################################
# 
# Ambition Events
#
# ID 94000 - 95000 reserved
#
################################

# Written by Henrik Eklund

####################
# Martial Ambition #
####################

### Toy Army

# Toy Army
character_event = {
	id = 94000
	desc = EVTDESC94000
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	

	hide_from = yes

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	is_married = yes
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_war
				NOT = { martial = 8 }
			}
			has_ambition = obj_improve_martial
		}
		NOT = { has_character_flag = toy_army }
		NOT = { has_character_flag = street_ruffians }
		NOT = { has_character_flag = warrior_mentor }
		NOT = { has_character_flag = toy_army_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94000
		set_character_flag = toy_army
		set_character_flag = toy_army_prepare
		set_character_flag = toy_army_taken
		change_martial = 1
	}
}

# Other Toy Army Enthusiasts
character_event = {
	id = 94001
	desc = EVTDESC94001
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	hide_from = yes

	only_rulers = yes
	min_age = 16
	only_capable = yes
	has_character_flag = toy_army_prepare
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_improve_martial
			has_focus = focus_war
		}
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 60
	}
	
	option = {
		name = EVTOPTA94001
		character_event = { id = 94002 days = 10 tooltip = EVTTOOLTIP94002 }
	}
	option = {
		name = EVTOPTB94001
		clr_character_flag = toy_army
		clr_character_flag = toy_army_prepare
	}
}

# Toy Army Tournament Begins
character_event = {
	id = 94002
	desc = EVTDESC94002
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_martial
			has_focus = focus_war
		}
	}
	
	option = {
		name = EVTOPTA94002
		random_list = {
			50 = {
				character_event = { id = 94004 tooltip = EVTTOOLTIP94004 }
			}
			50 = {
				character_event = { id = 94003 tooltip = EVTTOOLTIP94003 }
			}
		}
	}
}

# Toy Army Tournament Defeat
character_event = {
	id = 94003
	desc = EVTDESC94003
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94003
		tooltip_info = wroth
		trigger = {
			trait = wroth
		}
		ambition_succeeds = yes
		change_martial = 1
		set_character_flag = improve_martial_success
		piety = -10
	}
	option = {
		name = EVTOPTB94003
		ambition_succeeds = yes
		change_martial = 1
		set_character_flag = improve_martial_success
		prestige = -15
	}
}

# Toy Army Tournament Victory
character_event = {
	id = 94004
	desc = EVTDESC94004
	picture = GFX_evt_large_army
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94004
		change_martial = 2
		prestige = 15
	}
}

### Street Ruffians

# Street Ruffians
character_event = {
	id = 94005
	desc = EVTDESC94005
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_war
	
	hide_from = yes

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_war
				NOT = { martial = 8 }
			}
			has_ambition = obj_improve_martial
		}
		NOT = { has_character_flag = toy_army }
		NOT = { has_character_flag = street_ruffians }
		NOT = { has_character_flag = warrior_mentor }
		NOT = { has_character_flag = street_ruffians_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94005
		set_character_flag = street_ruffians
		set_character_flag = street_ruffians_taken
		random_list = {
			50 = {
				character_event = { id = 94007 tooltip = EVTTOOLTIP94007 }
			}
			50 = {
				character_event = { id = 94006 tooltip = EVTTOOLTIP94006 }
			}
		}
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
	}
	option = {
		name = EVTOPTB94005
		custom_tooltip = { text = improve_martial_quit }
	}
}

# Melee Lost
character_event = {
	id = 94006
	desc = EVTDESC94006
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94006
		tooltip_info = cruel
		trigger = {
			trait = cruel
		}
		change_martial = 1
		piety = -10
	}
	option = {
		name = EVTOPTB94006
		change_martial = 1
		prestige = -15
	}
}

# Melee Won
character_event = {
	id = 94007
	desc = EVTDESC94007
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94007
		change_martial = 2
		prestige = 15
	}
}

### Drunken Warrior

# Drunken Warrior
character_event = {
	id = 94010
	desc = EVTDESC94010
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_war
				NOT = { martial = 8 }
			}
			has_ambition = obj_improve_martial
		}
		NOT = { has_character_flag = toy_army }
		NOT = { has_character_flag = street_ruffians }
		NOT = { has_character_flag = warrior_mentor }
		NOT = { has_character_flag = warrior_mentor_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94010
		set_character_flag = warrior_mentor
		set_character_flag = warrior_mentor_search
	}
}

# The Warrior is found
character_event = {
	id = 94011
	desc = EVTDESC94011
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	only_rulers = yes
	min_age = 16
	capable_only = yes
	has_character_flag = warrior_mentor_search
	prisoner = no

	trigger = {
		OR = {
			has_ambition = obj_improve_martial
			has_focus = focus_war
		}
	}
	
	mean_time_to_happen = {
		months = 60
	}
	
	option = {
		name = EVTOPTA94011
		clr_character_flag = warrior_mentor
		clr_character_flag = warrior_mentor_search
		custom_tooltip = { text = improve_martial_quit }
	}
	option = {
		name = EVTOPTB94011
		wealth = -50
		character_event = { id = 94012 tooltip = EVTTOOLTIP94012 }
		clr_character_flag = warrior_mentor_search
		set_character_flag = warrior_mentor_taken
	}
}

# Warrior is asked to teach
character_event = {
	id = 94012
	desc = EVTDESC94012
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94012
		character_event = { id = 94013 days = 50 random = 10 tooltip = EVTTOOLTIP94013 }
	}
	option = {
		name = EVTOPTB94012
		clr_character_flag = warrior_mentor
		custom_tooltip = { text = improve_martial_quit }
	}
}

# Chopsticks
character_event = {
	id = 94013
	desc = EVTDESC94013
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94013
		character_event = { id = 94014 days = 50 random = 10 tooltip = EVTTOOLTIP94014 }
		change_martial = 1
	}
}

# Boat
character_event = {
	id = 94014
	desc = EVTDESC94014
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94014
		tooltip_info = wroth
		trigger = {
			trait = wroth
		}
		clr_character_flag = warrior_mentor
		prestige = -15
		custom_tooltip = { text = improve_martial_quit }
	}
	option = {
		name = EVTOPTB94014
		character_event = { id = 94015 days = 50 random = 10 tooltip = EVTTOOLTIP94014 }
		change_martial = 1
	}
}

# Training Done
character_event = {
	id = 94015
	desc = EVTDESC94015
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94015
		prestige = 15
		change_martial = 2
		if = {
			limit = {
				is_weak_trigger = yes
			}
			remove_trait = weak
			remove_trait = feeble
		}
		clr_character_flag = warrior_mentor
	}
}

### Training with the Guard
character_event = {
	id = 94016
	desc = EVTDESC94016
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_war
				NOT = { martial = 8 }
			}
			has_ambition = obj_improve_martial
		}
		NOT = { has_character_flag = toy_army }
		NOT = { has_character_flag = street_ruffians }
		NOT = { has_character_flag = warrior_mentor }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94016
		change_martial = 1
	}
}

### Horsemanship
character_event = {
	id = 94017
	desc = EVTDESC94017
	picture = GFX_evt_joust
	border = GFX_event_normal_frame_war
	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	min_age = 16
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_hunting
				NOT = { martial = 8 }
			}
			has_ambition = obj_improve_martial
		}
		NOT = { has_character_flag = toy_army }
		NOT = { has_character_flag = street_ruffians }
		NOT = { has_character_flag = warrior_mentor }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94017
		change_martial = 1
	}
}

### Alexander/Ashoka the Great
character_event = {
	id = 94018
	picture = GFX_evt_library
	border = GFX_event_normal_frame_war
	
	desc = {
		text = EVTDESC94018
		trigger = {
			capital_scope = {
				NOT = { region = world_india }
			}
		}
	}
	desc = {
		text = EVTDESC94018_india
		trigger = {
			capital_scope = { region = world_india }
		}
	}
	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	min_age = 16
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_war
				NOT = { martial = 8 }
				NOT = { has_character_flag = toy_army }
				NOT = { has_character_flag = street_ruffians }
				NOT = { has_character_flag = warrior_mentor }
				NOT = { has_character_modifier = student_of_strategy }
				NOT = { has_character_modifier = adept_of_strategy }
				NOT = { trait = strategist }
			}
			AND = {
				has_focus = focus_war
				NOT = { lifestyle_traits = 1 }
				NOT = { has_character_modifier = student_of_strategy }
				NOT = { has_character_modifier = adept_of_strategy }
			}
			has_ambition = obj_improve_martial
		}
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94018
		trigger = {
			capital_scope = {
				NOT = { region = world_india }
			}
			OR = {
				has_ambition = obj_improve_martial
				NOT = { martial = 8 }
			}
		}
		change_martial = 1
	}
	option = {
		name = EVTOPTB_94018
		trigger = {
			capital_scope = { region = world_india }
			OR = {
				has_ambition = obj_improve_martial
				NOT = { martial = 8 }
			}
		}
		change_martial = 1
	}
	option = {
		name = EVTOPTC_94018     # Study further
		trigger = {
			has_focus = focus_war
		}
		add_character_modifier = {
			modifier = student_of_strategy
			duration = -1
		}
		custom_tooltip = { text = studying_strategy_tooltip }
		hidden_tooltip = { character_event = { id = 94019 days = 300 random = 900 } }
	}
}

# Further studies in strategy
character_event = {
	id = 94019
	picture = GFX_evt_library
	border = GFX_event_normal_frame_war

	desc = {
		text = EVTDESC_94019
		trigger = {
			capital_scope = {
				NOT = { region = world_india }
			}
		} 
	}
	desc = {
		text = EVTDESC_94019_india
		trigger = {
			capital_scope = { region = world_india }
		}
	}
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_94019
		trigger = {
			has_focus = focus_war
			NOT = { lifestyle_traits = 1 }
			has_character_modifier = adept_of_strategy
		}
		remove_character_modifier = adept_of_strategy
		add_trait = strategist
	}
	option = {
		name = EVTOPTA_94019
		trigger = {
			has_character_modifier = student_of_strategy
		}
		remove_character_modifier = student_of_strategy
		add_character_modifier = {
			modifier = adept_of_strategy
			duration = -1
		}
	}
	option = {
		name = EVTOPTB_94019
		trigger = {
			has_character_modifier = adept_of_strategy
		}
		prestige = 25
	}
	option = {
		name = EVTOPTC_94019
		trigger = {
			trait = strategist
		}
		add_character_modifier = { 
			modifier = strategic_innovation
			duration = 1095
		}
	}
}

########################
# Stewardship Ambition #
########################

### The Inn

# The Inn
character_event = {
	id = 94050
	desc = EVTDESC94050
	picture = GFX_evt_carriage
	border = GFX_event_normal_frame_economy
	
	
	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_business
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		wealth = 100
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
		NOT = { has_character_flag = the_inn_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94050
		character_event = { id = 94051 days = 30 random = 10 tooltip = EVTTOOLTIP94051 }
		wealth = -50
		set_character_flag = the_inn
		set_character_flag = the_inn_taken
	}
	option = {
		name = EVTOPTB94050
		custom_tooltip = { text = improve_stewardship_quit }
	}
}

# The Inn's name
character_event = {
	id = 94051
	desc = EVTDESC94051
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_stewardship
			has_focus = focus_business
		}
		has_character_flag = the_inn
	}
	
	option = {
		name = EVTOPTA94051
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTB94051
		trigger = {
			NOT = { religion_group = muslim }
			NOT = { religion_group = indian_group }
		}
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTC94051
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTD94051
		trigger = {
			NOT = { religion_group = muslim }
			NOT = { religion_group = indian_group }
		}
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTE94051
		trigger = { religion_group = muslim }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTF94051
		trigger = { religion_group = muslim }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTG94051
		trigger = { religion_group = muslim }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
	option = {
		name = EVTOPTH94051
		trigger = { religion_group = muslim }
		character_event = { id = 94052 days = 30 random = 10 tooltip = EVTTOOLTIP94052 }
	}
}

# Salt the turnips
character_event = {
	id = 94052
	desc = EVTDESC94052
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_stewardship
			has_focus = focus_business
		}
		has_character_flag = the_inn
	}
	
	option = {
		name = EVTOPTA94052
		set_character_flag = 10_salt
		character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 }
	}
	option = {
		name = EVTOPTB94052
		set_character_flag = 20_salt
		character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 }
	}
	option = {
		name = EVTOPTC94052
		set_character_flag = 30_salt
		character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 }
	}
	option = {
		name = EVTOPTD94052
		set_character_flag = all_salt
		character_event = { id = 94053 days = 30 random = 10 tooltip = EVTTOOLTIP94053 }
	}
}

# Entertainment
character_event = {
	id = 94053
	desc = EVTDESC94053
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_stewardship
			has_focus = focus_business
		}
		has_character_flag = the_inn
	}
	
	option = {
		name = EVTOPTA94053
		trigger = {
			OR = {
				religion_group = christian
				religion_group = muslim
			}
		}
		character_event = { id = 94054 days = 30 random = 10 tooltip = EVTTOOLTIP94054 }
		wealth = -5
	}
	option = {
		name = EVTOPTB94053
		character_event = { id = 94055 days = 30 random = 10 tooltip = EVTTOOLTIP94055 }
		wealth = -10
	}
	option = {
		name = EVTOPTC94053
		trigger = {
			NOT = {
				religion_group = indian_group
			}
		}
		character_event = { id = 94056 days = 30 random = 10 tooltip = EVTTOOLTIP94056 }
		wealth = -15
	}
	option = {
		name = EVTOPTD94053
		character_event = { id = 94057 days = 30 random = 10 tooltip = EVTTOOLTIP94057 }
	}
}

# Clergyman
character_event = {
	id = 94054
	desc = EVTDESC94054
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94054
		hidden_tooltip = {
			character_event = { id = 94059 days = 5 }
			character_event = { id = 94058 days = 5 }
		}
		wealth = 10
	}
}

# Bard
character_event = {
	id = 94055
	desc = EVTDESC94055
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94055
		hidden_tooltip = {
			character_event = { id = 94059 days = 5 }
			character_event = { id = 94058 days = 5 }
		}
		wealth = 15
	}
}

# Eunuch
character_event = {
	id = 94056
	desc = EVTDESC94056
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94056
		hidden_tooltip = {
			character_event = { id = 94059 days = 5 }
			character_event = { id = 94058 days = 5 }
		}
		wealth = -10
	}
}

# Wild Ass
character_event = {
	id = 94057
	desc = EVTDESC94057
	picture = GFX_evt_burning_house
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94057
		hidden_tooltip = {
			character_event = { id = 94059 days = 5 }
			character_event = { id = 94058 days = 5 }
		}
		wealth = -20
	}
}

# Salt Disaster
character_event = {
	id = 94058
	desc = EVTDESC94058
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_character_flag = all_salt
	}
	
	option = {
		name = EVTOPTA94058
		hidden_tooltip = {
			character_event = { id = 94060 days = 5 }
		}
		wealth = -20
	}
}

# Salt Profit
character_event = {
	id = 94059
	desc = EVTDESC94059
	picture = GFX_evt_brothel
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { has_character_flag = all_salt }
	}
	
	option = {
		name = EVTOPTA94059
		trigger = {
			has_character_flag = 10_salt
		}
		wealth = 15
		hidden_tooltip = {
			character_event = { id = 94060 days = 5 }
		}
	}
	option = {
		name = EVTOPTA94059
		trigger = {
			has_character_flag = 20_salt
		}
		wealth = 20
		hidden_tooltip = {
			character_event = { id = 94060 days = 5 }
		}
	}
	option = {
		name = EVTOPTA94059
		trigger = {
			has_character_flag = 30_salt
		}
		wealth = 25
		hidden_tooltip = {
			character_event = { id = 94060 days = 5 }
		}
	}
}

# Opening Night Over
character_event = {
	id = 94060
	desc = EVTDESC94060
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94060
		wealth = 65
		change_stewardship = 2
		clr_character_flag = 10_salt
		clr_character_flag = 20_salt
		clr_character_flag = 30_salt
		clr_character_flag = all_salt
	}
}

### The Garden

# The Garden
character_event = {
	id = 94065
	desc = EVTDESC94065
	picture = GFX_evt_garden
	border = GFX_event_normal_frame_economy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_business
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
		NOT = { has_character_flag = the_garden_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94065
		character_event = { id = 94066 days = 50 random = 10 tooltip = EVTTOOLTIP94066 }
		set_character_flag = the_garden
		set_character_flag = the_garden_taken
	}
	option = {
		name = EVTOPTB94065
		custom_tooltip = { text = improve_stewardship_quit }
	}
}

# Gardening Done
character_event = {
	id = 94066
	desc = EVTDESC94066
	picture = GFX_evt_garden
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94066
		change_stewardship = 2
		if = {
			limit = { NOT = { lifestyle_traits = 1 } }
			add_trait = gardener
		}
	}
}

### Land Survey

# Land Survey
character_event = {
	id = 94070
	desc = EVTDESC94070
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_rulership
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
		NOT = { has_character_flag = the_survey_taken }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94070
		set_character_flag = the_survey
		set_character_flag = the_survey_taken
		character_event = { id = 94071 days = 260 random = 50 tooltip = EVTTOOLTIP94071 }
	}
	option = {
		name = EVTOPTB94070
		custom_tooltip = { text = improve_stewardship_quit }
	}
}

# Survey Complete
character_event = {
	id = 94071
	desc = EVTDESC94071
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94071
		change_stewardship = 2
	}
}

### Bookkeeping
character_event = {
	id = 94072
	desc = EVTDESC94072
	picture = GFX_evt_monk
	border = GFX_event_normal_frame_economy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_business
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94072
		change_stewardship = 1
	}
}

### Delegation
character_event = {
	id = 94073
	desc = EVTDESC94073
	picture = GFX_evt_council
	border = GFX_event_normal_frame_economy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_rulership
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94073
		change_stewardship = 1
	}
}

### Servant Staff
character_event = {
	id = 94074
	desc = EVTDESC94074
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_economy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_rulership
				NOT = { stewardship = 8 }
			}
			has_ambition = obj_improve_stewardship
		}
		NOT = { has_character_flag = the_inn }
		NOT = { has_character_flag = the_garden }
		NOT = { has_character_flag = the_survey }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94074
		change_stewardship = 1
	}
}

#####################
# Learning Ambition #
#####################

### The Flying Machine

# The Flying Machine
character_event = {
	id = 94080
	desc = EVTDESC94080
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_scholarship
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
		NOT = { has_character_flag = flying_machine_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94080
		character_event = { id = 94081 days = 30 random = 10 tooltip = EVTTOOLTIP94081 }
		set_character_flag = flying_machine
		set_character_flag = meldrick_fly
		set_character_flag = flying_machine_taken
	}
	option = {
		name = EVTOPTB94080
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Studies
character_event = {
	id = 94081
	desc = EVTDESC94081
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_learning
			has_focus = focus_scholarship
		}
		has_character_flag = flying_machine
	}
	
	option = {
		name = EVTOPTA94081
		character_event = { id = 94082 days = 30 random = 10 tooltip = EVTTOOLTIP94082 }
	}
}

# Enlist Pilot
character_event = {
	id = 94082
	desc = EVTDESC94082
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_learning
			has_focus = focus_scholarship
		}
		has_character_flag = flying_machine
	}
	
	option = { # Otis
		name = EVTOPTA94082
		trigger = {
			NOT = { religion_group = muslim }
			NOT = { religion_group = indian_group }
		}
		character_event = { id = 94083 days = 5 tooltip = EVTTOOLTIP94083 }
	}
	option = { # Meldrick
		name = EVTOPTB94082
		trigger = {
			NOT = { religion_group = muslim }
			NOT = { religion_group = indian_group }
		}
		character_event = { id = 94084 days = 5 tooltip = EVTTOOLTIP94084 }
	}
	option = { # Dog
		name = EVTOPTC94082
		character_event = { id = 94085 days = 5 tooltip = EVTTOOLTIP94085 }
	}
	option = { # al-Otis
		name = EVTOPTD94082
		trigger = {
			OR = {
				religion_group = muslim
				religion_group = indian_group
			}
		}
		character_event = { id = 94092 days = 5 tooltip = EVTTOOLTIP94092 }
	}
	option = { # Ba'ah al-Drik
		name = EVTOPTE94082
		trigger = {
			OR = {
				religion_group = muslim
				religion_group = indian_group
			}
		}
		character_event = { id = 94093 days = 5 tooltip = EVTTOOLTIP94093 }
	}
}

# Otis Flies
character_event = {
	id = 94083
	desc = EVTDESC94083
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94083
		character_event = { id = 94086 days = 5 tooltip = EVTTOOLTIP94086 }
	}
}

# al-Otis Flies (Muslim version)
character_event = {
	id = 94092
	desc = EVTDESC94092
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94092
		character_event = { id = 94094 days = 5 tooltip = EVTTOOLTIP94086 }
	}
}

# Meldrick Flies
character_event = {
	id = 94084
	desc = EVTDESC94084
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94084
		character_event = { id = 94087 days = 5 tooltip = EVTTOOLTIP94086 }
	}
}

# Ba'ah al-Drik Flies (Muslim version)
character_event = {
	id = 94093
	desc = EVTDESC94093
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94093
		character_event = { id = 94095 days = 5 tooltip = EVTTOOLTIP94086 }
	}
}

# Dog Flies
character_event = {
	id = 94085
	desc = EVTDESC94085
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94085
		character_event = { id = 94088 days = 5 tooltip = EVTTOOLTIP94088 }
		add_trait = wounded
	}
}

# Otis Aftermath
character_event = {
	id = 94086
	desc = EVTDESC94086
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94086
		character_event = { id = 94089 days = 15 random = 5 tooltip = EVTTOOLTIP94089 }
	}
	option = {
		name = EVTOPTB94086
		custom_tooltip = { text = improve_learning_quit }
	}
}

# al-Otis Aftermath (Muslim version)
character_event = {
	id = 94094
	desc = EVTDESC94094
	picture = GFX_evt_council
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94086
		character_event = { id = 94096 days = 15 random = 5 tooltip = EVTTOOLTIP94089 }
	}
	option = {
		name = EVTOPTB94086
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Meldrick Aftermath
character_event = {
	id = 94087
	desc = EVTDESC94087
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94087
		character_event = { id = 94090 days = 15 random = 5 tooltip = EVTTOOLTIP94090 }
	}
	option = {
		name = EVTOPTB94087
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Ba'ah al-Drik Aftermath (Muslim version)
character_event = {
	id = 94095
	desc = EVTDESC94095
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94087
		character_event = { id = 94097 days = 15 random = 5 tooltip = EVTTOOLTIP94097 }
	}
	option = {
		name = EVTOPTB94087
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Dog Aftermath
character_event = {
	id = 94088
	desc = EVTDESC94088
	picture = GFX_evt_monk
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94088
		trigger = { NOT = { religion_group = muslim } }
		change_learning = 1
	}
	option = {
		name = EVTOPTA94091
		trigger = { religion_group = muslim }
		change_learning = 1
	}
}

# Otis Second Attempt
character_event = {
	id = 94089
	desc = EVTDESC94089
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94089
		character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 }
	}
}

# al-Otis Second Attempt (Muslim version)
character_event = {
	id = 94096
	desc = EVTDESC94096
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94096
		character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 }
	}
}

# Meldrick Second Attempt
character_event = {
	id = 94090
	desc = EVTDESC94090
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94090
		character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 }
	}
}

# Ba'ah al-Drik Second Attempt
character_event = {
	id = 94097
	desc = EVTDESC94097
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94090
		character_event = { id = 94091 days = 6 tooltip = EVTTOOLTIP94091 }
	}
}

# Aftermath
character_event = {
	id = 94091
	desc = EVTDESC94091
	picture = GFX_evt_falconing
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94088
		trigger = { NOT = { religion_group = muslim } }
		change_learning = 2
	}
	option = {
		name = EVTOPTA94091
		trigger = { religion_group = muslim }
		change_learning = 2
	}
}

### St. Augustine's Confessions

# Augustine
character_event = {
	id = 94098
	desc = EVTDESC94098
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_theology
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { religion_group = muslim }
		NOT = { religion_group = indian_group }
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
		NOT = { has_character_flag = ancient_tome_taken }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94098
		character_event = { id = 94099 days = 6 tooltip = EVTTOOLTIP94099 }
		set_character_flag = ancient_tome
		set_character_flag = ancient_tome_taken
	}
	option = {
		name = EVTOPTB94098
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Finished Reading
character_event = {
	id = 94099
	desc = EVTDESC94099
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94099
		change_learning = 2
	}
}

### The Shahnameh

# The Shahnameh
character_event = {
	id = 94100
	desc = EVTDESC94100
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		year = 1010
		OR = {
			AND = {
				has_focus = focus_theology
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		OR = {
			religion_group = muslim
			religion_group = indian_group
		}
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
		NOT = { has_character_flag = ancient_tome_taken }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94098
		character_event = { id = 94101 days = 6 tooltip = EVTTOOLTIP94099 }
		set_character_flag = ancient_tome
		set_character_flag = ancient_tome_taken
	}
	option = {
		name = EVTOPTB94098
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Finished Reading
character_event = {
	id = 94101
	desc = EVTDESC94101
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94099
		change_learning = 2
	}
}

### The Hermit

# Hermit
character_event = {
	id = 94102
	desc = EVTDESC94102
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_theology
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
		NOT = { has_character_flag = hermit_visit_taken }
		NOT = { is_inaccessible_trigger = yes }
		NOT = { has_character_modifier = do_not_disturb }
		in_command_trigger = no
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94102
		character_event = { id = 94103 days = 16 random = 5 tooltip = EVTTOOLTIP94103 }
		set_character_flag = hermit_visit
		set_character_flag = hermit_visit_taken
	}
	option = {
		name = EVTOPTB94102
		custom_tooltip = { text = improve_learning_quit }
	}
}

# Arrival
character_event = {
	id = 94103
	desc = EVTDESC94103
	picture = GFX_evt_carriage
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94103
		character_event = { id = 94104 tooltip = EVTTOOLTIP94104 }
	}
}

# The Old Man Appears
character_event = {
	id = 94104
	desc = EVTDESC94104
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94104
		character_event = { id = 94105 tooltip = EVTTOOLTIP94105 }
	}
	option = {
		name = EVTOPTB94104
		custom_tooltip = { text = improve_learning_quit }
		clr_character_flag = hermit_visit
	}
}

# The Cave
character_event = {
	id = 94105
	desc = EVTDESC94105
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94105
		character_event = { id = 94106 days = 8 random = 3 tooltip = EVTTOOLTIP94106 }
	}
}

# Leaving
character_event = {
	id = 94106
	desc = EVTDESC94106
	picture = GFX_evt_monk
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94106
		change_learning = 2
	}
}

### Roman Engineering
character_event = {
	id = 94107
	desc = EVTDESC94107
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_scholarship
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { religion_group = indian_group }
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94107
		change_learning = 1
	}
}

### Philosophy
character_event = {
	id = 94108
	desc = EVTDESC94108
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_scholarship
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { religion_group = indian_group }
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94108
		change_learning = 1
	}
}

### Astronomy
character_event = {
	id = 94109
	desc = EVTDESC94109
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_scholarship
				NOT = { learning = 8 }
			}
			has_ambition = obj_improve_learning
		}
		NOT = { has_character_flag = flying_machine }
		NOT = { has_character_flag = ancient_tome }
		NOT = { has_character_flag = hermit_visit }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94109
		change_learning = 1
	}
}

######################
# Diplomacy Ambition #
######################

### The Feud

# The Feud
character_event = {
	id = 94110
	desc = EVTDESC94110
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_family
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
		NOT = { has_character_flag = the_feud_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94110
		character_event = { id = 94111 days = 5 tooltip = EVTTOOLTIP94111 }
		set_character_flag = the_feud
		set_character_flag = the_feud_taken
	}
	option = {
		name = EVTOPTB94110
		custom_tooltip = { text = improve_diplomacy_quit }
	}
}

# The Conference (Choice 1)
character_event = {
	id = 94111
	desc = EVTDESC94111
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			has_ambition = obj_improve_diplomacy
			has_focus = focus_family
		}
	}
	
	option = {
		name = EVTOPTA94111
		character_event = { id = 94112 tooltip = EVTTOOLTIP94112 }
	}
	option = {
		name = EVTOPTB94111
		character_event = { id = 94113 tooltip = EVTTOOLTIP94112 }
	}
	option = {
		name = EVTOPTC94111
		tooltip_info = inbred
		trigger = {
			trait = inbred
		}
		character_event = { id = 94114 tooltip = EVTTOOLTIP94112 }
	}
}

# Appeal to reason
character_event = {
	id = 94112
	desc = EVTDESC94112
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94112
		character_event = { id = 94119 tooltip = EVTTOOLTIP94119 }
	}
}

# Flatter them (Choice 2A)
character_event = {
	id = 94113
	desc = EVTDESC94113
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94113
		character_event = { id = 94115 tooltip = EVTTOOLTIP94112 }
	}
	option = {
		name = EVTOPTB94113
		character_event = { id = 94116 tooltip = EVTTOOLTIP94112 }
	}
}

# Find common ground (Choice 2B)
character_event = {
	id = 94114
	desc = EVTDESC94114
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94113
		character_event = { id = 94115 tooltip = EVTTOOLTIP94112 }
	}
	option = {
		name = EVTOPTB94113
		character_event = { id = 94116 tooltip = EVTTOOLTIP94112 }
	}
}

# Their patriotic duty
character_event = {
	id = 94115
	desc = EVTDESC94115
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94112
		character_event = { id = 94119 tooltip = EVTTOOLTIP94119 }
	}
}

# Soothe tempers (Choice 3)
character_event = {
	id = 94116
	desc = EVTDESC94116
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94116
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		character_event = { id = 94117 tooltip = EVTTOOLTIP94112 }
	}
	option = {
		name = EVTOPTB94116
		character_event = { id = 94118 tooltip = EVTTOOLTIP94112 }
	}
}

# Threaten violence
character_event = {
	id = 94117
	desc = EVTDESC94117
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94112
		character_event = { id = 94119 tooltip = EVTTOOLTIP94119 }
	}
}

# Lambast childish behavior
character_event = {
	id = 94118
	desc = EVTDESC94118
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94118
		character_event = { id = 94120 tooltip = EVTTOOLTIP94120 }
	}
}

# Fight!
character_event = {
	id = 94119
	desc = EVTDESC94119
	picture = GFX_evt_burning_house
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94119
		change_diplomacy = 1
	}
}

# Peace In Our Time
character_event = {
	id = 94120
	desc = EVTDESC94120
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94120
		change_diplomacy = 2
	}
}

### The Mirror

# The Mirror
character_event = {
	id = 94125
	desc = EVTDESC94125
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_carousing
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
		NOT = { has_character_flag = the_mirror_taken }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94125
		set_character_flag = the_mirror
		set_character_flag = the_mirror_taken
	}
}

# Practise Done
character_event = {
	id = 94126
	desc = EVTDESC94126
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	only_rulers = yes
	min_age = 16
	capable_only = yes
	has_character_flag = the_mirror
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_improve_diplomacy
			has_focus = focus_carousing
		}
	}
	
	mean_time_to_happen = {
		months = 60
	}
	
	option = {
		name = EVTOPTA94126
		change_diplomacy = 2
	}
}

### The Suicide

# The Suicide
character_event = {
	id = 94130
	desc = EVTDESC94130
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_carousing
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
		NOT = { has_character_flag = the_suicide_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94130
		set_character_flag = the_suicide
		set_character_flag = the_suicide_taken
		character_event = { id = 94131 tooltip = EVTTOOLTIP94131 }
	}
	option = {
		name = EVTOPTB94130
		custom_tooltip = { text = improve_diplomacy_quit }
	}
}

# Approaching the Jumper
character_event = {
	id = 94131
	desc = EVTDESC94131
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Grab Man
		name = EVTOPTA94131
		character_event = { id = 94132 tooltip = EVTTOOLTIP94132 }
	}
	option = { # Talk to Man
		name = EVTOPTB94131
		random_list = {
			50 = {
				character_event = { id = 94136 tooltip = EVTTOOLTIP94136 }
			}
			50 = {
				character_event = { id = 94137 tooltip = EVTTOOLTIP94137 }
			}
		}
	}
}

# Man Grabbed
character_event = {
	id = 94132
	desc = EVTDESC94132
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Jump
		name = EVTOPTA94132
		character_event = { id = 94133 tooltip = EVTTOOLTIP94133 }
	}
	option = { # Pull Inside
		name = EVTOPTB94132
		character_event = { id = 94135 tooltip = EVTTOOLTIP94135 }
	}
}

# Jumping
character_event = {
	id = 94133
	desc = EVTDESC94133
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94133
		character_event = { id = 94134 tooltip = EVTTOOLTIP94134 }
	}
}

# Jumping Aftermath
character_event = {
	id = 94134
	desc = EVTDESC94134
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94134
		change_diplomacy = 1
	}
}

# Man Pulled Inside
character_event = {
	id = 94135
	desc = EVTDESC94135
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94135
		change_diplomacy = 1
	}
}

# Talk Successful
character_event = {
	id = 94136
	desc = EVTDESC94136
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94136
		change_diplomacy = 2
	}
}

# Talk Failure
character_event = {
	id = 94137
	desc = EVTDESC94137
	picture = GFX_evt_castle_construction
	border = GFX_event_normal_frame_diplomacy
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94137
		change_diplomacy = 1
	}
}

### Town Crier
character_event = {
	id = 94138
	desc = EVTDESC94138
	picture = GFX_evt_heretic
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_carousing
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94138
		change_diplomacy = 1
	}
}

### Foreign Cultures
character_event = {
	id = 94139
	desc = EVTDESC94139
	picture = GFX_evt_library
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_carousing
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94139
		change_diplomacy = 1
	}
}

### Old Diplomat
character_event = {
	id = 94156
	desc = EVTDESC94156
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_carousing
				NOT = { diplomacy = 8 }
			}
			has_ambition = obj_improve_diplomacy
		}
		NOT = { religion_group = indian_group }
		NOT = { has_character_flag = the_feud }
		NOT = { has_character_flag = the_mirror }
		NOT = { has_character_flag = the_suicide }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94156
		change_diplomacy = 1
	}
}

#####################
# Intrigue Ambition #
#####################

### The Necklace

# The Necklace
character_event = {
	id = 94140
	desc = EVTDESC94140
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
		NOT = { has_character_flag = the_necklace_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = { # Do it
		name = EVTOPTA94140
		set_character_flag = the_necklace
		set_character_flag = the_necklace_taken
		character_event = { id = 94141 days = 3 tooltip = EVTTOOLTIP94141 }
	}
	option = { # Don't do it
		name = EVTOPTB94140
		custom_tooltip = { text = improve_intrigue_quit }
	}
}

# The Theft
character_event = {
	id = 94141
	desc = EVTDESC94141
	picture = GFX_evt_shadow
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Magda
		name = EVTOPTA94141
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94142 tooltip = EVTTOOLTIP94142 }
	}
	option = { # Meldrick
		name = EVTOPTB94141
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94149 tooltip = EVTTOOLTIP94149 }
	}
	option = { # Wafaa
		name = EVTOPTC94141
		trigger = { religion_group = muslim }
		character_event = { id = 94142 tooltip = EVTTOOLTIP94142 }
	}
	option = {	# Bah al-Drik
		name = EVTOPTD94141
		trigger = { religion_group = muslim }
		character_event = { id = 94149 tooltip = EVTTOOLTIP94149 }
	}
}

# Cook's Wife
character_event = {
	id = 94142
	desc = EVTDESC94142
	picture = GFX_evt_quarrel
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94142
		character_event = { id = 94143 days = 3 tooltip = EVTTOOLTIP94143 }
	}
}

# Cook's Wife, Theft Discovered
character_event = {
	id = 94143
	desc = EVTDESC94143
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Magda
		name = EVTOPTA94143
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94144 tooltip = EVTTOOLTIP94144 }
	}
	option = { # Wafaa
		name = EVTOPTB94143
		trigger = { religion_group = muslim }
		character_event = { id = 94144 tooltip = EVTTOOLTIP94144 }
	}
}

# Cook's Wife Caught
character_event = {
	id = 94144
	desc = EVTDESC94144
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94144
		character_event = { id = 94145 tooltip = EVTTOOLTIP94145 }
	}
}

# Cook's Wife Aftermath
character_event = {
	id = 94145
	desc = EVTDESC94145
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94145
		change_intrigue = 3
		if = {
			limit = {
				NOT = {
					trait = deceitful
					trait = honest
				}
			}
			random = {
				chance = 60
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
		}
		if = {
			limit = { trait = honest }
			remove_trait = honest
		}
		hidden_tooltip = {
			random_list = {
				40 = {
				}
				60 = {
					character_event = { id = 94146 days = 3000 random = 100 }
				}
			}
		}
	}
}

# Cook's Wife Forgotten
character_event = {
	id = 94146
	desc = EVTDESC94146
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94146
		trigger = { NOT = { religion_group = muslim } }
		custom_tooltip = {
			text = hurry_dungeons
			hidden_tooltip = {
				random_list = {
					50 = {
						character_event = { id = 94147 }
					}
					50 = {
						character_event = { id = 94148 }
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB94146
		trigger = { religion_group = muslim }
		hidden_tooltip = {
			random_list = {
				50 = {
					character_event = { id = 94147 }
				}
				50 = {
					character_event = { id = 94148 }
				}
			}
		}
	}
}

# Cook's Wife Dead
character_event = {
	id = 94147
	desc = EVTDESC94147
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94147
		piety = -50
	}
}

# Cook's Wife Alive
character_event = {
	id = 94148
	desc = EVTDESC94148
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94148
		piety = -25
	}
}

# Servant
character_event = {
	id = 94149
	desc = EVTDESC94149
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94149
		character_event = { id = 94150 tooltip = EVTTOOLTIP94143 }
	}
}

# Servant, Theft Discovered
character_event = {
	id = 94150
	desc = EVTDESC94150
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = { # Meldrick
		name = EVTOPTA94150
		trigger = { NOT = { religion_group = muslim } }
		character_event = { id = 94151 tooltip = EVTTOOLTIP94151 }
	}
	option = { # Arab Meldrick
		name = EVTOPTB94150
		trigger = { religion_group = muslim }
		character_event = { id = 94151 tooltip = EVTTOOLTIP94151 }
	}
}

# Servant Caught
character_event = {
	id = 94151
	desc = EVTDESC94151
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94151
		character_event = { id = 94152 tooltip = EVTTOOLTIP94145 }
	}
}

# Servant Aftermath
character_event = {
	id = 94152
	desc = EVTDESC94152
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94152
		change_intrigue = 3
		if = {
			limit = {
				NOT = {
					trait = deceitful
					trait = honest
				}
			}
			random = {
				chance = 60
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
		}
		if = {
			limit = { trait = honest }
			remove_trait = honest
		}
		hidden_tooltip = {
			random_list = {
				40 = {
				}
				60 = {
					character_event = { id = 94153 days = 3000 random = 100}
				}
			}
		}
	}
}

# Servant Forgotten
character_event = {
	id = 94153
	desc = EVTDESC94153
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { has_character_flag = meldrick_fly }
	}
	
	option = {
		name = EVTOPTA94153
		custom_tooltip = { 
			text = hurry_dungeons
			hidden_tooltip = {
				random_list = {
					50 = {
						character_event = { id = 94154 }
					}
					50 = {
						character_event = { id = 94155 }
					}
				}
			}
		}
		trigger = { NOT = { religion_group = muslim } }
	}
	option = {
		name = EVTOPTA94153
		custom_tooltip = {
			text = hurry_dungeons
			hidden_tooltip = {
				random_list = {
					50 = {
						character_event = { id = 94154 }
					}
					50 = {
						character_event = { id = 94155 }
					}
				}
			}
		}
		trigger = { religion_group = muslim }
	}
}

# Servant Dead
character_event = {
	id = 94154
	desc = EVTDESC94154
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94154
		piety = -50
	}
}

# Servant Alive
character_event = {
	id = 94155
	desc = EVTDESC94155
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94155
		piety = -25
	}
}

### Gossip

# Gossip
character_event = {
	id = 94160
	desc = EVTDESC94160
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
		NOT = { has_character_flag = gossip_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94160
		set_character_flag = gossip
		set_character_flag = gossip_taken
		character_event = { id = 94161 days = 72 random = 20 tooltip = EVTTOOLTIP94161 }
	}
	option = {
		name = EVTOPTB94160
		custom_tooltip = { text = improve_intrigue_quit }
	}
}

# Gossip learned
character_event = {
	id = 94161
	desc = EVTDESC94161
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94161
		change_intrigue = 2
	}
}

### Old Spymaster

# Old Spymaster
character_event = {
	id = 94165
	desc = EVTDESC94165
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
		NOT = { has_character_flag = old_spymaster_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94165
		set_character_flag = old_spymaster
		set_character_flag = old_spymaster_taken
		character_event = { id = 94166 days = 15 tooltip = EVTTOOLTIP94166 }
	}
	option = {
		name = EVTOPTB94165
		custom_tooltip = { text = improve_intrigue_quit }
	}
}

# Visit
character_event = {
	id = 94166
	desc = EVTDESC94166
	picture = GFX_evt_shadow
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94166
		character_event = { id = 94167 tooltip = EVTTOOLTIP94167 }
	}
}

# Agreed to teach
character_event = {
	id = 94167
	desc = EVTDESC94167
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94167
		character_event = { id = 94168 days = 190 random = 40 tooltip = EVTTOOLTIP94168 }
	}
}

# Training complete
character_event = {
	id = 94168
	desc = EVTDESC94168
	picture = GFX_evt_shadow
	border = GFX_event_normal_frame_intrigue
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94168
		change_intrigue = 2
	}
}

### Alchemy
character_event = {
	id = 94169
	desc = EVTDESC94169
	picture = GFX_evt_library
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94169
		change_intrigue = 1
	}
}

### Improved Bodygard
character_event = {
	id = 94172
	desc = EVTDESC94172
	picture = GFX_evt_carriage
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94172
		change_intrigue = 1
	}
}

### Old Assassin
character_event = {
	id = 94173
	desc = EVTDESC94173
	picture = GFX_evt_spymaster
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			AND = {
				has_focus = focus_intrigue
				NOT = { intrigue = 8 }
			}
			has_ambition = obj_improve_intrigue
		}
		NOT = { has_character_flag = the_necklace }
		NOT = { has_character_flag = gossip }
		NOT = { has_character_flag = old_spymaster }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94173
		change_intrigue = 1
	}
}

######################
# Decadence Ambition #
######################

### Berber Life

# Berber Life
character_event = {
	id = 94170
	desc = EVTDESC94170
	picture = GFX_evt_desert
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
		NOT = { has_character_flag = berber_life_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94170
		set_character_flag = berber_life
		set_character_flag = berber_life_taken
		character_event = { id = 94171 days = 15 tooltip = EVTTOOLTIP94171 }
	}
	option = {
		name = EVTOPTB94170
		custom_tooltip = { text = lower_decadence_quit }
	}
}

# Living with Berbers
character_event = {
	id = 94171
	desc = EVTDESC94171
	picture = GFX_evt_desert
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94171
		decadence = -5
	}
}

### The Bandit Camp

# The Bandit Camp
character_event = {
	id = 94175
	desc = EVTDESC94175
	picture = GFX_evt_moors
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
		NOT = { has_character_flag = bandit_camp_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94175
		set_character_flag = bandit_camp
		set_character_flag = bandit_camp_taken
		character_event = { id = 94176 days = 3 tooltip = EVTTOOLTIP94176 }
	}
	option = {
		name = EVTOPTB94175
		custom_tooltip = { text = lower_decadence_quit }
	}
	option = {
		name = EVTOPTC94175
		trigger = { age = 60 }
		custom_tooltip = { text = lower_decadence_quit }
	}
}

# Sneak up on Camp
character_event = {
	id = 94176
	desc = EVTDESC94176
	picture = GFX_evt_bandits
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94176
		character_event = { id = 94177 tooltip = EVTTOOLTIP94177 }
	}
	option = {
		name = EVTOPTB94176
		tooltip_info = craven
		trigger = { trait = craven }
		custom_tooltip = { text = lower_decadence_quit }
	}
}

# The Fight
character_event = {
	id = 94177
	desc = EVTDESC94177
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94177
		tooltip_info = craven
		trigger = { trait = craven }
		character_event = { id = 94178 tooltip = EVTTOOLTIP94178 }
		random = {
			chance = 20
			add_trait = wounded
			hidden_tooltip = {
				character_event = {
					id = 38280 #Notify Wounded
				}
			}
		}
	}
	option = {
		name = EVTOPTB94177
		tooltip_info = impaler
		trigger = { trait = impaler }
		character_event = { id = 94178 tooltip = EVTTOOLTIP94178 }
		random = {
			chance = 5
			add_trait = wounded
			hidden_tooltip = {
				character_event = {
					id = 38280 #Notify Wounded
				}
			}
		}
	}
	option = {
		name = EVTOPTC94177
		character_event = { id = 94178 tooltip = EVTTOOLTIP94178 }
		trigger = {
			NOT = {
				trait = impaler
				trait = craven
			}
		}
		random = {
			chance = 10
			add_trait = wounded
			hidden_tooltip = {
				character_event = {
					id = 38280 #Notify Wounded
				}
			}
		}
	}
}

# Fight Aftermath
character_event = {
	id = 94178
	desc = EVTDESC94178
	picture = GFX_evt_bloody_man
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94178
		trigger = {
			NOT = { trait = impaler }
		}
		decadence = -5
	}
	option = {
		name = EVTOPTB94178
		tooltip_info = impaler
		trigger = { trait = impaler }
		decadence = -5
	}
}

### The Two-Headed Dromedary Hunt

# The Hunt
character_event = {
	id = 94180
	desc = EVTDESC94180
	picture = GFX_evt_hunt
	border = GFX_event_normal_frame_religion
	

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
		NOT = { has_character_flag = dromedary_hunt_taken }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94180
		set_character_flag = dromedary_hunt
		set_character_flag = dromedary_hunt_taken
		character_event = { id = 94181 days = 6 tooltip = EVTTOOLTIP94181 }
	}
	option = {
		name = EVTOPTB94180
		custom_tooltip = { text = lower_decadence_quit }
	}
}

# The Hunt Begins
character_event = {
	id = 94181
	desc = EVTDESC94181
	picture = GFX_evt_desert
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94181
		character_event = { id = 94182 days = 6 tooltip = EVTTOOLTIP94182 }
	}
}

# No Sign of the Beast
character_event = {
	id = 94182
	desc = EVTDESC94182
	picture = GFX_evt_desert
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94182
		character_event = { id = 94183 days = 6 tooltip = EVTTOOLTIP94183 }
	}
}

# Hunt is Abandoned
character_event = {
	id = 94183
	desc = EVTDESC94183
	picture = GFX_evt_desert
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94183
		character_event = { id = 94184 days = 6 tooltip = EVTTOOLTIP94184 }
	}
}

# Coming Home
character_event = {
	id = 94184
	desc = EVTDESC94184
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA94184
		decadence = -5
	}
}

### Couriers
character_event = {
	id = 94185
	desc = EVTDESC94185
	picture = GFX_evt_imam
	border = GFX_event_normal_frame_intrigue
	

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94185
		decadence = -3
	}
}

### Palace Stripped of Luxuries
character_event = {
	id = 94186
	desc = EVTDESC94186
	picture = GFX_evt_jugglers
	border = GFX_event_normal_frame_intrigue

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
		NOT = { is_inaccessible_trigger = yes }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94186
		decadence = -3
	}
}

### Brothels Closed
character_event = {
	id = 94187
	desc = EVTDESC94187
	picture = GFX_evt_sultan
	border = GFX_event_normal_frame_intrigue

	only_rulers = yes
	religion_group = muslim
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		OR = {
			has_ambition = obj_lower_decadence50
			has_ambition = obj_lower_decadence55
			has_ambition = obj_lower_decadence60
			has_ambition = obj_lower_decadence65
			has_ambition = obj_lower_decadence70
			has_ambition = obj_lower_decadence75
			has_ambition = obj_lower_decadence80
		}
		NOT = { has_character_flag = berber_life }
		NOT = { has_character_flag = bandit_camp }
		NOT = { has_character_flag = dromedary_hunt }
	}
	
	mean_time_to_happen = {
		months = 280
	}
	
	option = {
		name = EVTOPTA94187
		decadence = -3
	}
}
