# Targetted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (self MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load)
# ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.)
#	court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc)
#	home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc)
#	vassals: direct vassal rulers of the AI's employer
#	sub_realm: all characters below the AI's employer
#	realm: all characters in the same top realm as the AI
#	dynasty: all members of the same dynasty (including the dead!)
#	rivals: your rivals plus any character you have an opinion modifier with 'crime = yes' set (the same set of characters the 'is_foe' trigger evaluates)
#	all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#	

targetted_decisions = {

	vassal_sacrifice_decision = {
		only_playable = yes
		filter = home_court
		ai_target_filter = home_court
	
		from_potential = {
			is_playable = yes
			religion = aztec
		}
	
		potential = {
			prisoner = yes
			is_adult = yes
			host = { character = FROM }
		}
		allow = {
			prisoner = yes
		}
		effect = {
			any_liege = {
				limit = { 
					ai = no
					NOT = { character = FROM }
				}
				character_event = { id = SSI.60 }
			}
			hidden_tooltip = {
				FROM = {
					character_event = { id = SSI.72 }
				}
			}
			death = {
				death_reason = death_execution_aztec_sacrifice
				killer = FROM
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
}

