###########################################
#                                         #
# Horse Lords Mercenaries Events  		  #
#                                         #
# ID HL.10000-HL.10999     	              #
#                                         #
###########################################

# 10100 - 10199 Military Education
# 10200 - 10299 Trait development
# 10300 - 10399 Prestigious events
# 10400 - 10499 Religious Events
# 10500 - 10599 Relationship events
# 10600 - 10699 Education events
# 10700 - 10799 External notification events

# Written by Henrik "Groogy" Hansson

namespace = HL

### Improve on military education
character_event = {
	id = HL.10100

	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			NOT = { has_title_flag = ze_dyn_merc }
			mercenary = yes
		}
		has_character_flag = is_mercenary_leader
		OR = {
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician	
		}
	}
	
	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10101 } # Notify daddy about progress
					break = yes
				}
			}
		}
		if = {	 # In case daddy is dead
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = tough_soldier
			break = yes
		}
		if = {
			limit = {
				trait = tough_soldier
			}
			remove_trait = tough_soldier
			add_trait = skilled_tactician
			break = yes
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = brilliant_strategist
			break = yes
		}
	}
}

### Notify band creator of education change
character_event = {
	id = HL.10101
	desc = EVTDESC_HL_10101
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10101"
		FROM = {
			if = {
				limit = {
					trait = misguided_warrior
				}
				remove_trait = misguided_warrior
				add_trait = tough_soldier
				break = yes
			}
			if = {
				limit = {
					trait = tough_soldier
				}
				remove_trait = tough_soldier
				add_trait = skilled_tactician
				break = yes
			}
			if = {
				limit = {
					trait = skilled_tactician
				}
				remove_trait = skilled_tactician
				add_trait = brilliant_strategist
				break = yes
			}
		}
	}
}

### Mercenary captain stop being a silly coward
character_event = {
	id = HL.10200
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		trait = craven
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10201 } # Notify daddy about progress
					break = yes
				}
			}
		}
		remove_trait = craven # In case daddy is dead
	}
}

### Notify band creator of craven removal
character_event = {
	id = HL.10201
	desc = EVTDESC_HL_10201
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10201"
		FROM = {
			remove_trait = craven
		}
	}
}

### Mercenary captain becomes brave
character_event = {
	id = HL.10210
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = craven }
		NOT = { trait = brave }
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10211 } # Notify daddy about progress
					break = yes
				}
			}
		}
		add_trait = brave # In case daddy is dead
	}
}

### Notify band creator of brave added
character_event = {
	id = HL.10211
	desc = EVTDESC_HL_10211
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10211"
		FROM = {
			add_trait = brave
		}
	}
}

### Mercenary captain becomes diligent
character_event = {
	id = HL.10220
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = diligent }
		NOT = { trait = slothful }
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10221 } # Notify daddy about progress
					break = yes
				}
			}
		}
		add_trait = diligent # In case daddy is dead
	}
}

### Notify band creator of brave added
character_event = {
	id = HL.10221
	desc = EVTDESC_HL_10221
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10221"
		FROM = {
			add_trait = diligent
		}
	}
}

### Mercenary captain stopped being kind
character_event = {
	id = HL.10230
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		trait = kind
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10231 } # Notify daddy about progress
					break = yes
				}
			}
		}
		remove_trait = kind # In case daddy is dead
	}
}

### Notify band creator of kind removed
character_event = {
	id = HL.10231
	desc = EVTDESC_HL_10231
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10231"
		FROM = {
			remove_trait = kind
		}
	}
}

### Mercenary captain stops being humble
character_event = {
	id = HL.10240
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		trait = humble
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10241 } # Notify daddy about progress
					break = yes
				}
			}
		}
		remove_trait = humble # In case daddy is dead
	}
}

### Notify band creator of humble removed
character_event = {
	id = HL.10241
	desc = EVTDESC_HL_10241
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10241"
		FROM = {
			remove_trait = humble
		}
	}
}

### Mercenary captain becomes lustful
character_event = {
	id = HL.10250
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = lustful }
		NOT = { trait = chaste }
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10251 } # Notify daddy about progress
					break = yes
				}
			}
		}
		add_trait = lustful # In case daddy is dead
	}
}

### Notify band creator of lustful added
character_event = {
	id = HL.10251
	desc = EVTDESC_HL_10251
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10251"
		FROM = {
			add_trait = lustful
		}
	}
}

### Mercenary captain becomes very angry
character_event = {
	id = HL.10260
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = wroth }
		NOT = { trait = patient }
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10261 } # Notify daddy about progress
					break = yes
				}
			}
		}
		add_trait = wroth # In case daddy is dead
	}
}

### Notify band creator of wroth added
character_event = {
	id = HL.10261
	desc = EVTDESC_HL_10261
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10261"
		FROM = {
			add_trait = wroth
		}
	}
}

### Mercenary captain becomes cruel
character_event = {
	id = HL.10270
	
	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = cruel }
		NOT = { trait = kind }
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10271 } # Notify daddy about progress
					break = yes
				}
			}
		}
		add_trait = cruel # In case daddy is dead
	}
}

### Notify band creator of cruel added
character_event = {
	id = HL.10271
	desc = EVTDESC_HL_10271
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10271"
		FROM = {
			add_trait = cruel
		}
	}
}

### Fighting a great commander
character_event = {
	id = HL.10300

	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	trigger = {
		primary_title = {
			NOT = { has_title_flag = ze_dyn_merc }
			mercenary = yes
		}
		has_character_flag = is_mercenary_leader
		OR = {
			NOT = { has_character_flag = fought_great_commander }
			had_character_flag = { flag = fought_great_commander days = 180 }
		}

		FROM = {
			OR = {
				martial = 15
				has_nickname = yes
				higher_tier_than = DUKE
				prestige = 2500
			}
		}
	}

	immediate = {
		set_character_flag = fought_great_commander
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10301 } # Notify daddy about progress
					break = yes
				}
			}
		}
		prestige = 100
	}
}

### Notify band creator of awesome fight with prestigious commander
character_event = {
	id = HL.10301
	desc = EVTDESC_HL_10301
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10301"
		FROM = {
			prestige = 100
		}
	}
}

### Mercenary captain starts to gain sympathy for local religion
character_event = {
	id = HL.10400

	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = zealous }
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 0
			primary_title = {
				capital_scope = {
					owner = {
						religion_group = ROOT
					}
				}
			}
		}

		modifier = {
			factor = 1.5
			mercenary_employer = {
				is_alive = yes
			}
		}

		modifier = {
			factor = 2
			mercenary_employer = {
				is_friend = ROOT
			}
		}

		modifier = {
			factor = 2
			primary_title = {
				capital_scope = {
					owner = {
						NOT = { religion_group = ROOT }
						is_friend = ROOT
					}
				}
			}
		}
	}

	immediate = {
		primary_title = {
			capital_scope = {
				save_event_target_as = merc_location
			}
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10401 }
					break = yes
				}
			}
		}
		clear_event_target = merc_location
	}
}

character_event = {
	id = HL.10401
	desc = EVTDESC_HL_10401
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10401"
		event_target:merc_location = {
			owner = {
				trigger_switch = {
					on_trigger = religion_group
					christian 			= { FROM = { add_trait = sympathy_christendom } }
					muslim 				= { FROM = { add_trait = sympathy_islam } }
					pagan_group 		= { FROM = { add_trait = sympathy_pagans } }
					zoroastrian_group 	= { FROM = { add_trait = sympathy_zoroastrianism } }
					jewish_group 		= { FROM = { add_trait = sympathy_judaism } }
					indian_group 		= { FROM = { add_trait = sympathy_indian } }
				}
			}
		}
	}
}

### Mercenary captain converts to local religion
character_event = {
	id = HL.10410

	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = zealous }
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 0
			primary_title = {
				capital_scope = {
					owner = {
						religion = ROOT
					}
				}
			}
		}

		modifier = {
			factor = 1.5
			mercenary_employer = {
				is_alive = yes
			}
		}

		modifier = {
			factor = 2
			mercenary_employer = {
				is_friend = ROOT
			}
		}

		modifier = {
			factor = 2
			primary_title = {
				capital_scope = {
					owner = {
						NOT = { religion = ROOT }
						is_friend = ROOT
					}
				}
			}
		}

		modifier = {
			factor = 4
			primary_title = {
				capital_scope = {
					owner = {
						OR = {
							AND = {
								religion_group = christian
								ROOT = {
									trait = sympathy_christendom
								}
							}
							AND = {
								religion_group = muslim
								ROOT = {
									trait = sympathy_islam
								}
							}
							AND = {
								religion_group = pagan_group
								ROOT = {
									trait = sympathy_pagans
								}
							}
							AND = {
								religion_group = zoroastrian_group
								ROOT = {
									trait = sympathy_zoroastrianism
								}
							}
							AND = {
								religion_group = jewish_group
								ROOT = {
									trait = sympathy_judaism
								}
							}
							AND = {
								religion_group = indian_group
								ROOT = {
									trait = sympathy_indian
								}
							}
						}
					}
				}
			}
		}
	}

	immediate = {
		primary_title = {
			capital_scope = {
				save_event_target_as = merc_location
			}
		}
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10411 }
					break = yes
				}
			}
		}
		clear_event_target = merc_location
	}
}

character_event = {
	id = HL.10411
	desc = EVTDESC_HL_10411
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10411"
		event_target:merc_location = {
			owner = {
				FROM = {
					unsafe_religion = PREV

					random_list = {
						10 = {
							add_trait = zealous
						}
						90 = {
						}
					}

					if = {
						limit = {
							ROOT = {
								NOT = { trait = zealous }
								NOT = { religion_group = PREVPREV }
							}
						}
						ROOT = {
							if = { limit = { trait = sympathy_christendom } remove_trait = sympathy_christendom }
							if = { limit = { trait = sympathy_islam } remove_trait = sympathy_islam }
							if = { limit = { trait = sympathy_pagans } remove_trait = sympathy_pagans }
							if = { limit = { trait = sympathy_zoroastrianism } remove_trait = sympathy_zoroastrianism }
							if = { limit = { trait = sympathy_judaism } remove_trait = sympathy_judaism }
							if = { limit = { trait = sympathy_indian } remove_trait = sympathy_indian }
						}
						random_list = {
							25 = {}
							75 = {
								PREV = {
									trigger_switch = {
										on_trigger = religion_group
										christian 			= { ROOT = { add_trait = sympathy_christendom } }
										muslim 				= { ROOT = { add_trait = sympathy_islam } }
										pagan_group 		= { ROOT = { add_trait = sympathy_pagans } }
										zoroastrian_group 	= { ROOT = { add_trait = sympathy_zoroastrianism } }
										jewish_group 		= { ROOT = { add_trait = sympathy_judaism } }
										indian_group 		= { ROOT = { add_trait = sympathy_indian } }
									}
								}
							}
						}
					}
				}
			}
		}
	}
}

### Seduction event between captain and child of employer
character_event = {
	id = HL.10500
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = chaste }
		NOT = { trait = celibate }

		primary_title = {
			capital_scope = {
				owner = {
					any_courtier = {
						prisoner = no
						is_landed = no
						is_married = no
						has_lover = no
						is_consort = no
						is_adult = yes
						NOT = { trait = celibate }
						OR = {
							is_child_of = PREV
							martial = 20
							diplomacy = 20
							intrigue = 20
							stewardship = 20
							learning = 20
						}
						OR = { 
							AND = {
								is_opposite_sex = ROOT
								NOT = { trait = homosexual }
								ROOT = {
									NOT = { trait = homosexual }
								}
							}
							AND = {
								NOT = { is_opposite_sex = ROOT }
								trait = homosexual
								ROOT = {
									trait = homosexual
								}
							}
						}
					}
				}
			}
		}
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 2
			trait = lustful
		}

		modifier = {
			factor = 2
			trait = hedonist
		}

		modifier = {
			factor = 2
			trait = seducer
		}

		modifier = {
			factor = 1.5
			mercenary_employer = {
				is_alive = yes
			}
		}

		modifier = {
			factor = 0.25
			primary_title = {
				capital_scope = {
					owner = {
						any_liege = {
							is_friend = ROOT
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.25
			mercenary_employer = {
				is_friend = ROOT
			}
		}
	}

	immediate = {
		primary_title = {
			capital_scope = {
				owner = {
					any_courtier = {
						limit = {
							prisoner = no
							is_landed = no
							is_married = no
							has_lover = no
							is_consort = no
							is_adult = yes
							NOT = { trait = celibate }
							OR = {
								is_child_of = PREV
								martial = 20
								diplomacy = 20
								intrigue = 20
								stewardship = 20
								learning = 20
							}
							OR = { 
								AND = {
									is_opposite_sex = ROOT
									NOT = { trait = homosexual }
									ROOT = {
										NOT = { trait = homosexual }
									}
								}
								AND = {
									NOT = { is_opposite_sex = ROOT }
									trait = homosexual
									ROOT = {
										trait = homosexual
									}
								}
							}
						}

						save_event_target_as = eloper
						PREV = {
							save_event_target_as = eloper_host
						}

						ROOT = {
							primary_title = {
								band_creator = {
									if = {
										limit = {
											is_alive = yes
										}
										character_event = { id = HL.10502 }
									}
								}
							}
						}

						PREV = {
							character_event = { id = HL.10501 }
						}

						add_lover = ROOT
						move_character = ROOT
						if = {
							limit = {
								is_child_of = PREV
							}
							PREV = {
								add_rival = ROOT
							}
						}

						break = yes
					}
				}
			}
		}
	}
}

# Notify daddy about eloping
character_event = {
	id = HL.10501
	desc = {
		text = EVTDESC_HL_10501
		trigger = {
			event_target:eloper = {
				is_child_of = ROOT
			}
		}
	}
	desc = {
		text = EVTDESC_HL_10501B
		trigger = {
			event_target:eloper = {
				NOT = { is_child_of = ROOT }
			}
		}
	}
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10501"
		trigger = {
			event_target:eloper = {
				reverse_opinion = {
					who = ROOT
					value = 0
				}
			}
		}
	}
	option = {
		name = GOOD_RIDDANCE
		trigger = {
			event_target:eloper = {
				NOT = {
					reverse_opinion = {
						who = ROOT
						value = 0
					}
				}
			}
		}
	}
}

# Notify host about eloping
character_event = {
	id = HL.10502
	desc = EVTDESC_HL_10502
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10501"
		trigger = {
			event_target:eloper = {
				reverse_opinion = {
					who = ROOT
					value = 0
				}
			}
		}
	}
	option = {
		trigger = {
			event_target:eloper = {
				NOT = {
					reverse_opinion = {
						who = ROOT
						value = 0
					}
				}
			}
		}
		name = GOOD_RIDDANCE
	}
}

### Duel between son of employer and mercenary captain
character_event = {
	id = HL.10510

	hide_window = yes
	is_triggered_only = yes

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = kind }
		NOT = { trait = humble }

		primary_title = {
			capital_scope = {
				owner = {
					any_courtier = {
						is_landed = no
						is_female = no
						is_child_of = PREV
						is_adult = yes
					}
				}
			}
		}
	}

	weight_multiplier = {
		days = 1

		modifier = {
			factor = 0.25
		}

		modifier = {
			factor = 2
			trait = wroth
		}

		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			mercenary_employer = {
				is_alive = yes
			}
		}

		modifier = {
			factor = 0.25
			primary_title = {
				capital_scope = {
					owner = {
						any_liege = {
							is_friend = ROOT
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.25
			mercenary_employer = {
				is_friend = ROOT
			}
		}
	}

	immediate = {
		primary_title = {
			capital_scope = {
				owner = {
					any_courtier = {
						count = 1
						limit = {
							is_landed = no
							is_female = no
							is_child_of = PREV
							is_adult = yes
						}

						save_event_target_as = challenger

						ROOT = {
							random_list = {
								40 = { # Nothing Happens
									modifier = {
										NOT = { combat_rating_diff = { who = PREV value = 0 } }
										factor = 2
									}
									character_event = { id = HL.10511 }
								}
								75 = { # Wounded
									modifier = {
										combat_rating_diff = { who = PREV value = 3 }
										factor = 2
									}
									modifier = {
										OR = {
											trait = maimed
											trait = wounded
											trait = severely_injured
										}
										factor = 0
									}
									character_event = { id = HL.10512 }
								}
								25 = { # Maimed
									modifier = {
										combat_rating_diff = { who = PREV value = 3 }
										factor = 2
									}
									modifier = {
										combat_rating_diff = { who = PREV value = 4 }
										factor = 2
									}
									character_event = { id = HL.10513 }
								}
								10 = { # Dies
									modifier = {
										combat_rating_diff = { who = PREV value = 3 }
										factor = 2
									}
									modifier = {
										combat_rating_diff = { who = PREV value = 4 }
										factor = 2
									}
									modifier = {
										combat_rating_diff = { who = PREV value = 5 }
										factor = 2
									}
									character_event = { id = HL.10514 }
								}
							}
						}
						break = yes
					}
				}
			}
		}
	}
}

# Nothing happens result
character_event = {
	id = HL.10511
	
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		event_target:challenger = {
			add_rival = FROM
			father = {
				character_event = { id = HL.10515 }
			}
		}
		primary_title = {
			band_creator = {
				character_event = { id = HL.10516 }
			}
		}
	}
}

# Wound result
character_event = {
	id = HL.10512
	
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		event_target:challenger = {
			add_trait = wounded
			add_rival = ROOT
			random_list = {
				50 = {
				}
				50 = {
					father = {
						add_rival = ROOT
					}
				}
			}

			father = {
				character_event = { id = HL.10517 }
			}
		}

		primary_title = {
			band_creator = {
				character_event = { id = HL.10518 }
			}
		}
	}
}

# Maimed result
character_event = {
	id = HL.10513
	
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		event_target:challenger = {
			add_maimed_trait_effect = yes
			add_rival = ROOT
			random_list = {
				10 = {
				}
				90 = {
					father = {
						add_rival = ROOT
					}
				}
			}
			father = {
				character_event = { id = HL.10519 }
			}
		}
		primary_title = {
			band_creator = {
				character_event = { id = HL.10520 }
			}
		}
	}
}

# Death result
character_event = {
	id = HL.10514


	hide_window = yes
	is_triggered_only = yes

	immediate = {
		event_target:challenger = {
			father = {
				add_rival = ROOT
			}
			death = { death_reason = death_duel killer = ROOT }

			father = {
				character_event = { id = HL.10521 }
			}
		}
		primary_title = {
			band_creator = {
				character_event = { id = HL.10522 }
			}
		}
	}
}

# Notify daddy about nothing happening duel
character_event = {
	id = HL.10515
	desc = EVTDESC_HL_10515
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10515"
		event_target:challenger = {}
	}
}

# Notify band creator about nothing happening duel
character_event = {
	id = HL.10516
	desc = EVTDESC_HL_10516
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10516"
		event_target:challenger = {}
	}
}


# Notify daddy about wound duel
character_event = {
	id = HL.10517
	desc = EVTDESC_HL_10517
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10517"
		event_target:challenger = {}
	}
}

# Notify band creator about wound duel
character_event = {
	id = HL.10518
	desc = EVTDESC_HL_10518
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10518"
		event_target:challenger = {}
	}
}

# Notify daddy about maimed duel
character_event = {
	id = HL.10519
	desc = EVTDESC_HL_10519
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10517"
		event_target:challenger = {}
	}
}

# Notify band creator about maimed duel
character_event = {
	id = HL.10520
	desc = EVTDESC_HL_10520
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10520"
		event_target:challenger = {}
	}
}

# Notify daddy about death duel
character_event = {
	id = HL.10521
	desc = EVTDESC_HL_10521
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10521"
		event_target:challenger = {}
	}
}

# Notify band creator about death duel
character_event = {
	id = HL.10522
	desc = EVTDESC_HL_10522
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10520"
		event_target:challenger = {}
	}
}

### Possibility to invite mercenary captain to a feast
character_event = {
	id = HL.10530
	desc = EVTDESC_HL_10530
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	capable_only = yes
	prisoner = no
	only_rulers = yes

	trigger = {
		any_mercenary_band = {
			NOT = { has_title_flag = ze_dyn_merc }
			holder_scope = {
				has_character_flag = is_mercenary_leader
				NOT = { is_friend = ROOT }
				NOT = { is_rival = ROOT }
				NOT = { is_close_relative = ROOT }
			}
			capital_scope = {
				ROOT = {
					capital_scope = {
						province = PREVPREV
					}
				}
			}
		}
	}

	weight_multiplier = {
		days = 1
	}

	option = {
		name = "EVTOPTA_HL_10530"
		any_mercenary_band = {
			limit = {
				NOT = { has_title_flag = ze_dyn_merc }
				holder_scope = {
					has_character_flag = is_mercenary_leader
					NOT = { is_friend = ROOT }
					NOT = { is_rival = ROOT }
					NOT = { is_close_relative = ROOT }
				}
				capital_scope = {
					ROOT = {
						capital_scope = {
							province = PREVPREV
						}
					}
				}
			}
			holder_scope = {
				character_event = { id = HL.10531 days = 3 }
			}
			
			break = yes
		}
	}

	option = {
		name = "EVTOPTB_HL_10530"
	}
}

### Mercenary captain responds
character_event = {
	id = HL.10531

	hide_window = yes
	is_triggered_only = yes

	option = {
		FROM = {
			character_event = { id = HL.10532 days = 3 }
		}
		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 1.3
				trait = kind
			}
			modifier = {
				factor = 1.5
				trait = gregarious
			}
			modifier = {
				factor = 2
				trait = trusting
			}
			modifier = {
				factor = 1.5
				opinion = { who = FROM value =  25 }
			}
			modifier = {
				factor = 3
				opinion = { who = FROM value =  50 }
			}
		}
	}

	option = {
		FROM = {
			character_event = { id = HL.10533 days = 3 }
		}
		
		ai_chance = {
			factor = 10
			modifier = {
				factor = 1.5
				trait = shy
			}
			modifier = {
				factor = 1.5
				trait = paranoid
			}
			modifier = {
				factor = 2
				trait = zealous
				NOT = { religion_group = FROM }
			}
			modifier = {
				factor = 1.5
				opinion = { who = FROM value =  -25 }
			}
			modifier = {
				factor = 3
				opinion = { who = FROM value =  -50 }
			}
		}
	}
}

### Response to feast from mercenary captain is positive
character_event = {
	id = HL.10532
	desc = EVTDESC_HL_10532
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10532"
		add_friend = FROM
	}
}

### Response to feast from mercenary captain is negative
character_event = {
	id = HL.10533
	desc = EVTDESC_HL_10533
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10533"
	}
}

### The captain gain mercenary traditions from being on the field
character_event = {
	id = HL.10600

	is_triggered_only = yes
	hide_window = yes

	#only_men = yes
	capable_only = yes
	prisoner = no
	ai = yes
	only_rulers = yes

	trigger = {
		primary_title = {
			mercenary = yes
			NOT = { has_title_flag = ze_dyn_merc }
		}
		has_character_flag = is_mercenary_leader
		NOT = { trait = craven }
	}

	weight_multiplier = {
		days = 1
	
		modifier = {
			factor = 2
			mercenary_employer = {
				is_alive = yes
			}
		}
	}

	immediate = {
		primary_title = {
			band_creator = {
				if = {
					limit = {
						is_alive = yes
					}
					character_event = { id = HL.10601 }
				}
			}
		}
		if = { # Just to make sure
			limit = {
				NOT = { has_character_modifier = mercenary_traditions }
			}
			add_character_modifier = { name = mercenary_traditions duration = -1 }
		}
	}
}

### Notifying Daddy about becomming skilled with handling mercenaries
character_event = {
	id = HL.10601
	desc = EVTDESC_HL_10601
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_war

	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10601"
		add_character_modifier = { name = mercenary_traditions duration = -1 }
	}
}

### Curious about tales from dads past for ward
character_event = {
	id = HL.10610
	desc = EVTDESC_HL_10610
	picture = GFX_evt_guardian
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	#only_men = yes
	
	is_triggered_only = yes
	
	trigger = {
		educator = { always = yes }
		father = {
			has_character_modifier = mercenary_traditions
			primary_title = {
				mercenary = no
			}
		}
		NOT = { has_character_modifier = mercenary_traditions }
	}

	option = {
		name = "EVTOPTA_HL_10610"
		educator = {
			if = {
				limit = {
					ROOT = {
						father = {
							character = PREVPREV
						}
					}
				}
				character_event = { id = HL.10612 }
				break = yes
			}
			character_event = { id = HL.10611 }
		}
	}
}

### Non-father guardian event
character_event = {
	id = HL.10611
	desc = EVTDESC_HL_10611
	picture = GFX_evt_guardian
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10611"
		FROM = {
			character_event = { id = HL.10613 }
		}
	}

	option = {
		name = "EVTOPTB_HL_10611"
		FROM = {
			character_event = { id = HL.10614 }
		}
	}
}

### Father guardian event
character_event = {
	id = HL.10612
	desc = EVTDESC_HL_10612
	picture = GFX_evt_guardian
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10611"
		FROM = {
			character_event = { id = HL.10613 }
		}
	}

	option = {
		name = "EVTOPTB_HL_10611"
		FROM = {
			character_event = { id = HL.10614 }
		}
	}
}

### Ward is told tales of his fathers deeds
character_event = {
	id = HL.10613
	desc = EVTDESC_HL_10613
	picture = GFX_evt_steppe_mercenaries
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10613"
		add_character_modifier = { name = mercenary_traditions duration = -1 }
	}
}

### Ward is refused the tales of his father
character_event = {
	id = HL.10614
	desc = EVTDESC_HL_10614
	picture = GFX_evt_guardian
	
	prisoner = no
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10614"
	}
}

### Notification event for increase in mercenary size
character_event = {
	id = HL.10700
	desc =  EVTDESC_HL_10700
	picture = GFX_evt_steppe_mercenaries
	
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10700"
		custom_tooltip = { text = EVTOPTA_HL_10700_TOOLTIP }
	}
}

### Notification event for wasting money on debauchery
character_event = {
	id = HL.10701
	desc = EVTDESC_HL_10701
	picture = GFX_evt_steppe_mercenaries
	
	capable_only = yes
	
	is_triggered_only = yes

	option = {
		name = "EVTOPTA_HL_10701"
		tooltip = {
			FROM = {
				wealth = -25
				prestige = 10
			}
		}
	}
}