################################################
#
# Events for Various Traits
#
# ID 65000 - 65999 are reserved
#
##################################################
#
# Written by Sara Wendel-rtqvist & Johan Andersson
# Designed by Johan Andersson

### STRESSED EVENTS ###

#Stressed character: Command a unit
character_event = {
	id = 65000
	desc = EVTDESC65000
	picture = GFX_evt_crusaders

	#only_men = yes
	capable_only = yes
	prisoner = no
	min_age = 16
	war = yes
	
	is_triggered_only = yes

	trigger = {
		in_command_trigger = yes
		trait = stressed
		NOR = {
			has_character_modifier = stressed_commander
			has_character_modifier = misplaced_food
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65000
		add_character_modifier = {
			name = stressed_commander
			duration = 365
		}
	}
	option = {
		name = EVTOPTB65000
		troops = -0.2
	}
}

#Stressed: Diplomacy
character_event = {
	id = 65001
	desc = EVTDESC65001
	picture = GFX_evt_emissary
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		diplomacy = 2
		NOT = {
			diplomacy = 10
		}
		job_chancellor = {
			diplomacy = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65001
		random = {
			chance = 25
			
			change_diplomacy = -1
			remove_trait = stressed
		}
		job_chancellor = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65002
				tooltip = EVTTOOLTIP65002
			}
		}
	}
	option = {
		name = EVTOPTB65001
	}
}

#Chancellor gets +diplomacy and relation
character_event = {
	id = 65002
	desc = EVTDESC65002
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65002
		change_diplomacy = 1
	}
}

#Stressed: Martial
character_event = {
	id = 65003
	desc = EVTDESC65003
	picture = GFX_evt_crusaders
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		in_command_trigger = no
		martial = 2
		NOT = {
			martial = 10
		}
		job_marshal = {
			martial = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65003
		random = {
			chance = 25
			
			change_martial = -1
			remove_trait = stressed
		}
		job_marshal = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65004
				tooltip = EVTTOOLTIP65004
			}
		}
	}
	option = {
		name = EVTOPTB65003
	}
}

#Marshal gets +martial and relation
character_event = {
	id = 65004
	desc = EVTDESC65004
	picture = GFX_evt_crusaders
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65004
		change_martial = 1
	}
}

#Stressed: Intrigue
character_event = {
	id = 65005
	desc = EVTDESC65005
	picture = GFX_evt_shadowy_cabal
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		intrigue = 2
		NOT = {
			intrigue = 10
		}
		job_spymaster = {
			intrigue = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65005
		random = {
			chance = 25
			
			change_intrigue = -1
			remove_trait = stressed
		}
		job_spymaster = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65006
				tooltip = EVTTOOLTIP65006
			}
		}
	}
	option = {
		name = EVTOPTB65005
	}
}

#Spymaster gets +intrigue and relation
character_event = {
	id = 65006
	desc = EVTDESC65006
	picture = GFX_evt_shadowy_cabal
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65006
		change_intrigue = 1
	}
}

#Stressed: Stewardship
character_event = {
	id = 65007
	desc = EVTDESC65007
	picture = GFX_evt_library
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		stewardship = 2
		NOT = {
			stewardship = 10
		}
		job_treasurer = {
			stewardship = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65007
		random = {
			chance = 25
			
			change_stewardship = -1
			remove_trait = stressed
		}
		job_treasurer = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65008
				tooltip = EVTTOOLTIP65008
			}
		}
	}
	option = {
		name = EVTOPTB65007
	}
}

#Treasurer gets +stewardship and relation
character_event = {
	id = 65008
	desc = EVTDESC65008
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65008
		change_stewardship = 1
	}
}

### Stressed: Learning ###
character_event = {
	id = 65009
	desc = EVTDESC65009
	picture = GFX_evt_bishop
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {	religion_group = muslim	}
		NOT = {	religion = buddhist	}
		NOT = {	religion = jain	}
		trait = stressed
		learning = 2
		NOT = {
			learning = 10
		}
		job_spiritual = {
			learning = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65009
		random = {
			chance = 25
			
			change_learning = -1
			remove_trait = stressed
		}
		job_spiritual = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65010
				tooltip = EVTTOOLTIP65010
			}
		}
	}
	option = {
		name = EVTOPTB65009
	}
}

#Spiritual gets +learning and relation
character_event = {
	id = 65010
	desc = EVTDESC65010
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65010
		change_learning = 1
	}
}

### Ruler lashes out in anger to hide internal frustrations ###
character_event = {
	id = 65011
	desc = EVTDESC65011
	picture = GFX_evt_scandal
	
	only_men = yes
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		NOT = {
			trait = kind
		}
		OR = {
			spouse = {
				is_abroad_trigger = no
				prisoner = no
				is_alive = yes
				NOT = {
					trait = stressed
				}
			}
			any_child = {
				is_abroad_trigger = no
				prisoner = no
				is_primary_heir = yes
			}
			any_courtier = {
				is_abroad_trigger = no
				prisoner = no
				is_councillor = yes
			}
			any_courtier = {
				is_abroad_trigger = no
				prisoner = no
				is_councillor = no
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	
		modifier = {
			factor = 2
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = cruel
		}
	}
	
	option = {
		name = EVTOPTA65011
		trigger = {
			is_married = yes
		}
		spouse = {
			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPA65012
			}
		}
	}
	option = {
		name = EVTOPTB65011
		trigger = {
			any_child = {
				is_primary_heir = yes
			}
		}
		random_child = {
			limit = {
				is_primary_heir = yes
			}
			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPB65012
			}
		}
	}
	
	option = {
		name = EVTOPTC65011
		trigger = {
			any_courtier = {
				is_councillor = yes
			}
		}
		random_courtier = {
			limit = {
				is_councillor = yes
				prisoner = no
				NOT = { trait = incapable }
			}
			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPC65012
			}
		}
	}
	option = {
		name = EVTOPTD65011
		trigger = {
			any_courtier = {
				is_councillor = no
			}
		}
		random_courtier = {
			limit = {
				is_councillor = no
				prisoner = no
				NOT = { trait = incapable }
			}
			character_event = {
				id = 65012
				tooltip = EVTTOOLTIPD65012
			}
		}
	}
}

#Notifies Spouse/Heir/Chanchellor/Random Courtier
character_event = {
	id = 65012
	desc = EVTDESC65012
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65012
		FROM = {
			reverse_opinion = {
				modifier = opinion_horrified
				who = ROOT
				years = 2
			}
		}
	}
}

### CRUEL EVENTS ###

#Cruel character educates child
character_event = {
	id = 65020
	desc = EVTDESC65020
	picture = GFX_evt_guardian
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		any_courtier = {
			educator = {
				character = ROOT
			}
			is_weak_trigger = yes
			age = 9
			NOT = {
				age = 16
			}
			can_be_maimed_trigger = yes
			NOT = {
				trait = brave
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65020 #Try to beat some sense in the child
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_child = {
			limit = {
				educator = {
					character = ROOT
				}
				is_weak_trigger = yes
				age = 9
				NOT = {
					age = 15
				}
				can_be_maimed_trigger = yes
				NOT = {
					trait = brave
				}
			}
			opinion = {
				modifier = opinion_cruel
				who = ROOT
				years = 5
			}
			random = {
				chance = 50
				add_maimed_trait_effect = yes
				
			}
		}
	}
	option = {
		name = EVTOPTB65020 #Put the child out with the wolves
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_child = {
			limit = {
				educator = {
					character = ROOT
				}
				is_weak_trigger = yes
				age = 9
				NOT = {
					age = 15
				}
				can_be_maimed_trigger = yes
				NOT = {
					trait = brave
				}
			}
			opinion = {
				modifier = opinion_mad_at_guardian
				who = ROOT
				years = 100
			}
			random = {
				chance = 25
				
				add_trait = brave
				hidden_tooltip = {character_event = { id = 38270}} #notify
			}
			random = {
				chance = 75
				
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}
		}
	}
}

#Imprisoned character and Cruel ruler
character_event = {
	id = 65021
	desc = EVTDESC65021
	picture = GFX_evt_into_the_dungeon
	
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = cruel
		any_courtier = {
			prisoner = yes
			host = {
				character = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65021 #Reduce food rations
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_courtier = {
			limit = {
				prisoner = yes
				host = {
					character = ROOT
				}
			}
			random = {
				chance = 25
				
				if = {
					limit = {
						NOT = {
							has_dlc = "Reapers"
						}
					}
					add_trait = ill
					hidden_tooltip = {character_event = { id = 38290}} #notify
				}
				if = {
					limit = {
						has_dlc = "Reapers"
					}
					add_symptom_effect = yes
				}
			}
		}
	}
	option = {
		name = EVTOPTB65021 #Release some rats in cell
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_courtier = {
			limit = {
				prisoner = yes
				host = {
					character = ROOT
				}
			}
			add_character_modifier = {
				name = rats_in_cell
				duration = 90
			}
		}
	}
}

#You decide that firing arrows on your court is a good idea
character_event = {
	id = 65022
	desc = EVTDESC65022
	picture = GFX_evt_lunatic
	
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = lunatic
		trait = cruel
		in_command_trigger = no
		any_courtier = {
			prisoner = no
			NOT = {
				trait = wounded
			}
		}
		any_courtier = {
			prisoner = no
			age = 20
			can_be_maimed_trigger = yes
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65022 #Aim low
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_courtier = {
			limit = {
				prisoner = no
				NOR = {
					trait = incapable
					trait = wounded
				}
			}
			add_trait = wounded
			hidden_tooltip = { character_event = { id = 38280 } }
			opinion = {
				modifier = opinion_horrified
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65022 #Aim high
		if = {
			limit = { religion = jain }
			piety = -20
			custom_tooltip = { text = jain_ahimsa_tooltip }
		}
		random_courtier = {
			limit = {
				age = 20
				prisoner = no
				can_be_maimed_trigger = yes
				NOT = {
					trait = incapable
				}
			}
			random_list = {
				50 = {
					death = {
						death_reason = death_murder_unknown_arrow
						killer = ROOT
					}
				}
				50 = {
					add_maimed_trait_effect = yes
					hidden_tooltip = { character_event = { id = 38281 } }
			
					opinion = {
						modifier = opinion_cruel
						who = ROOT
						years = 5
					}
				}
			}
		}
	}
}

#Craven courtier is frightened by ruler
character_event = {
	id = 65023
	desc = EVTDESC65023
	picture = GFX_evt_scandal
	
	only_rulers = yes
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = cruel
		in_command_trigger = no
		any_courtier = {
			trait = craven
			age = 20
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65023 #Pretend to push them off the walls
		random_courtier = {
			limit = {
				trait = craven
				prisoner = no
				NOT = { trait = incapable }
				age = 20
			}
			random = {
				chance = 33
				
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify stressed
					}
				}
			}
			opinion = {
				modifier = opinion_dislike
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65023 #Scare them in the night
		random_courtier = {
			limit = {
				trait = craven
				prisoner = no
				age = 20
				NOT = { trait = incapable }
			}
			random = {
				chance = 50
				
				add_trait = depressed
				hidden_tooltip = { character_event = { id = 38288 } }
			}
			opinion = {
				modifier = opinion_dislike
				who = ROOT
				years = 5
			}
		}
	}
}

### ZEALOUS EVENTS ###

#Depressed, Zealous Character
character_event = {
	id = 65030
	desc = EVTDESC65030 #God should not make us feel this...
	picture = GFX_evt_bad_news
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = depressed
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65030 #Pray harder
		random_list = {
			50 = {
				remove_trait = depressed
			}
			25 = {
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify stressed
					}
				}
			}
			25 = {
			}
		}
	}
	option = {
		name = EVTOPTB65030 #Doubt self
		piety = -5
		random = {
			chance = 25
			
			remove_trait = zealous
			hidden_tooltip = { character_event = { id = 38169 } }
		}
	}
}

#Ill, Zealous Character
character_event = {
	id = 65031
	desc = EVTDESC65031
	picture = GFX_evt_illness
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		is_ill = yes
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65031 #Spend a forthnight fasting for my sins
		random_list = {
			10 = {
				death = {
					death_reason = death_trait
				}
			}
			10 = {
				add_trait = pneumonic
			}
			33 = {
				remove_trait = ill
				hidden_tooltip = {
					character_event = {
						id = 38283 #Notify remove ill
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65031 #Continue praying
		random = {
			chance = 1
			
			remove_trait = ill
			hidden_tooltip = {
				character_event = {
					id = 38283 #Notify remove ill
				}
			}
		}
	}
}

#Pneumonic, Ill, Zealous Character
character_event = {
	id = 65032
	desc = EVTDESC65032
	picture = GFX_evt_illness
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		OR = {
			trait = ill
			trait = pneumonic
		}
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65032 #Give to the poor for my sins
		scaled_wealth = -1.0
		random = {
			chance = 10
			if = {
				limit = {
					trait = pneumonic
				}
				remove_trait = pneumonic
				clear_disease_level_effect = yes
			}
			if = {
				limit = {
					trait = ill
				}
				remove_trait = ill
			}
			hidden_tooltip = {
				character_event = {
					id = 38283 #Notify remove ill
				}
			}
		}
	}
	option = {
		name = EVTOPTB65032 #Prayers are enough
		random = {
			chance = 10
			
			death = {
				death_reason = death_trait
			}
		}
	}
}

#Leper, Zealous Character
character_event = {
	id = 65033
	desc = EVTDESC65033
	picture = GFX_evt_illness
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = leper
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65033 
		scaled_wealth = -1.0
		remove_trait = leper
	}
}

### Sinful Character ###
character_event = {
	id = 65034
	desc = EVTDESC65034 #We feel so guilty...
	picture = GFX_evt_bad_news
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		NOT = { trait = incapable }
		OR = {
			trait = lustful
			trait = gluttonous
			trait = greedy
			trait = slothful
			trait = envious
			trait = wroth
			trait = proud
		}
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65034 #Prayer and fasting
		add_character_modifier = {
			name = one_year_fasting
			duration = 365
		}
	}
	option = {
		name = EVTOPTB65034 #Pay church etc
		scaled_wealth = -0.5
	}
}

#Scholar wrote a small religious tract
character_event = {
	id = 65035
	desc = EVTDESC65035
	picture = GFX_evt_bishop
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = incapable }
		in_command_trigger = no
		trait = scholar
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65035 #Send to the Church
		trigger = {
			is_ruler = yes
		}
		add_character_modifier = {
			name = religious_tract
			duration = 3650
		}
	}
	option = {
		name = EVTOPTB65035 #Vassal give liege
		trigger = {
			liege = {
				age = 1
				NOT = {
					character = ROOT
				}
			}
		}
		piety = 10
		liege = {
			opinion = {
				modifier = opinion_religious_tract
				who = ROOT
				years = 10
			}
		}
	}
	option = {
		name = EVTOPTC65035 #Courtier give host
		trigger = {
			host = {
				age = 1
				NOT = {
					character = ROOT
				}
			}
		}
		piety = 10
		host = {
			opinion = {
				modifier = opinion_religious_tract
				who = ROOT
				years = 10
			}
		}
	}
}

#Lack of sin
character_event = {
	id = 65036
	desc = EVTDESC65036
	picture = GFX_evt_bishop
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		NOR = {
			trait = lustful
			trait = gluttonous
			trait = slothful
			trait = greedy
			trait = envious
			trait = wroth
			trait = proud
			trait = incapable
		}
		OR = {
			trait = chaste
			trait = temperate
			trait = charitable
			trait = diligent
			trait = kind
			trait = patient
			trait = humble
		}
		trait = zealous
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65036 #Proclaim lack of sin publicly
		prestige = 5
		random_courtier = {
			limit = {
				prisoner = no
				NOT = { trait = incapable }
				OR = {
					trait = lustful
					trait = gluttonous
					trait = slothful
					trait = greedy
					trait = envious
					trait = wroth
					trait = chaste
					trait = proud
				}
			}
			opinion = {
				modifier = opinion_bragger
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65036 #Thank the Lord in private
		trigger = {
			NOT = {
				religion_group = muslim
			}
		}
		piety = 5
		add_trait = humble
	}
	option = {
		name = EVTOPTC65036 #Thank Allah in private
		trigger = {
			religion_group = muslim
		}
		piety = 5
		add_trait = humble
	}
}

#Someone is Celibate
character_event = {
	id = 65037
	desc = EVTDESC65037
	picture = GFX_evt_bishop
	
	min_age = 16
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		NOT = { trait = eunuch }
		NOR = {
			trait = celibate
			trait = lustful
			trait = hedonist
		}
		trait = zealous
		OR = {
			any_courtier = {
				trait = celibate
				prisoner = no
			}
			any_vassal = {
				trait = celibate
				prisoner = no
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65037 #ask him/her for advice...
		trigger = {
			any_courtier = {
				trait = celibate
				prisoner = no
			}
		}
		random_courtier = {
			limit = {
				trait = celibate
				prisoner = no
				NOT = { trait = incapable }
			}
			opinion = {
				modifier = opinion_flattered
				who = ROOT
				years = 5
			}
		}
		random = {
			chance = 50
			add_trait = celibate
			hidden_tooltip = { character_event = { id = 38285 } }
		}
	}
	option = {
		name = EVTOPTB65037 #try to emulate him/her
		trigger = {
			any_vassal = {
				trait = celibate
				prisoner = no
			}
		}
		random_vassal = {
			limit = {
				trait = celibate
				prisoner = no
			}
			opinion = {
				modifier = opinion_flattered
				who = ROOT
				years = 5
			}
		}
		random = {
			chance = 50
			add_trait = celibate
			hidden_tooltip = { character_event = { id = 38285 } }
		}
	}
	option = {
		name = EVTOPTC65037
		random = {
			chance = 25
			add_trait = celibate
			hidden_tooltip = { character_event = { id = 38285 } }
		}
	}
}

######################################################
### DRUNKARD EVENTS 
######################################################

#Fine meal..
character_event = {
	id = 65040
	desc = EVTDESC65040	
	picture = GFX_evt_drunk
	
	min_age = 16
	capable_only = yes
	prisoner = no
	religion_group = christian
	war = no
	
	is_triggered_only = yes

	trigger = {
		NOT = { trait = drunkard }
		in_command_trigger = no
		OR = {
			trait = gluttonous
			trait = slothful 
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 5
			trait = hedonist
		}
	}
	
	option = {
		name = EVTOPTA65040
		add_trait = drunkard

	}
	option = {
		name = EVTOPTB65040
		if = {
			limit = { trait = gluttonous }
			if = {
				limit = {
					NOT = {
						has_dlc = "Reapers"
					}
				}
				add_trait = ill
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				add_symptom_effect = yes
			}
		}
		if = {
			limit = { NOT = { trait = gluttonous } }
			add_trait = gluttonous
		}
	}
}

#Stressed and in command
character_event = {
	id = 65041
	desc = EVTDESC65041	
	picture = GFX_evt_crusaders
	
	min_age = 16
	capable_only = yes
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes

	trigger = {
		NOT = { trait = drunkard }
		trait = stressed
		in_command_trigger = yes
		age = 16
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65041	#find solace in the bottle of wine
		add_trait = drunkard
		remove_trait = stressed
	}
	option = {
		name = EVTOPTB65041	#find solace in god.		
		trigger= { NOT = {trait=zealous } }
		add_trait = zealous
		piety = 5
		remove_trait = stressed
	}
	
	option = {
		name = EVTOPTC65041	#find solace in the camp followers
		trigger= { NOT = {trait=lustful } }
		add_trait = lustful
		remove_trait = stressed
	}
}

#Hedonist!
character_event = {
	id = 65042
	desc = EVTDESC65042	
	picture = GFX_evt_feast
	
	min_age = 16
	capable_only = yes
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes

	trigger = {
		age = 16
		NOT = { trait = drunkard }
		trait = hedonist
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65042	#I know I drank some wine..
		add_trait = drunkard
	}
}

#Falling asleep in church
character_event = {
	id = 65043
	desc = EVTDESC65043	
	picture = GFX_evt_drunk
	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65043	#Keep Sleeping.
		piety = -10
		add_character_modifier = {
			name = slept_in_church
			duration = -1
		}
	}
	option = {
		name = EVTOPTB65043	#Apologise to the priest
		prestige = -10
	}
}

#Embarass yourself infront of your children
character_event = {
	id = 65044
	desc = EVTDESC65044	
	picture = GFX_evt_drunk
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = no
		any_child = {
			age = 5
			NOT = { trait = drunkard }
			is_abroad_trigger = no
			NOT = { has_opinion_modifier = { who = ROOT modifier = despise_drunkard } }

		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65044	#oh well..
		any_child = {
			limit = {
				age = 5
				NOT = { trait = drunkard }
				is_abroad_trigger = no
				NOT = { has_opinion_modifier = { who = ROOT modifier = despise_drunkard } }
			}
			opinion = {
				modifier = despise_drunkard
				who = ROOT
				years = 10
			}
			
		}
	}
}

#Spouse is upset with your drinking
character_event = {
	id = 65045
	desc = EVTDESC65045
	picture = GFX_evt_drunk
	
	capable_only = yes
	prisoner = no
	religion_group = christian
	is_married = yes
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = no
		spouse = {
			is_abroad_trigger = no
			prisoner = no
			is_alive = yes
			NOT = {
				trait = drunkard
			}
			NOT = {
				has_opinion_modifier = { who = ROOT modifier = despise_drunkard } 
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65045	#Force her to drink with you.
		trigger = { is_female = no }
		spouse = {
			character_event = { id = 65047 tooltip = EVTTOOLTIP65047 }
			
		}
	}
	option = {
		name = EVTOPTB65045	#Ignore her.
		spouse = {
			opinion = {
				modifier = despise_drunkard
				who = ROOT
				years = 2
			}
		}
	}
	option = {
		name = EVTOPTC65045	#Attempt to stop
		prestige = -20
		random = {
			chance = 25
			
			character_event = { id = 65046 tooltip = EVTTOOLTIP65046 }
		}
	}
}

#We stop drinking..
character_event = {
	id = 65046
	desc = EVTDESC65046	
	picture = GFX_evt_drunk
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65046
		remove_trait = drunkard
	}
}

#I start drinking.
character_event = {
	id = 65047
	desc = EVTDESC65047	
	picture = GFX_evt_drunk
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65047
		add_trait = drunkard
		opinion = {
			modifier = forced_drunkard
			who = FROM
			years = 2
		}	
		remove_opinion = {
			modifier = opinion_lover
			who = from
		}
	}
}

#Motivating the troops	
character_event = {
	id = 65048
	desc = EVTDESC65048
	picture = GFX_evt_crusaders
	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = yes
		in_battle = no
		in_siege = no
		NOT = { has_character_modifier = drunk_commander }
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65048	# Talk to the commanders
		trigger = {
			any_vassal = {
				in_command_trigger = yes
				at_location = root
				NOT = { trait = drunkard }
				NOT = { has_opinion_modifier = { who = ROOT  modifier= despise_drunkard } }
			}
		}
		
		any_vassal = {
			limit = {
				in_command_trigger = yes
				at_location = root
				NOT = { trait = drunkard }
				NOT = { has_opinion_modifier = { who = ROOT modifier = despise_drunkard } }
			}
			opinion = {
				modifier = despise_drunkard
				who = ROOT
				years = 2
			}
		}		
	}
	option = {
		name = EVTOPTB65048	# Talk to the soldiers
		add_character_modifier = {
			name = drunk_commander
			duration = 90
		}
		
	}
}

#I want to stop drinking
character_event = {
	id = 65049
	desc = EVTDESC65049
	picture = GFX_evt_drunk
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		NOT = { trait = content	}
		NOT = { trait = stressed }
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.01
			OR = {
				trait = gluttonous
				trait = slothful
			}
		}
		modifier = {
			factor = 5
			OR = {
				trait = ambitious
				trait = diligent
			}
		}
		modifier = {
			factor = 10
			has_ambition = obj_buddhist_stop_drinking
		}
	}
	
	option = {
		name = EVTOPTA65049	#Work hard with the sword
		trigger = {
			is_female = no
		}
		change_martial = 1
		prestige = 5
		remove_trait = drunkard
	}
	option = {
		name = EVTOPTB65049	#Embroidery will take my mind off it.
		trigger = {
			is_female = yes
		}
		change_intrigue = 1
		prestige = 5
		remove_trait = drunkard
	}
	option = {
		name = EVTOPTC65049	#God cures me!
		trigger = {
			NOT = { religion = buddhist }
			NOT = { religion = jain }
		}
		piety = 5
		change_learning = 1
		remove_trait = drunkard
	}
}

#Drink myself to an early grave.
character_event = {
	id = 65050
	desc = EVTDESC65050
	picture = GFX_evt_illness
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes

	trigger = {		
		trait = drunkard
		health = 0
		NOT = { trait = incapable }
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 2
			trait = gluttonous
		}
		modifier = {
			factor = 2
			trait = slothful
		}		
	}
	
	option = {
		name = EVTOPTA65050	#but the wine..
		health = -1
		fertility = -0.05
	}
	option = {
		name = EVTOPTB65050	#ask priests for advice.
		trigger = {
			NOT = {	religion_group = muslim	}
			NOT = {	religion = buddhist }
			NOT = {	religion = jain }
		}
		piety = 5
		health = -0.5
		prestige = -10
	}
	option = {
		name = EVTOPTC65050	#ask Imam for advice.
		trigger = {
			religion_group = muslim
		}
		piety = 5
		health = -0.5
		prestige = -10
	}
}

#Whine or wine?
character_event = {
	id = 65051
	desc = EVTDESC65051
	picture = GFX_evt_drunk
	
	capable_only = yes
	prisoner = no
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = no
		NOT = { health = 3 }
		NOT = { trait = incapable }
		immortal = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65051
		remove_trait = drunkard
		add_trait = incapable
	}
}

#Ill, commanding troops not in battle
character_event = {
	id = 65052
	desc = EVTDESC65052
	picture = GFX_evt_illness
	
	only_men = yes
	capable_only = yes
	prisoner = no
	war = yes
	
	is_triggered_only = yes

	trigger = {
		in_command_trigger = yes
		is_ill = yes
	}
	
	weight_multiplier = {
		factor = 1
		
		modifier = {
			factor = 0.3
			trait = brave
		}
		modifier = {
			factor = 3
			trait = craven
		}
	}
	
	option = {
		name = EVTOPTA65052 #Keep Hiding
		morale = -0.1
	}
	option = {
		name = EVTOPTB65052 #Mingle with the troops
		troops = -0.1
	}
}

#Ill, old and scared of God
character_event = {
	id = 65053
	desc = EVTDESC65053
	picture = GFX_evt_illness
	
	min_age = 50
	capable_only = yes
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes

	trigger = {
		is_ill = yes
		OR = {
			trait = lustful
			trait = gluttonous
			trait = greedy
			trait = slothful
			trait = envious
			trait = wroth
			trait = proud
		}
		NOT = {
			trait = cynical
		}
	}
	
	weight_multiplier = {
		factor = 1
		
		modifier = {
			factor = 3
			trait = zealous
		}
	}
	
	option = {
		name = EVTOPTA65053
		random = {
			chance = 25
			
			character_event = {
				id = 65054
				tooltip = EVTTOOLTIP65054
			}
		}
	}
	option = {
		name = EVTOPTB65053
		piety = 10
	}
}

#God answers my prayers
character_event = {
	id = 65054
	desc = EVTDESC65054
	picture = GFX_evt_recovery
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65054
		remove_trait = ill
		hidden_tooltip = {
			character_event = {
				id = 38283 #Notify remove ill
			}
		}
	}
}

#Why am I sick? Is God punishing me?
character_event = {
	id = 65055
	desc = EVTDESC65055
	picture = GFX_evt_illness
	
	min_age = 6
	max_age = 16
	capable_only = yes
	prisoner = no
	religion_group = christian
	
	is_triggered_only = yes

	trigger = {
		is_ill = yes
		educator = { always = yes }
		educator = {
			religion_group = christian
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65055
		educator = {
			character_event = {
				id = 65056
				tooltip = EVTTOOLTIP65056
			}
		}
	}
}

#Guardian answers
character_event = {
	id = 65056
	desc = EVTDESC65056
	picture = GFX_evt_illness
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA65056 #Yes, you are a sinner that deserves it
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 0.01
				FROM = {
					father = {
						character = ROOT
					}
				}
			}
			modifier = {
				factor = 0.01
				FROM = {
					father = {
						OR = {
							reverse_opinion = { who = ROOT value = 20 }
							opinion = { who = ROOT value = 20 }
						}
					}
				}
			}
		}
		if = {
			limit = {
				FROM = {
					NOT = {
						trait = lustful
					}
					NOT = {
						trait = gluttonous
					}
					NOT = {
						trait = greedy
					}
					NOT = {
						trait = slothful
					}
					NOT = {
						trait = envious
					}
					NOT = {
						trait = wroth
					}
					NOT = {
						trait = proud
					}
				}
			}
			FROM = {
				add_trait = cynical
				hidden_tooltip = {
					character_event = {
						id = 38258
					}
				}
			}
		}
		if = {
			limit = {
				FROM = {
					OR = {
						trait = lustful
						trait = gluttonous
						trait = greedy
						trait = slothful
						trait = envious
						trait = wroth
						trait = proud
					}
				}
			}
			FROM = {
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify stressed
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65056 #Don't worry, I'll take care of you
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 10
				trait = just
			}
			modifier = {
				factor = 10
				trait = kind
			}
			modifier = {
				factor = 10
				trait = charitable
			}
			modifier = {
				factor = 10
				NOT = { trait = cruel }
			}
			modifier = {
				factor = 10
				FROM = {
					father = {
						OR = {
							reverse_opinion = { who = ROOT value = 20 }
							opinion = { who = ROOT value = 20 }
						}
					}
				}
			}
		}
		FROM = {
			random_list = {
				45 = {
					add_trait = kind
					hidden_tooltip = {
						character_event = {
							id = 38268 #Notify kind
						}
					}
					ROOT = {
						hidden_tooltip = {
							character_event = {
								id = 38168 #Notify guardian: child = kind
							}
						}
					}
				}
				45 = {
					add_trait = charitable
					hidden_tooltip = {
						character_event = {
							id = 38273 #Notify charitable
						}
					}
					ROOT = {
						hidden_tooltip = {
							character_event = {
								id = 38173 #Notify guardian: child = charitable
							}
						}
					}
				}
				10 = {
					remove_trait = ill
					hidden_tooltip = {
						character_event = {
							id = 38283 #Notify remove ill
						}
					}
					ROOT = {
						hidden_tooltip = {
							character_event = {
								id = 38183 #Notify guardian: child = ill
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC65056 #Why do you bother me?
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 100
				trait = arbitrary
			}
			modifier = {
				factor = 100
				trait = cruel
			}
		}
		FROM = {
			random_list = {
				70 = {
					add_trait = arbitrary
					hidden_tooltip = {
						character_event = {
							id = 38266 #Notify arbitrary
						}
					}
					ROOT = {
						hidden_tooltip = {
							character_event = {
								id = 38166 #Notify guardian: child = arbitrary
							}
						}
					}
				}
				30 = {
					add_trait = cynical
					hidden_tooltip = {
						character_event = {
							id = 38258 #Notify cynical
						}
					}
					ROOT = {
						hidden_tooltip = {
							character_event = {
								id = 38158 #Notify guardian: child = cynical
							}
						}
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTD65056 #God will cure you!
		FROM = {
			random = {
				chance = 10
				
				remove_trait = ill
				hidden_tooltip = {
					character_event = {
						id = 38283 #Notify remove ill
					}
				}
				ROOT = {
					hidden_tooltip = {
						character_event = {
							id = 38183 #Notify guardian: child = remove ill
						}
					}
				}
			}
		}
	}
}

#Pneumonic
character_event = {
	id = 65057
	desc = EVTDESC65057
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	capable_only = yes
	
	trigger = {
		trait = pneumonic
		month = 2
		NOT = {
			month = 3
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65057
		health = -1
		piety = 20
	}
	option = {
		name = EVTOPTB65057
		health = -0.5 
		prestige = -10
	}
}

#Dwarf: The other children are mocking you
character_event = {
	id = 65060
	desc = EVTDESC65060
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = dwarf
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65060
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65060
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Dwarf: is ruler and Dwarf Troupe appears... 
character_event = {
	id = 65061
	desc = EVTDESC65061
	picture = GFX_evt_jugglers
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = dwarf
		NOT = {
			any_vassal = {
				has_opinion_modifier = { who = ROOT modifier = opinion_laughing_at_you }
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65061
		prestige = -10
	}
	option = {
		name = EVTOPTB65061
		random_demesne_province = {
			add_province_modifier = {
				name = peasants_upset
				duration = 365
			}
		}
	}
	option = {
		name = EVTOPTC65061
		any_vassal = {
			opinion = {
				modifier = opinion_laughing_at_you
				who = ROOT
				years = 5
			}
		}
	}
}

#Dwarf: Tossing!
character_event = {
	id = 65065
	desc = EVTDESC65065
	picture = GFX_evt_scandal
	
	min_age = 12
	max_age = 60
	only_men = yes
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		is_strong_trigger = yes
		NOT = {
			trait = dwarf
		}
		NOT = {
			trait = kind
		}
		NOT = {
			trait = charitable
		}
		NOT = {
			trait = gregarious
		}
		any_courtier = {
			war = no
			in_command_trigger = no
			prisoner = no
			age = 12
			NOT = {
				age = 60
			}
			NOT = {
				spouse = {
					character = ROOT
				}
			}
			trait = dwarf
		}
	}
	
	weight_multiplier = {
		factor = 1
		
		modifier = {
			factor = 2
			trait = cruel
		}
	}
	
	option = {
		name = EVTOPTA65065
		random_courtier = {
			limit = {
				war = no
				in_command_trigger = no
				prisoner = no
				age = 12
				NOR = {
					age = 60
					trait = incapable
				}
				trait = dwarf
			}
			opinion = {
				modifier = opinion_tossed_me
				who = ROOT
				years = 1
			}
			character_event = {
				id = 65066
				tooltip = EVTTOOLTIP65066
			}
		}
	}
	option = {
		name = EVTOPTB65065
		random = {
			chance = 25
			
			add_trait = slothful
			hidden_tooltip = {
				character_event = {
					id = 38251 #Notify Slothful
				}
			}
		}
	}
}

#Dwarf: is tossed by FROM
character_event = {
	id = 65066
	desc = EVTDESC65066
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65066
		opinion = {
			modifier = opinion_tossed_me
			who = FROM
			years = 5
		}
	}
}

#Clubfooted: Fall down stairs
character_event = {
	id = 65070
	desc = EVTDESC65070
	picture = GFX_evt_illness
	
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = clubfooted
		NOT = {
			trait = wounded
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65070
		add_trait = wounded
	}
}

#Clubfooted: The other children are mocking you
character_event = {
	id = 65071
	desc = EVTDESC65071
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = clubfooted
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65071
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65071
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Clubfooted: Riding a horse is hard
character_event = {
	id = 65072
	desc = EVTDESC65072
	picture = GFX_evt_hunt
	
	min_age = 16
	only_men = yes
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = clubfooted
		OR = {
			trait = brave
			trait = hunter
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65072
		random_list = {
			30 = {
			}
			30 = {
				add_trait = wroth
				hidden_tooltip = {
					character_event = {
						id = 38254 #Notify Wroth
					}
				}
			}
			40 = {
				add_trait = cruel
				hidden_tooltip = {
					character_event = {
						id = 38259 #Notify Wroth
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65072
		random_list = {
			40 = {
			}
			30 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
			20 = {
				character_event = {
					id = 65073
					tooltip = EVTTOOLTIP65073
				}
			}
			10 = {
				add_maimed_trait_effect = yes
			}
		}
	}
}

#Clubfooted: fell off horse
character_event = {
	id = 65073
	desc = EVTDESC65073
	picture = GFX_evt_hunt
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65073
		random = {
			chance = 25
			
			add_trait = wounded
			hidden_tooltip = {
				character_event = {
					id = 38280 #Notify Wounded
				}
			}
		}
		any_courtier = {
			limit = {
				NOT = {
					trait = clubfooted
				}
				NOT = {
					trait = kind
				}
				NOT = {
					trait = charitable
				}
				NOT = {
					trait = dwarf
				}
			}
			opinion = {
				modifier = opinion_lost_respect
				who = ROOT
				years = 5
			}
		}
	}
}

#Clubfooted: My clubfoot hinders me from getting married!
character_event = {
	id = 65074
	desc = EVTDESC65074
	picture = GFX_evt_courtiers_talking
	
	min_age = 20
	only_women = yes
	prisoner = no
	capable_only = yes
	war = no
	is_married = no
	
	is_triggered_only = yes

	trigger = {
		in_command_trigger = no
		is_betrothed = no
		trait = clubfooted
		NOT = {
			has_ambition = obj_get_married
		}
		has_ambition = no
		NOT = {
			trait = ugly
		}
		fertility = 0.6
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65074
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = { 
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65074
		trigger = {
			father = {
				is_alive = yes
				is_ruler = yes
				is_liege_of = ROOT
			}
		}
		add_ambition = obj_get_married
		hidden_tooltip = {
			father = {
				character_event = {
					id = 37051
				}
			}
		}
	}
	option = {
		name = EVTOPTC65074
		add_trait = content
		random = {
			chance = 25
			
			fertility = -0.2
		}
	}
}

#Harelip: The other children are mocking you
character_event = {
	id = 65080
	desc = EVTDESC65080
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = harelip
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65080
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65080
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Harelip: Mispronounce a vassal's name
character_event = {
	id = 65081
	desc = EVTDESC65081
	picture = GFX_evt_courtiers_talking
	
	only_rulers = yes
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = harelip
		NOT = {
			trait = stutter
		}
		NOT = {
			trait = lisp
		}
		any_vassal = {
			war = no
			in_command_trigger = no
			prisoner = no
			NOT = {
				trait = harelip
			}
			NOT = {
				trait = stutter
			}
			NOT = {
				trait = lisp
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65081
		prestige = 5
		random_vassal = {
			limit = {
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_disgruntled
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65081
		prestige = -5
		random_vassal = {
			limit = {
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_forgive
				who = ROOT
				years = 5
			}
		}
	}
	
	option = {
		name = EVTOPTC65081
		random_list = {
			50 = {
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
			30 = {
				if = {
					limit = { NOT = { trait = berserker } }
					add_trait = craven
					hidden_tooltip = {
						character_event = {
							id = 38257 #Notify Craven
						}
					}
				}
			}
			20 = {
			}
		}
	}
}

#Hunchback: The other children are mocking you
character_event = {
	id = 65085
	desc = EVTDESC65085
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = hunchback
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65085
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65085
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Hunchback: of Notre Dame
character_event = {
	id = 65090
	desc = EVTDESC65090
	picture = GFX_evt_bishop
	
	prisoner = no
	only_men = yes
	only_rulers = yes
	capable_only = yes
	war = no
	is_married = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = hunchback
		tier = count
		OR = {
			piety = 100
			is_priest = yes
			can_marry = yes
		}
		NOT = {
			trait = homosexual
		}
		NOT = {
			trait = celibate
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = trusting
		}
		NOT = {
			trait = cynical
		}
		NOT = { trait = eunuch }
	}
	
	weight_multiplier = {
		factor = 1
		
		modifier = {
			factor = 2
			trait = paranoid
		}
		modifier = {
			factor = 2
			trait = shy
		}
	}
	
	option = {
		name = EVTOPTA65090
		random_list = {
			40 = {
				add_trait = wroth
				hidden_tooltip = {
					character_event = {
						id = 38254 #Notify Wroth
					}
				}
			}
			30 = {
				add_trait = cynical
				hidden_tooltip = {
					character_event = {
						id = 38258 #Notify cynical
					}
				}
			}
			30 = {
			}
		}
	}
	option = {
		name = EVTOPTB65090
		random = {
			chance = 25
			
			add_trait = zealous
			hidden_tooltip = {
				character_event = {
					id = 38269 #Notify Zealous
				}
			}
			character_event = {
				id = 65091 
				days = 5
				random = 10
				tooltip = EVTTOOLTIP65091 #Help a fleeing woman?
			}
		}	
	}
	option = {
		name = EVTOPTC65090
		random = {
			chance = 10
			
			add_trait = ambitious
			hidden_tooltip = {
				character_event = {
					id = 38278 #Notify Ambitious
				}
			}
		}
		if = {
			limit = {
				trait = shy
			}
			remove_trait = shy
		}
		if = {
			limit = {
				NOT = {
					trait = gregarious
				}
				NOT = {
					trait = shy
				}
			}
			add_trait = gregarious
		}
	}
}

#Hunchback: There is always Hope
character_event = {
	id = 65091
	desc = EVTDESC65091
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65091
		create_character = {
			name = Hope
			random_traits = yes
			dynasty = random
			female = yes
			culture = ROOT
			religion = ROOT
			age = 20
			health = 10
			attributes = {
				stewardship = 8
				intrigue = 6
			}
		}
		new_character = {
			set_character_flag = hope_everlasting
			opinion = {
				modifier = opinion_my_saviour
				who = ROOT
				years = 10
			}
		}
		character_event = {
			id = 65092
			tooltip = EVTTOOLTIP65092
		}
	}
	option = {
		name = EVTOPTB65091
		if = {
			limit = {
				NOT = {
					trait = wroth
				}
			}
			add_trait = wroth
		}
		if = {
			limit = {
				trait = wroth
				NOT = {
					trait = cruel
				}
			}
			add_trait = cruel
		}
		if = {
			limit = {
				is_ruler = yes
			}
			create_character = {
				name = Hope
				random_traits = yes
				dynasty = random
				female = yes
				culture = ROOT
				religion = ROOT
				age = 20
				health = 10
				attributes = {
					stewardship = 8
					intrigue = 6
				}
			}
			new_character = {
				imprison = ROOT
			}
		}
	}
}

#Hunchback: Everlasting Hope?
character_event = {
	id = 65092
	desc = EVTDESC65092
	picture = GFX_evt_lovers
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65092
		random_courtier = {
			limit = {
				is_female = yes
				prisoner = no
				NOT = { trait = incapable }
				has_character_flag = hope_everlasting
			}
			opinion = {
				modifier = opinion_lover
				who = ROOT
				years = 10
			}
			reverse_opinion = {
				modifier = opinion_lover
				who = ROOT
				years = 10
			}
		}
	}
	option = {
		name = EVTOPTB65092
		add_trait = cynical
		prestige = -5
	}
}

#Hunchback: Laughter behind your back
character_event = {
	id = 65095
	desc = EVTDESC65095
	picture = GFX_evt_bad_news
	
	min_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = hunchback
		NOT = {
			prestige = 50
		}
		OR = {
			trait = lustful
			trait = gluttonous
			trait = greedy
			trait = slothful
			trait = envious
			trait = wroth
			trait = proud
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65095
		random_list = {
			40 = {
			}
			30 = {
				any_courtier = {
					limit = {
						NOT = {
							character = ROOT
						}
						NOT = {
							trait = wroth
						}
						NOT = {
							trait = cruel
						}
					}
					opinion = {
						modifier = opinion_gained_respect
						who = ROOT
						years = 5
					}
				}
			}
			30 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65095
		random_list = {
			60 = {
			}
			20 = {
				add_trait = proud
				hidden_tooltip = {
					character_event = {
						id = 38261 #Notify Proud
					}
				}
			}
			20 = {
				add_trait = honest
				hidden_tooltip = {
					character_event = {
						id = 38262 #Notify Honest
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC65095
		prestige = 5
		random_list = {
			50 = {
			
			}
			25 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
			25 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
		}
	}
}

#Lisp: The other children are mocking you
character_event = {
	id = 65100
	desc = EVTDESC65100
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = lisp
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65100
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65100
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Lisp: Have trouble pronouncing a vassal's name
character_event = {
	id = 65101
	desc = EVTDESC65101
	picture = GFX_evt_courtiers_talking
	
	only_rulers = yes
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = lisp
		NOT = {
			trait = stutter
		}
		NOT = {
			trait = harelip
		}
		any_vassal = {
			war = no
			in_command_trigger = no
			prisoner = no
			NOT = {
				trait = harelip
			}
			NOT = {
				trait = stutter
			}
			NOT = {
				trait = lisp
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65101
		prestige = 5
		random_vassal = {
			limit = {
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_disgruntled
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65101
		prestige = -5
		random_vassal = {
			limit = {
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_forgive
				who = ROOT
				years = 5
			}
		}
	}
	
	option = {
		name = EVTOPTC65101
		random_list = {
			50 = {
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
			30 = {
				if = {
					limit = { NOT = { trait = berserker } }
					add_trait = craven
					hidden_tooltip = {
						character_event = {
							id = 38257 #Notify Craven
						}
					}
				}
			}
			20 = {
			}
		}
	}
}

#Lisp: Hard to understand
character_event = {
	id = 65102
	desc = EVTDESC65102
	picture = GFX_evt_courtiers_talking
	
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = lisp
		NOT = {
			trait = shy
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = stutter
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65102
		random = {
			chance = 30
			
			add_trait = gregarious
			hidden_tooltip = {
				character_event = {
					id = 38265 #Notify Gregarious
				}
			}
		}
	}
	option = {
		name = EVTOPTB65102
		random_list = {
			40 = {}
			20 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
			20 = {
				add_trait = patient
				hidden_tooltip = {
					character_event = {
						id = 38264 #Notify Patient
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC65102
		random = {
			chance = 1
			
			remove_trait = lisp
			hidden_tooltip = {
				character_event = {
					id = 38302 #Notify remove Lisp
				}
			}
		}
		if = {
			limit = {
				NOT = {
					trait = zealous
				}
			}
			add_trait = zealous
		}
	}
}

#Stutter: The other children are mocking you
character_event = {
	id = 65105
	desc = EVTDESC65105
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = stutter
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65105
		random_list = {
			60 = {
			}
			20 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65105
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

#Stutter: Hard to understand
character_event = {
	id = 65106
	desc = EVTDESC65106
	picture = GFX_evt_courtiers_talking
	
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = stutter
		NOT = {
			trait = shy
		}
		NOT = {
			trait = gregarious
		}
		NOT = {
			trait = lisp
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65106
		random = {
			chance = 30
			
			add_trait = gregarious
			hidden_tooltip = {
				character_event = {
					id = 38265 #Notify Gregarious
				}
			}
		}
	}
	option = {
		name = EVTOPTB65106
		random_list = {
			40 = {}
			20 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
			20 = {
				add_trait = patient
				hidden_tooltip = {
					character_event = {
						id = 38264 #Notify Patient
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTC65106
		random = {
			chance = 1
			
			remove_trait = lisp
			hidden_tooltip = {
				character_event = {
					id = 38302 #Notify remove Lisp
				}
			}
		}
		if = {
			limit = {
				NOT = {
					trait = zealous
				}
			}
			add_trait = zealous
		}
	}
}

#Stutter: Hard to pronounce a vassal's name
character_event = {
	id = 65107
	desc = EVTDESC65107
	picture = GFX_evt_courtiers_talking
	
	only_rulers = yes
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		in_command_trigger = no
		trait = stutter
		NOT = {
			trait = harelip
		}
		NOT = {
			trait = lisp
		}
		any_vassal = {
			war = no
			is_female = no
			in_command_trigger = no
			prisoner = no
			NOT = {
				trait = harelip
			}
			NOT = {
				trait = stutter
			}
			NOT = {
				trait = lisp
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65107
		prestige = 5
		random_vassal = {
			limit = {
				war = no
				is_female = no
				in_command_trigger = no
				prisoner = no
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_disgruntled
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB65107
		prestige = -5
		random_vassal = {
			limit = {
				war = no
				is_female = no
				in_command_trigger = no
				prisoner = no
				NOT = {
					trait = harelip
				}
				NOT = {
					trait = stutter
				}
				NOT = {
					trait = lisp
				}
			}
			opinion = {
				modifier = opinion_forgive
				who = ROOT
				years = 5
			}
		}
	}
	
	option = {
		name = EVTOPTC65107
		random_list = {
			50 = {
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
			30 = {
				if = {
					limit = { NOT = { trait = berserker } }
					add_trait = craven
					hidden_tooltip = {
						character_event = {
							id = 38257 #Notify Craven
						}
					}
				}
			}
			20 = {
			}
		}
	}
}

#Inbred: The other children are mocking you
character_event = {
	id = 65110
	desc = EVTDESC65110
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = inbred
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65110
		random_list = {
			60 = {
			}
			35 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
			5 = {
				add_trait = brave
				hidden_tooltip = {
					character_event = {
						id = 38270 #Notify Brave
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65110
		random_list = {
			80 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			20 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
		}
	}
}

### IMBECILE EVENTS ###

#Imbecile: Mocked by other children
character_event = {
	id = 65115
	desc = EVTDESC65115
	picture = GFX_evt_child_bully
	
	min_age = 6
	max_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = imbecile
		in_command_trigger = no
		any_courtier = {
			age = 6
			NOT = {
				age = 16
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65115 #Not stupid.
		random_list = {
			80 = {
			}
			20 = {
				add_trait = proud
				hidden_tooltip = {
					character_event = {
						id = 38261 #Notify Proud
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65115 #Turn the other cheek.
		random_list = {
			40 = {
			}
			40 = {
				add_trait = humble
				hidden_tooltip = {
					character_event = {
						id = 38260 #Notify Humble
					}
				}
			}
			20 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
		}
	}
}
	
#Imbecile: Hurt by sword
character_event = {
	id = 65120
	desc = EVTDESC65120
	picture = GFX_evt_bloody_man
	
	min_age = 16
	max_age = 60
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = imbecile
		in_command_trigger = no
	}

	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65120 #Ouch!
		add_trait = wounded
		hidden_tooltip = {
			character_event = {
				id = 38280 #Notify Wounded
			}
		}
	}
}

#Imbecile: Riding backwards
character_event = {
	id = 65125
	desc = EVTDESC65125
	picture = GFX_evt_courier
	
	min_age = 16
	max_age = 60
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = imbecile
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65125 #Oops.
		random_list = {
			75 = {
			}
			25 = {
				add_trait = honest
				hidden_tooltip = {
					character_event = {
						id = 38262 #Notify Honest
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65125 #My way is better.
		random_list = {
			75 = {
			}
			25 = {
				add_trait = proud
				hidden_tooltip = {
					character_event = {
						id = 38261 #Notify Proud
					}
				}
			}
		}
	}
}

#Imbecile: Forgot pants
character_event = {
	id = 65126
	desc = EVTDESC65126
	picture = GFX_evt_scandal
	
	min_age = 16
	prisoner = no
	capable_only = yes
	only_rulers = yes
	only_men = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = imbecile
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65126
		random_courtier = {
			limit = {
				prisoner = no
				NOT = { trait = incapable }
			}
			opinion = {
				modifier = opinion_shocked
				who = ROOT
				years = 5
			}
		}
	}
}

### UGLY EVENTS ###

#Ugly: Find insulting picture
character_event = {
	id = 65130
	desc = EVTDESC65130
	picture = GFX_evt_bad_news
	
	min_age = 16
	max_age = 80
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = ugly
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65130 #Is that what I look like?
		random_list = {
			75 = {
			}
			25 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65130 #It's not so bad
		random_list = {
			60 = {
			}
			20 = {
				add_trait = proud
				hidden_tooltip = {
					character_event = {
						id = 38261 #Notify Proud
					}
				}
			}
			20 = {
				add_trait = deceitful
				hidden_tooltip = {
					character_event = {
						id = 38255 #Notify Deceitful
					}
				}
			}
		}
	}
}

#Ugly: Mothers warn daughters
character_event = {
	id = 65135
	desc = EVTDESC65135
	picture = GFX_evt_whispers
	
	min_age = 16
	prisoner = no
	capable_only = yes
	only_men = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = ugly
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65135 #Spend more time indoors.
		random_list = {
			70 = {
			}
			30 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65135 #They could do worse.
		random_list = {
			70 = {
			}
			30 = {
				add_trait = proud
				hidden_tooltip = {
					character_event = {
						id = 38261 #Notify Proud
					}
				}
			}
		}
	}
}

#Ugly: Accused of being a witch
character_event = {
	id = 65140
	desc = EVTDESC65140
	picture = GFX_evt_peasants
	
	min_age = 16
	prisoner = no
	capable_only = yes
	only_women = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = ugly
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
		
	option = {
		name = EVTOPTA65140 #They'll bother someone else.
		random_list = {
			70 = {
			}
			30 = {
				add_trait = patient
				hidden_tooltip = {
					character_event = {
						id = 38264 #Notify Patient
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65140 #A pox on them.
		random_list = {
			70 = {
			}
			30 = {
				add_trait = cruel
				hidden_tooltip = {
					character_event = {
						id = 38259 #Notify Cruel
					}
				}
			}
		}
	}
}

#Ugly: Ugly Duckling
character_event = {
	id = 65145
	desc = EVTDESC65145
	picture = GFX_evt_child_talking
	
	min_age = 12
	max_age = 20
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = ugly
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65145 #No longer ugly.
		random_list = {
			80 = {
				remove_trait = ugly
			}
			20 = {
				add_trait = fair
				remove_trait = ugly
				hidden_tooltip = {
					character_event = {
						id = 38301 #Notify Fair
					}
				}
			}
		}
	}
}

### GLUTTONOUS EVENTS ###

#Gluttony Removal Notification
character_event = {
	id = 65151
	desc = EVTDESC65151
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}


#Gluttonous: Crushes horse.
character_event = {
	id = 65150
	desc = EVTDESC65150
	picture = GFX_evt_courier
	
	min_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = gluttonous
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 10
			has_ambition = obj_buddhist_temperance_food
		}
	}
	
	option = {
		name = EVTOPTA65150 #Admission of fatness
		trigger = {
			NOT = { has_ambition = obj_buddhist_temperance_food }
		}
		random_list = {
			50 = {
			}
			25 = {
				add_trait = shy
				hidden_tooltip = {
					character_event = {
						id = 38263 #Notify Shy
					}
				}
			}
			25 = {
				remove_trait = gluttonous
				hidden_tooltip = {
					character_event = {
						id = 65151 #Notify Remove Gluttonous
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTA65155 #Admission of fatness - Buddhist ambition
		trigger = {
			has_ambition = obj_buddhist_temperance_food
		}
		remove_trait = gluttonous
		hidden_tooltip = {
			character_event = {
				id = 65151 #Notify Remove Gluttonous
			}
		}
	}
	option = {
		name = EVTOPTB65150 #Get me another horse.
		random_list = {
			80 = {
			}
			20 = {
				add_trait = wounded
				hidden_tooltip = {
					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
		}
	}
}

#Gluttonous: Jammed in doorway.
character_event = {
	id = 65155
	desc = EVTDESC65155
	picture = GFX_evt_castle_construction
	
	min_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		trait = gluttonous
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 10
			has_ambition = obj_buddhist_temperance_food
		}
	}
	
	option = {
		name = EVTOPTA65155 #No more food.
		trigger = {
			NOT = { religion_group = muslim }
			NOT = { religion_group = jewish_group }
			NOT = { has_ambition = obj_buddhist_temperance_food }
		}
		random_list = {
			55 = {
			}
			25 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
			20 = {
				remove_trait = gluttonous
				hidden_tooltip = {
					character_event = {
						id = 65151 #Notify Remove Gluttonous
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTA65155 #No more food - Buddhist ambition
		trigger = {
			has_ambition = obj_buddhist_temperance_food
		}
		remove_trait = gluttonous
		hidden_tooltip = {
			character_event = {
				id = 65151 #Notify Remove Gluttonous
			}
		}
	}
	option = {
		name = EVTOPTC65155 #No more food - Muslim or Jew
		trigger = {
			OR = {
				religion_group = muslim
				religion_group = jewish_group
			}
		}
		random_list = {
			55 = {
			}
			25 = {
				add_trait = depressed
				hidden_tooltip = {
					character_event = {
						id = 38288 #Notify Depressed
					}
				}
			}
			20 = {
				remove_trait = gluttonous
				hidden_tooltip = {
					character_event = {
						id = 65151 #Notify Remove Gluttonous
					}
				}
			}
		}
	}
	option = {
		name = EVTOPTB65155 #Expand doorways.
		ROOT = {
			scaled_wealth = -0.05
		}
	}
}

### SLOW EVENTS ###

#Slow: Coin Purse Inspector
character_event = {
	id = 65160
	desc = EVTDESC65160
	picture = GFX_evt_market
	
	min_age = 16
	prisoner = no
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		is_dumb_trigger = yes
		trait = trusting
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65160 #Not the inspector?
		ROOT = {
			scaled_wealth = -0.10
		}
	}
}

#Falling asleep in the mosque
character_event = {
	id = 65165
	desc = EVTDESC65165	
	picture = GFX_evt_drunk
	
	capable_only = yes
	only_rulers = yes
	prisoner = no
	religion_group = muslim
	
	is_triggered_only = yes

	trigger = {
		trait = drunkard
		in_command_trigger = no
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65165	#Keep Sleeping.
		piety = -10
		add_character_modifier = {
			name = slept_in_church
			duration = -1
		}
	}
	option = {
		name = EVTOPTB65165	#Apologise to the imam
		prestige = -10
	}
}

### Stressed Muslim: Learning ###
character_event = {
	id = 65166
	desc = EVTDESC65166
	picture = GFX_evt_jerusalem_captured_muslims
	
	only_men = yes
	capable_only = yes
	only_rulers = yes
	prisoner = no
	religion_group = muslim
	
	is_triggered_only = yes
	
	trigger = {
		trait = stressed
		learning = 2
		NOT = {
			learning = 10
		}
		job_spiritual = {
			learning = 10
		}
	}
	
	weight_multiplier = {
		factor = 1
	}
	
	option = {
		name = EVTOPTA65009
		random = {
			chance = 25
			
			change_learning = -1
			remove_trait = stressed
		}
		job_spiritual = {
			opinion = {
				modifier = trusting_pos
				who = ROOT
				years = 5
			}
			character_event = {
				id = 65167
				tooltip = EVTTOOLTIP65010
			}
		}
	}
	option = {
		name = EVTOPTB65009
		piety = -5
	}
}

#Spiritual gets +learning and relation
character_event = {
	id = 65167
	desc = EVTDESC65167
	picture = GFX_evt_jerusalem_captured_muslims
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA65010
		change_learning = 1
	}
}
