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#
# Campaign Events
#
# ID 6900-6999 is reserved
#
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#
# Written by Johan Andersson

#Become friendly with a fellow vassal when both at same location and we got same liege
character_event = {
	id = 6900
	desc = EVTDESC6900
	picture = GFX_evt_battle
	
	only_men = yes
	min_age = 16	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	trigger = {
		in_command_trigger = yes
		independent = no
		NOT = { trait = shy }
		liege = {
			any_vassal = {
				NOT = { character = ROOT }
				in_command_trigger = yes
				at_location = ROOT
				NOT = { war_with = ROOT }
				NOT = { trait = shy }
				opinion = { who = ROOT value = -30 }
				NOT = {	opinion = { who = ROOT value = 30 } }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.8
			trait = gregarious
		}
		modifier = {
			factor = 0.8
			trait = brave
		}
	}
	
	immediate = {
		liege = {
			random_vassal = {
				limit = {
					NOT = { character = ROOT }
					in_command_trigger = yes
					at_location = ROOT
					NOT = { war_with = ROOT }
					NOT = { trait = shy }
					opinion = { who = ROOT value = -30 }
					NOT = {	opinion = { who = ROOT value = 30 } }
				}
				save_event_target_as = campaign_friend_6900
			}
		}
	}
	
	option = {
		name = EVTOPTA6900
		event_target:campaign_friend_6900 = {
			
			opinion = {
				modifier = campaign_friend
				who = ROOT
				years = 10
			}
			hidden_tooltip = {
				character_event = { id = 6901 days = 1 }
			}
		}
	}
}

#Brother in arms!
character_event = {
	id = 6901
	desc = EVTDESC6901
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA6901
		add_friend = FROM
		reverse_opinion = {
			modifier = campaign_friend
			who = FROM
			years = 10
		}		
	}
}

#Save someone's life at the battlefield...  become very good friend.
character_event = {
	id = 6910
	desc = EVTDESC6910
	picture = GFX_evt_battle

	min_age = 16
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	trigger = {
		in_command_trigger = yes
		in_battle = yes
		independent = no
		NOT = { trait = craven }
		NOT = { health_traits = 1 }
		liege = {
			any_vassal = {
				NOT = { character = ROOT }
				in_command_trigger = yes
				in_battle = yes
				at_location = ROOT
				NOT = { war_with = ROOT }
				NOT = { health_traits = 1 }
				opinion = { who = ROOT value = -30 }
				NOT = {	opinion = { who = ROOT value = 30 } }
			}
		}

	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.5
			trait = brave
		}

	}
	immediate = {
		liege = {
			random_vassal = {
				limit = {
					NOT = { character = ROOT }
					in_command_trigger = yes
					at_location = ROOT
					in_battle = yes
					NOT = { health_traits = 1 }
					NOT = { war_with = ROOT }
					opinion = { who = ROOT value = -30 }
					NOT = {	opinion = { who = ROOT value = 30 } }
				}
				save_event_target_as = campaign_friend_6910
			}
		}
	}
	
	option = {
		name = EVTOPTA6910
		event_target:campaign_friend_6910 = {				
			prestige = 5
			
			add_friend = ROOT
			if = {
				limit = {
					has_dlc = "Zeus"
				}
				reverse_add_favor = ROOT
			}
			hidden_tooltip = {
				character_event = { id = 6911 days = 1 }
			}
		}
	}
}

#Saved a new friend
character_event = {
	id = 6911
	desc = EVTDESC6911
	picture = GFX_evt_battle
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA6911
		add_trait = wounded
		tooltip = {
			add_friend = FROM
			if = {
				limit = { has_dlc = "Zeus" }
				reverse_add_favor = FROM
			}
		}
	}
}

#Become rival with a fellow vassal when both at same location and we got same liege
character_event = {
	id = 6920
	desc = EVTDESC6920
	picture = GFX_evt_battle

	only_men = yes
	min_age = 16
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	trigger = {
		in_command_trigger = yes
		independent = no
		liege = {
			any_vassal = {
				NOT = { character = ROOT }
				in_command_trigger = yes
				at_location = ROOT
				NOT = { war_with = ROOT }
				opinion = { who = ROOT value = -30 }
				NOT = {	opinion = { who = ROOT value = 30 } }
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1200
		modifier = {
			factor = 0.8
			trait = deceitful
		}
		modifier = {
			factor = 0.8
			trait = wroth
		}
		
	}
	immediate = {
		liege = {
			random_vassal = {
				limit = {
					NOT = { character = ROOT }
					in_command_trigger = yes
					at_location = ROOT
					NOT = { war_with = ROOT }
					opinion = { who = ROOT value = -30 }
					NOT = {	opinion = { who = ROOT value = 30 } }
				}
				save_event_target_as = campaign_friend_6920
			}
		}
	}
	
	option = {
		name = EVTOPTA6920
		event_target:campaign_friend_6920 = {				
			opinion = {
				modifier = campaign_rival
				who = ROOT
				years = 5
			}
			hidden_tooltip = {
				character_event = { id = 6921 days = 1 }
			}
		}
	}
}

#Gained a rival
character_event = {
	id = 6921
	desc = EVTDESC6921
	picture = GFX_evt_battle
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA6921
		add_rival = ROOT
		reverse_opinion = {
			modifier = campaign_rival
			who = FROM
			years = 5
		}		
	}
}