marriages = yes
		religious_clothing_head = 0
		religious_clothing_priest = 1
		aggression = 0.6
	}

	fraticelli = {
		parent = catholic
		color = { 0.7 0.7 0.4 }
		graphical_culture = westerngfx
		icon = 1
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		character_modifier = {
			learning = 2
			stewardship = -1
			temple_tax_modifier = -0.5
		}
		
		allow_rivermovement = yes
		investiture = yes
		can_have_antipopes = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_grant_claim = yes
		can_call_crusade = yes
		can_retire_to_monastery = yes
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}

	waldensian = {
		parent = catholic
		color = { 0.4 0.4 0.7 }
		graphical_culture = westerngfx
		icon = 64
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		character_modifier = {
			temple_tax_modifier = -0.5
			stewardship = 2
		}
		allow_rivermovement = yes
		can_retire_to_monastery = yes
		priests_can_inherit = yes
		priests_can_marry = yes
		matrilineal_marriages = no
		unit_home_modifier = {
			garrison_size = 0.5		
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}

	lollard = {
		parent = catholic
		color = { 0.5 0.8 0.8 }
		graphical_culture = westerngfx
		icon = 65
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		character_modifier = {
			temple_tax_modifier = -0.5
		}
		allow_rivermovement = yes
		can_retire_to_monastery = yes
		priests_can_marry = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		aggression = 0.6 # AI aggression factor
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}

	adoptionist = {
		parent = catholic
		color = { 0.75 0.7 0.55 }
		graphical_culture = westerngfx
		icon = 1
		heresy_icon = 6
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		can_retire_to_monastery = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		religious_clothing_head = 0
		religious_clothing_priest = 1
	}
	
	
	orthodox = {
		graphical_culture = westerngfx
		icon = 2
		heresy_icon = 7
		color = { 0.7 0.5 0 }
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_call_crusade = no
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		can_retire_to_monastery = yes
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	bogomilist = {
		parent = orthodox
		color = { 0.7 0 0.2 }
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox
		icon = 71
		heresy_icon = 7
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST

		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		autocephaly = no
		priests_can_marry = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion
		can_call_crusade = yes
		female_temple_holders = yes	
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		can_retire_to_monastery = no
		priests_can_inherit = no
		matrilineal_marriages = yes
		aggression = 0.8
		intermarry = jewish_group		
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	monothelite = {
		parent = orthodox
		color = { 0.5 0 0.3 }
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox

		icon = 2
		heresy_icon = 7
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		can_retire_to_monastery = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	iconoclast = {
		parent = orthodox
		color = { 0.5 0.2 0.4 }
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox

		icon = 2
		heresy_icon = 7
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		unit_home_modifier = {
			land_morale = 0.5
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		can_retire_to_monastery = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}


	miaphysite = {
		graphical_culture = westerngfx
		icon = 11
		heresy_icon = 13
		color = { 0.7 0.7 0.1 }
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		investiture = no
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	monophysite = {
		parent = miaphysite

		color = { 0.8 0.4 0.1 }
		graphical_culture = westerngfx
		icon = 11
		heresy_icon = 13
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		investiture = no
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		matrilineal_marriages = no
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	
	apostolic = {
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox
		icon = 73
		heresy_icon = 74
		color = { 0.7 0.5 0.8 }
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		investiture = no
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}
	
	paulician = {
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox
		icon = 73
		heresy_icon = 74
		color = { 0.5 0 0.3 }
		parent = apostolic
		crusade_name = CRUSADE
		god_names = {
			GOD_GOD GOD_THE_LORD
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL THE_DEMIURGE
		}
		unit_home_modifier = {
			land_morale = 0.5
			light_infantry_offensive = 0.5
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		allow_looting = yes
		autocephaly = yes
		can_excommunicate = no
		can_grant_divorce = no
		can_call_crusade = yes
		can_retire_to_monastery = yes
		priests_can_inherit = yes
		priests_can_marry = yes
		matrilineal_marriages = no
		aggression = 1.5 # AI aggression factor

		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	tondrakian = {
		parent = apostolic

		color = { 0.5 0.15 0.3 }
		graphical_culture = westerngfx
		secondary_event_pictures = orthodox
		icon = 73
		heresy_icon = 74
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		autocephaly = no
		can_call_crusade = no
		female_temple_holders = yes
		matrilineal_marriages = yes
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		max_consorts = 3
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}
	

	nestorian = {
		color = { 0.8 0.3 0.5 }
		graphical_culture = westerngfx
		icon = 54
		heresy_icon = 55
		crusade_name = CRUSADE
		scripture_name = THE_BIBLE
		priest_title = PRIEST
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD GOD_JESUS GOD_THE_BLESSED_VIRGIN
		}
		evil_god_names = {
			SATAN LUCIFER THE_DEVIL
		}
		allow_rivermovement = yes
		investiture = no
		autocephaly = yes
		can_excommunicate = yes
		can_grant_divorce = yes
		can_grant_invasion_cb = invasion		
		can_call_crusade = no
		can_retire_to_monastery = yes
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}

	messalian = {
		graphical_culture = westerngfx

		icon = 72
		heresy_icon = 55
		
		color = { 0.6 0.1 0.4 }
		parent = nestorian
		
		crusade_name = CRUSADE
		scripture_name = THE_ASCETICUS

		god_names = {
			GOD_GOD THE_PANTOKRATOR GOD_JESUS LUCIFER
		}
		
		evil_god_names = {
			THE_DEMIURGE
		}
		allow_rivermovement = yes
		investiture = no
		autocephaly = yes
		can_excommunicate = no
		can_grant_divorce = no
		can_retire_to_monastery = no
		can_call_crusade = no
		priests_can_marry = yes
		priests_can_inherit = no
		matrilineal_marriages = yes
		female_temple_holders = yes
		feminist = yes      # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		
		character_modifier = {
			diplomacy = -2
			intrigue = 2
		}
		
		intermarry = jewish_group
		divine_blood = yes # Sacred close-kin marriage mechanics
		pc_marriage = yes
		bs_marriage = yes
		
		religious_clothing_head = 2
		religious_clothing_priest = 2
	}
}

muslim = {
	has_coa_on_barony_only = no
	graphical_culture = muslimgfx
	crusade_cb = crusade
	playable = yes
	hostile_within_group = yes
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 1 # try to convert if ai_zeal is high
	ai_fabricate_claims = no
	
	color = { 0 0.6 0 }
	
	# Names given only to Muslim characters (base names)
	male_names = {
		Abbas Abdul Abdullah Abolhassan Abu-Bakr Ahmad Akbar Allahyar Ali Ali-Fay Ali-Kolon Ali-Zalil Hasan Hossein Hussayn Ismail Mahmud Mohammed Muammar Muhammad
	}

	sunni = {
		color = { 0 0.6 0 }
		graphical_culture = muslimgfx
		icon = 3
		heresy_icon = 8
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = IMAM_PRIEST
		
		high_god_name = GOD_ALLAH
		
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes		
		can_call_crusade = yes
		priests_can_marry = yes		
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
	}

	zikri = {
		parent = sunni
		color = { 0.25 0.55 0.2 }
		graphical_culture = muslimgfx

		icon = 3
		heresy_icon = 8
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = IMAM_PRIEST
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		psc_marriage = no
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
	}

	quranist = {
		parent = sunni
		color = { 0.25 0.8 0.25 }
		graphical_culture = muslimgfx

		icon = 3
		heresy_icon = 8
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = IMAM_PRIEST
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes
		priests_can_marry = yes		
		psc_marriage = no
		max_wives = 1
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes

		intermarry = christian
		intermarry = jewish_group
	}
	

	ibadi = {
		color = { 0.3 0.6 0.3 }
		graphical_culture = muslimgfx
		icon = 59
		heresy_icon = 60
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = IMAM_PRIEST
		
		high_god_name = GOD_ALLAH
		
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes		
		can_call_crusade = yes
		priests_can_marry = yes
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
	}

	kharijite = {
		graphical_culture = muslimgfx

		icon = 59
		heresy_icon = 60
		
		crusade_name = JIHAD

		color = { 0.4 0.8 0.6 }
		parent = ibadi
		
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_offensive = 0.8
			key = "OFF_RELIGION"
		}
		character_modifier = {
            diplomacy = -2
			martial = 2
        }		
		can_call_crusade = yes
		priests_can_marry = yes
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 4
		matrilineal_marriages = no
		allow_rivermovement = yes
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
		aggression = 1.5 # AI aggression factor
	}

	
	shiite = {
		color = { 0 0.8 0 }
		graphical_culture = muslimgfx
		icon = 4
		heresy_icon = 9
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = MULLAH
		
		high_god_name = GOD_ALLAH
		
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes		
		can_call_crusade = yes
		priests_can_marry = yes
		psc_marriage = no
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
	}

	bektashi = {
		parent = shiite
		color = { 0.3 0.8 0.3 }
		graphical_culture = bektashigfx
		icon = 4
		heresy_icon = 9
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = MULLAH

		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		psc_marriage = no
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
	}

	druze = {
		parent = shiite
		color = { 0.0 0.9 0.4 }
		graphical_culture = muslimgfx
		icon = 69
		heresy_icon = 9
		crusade_name = JIHAD
		scripture_name = THE_EPISTLES_OF_WISDOM
		priest_title = UQQAL

		god_names = {
			GOD_GOD GOD_AL_HAKIM
		}
		evil_god_names = {
			SHAYTAN
		}
		character_modifier = {
			intrigue = 2
		}
		unit_modifier = {
			land_morale = 0.2
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		can_call_crusade = no
		priests_can_marry = yes
		psc_marriage = no
		max_wives = 1
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = no
		feminist = yes # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		female_temple_holders = yes
	}

	hurufi = {
		parent = shiite
		color = { 0.4 0.9 0.0 }
		graphical_culture = muslimgfx
		icon = 4
		heresy_icon = 9
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = MULLAH

		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		character_modifier = {
            martial = -2
			learning = 2
        }
		allow_rivermovement = yes		
		priests_can_marry = yes		
		psc_marriage = no
		max_wives = 4
		matrilineal_marriages = no
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
		aggression = 0.6 # AI aggression factor
	}

	qarmatian = {
		graphical_culture = muslimgfx

		icon = 4
		heresy_icon = 9
		parent = shiite
		
		color = { 0.47 0.92 0.53 }
		
		crusade_name = JIHAD
		scripture_name = THE_KORAN
		priest_title = MULLAH
		
		high_god_name = GOD_ALLAH
		
		god_names = {
			GOD_ALLAH GOD_THE_GREATEST
		}
		evil_god_names = {
			IBLIS SHAYTAN
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_offensive = 0.8
			heavy_infantry_offensive = 0.8
			light_cavalry_offensive = 0.8
			key = "OFF_RELIGION"
		}		
		can_call_crusade = yes
		priests_can_marry = yes		
		psc_marriage = no
		max_wives = 4
		matrilineal_marriages = no
		allow_looting = yes
		allow_rivermovement = yes	
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = yes
		aggression = 1.5 # AI aggression factor
	}
}

pagan_group = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	crusade_cb = crusade
	playable = yes
	hostile_within_group = yes
	
	ai_convert_same_group = 1 # Try to convert if ai_zeal is high
	ai_convert_other_group = 1	# Try to convert if ai_zeal is high
	ai_fabricate_claims = no
	
	color = { 0.6 0.0 0.0 }

	# Reformed
	baltic_pagan_reformed = { # Reformed Baltic
		graphical_culture = norsegfx
		icon = 32
		heresy_icon = 33
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		color = { 0.75 0.5 0.35 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_DIEVAS
		
		god_names = {
			GOD_DIEVAS GOD_GABIJA GOD_PERKUNAS GOD_LAIMA
		}
		evil_god_names = {
			VELNIAS
		}		
		unit_modifier = {		
			garrison_size = 0.2
			levy_size = 0.2
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		can_call_crusade = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		allow_looting = no
		max_consorts = 3
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	celtic_pagan_reformed = { # Celtic
		graphical_culture = norsegfx
		icon = 38
		heresy_icon = 39
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 #always try to convert
		color = { 0.3 0.45 0.25 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_BALLADS
		priest_title = DRUID
		high_god_name = GOD_EARTH
		
		god_names = {
			GOD_BELI GOD_MANAWYDAN GOD_AMANAETH GOD_LLEU GOD_RHIANNON GOD_EARTH GOD_SKY
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		
		unit_modifier = {
			levy_size = 0.3
			key = "OFF_RELIGION"
		}
		
		allow_rivermovement = yes
		can_call_crusade = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = no
		max_consorts = 3
		peace_prestige_loss = no # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		aggression = 1.5 # AI aggression factor
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	finnish_pagan_reformed = { # Reformed Finnish (Suomenusko)
		graphical_culture = norsegfx
		icon = 26
		heresy_icon = 27
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		color = { 0.65 0.65 0.1 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = TIETAJA
		
		high_god_name = GOD_UKKO
		
		god_names = {
			GOD_UKKO GOD_PERKELE GOD_JUMI GOD_THE_GREAT_BEAR GOD_KUU GOD_TAPIO GOD_TAARA GOD_OMOL GOD_MASTOR_AVA TUONI
		}
		evil_god_names = {
			GOD_PIRU
		}
		unit_modifier = {		
			garrison_size = 0.3
			levy_size = 0.1
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		can_call_crusade = yes
		allow_looting = no
		max_consorts = 3
		aggression = 0.5 # AI aggression factor
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}
	
	german_pagan_reformed = { # Urglaube
		color = { 220 220 20 }
		graphical_culture = norsegfx
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		icon = 19
		heresy_icon = 21
		
		high_god_name = GOD_THE_ALLFATHER
		
		god_names = {
			GOD_THE_ANCESTORS
			GOD_THE_ALLFATHER
			GOD_WODANAZ
			GOD_THUNRAZ
			GOD_TEIWAZ
			GOD_SAXNOT
			GOD_INGWAZ
		}
		evil_god_names = {
			LOPTR
			THE_DARK_SPIRITS
		}
		unit_modifier = {
			garrison_size = 0.2
			levy_size = 0.2

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = PRESTAR
		priests_can_marry = yes
		matrilineal_marriages = no
		can_call_crusade = yes
		allow_viking_invasion = no # Allows the "Prepare Invasion" diplo action
		allow_looting = no
		allow_rivermovement = yes
		female_temple_holders = yes
		short_reign_opinion_year_mult = 3 # The default is 2
		aggression = 1.5 # AI aggression factor
		max_consorts = 3
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}
	
	norse_pagan_reformed = { # Forn Sidr
		color = { 0.6 0.6 0.6 }
		graphical_culture = norsegfx
		secondary_event_pictures = norse_pagan
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		icon = 62
		heresy_icon = 63
		
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		high_god_name = GOD_ODIN
		
		god_names = {
			GOD_THE_ANCESTORS GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
		}
		evil_god_names = {
			LOKI THE_DARK_SPIRITS
		} 
		unit_modifier = {
			levy_size = 0.3
			key = "OFF_RELIGION"
		}
		
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = GODI
		priests_can_marry = yes
		matrilineal_marriages = no
		can_call_crusade = yes
		allow_looting = no
		seafarer = yes
		allow_rivermovement = yes
		female_temple_holders = yes
		allow_viking_invasion = yes
		short_reign_opinion_year_mult = 3 # The default is 2
		aggression = 1.5 # AI aggression factor
		max_consorts = 3
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}
	
	slavic_pagan_reformed = { # Reformed Slavic
		graphical_culture = norsegfx
		icon = 23
		heresy_icon = 24
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		color = { 0.85 0.75 0.4 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		high_god_name = GOD_PERUN
		
		god_names = {
			GOD_PERUN GOD_JARILO GOD_SVAROG GOD_TRIGLAV GOD_RADEGAST
		}
		evil_god_names = {
			GOD_VELES CHERNOBOG
		}
		unit_modifier = {
			garrison_size = 0.2
			levy_size = 0.2

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		can_call_crusade = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		allow_looting = no
		max_consorts = 3
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	tengri_pagan_reformed = { # Reformed Mongols
		graphical_culture = mongolgfx
		icon = 29
		heresy_icon = 30
		allow_in_ruler_designer = no
		dislike_tribal_organization = no
		ai_convert_other_group = 2 # always try to convert	
		ai_convert_same_group = 2 # always try to convert
		color = { 0.1 0.3 0.85 }
		
		high_god_name = GOD_TENGRI
		
		god_names = {
			GOD_TENGRI GOD_ERLIK_KHAN GOD_TUNG-AK
		}
		evil_god_names = {
			ERLIK KOMUR_HAN
		}
		unit_modifier = {
			levy_size = 0.3
			light_cavalry_offensive = 0.3
			light_cavalry_defensive = 0.3
			key = "tengri_pagan"
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		allow_rivermovement = yes
		priests_can_marry = yes
		matrilineal_marriages = no
		allow_looting = no
		can_call_crusade = yes
		max_consorts = 3
		aggression = 2.0 # AI aggression factor
		religious_clothing_head = 6
		religious_clothing_priest = 4
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	west_african_pagan_reformed = { # Reformed West African
		graphical_culture = africangfx
		icon = 35
		heresy_icon = 36
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		allow_in_ruler_designer = no
		color = { 1.0 0.45 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		allow_rivermovement = yes
		can_call_crusade = yes
		unit_modifier = {
			garrison_size = 0.4
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		allow_looting = no
		max_consorts = 3
		aggression = 0.5 # AI aggression factor
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	zun_pagan_reformed = {
		graphical_culture = muslimgfx

		icon = 57
		heresy_icon = 58

		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		dislike_tribal_organization = no
		color = { 0.9 1.0 0.0 }
		
		high_god_name = GOD_ZUN
		
		god_names = {
			GOD_ZUN GOD_THE_SUN GOD_THE_GIVER_OF_JUSTICE
		}
		evil_god_names = {
			THE_DARKNESS
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST

		priests_can_marry = yes
		can_call_crusade = yes
		matrilineal_marriages = no
		max_consorts = 3
		
		religious_clothing_head = 6
		religious_clothing_priest = 4
		
		intermarry = indian_group
		intermarry = zoroastrian_group
		intermarry = muslim
		
		allow_in_ruler_designer = no
	}

	# Unreformed or Pre-reformed
	baltic_pagan = { # Unreformed Baltic
		graphical_culture = norsegfx
		icon = 31
		heresy_icon = 33
		color = { 0.6 0.4 0.3 }
		dislike_tribal_organization = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		
		high_god_name = GOD_DIEVAS
		
		god_names = {
			GOD_DIEVAS GOD_GABIJA GOD_PERKUNAS GOD_LAIMA
		}
		evil_god_names = {
			VELNIAS
		}
		unit_modifier = {
			garrison_size = 0.3
			levy_size = 0.1
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = baltic_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
		hard_to_convert = yes
		
	}

	celtic_pagan = { #Unreformed Celtic
		graphical_culture = norsegfx
		icon = 37
		heresy_icon = 39
		reformed = celtic_pagan_reformed
		color = { 0.15 0.35 0.15 }
		dislike_tribal_organization = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_BALLADS
		priest_title = DRUID
		high_god_name = GOD_EARTH
		
		god_names = {
			GOD_BELI GOD_MANAWYDAN GOD_AMANAETH GOD_LLEU GOD_RHIANNON GOD_EARTH GOD_SKY
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		unit_modifier = {
			levy_size = 0.3
			retinuesize_perc = 0.5
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		aggression = 1.5 # AI aggression factor
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}
	
	egyptian_pagan = { # Kemetic
		graphical_culture = persiangfx
		pre_reformed = yes
		color = {0.5 0.4 0}
		icon = 44
		heresy_icon = 45
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		high_god_name = GOD_AMON
		priest_title = PRIEST
		god_names = {
			GOD_AMAUNET GOD_AMON GOD_HAUHET GOD_HEH GOD_KAUKET GOD_KEK GOD_NAUNET GOD_NUN
		}
		evil_god_names = {
			GOD_SET
		}
		unit_modifier = {		
			garrison_size = 0.2
			levy_size = 0.2
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = BOOK_OF_THE_DEAD
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = yes
		feminist = yes
		max_wives = 4
		divine_blood = yes
		pc_marriage = yes
		bs_marriage = yes
		cousin_marriage = yes
		can_call_crusade = yes
		religious_clothing_head = 5
		religious_clothing_priest = 5
		allow_looting = no
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	finnish_pagan = { # Unreformed Finnish
		graphical_culture = norsegfx
		icon = 25
		heresy_icon = 27
		color = { 0.5 0.5 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = TIETAJA
		dislike_tribal_organization = yes
		
		high_god_name = GOD_UKKO
		
		god_names = {
			GOD_UKKO GOD_PERKELE GOD_JUMI GOD_THE_GREAT_BEAR GOD_KUU GOD_TAPIO GOD_TAARA GOD_OMOL GOD_MASTOR_AVA TUONI
		}
		evil_god_names = {
			GOD_PIRU
		}
		unit_modifier = {
			garrison_size = 0.4
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8

			garrison_size = 0.4

			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = finnish_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		short_reign_opinion_year_mult = 4 # The default is 2
		aggression = 0.2 # AI aggression factor
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	german_pagan = { # Unreformed German
		reformed = german_pagan_reformed
		color = { 160 95 95 }
		graphical_culture = norsegfx
		dislike_tribal_organization = yes
		icon = 19
		heresy_icon = 21
		
		high_god_name = GOD_THE_ALLFATHER
		
		god_names = {
			GOD_THE_ANCESTORS
			GOD_THE_ALLFATHER
			GOD_WODANAZ
			GOD_THUNRAZ
			GOD_TEIWAZ
			GOD_WULTHUZ
			GOD_INGWAZ
			GOD_NERTHUS
		}
		evil_god_names = {
			LOPTR THE_DARK_SPIRITS
		}
		unit_modifier = {
			garrison_size = 0.3
			levy_size = 0.1

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = PRESTAR
		priests_can_marry = yes
		allow_viking_invasion = no # disallows the "Prepare Invasion" diplo action
		allow_looting = yes
		allow_rivermovement = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		peace_prestige_loss = no # will not Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		aggression = 1.0 # AI aggression factor
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	hellenic_pagan = { # Hellenic
		graphical_culture = westerngfx
		pre_reformed = yes
		icon = 42
		heresy_icon = 43
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		color = { 0.6 0.1 0.1 }
		
		high_god_name = GOD_JUPITER
		
		god_names = {
			GOD_JUPITER GOD_SATURN GOD_MERCURY GOD_MARS GOD_VENUS GOD_MINERVA GOD_VESTA
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		unit_modifier = {
			garrison_size = 0.2
			levy_size = 0.2

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_THEOGONY
		priest_title = AUGUR
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = yes
		max_consorts = 3
		psc_marriage = yes # child + sibling of parent
		bs_marriage = yes   # brother + sister
		pc_marriage = no   # parent + child
		cousin_marriage = yes
		allow_looting = no
		can_call_crusade = yes
		religious_clothing_head = 2
		religious_clothing_priest = 2
		intermarry = christian
	}

	norse_pagan = { # Unreformed Norse
		reformed = norse_pagan_reformed
		color = { 0.4 0.4 0.4 }
		graphical_culture = norsegfx
		dislike_tribal_organization = yes
		icon = 61
		heresy_icon = 63
		
		high_god_name = GOD_ODIN
		
		god_names = {
			GOD_THE_ANCESTORS GOD_THOR GOD_THE_THUNDERER GOD_THE_ALLFATHER GOD_ODIN GOD_FREY GOD_TYR
		}
		evil_god_names = {
			LOKI THE_DARK_SPIRITS
		}
		unit_modifier = {
			levy_size = 0.3
			retinuesize_perc = 0.5
			key = "OFF_RELIGION"
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_SAGAS
		priest_title = GODI
		priests_can_marry = yes
		seafarer = yes
		allow_looting = yes
		allow_rivermovement = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		allow_viking_invasion = yes
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		aggression = 2.0 # AI aggression factor
		short_reign_opinion_year_mult = 5 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	slavic_pagan = { # Unreformed Slavic
		graphical_culture = norsegfx
		icon = 22
		heresy_icon = 24
		color = { 0.7 0.6 0.3 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = VOLHV
		dislike_tribal_organization = yes
		
		high_god_name = GOD_PERUN
		
		god_names = {
			GOD_PERUN GOD_JARILO GOD_SVAROG GOD_TRIGLAV GOD_RADEGAST
		}
		evil_god_names = {
			GOD_VELES CHERNOBOG
		}
		unit_modifier = {
			garrison_size = 0.3
			levy_size = 0.1

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = slavic_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = christian
	}

	tengri_pagan = { # Unreformed Mongols
		reformed = tengri_pagan_reformed
		graphical_culture = mongolgfx
		dislike_tribal_organization = yes
		icon = 28
		heresy_icon = 30
		color = { 0.0 0.2 0.8 }
		
		high_god_name = GOD_TENGRI
		
		god_names = {
			GOD_TENGRI GOD_ERLIK_KHAN GOD_TUNG-AK
		}
		evil_god_names = {
			ERLIK KOMUR_HAN
		}
		unit_modifier = {
			levy_size = 0.3
			light_cavalry_offensive = 0.3
			light_cavalry_defensive = 0.3
			key = "tengri_pagan"
		}
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		priests_can_marry = yes
		matrilineal_marriages = no
		allow_looting = yes
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		ignores_defensive_attrition = yes		
		short_reign_opinion_year_mult = 3 # The default is 2
		aggression = 2.0 # AI aggression factor
		religious_clothing_head = 6
		religious_clothing_priest = 4
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	west_african_pagan = { # Unreformed West African
		graphical_culture = africangfx
		icon = 34
		heresy_icon = 35
		color = { 0.8 0.35 0.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = SHAMAN
		dislike_tribal_organization = yes
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		unit_modifier = {
			garrison_size = 0.4

			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		allow_looting = yes
		defensive_attrition = yes
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		reformed = west_african_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		aggression = 0.1 # AI aggression factor
		religious_clothing_head = 3
		religious_clothing_priest = 3
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	zun_pagan = {
		graphical_culture = muslimgfx

		icon = 56
		heresy_icon = 58
		
		color = { 0.9 1.0 0.0 }
		
		high_god_name = GOD_ZUN
		
		god_names = {
			GOD_ZUN GOD_THE_SUN GOD_THE_GIVER_OF_JUSTICE
		}
		evil_god_names = {
			THE_DARKNESS
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST

		priests_can_marry = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		max_consorts = 3
		reformed = zun_pagan_reformed
		reformer_head_of_religion = yes #make the character that reforms this religion the head of the new reformed faith
		religious_clothing_head = 6
		religious_clothing_priest = 4

		intermarry = indian_group
		intermarry = zoroastrian_group
		intermarry = muslim
		
		dislike_tribal_organization = yes
	}

	arab_pagan = {
		parent = sunni
		graphical_culture = muslimgfx
		
		icon = 77
		heresy_icon = 78
		
		color = { 0.2 0.85 0.15 }
		
		high_god_name = GOD_ALLAT
		
		god_names = {
			GOD_ALLAT GOD_ALLAH GOD_ALUZZA GOD_MANAT GOD_HUBAL GOD_WADD
		}
		evil_god_names = {
			THE_JINN
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		can_call_crusade = no
		scripture_name = THE_BOOK_OF_FOREFATHERS
		priest_title = PRIEST

		priests_can_marry = yes
		matrilineal_marriages = no
		defensive_attrition = yes
		allow_looting = yes
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 4
		landed_kin_prestige_bonus = no
		uses_jizya_tax = no
		religious_clothing_head = 6
		religious_clothing_priest = 4

		intermarry = indian_group
		intermarry = zoroastrian_group
		intermarry = muslim
	}
	
	berber_pagan = {
		graphical_culture = muslimgfx
		
		icon = 81
		heresy_icon = 82
		
		color = { 0.35 0.6 0.35 }
		
		high_god_name = GOD_AMMON
		
		god_names = {
			GOD_AMMON GOD_GURZIL GOD_TANNIT GOD_AFRI
		}
		evil_god_names = {
			THE_JNOUN
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		can_call_crusade = no
		scripture_name = THE_BOOK_OF_FOREFATHERS
		priest_title = PRIEST

		priests_can_marry = yes
		matrilineal_marriages = yes
		female_temple_holders = yes
		defensive_attrition = yes
		allow_looting = yes
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 1
		max_consorts = 3 # Can take concubines
		landed_kin_prestige_bonus = no
		uses_jizya_tax = no
		religious_clothing_head = 6
		religious_clothing_priest = 4
		feminist = yes

		intermarry = west_african_pagan
		intermarry = west_african_pagan_reformed
		intermarry = muslim
		intermarry = christian
	}

	jewish_pagan = {
		graphical_culture = jewishgfx
		
		icon = 79
		heresy_icon = 80
		
		color = { 0.25 0.85 0.85 }
		
		high_god_name = GOD_ELELYON
		
		god_names = {
			GOD_ELELYON GOD_MOST_HIGH GOD_BAAL GOD_YAHWEH GOD_ATHIRAT
		}
		evil_god_names = {
			GOD_MAWAT
		}

		unit_modifier = {
			levy_size = 0.3
			
			heavy_infantry_offensive = 0.2
			heavy_infantry_defensive = 0.2
			
			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		can_call_crusade = no
		can_grant_divorce = no
		scripture_name = MOSORETIC_TEXT
		priest_title = PRIEST

		priests_can_marry = yes
		matrilineal_marriages = no
		religious_clothing_head = 7
		religious_clothing_priest = 7

		intermarry = jewish_group
		intermarry = pagan_group
		intermarry = christian
	}
	
	# Heresies and Leftover
	aten_pagan = { # Atenism
		graphical_culture = persiangfx
		high_god_name = GOD_ATEN
		priest_title = PRIEST
		god_names = {
			GOD_ATEN
		}
		evil_god_names = {
			GOD_SET
		}
		unit_modifier = {		
			garrison_size = 0.2
			levy_size = 0.2
			key = "DEF_RELIGION"
		}
		unit_home_modifier = {
			land_morale = 0.8
			light_infantry_defensive = 0.8
			heavy_infantry_defensive = 0.8
			pikemen_defensive = 0.8
			light_cavalry_defensive = 0.8
			knights_defensive = 0.8
			archers_defensive = 0.8
			horse_archers_defensive = 0.8
			camel_cavalry_defensive = 0.8
			war_elephants_defensive = 0.8
			garrison_size = 0.4
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		color = {0.9 0.8 0}
		icon = 45
		heresy_icon = 44
		allow_in_ruler_designer = no
		parent = egyptian_pagan
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		can_call_crusade = yes
		matrilineal_marriages = yes
		intermarry = muslim
		intermarry = zoroastrian_group
	}

	titan_pagan = {
		graphical_culture = westerngfx

		icon = 42
		heresy_icon = 43
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		color = { 0.6 0.25 0.25 }
		
		parent = hellenic_pagan
		pre_reformed = yes

		high_god_name = GOD_KRONOS
		god_names = {
			GOD_KRONOS GOD_OCEANUS GOD_TETHYS GOD_HYPERION GOD_THEIA GOD_RHEA GOD_ATLAS GOD_KOIOS GOD_PHOEBE GOD_MNEMOSYNE GOD_THEMIS GOD_KRIUS GOD_IAPETUS
		}
		evil_god_names = {
			GOD_JUNO GOD_VESTA GOD_MINERVA GOD_CERES GOD_DIANA GOD_VENUS GOD_MARS GOD_MERCURY GOD_JUPITER GOD_NEPTUNE GOD_VULCAN GOD_APOLLO	GOD_PROMETHEUS GOD_EPIMETHEUS	
		}
		character_modifier = {
			combat_rating = 2
			ai_zeal = 25
			ai_rationality = -10
		}
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_STONES
		priest_title = AUGUR
		allow_rivermovement = yes
		priests_can_marry = yes
		matrilineal_marriages = no
		female_temple_holders = no
		max_consorts = 3
		psc_marriage = yes
		bs_marriage = yes   # brother + sister
		pc_marriage = no   # parent + child
		cousin_marriage = yes
		
		allow_looting = yes
		can_call_crusade = yes
		peace_prestige_loss = yes
		raised_vassal_opinion_loss = no

		aggression = 2.0 # AI aggression factor
		short_reign_opinion_year_mult = 4 # The default is 2
		religious_clothing_head = 2
		religious_clothing_priest = 2

		allow_in_ruler_designer = no
	}

	promethean_pagan = {
		graphical_culture = westerngfx

		icon = 42
		heresy_icon = 43
		ai_convert_other_group = 2 # always try to convert
		ai_convert_same_group = 2 # always try to convert
		color = { 0.6 0 0 }
		
		parent = hellenic_pagan
		pre_reformed = yes

		high_god_name = GOD_PROMETHEUS
		god_names = {
			GOD_PROMETHEUS GOD_EPIMETHEUS
		}
		evil_god_names = {
			GOD_JUNO GOD_VESTA GOD_MINERVA GOD_CERES GOD_DIANA GOD_VENUS GOD_MARS GOD_MERCURY GOD_JUPITER GOD_NEPTUNE GOD_VULCAN GOD_APOLLO	
		}
		character_modifier = {
			learning = 1
			ai_zeal = 25
			ai_rationality = 10
		}
		can_call_crusade = no
		scripture_name = THE_DIALOGUES
		priest_title = PHILOSOPHER
		allow_rivermovement = yes
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = yes
		psc_marriage = yes
		bs_marriage = yes   # brother + sister
		pc_marriage = no   # parent + child
		cousin_marriage = yes

		allow_looting = no
		peace_piety_gain = 1.0
		aggression = 0.75
		short_reign_opinion_year_mult = 1 # The default is 2
		has_heir_designation = yes
		feminist = yes

		religious_clothing_head = 2
		religious_clothing_priest = 2

		allow_in_ruler_designer = no
	}	
	
	pagan = { # Use for misc other pagans
		graphical_culture = westerngfx
		allow_in_ruler_designer = no
		icon = 5

		color = { 0.6 0.0 0.0 }
		
		high_god_name = GOD_THE_CREATOR
		
		god_names = {
			GOD_THE_SPIRITS GOD_THE_ANCESTORS
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		allow_rivermovement = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST
		priests_can_marry = yes
		female_temple_holders = yes
		matrilineal_marriages = no
		max_consorts = 3

		defensive_attrition = yes
		
		intermarry = muslim

		religious_clothing_head = 5
		religious_clothing_priest = 3
	}
}

zoroastrian_group = {
	has_coa_on_barony_only = yes
	graphical_culture = muslimgfx
	crusade_cb = crusade
	playable = yes
	ai_peaceful = yes
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 2	# always try to convert	
	
	color = { 0.5 0.7 0.2 }
	
	# Names given only to Zoroastrian characters (base names)
	male_names = {
		Hormazd Maziar Shapur Vandad Zartosht
	}

	zoroastrian = {
		graphical_culture = persiangfx
		icon = 10
		heresy_icon = 12
		color = { 0.5 0.7 0.2 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_GATHAS
		priest_title = HERBAD
		
		high_god_name = GOD_AHURA_MAZDA
		
		god_names = {
			GOD_AHURA_MAZDA GOD_ZURVAN GOD_OHRMAZD GOD_MANAH PROPHET_ZOROASTER
		}
		evil_god_names = {
			AHRIMAN ANGRA_MAINYU
		}
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		max_consorts = 3 # Can take concubines
		divine_blood = yes # Sacred Xwedodah close-kin marriage mechanics
		pc_marriage = yes
		bs_marriage = yes
		priests_can_marry = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		intermarry = muslim
		intermarry = christian
		intermarry = pagan_group
		intermarry = jewish_group
		intermarry = indian_group
		religious_clothing_head = 5
		religious_clothing_priest = 5
	}

	mazdaki = {
		parent = zoroastrian
		color = { 0.4 0.7 0.2 }
		graphical_culture = persiangfx
		secondary_event_pictures = sunni
		icon = 10
		heresy_icon = 12

		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_GREAT_SECRET
		
		high_god_name = GOD_AHURA_MAZDA
		
		god_names = {
			GOD_ZURVAN GOD_AHURA_MAZDA GOD_MANAH PROPHET_MAZDAK
		}
		unit_home_modifier = {
			land_morale = 0.3
			light_infantry_defensive = 0.3
			heavy_infantry_defensive = 0.3
			pikemen_defensive = 0.3
			light_cavalry_defensive = 0.3
			knights_defensive = 0.3
			archers_defensive = 0.3
			horse_archers_defensive = 0.3		
			camel_cavalry_defensive = 0.3
			war_elephants_defensive = 0.3
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		character_modifier = {
			castle_tax_modifier = -0.25
			city_tax_modifier = -0.25
			temple_tax_modifier = -0.25
		}
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		religious_clothing_head = 5
		religious_clothing_priest = 5
		divine_blood = no
		pc_marriage = yes
		bs_marriage = no
		feminist = yes
		female_temple_holders = yes
		matrilineal_marriages = yes
		aggression = 0.6 # AI aggression factor
		intermarry = muslim
		intermarry = christian
		intermarry = pagan_group
		intermarry = jewish_group
		intermarry = indian_group
	}

	zurvanist = {
		parent = zoroastrian
		color = { 0.3 0.65 0.25 }
		graphical_culture = persiangfx
		icon = 10
		heresy_icon = 12

		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_GATHAS
		
		high_god_name = GOD_ZURVAN
		
		god_names = {
			GOD_AHURA_MAZDA GOD_ZURVAN GOD_OHRMAZD GOD_MANAH PROPHET_ZOROASTER GOD_MITHRAS GOD_ANAHITA
		}
		evil_god_names = {
			AHRIMAN ANGRA_MAINYU
		}
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		matrilineal_marriages = no
		can_grant_invasion_cb = invasion
		allow_in_ruler_designer = no
		aggression = 1.2 # AI aggression factor
	}


	manichean = {
		color = { 0.7 0.7 0.4 }
		graphical_culture = persiangfx
		icon = 67
		heresy_icon = 68

		crusade_name = GREAT_PURIFICATION
		scripture_name = THE_EVANGELION
		priest_title = PRESBYTERS
		piety_name = KARMA
		
		high_god_name = GOD_ZURVAN
		
		god_names = {
			GOD_ZURVAN GOD_OHRMAZD PROPHET_MANI RADIANT_JESUS PROPHET_ENOCH PHOPHET_SHEM PROPHET_ABRAHAM PROPHET_ZOROASTER PROPHET_BUDDHA GREAT_BAN GOD_MITHRAS MAITREYA PROPHET_SETH PROPHET_NOAH
		}
		evil_god_names = {
			JEHOVAH AHRIMAN SATAN LUCIFER
		}
		unit_home_modifier = {
			land_morale = 0.3
			light_infantry_defensive = 0.3
			heavy_infantry_defensive = 0.3
			pikemen_defensive = 0.3
			light_cavalry_defensive = 0.3
			knights_defensive = 0.3
			archers_defensive = 0.3
			horse_archers_defensive = 0.3	
			camel_cavalry_defensive = 0.3
			war_elephants_defensive = 0.3
			key = "DEF_RELIGION_HOME_TERRITORY"
		}
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		priests_can_inherit = no
		priests_can_marry = no
		matrilineal_marriages = no
		can_grant_invasion_cb = invasion
		religious_clothing_head = 5
		religious_clothing_priest = 5
		intermarry = muslim
		intermarry = christian
		intermarry = pagan_group
		intermarry = jewish_group
		intermarry = indian_group
	}

	mandaean = {
		parent = manichean
		color = { 0.9 0.1 0.4 }
		graphical_culture = persiangfx
		icon = 67
		heresy_icon = 68

		crusade_name = GREAT_PURIFICATION
		scripture_name = GINZA_RBA
		priest_title = NASURAIIA
		piety_name = PURITY
		god_names = {
			GOD_PTAHIL GOD_ABATHUR PROPHET_JOHN_BAPTIST PROPHET_ENOCH PROPHET_SETH PROPHET_NOAH
		}
		evil_god_names = {
			RUHA_QUDSHA GOD_JESUS PROPHET_ABRAHAM
		}
		allow_in_ruler_designer = no
		matrilineal_marriages = no
	}


	yazidi = {
		parent = sunni
		color = { 0.2 0.2 0.7 }
		graphical_culture = muslimgfx
		secondary_event_pictures = zoroastrian

		icon = 70
		heresy_icon = 12
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_BOOK_OF_ILLUMINATION
		priest_title = SHEIKH_PRIEST
		
		high_god_name = GOD_TAWUSE_MELEK
		
		god_names = {
			GOD_THE_PEACOCK_ANGEL GOD_TAWUSE_MELEK GOD_SHAYTAN
		}
		evil_god_names = {
			THE_DARK_SPIRITS
		}
		allow_rivermovement = yes
		can_call_crusade = yes
		priests_can_marry = yes
		psc_marriage = no # Disallow uncle-nice and aunt-nephew marriages
		max_wives = 4
		matrilineal_marriages = yes
		landed_kin_prestige_bonus = yes
		attacking_same_religion_piety_loss = yes
		uses_jizya_tax = no
		religious_clothing_head = 5
		religious_clothing_priest = 5
	}
}

jewish_group = {
	graphical_culture = jewishgfx
	crusade_cb = crusade
	playable = yes
	ai_peaceful = yes # Will make Hordes lose their super aggressiveness
	
	ai_convert_same_group = 2 # always try to convert
	ai_convert_other_group = 1	# try to convert if ai_zeal is high
	
	color = { 0.1 0.7 1.0 }
	
	# Names given only to Jewish characters (base names)
	male_names = {
		Belet Ezra Hanukkah Hezekiah Isaac Levi Manasseh Nisi Simeon Yavdi Zebulun
	}

	jewish = {
		graphical_culture = jewishgfx
		
		icon = 46
		heresy_icon = 47
		
		color = { 0.1 0.7 1.0 }
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_TORAH
		priest_title = RABBI
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD ADONAI
		}
		evil_god_names = {
			SATAN
		}
		
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		priests_can_marry = yes
		matrilineal_marriages = no
		
		religious_clothing_head = 7
		religious_clothing_priest = 7
		
		expel_modifier = expelled_jewish
	}

	samaritan = {
		graphical_culture = jewishgfx
		
		icon = 47
		heresy_icon = 46
		
		color = { 0.1 0.8 0.8 }
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD ADONAI
		}
		evil_god_names = {
			SATAN
		}
		
		parent = jewish

		crusade_name = GREAT_HOLY_WAR
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		priests_can_marry = yes
		matrilineal_marriages = no
		
		religious_clothing_head = 7
		religious_clothing_priest = 7
		
		expel_modifier = expelled_jewish
	}

	karaite = {
		graphical_culture = jewishgfx
		
		icon = 47
		heresy_icon = 46
		
		color = { 0.1 0.5 0.9 }
		
		high_god_name = GOD_GOD
		
		god_names = {
			GOD_GOD GOD_THE_LORD ADONAI
		}
		evil_god_names = {
			SATAN
		}
		
		parent = jewish

		crusade_name = GREAT_HOLY_WAR
		allow_rivermovement = yes
		can_grant_divorce = yes
		can_call_crusade = yes
		can_grant_invasion_cb = invasion
		
		priests_can_marry = yes
		matrilineal_marriages = no
		
		religious_clothing_head = 7
		religious_clothing_priest = 7
		
		expel_modifier = expelled_jewish
	}
}

indian_group = {
	has_coa_on_barony_only = no
	graphical_culture = indiangfx
	playable = yes
	ai_peaceful = yes # Will make Hordes lose their super aggressiveness
	hostile_within_group = yes
	
	ai_convert_same_group = 1 # try to convert if ai_zeal is high
	ai_convert_other_group = 2	# always try to convert
	
	color = { 0.8 0.4 0.0 }
	
	# Names given only to Indian characters (base names)
	male_names = {
	}
	female_names = {
	}
	
	hindu = {
		graphical_culture = hindugfx
		secondary_event_pictures = sunni

		icon = 52
		heresy_icon = 53
		
		color = { 1.0 0.0 0.0 }
		
		high_god_name = GOD_BRAHMA
		
		god_names = {
			GOD_SHIVA GOD_THE_LORD GOD_THE_SUPREME GOD_BRAHMA
		}
		
		evil_god_names = {
			THE_VINAYAKAS
		}

		allow_rivermovement = yes
		can_grant_divorce = yes
		priests_can_inherit = no
		priests_can_marry = yes
		matrilineal_marriages = no
		allow_looting = yes
		max_consorts = 3
		
		unit_modifier = {
			land_morale = 0.3

			key = "OFF_RELIGION"
		}
		
		religious_clothing_head = 8
		religious_clothing_priest = 8

		scripture_name = THE_MAHABHARATA
		priest_title = PUJARI
		piety_name = KARMA
		
		intermarry = jain
		intermarry = buddhist
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
		
	}

	buddhist = {
		graphical_culture = buddhistgfx
		secondary_event_pictures = sunni

		icon = 48
		heresy_icon = 49
		
		color = { 0.8 0.4 0.0 }
		
		high_god_name = GOD_THE_BUDDHA
		
		god_names = {
			GOD_THE_BUDDHA GOD_THE_ARHAT GOD_THE_PERFECTED_ONES
		}
		
		evil_god_names = {
			MARA
		}
		
		character_modifier = {
			learning = 4
		}

		allow_rivermovement = yes
		has_heir_designation = yes
		can_grant_divorce = yes
		priests_can_inherit = no
		feminist = yes # Nullifies the negative opinion modifier that vassals normally get if ruler is female or has female heir
		female_temple_holders = yes
		matrilineal_marriages = yes
		max_consorts = 3

		short_reign_opinion_year_mult = 0 # No short reign penalty
		
		religious_clothing_head = 10
		religious_clothing_priest = 10

		scripture_name = THE_BUDDHACAVANA
		priest_title = BHIKKHU
		piety_name = KARMA
		
		intermarry = jain
		intermarry = hindu
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
	}

	jain = {
		graphical_culture = jaingfx
		secondary_event_pictures = sunni
		
		pacifist = yes # Makes the AI less likely to start wars, plots and factions

		icon = 50
		heresy_icon = 51
		
		color = { 1.0 1.0 0.4 }
		
		high_god_name = GOD_THE_TIRTHANKARAS
		
		god_names = {
			GOD_THE_TIRTHANKARAS GOD_RISHABH GOD_AJINATH GOD_SAMBHAVANATH  # Add more Tirthankaras
		}
		
		evil_god_names = {
			THE_PUNISHERS
		}

		allow_rivermovement = yes
		has_heir_designation = yes
		can_grant_divorce = yes
		priests_can_inherit = no
		matrilineal_marriages = no
		peace_piety_gain = 1.0 # Gains 1 piety each month while at peace
		max_consorts = 3

		short_reign_opinion_year_mult = 0 # No short reign penalty
		
		religious_clothing_head = 9
		religious_clothing_priest = 9

		scripture_name = THE_MAHABHARATA
		priest_title = NIRGRANTHA
		piety_name = PURITY
		
		intermarry = buddhist
		intermarry = hindu
		intermarry = zun_pagan
		intermarry = zun_pagan_reformed
	}
}

mesoamerican_group = {
	has_coa_on_barony_only = yes
	graphical_culture = westerngfx
	crusade_cb = crusade
	playable = yes
	hostile_within_group = yes
	
	ai_convert_same_group = 1 # Try to convert if ai_zeal is high
	ai_convert_other_group = 2	# Always try to convert
	
	color = { 0.8 0.2 0.2 }
	
	aztec = { # Aztec
		graphical_culture = mesoamericangfx
		secondary_event_pictures = mesoamerican
		allow_in_ruler_designer = yes
		dislike_tribal_organization = yes
		icon = 15
		color = { 0.8 0.2 0.2 }
		
		high_god_name = GOD_HUITZILOPOCHTLI
		
		god_names = {
			GOD_HUITZILOPOCHTLI GOD_XIPE_TOTEC GOD_TEZCATLIPOCA GOD_QUETZALCOATL GOD_TLALOC
		}
		evil_god_names = {
			TLAZOLTEOTL GOD_MICTLANTECUHTLI XOLOTL
		}
		unit_modifier = {
			levy_size = 0.3

			key = "OFF_RELIGION"
		}
		allow_rivermovement = yes
		can_call_crusade = yes
		crusade_name = GREAT_HOLY_WAR
		scripture_name = THE_LEGENDS
		priest_title = PRIEST
		priests_can_marry = yes
		matrilineal_marriages = no
		peace_prestige_loss = yes # Lose Prestige while at peace
		raised_vassal_opinion_loss = no
		max_consorts = 3
		independence_war_score_bonus = 30 # Overrides define CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP
		aggression = 2.0 # AI aggression factor
		religious_clothing_head = 3
		religious_clothing_priest = 3
	}	
}