###########################################
#                                         #
# Way of Life scholarship events          #
#                                         #
# ID WoL.6000-WoL.6999                    #
#                                         #
###########################################

# Written by Tobias Bodlund

namespace = WoL

###########################################
# Building observatory                    #
# ID WoL.6000-WoL.6099                    #
###########################################

# Confirm building
character_event = {
	id = WoL.6000
	desc = EVTDESC_WoL_6000
	picture = GFX_evt_construction_site
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6000
		hidden_tooltip = { character_event = { id = WoL.6010 days = 180 } }
	}
}

# Observatory is ready
character_event = {
	id = WoL.6010
	desc = EVTDESC_WoL_6010
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6010
		hidden_tooltip = { character_event = { id = WoL.6020 days = 180 } }
		clr_character_flag = building_observatory
		set_character_flag = built_observatory
		if = {
			limit = {
				ai = no
			}
			set_character_flag = achievement_stargazer
		}
		add_character_modifier = {
			name = studying_the_stars
			duration = -1
		}
	}
}

# Split event - heliocentrism or weird?
character_event = {
	id = WoL.6020
	desc = EVTDESC_WoL_6020
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6020
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2
				trait = cynical
			}
		}
		prestige = 10
		hidden_tooltip = { character_event = { id = WoL.6100 days = 180 } } # Heliocentrism - how do the celestial bodies move?
	}
	option = {
		name = EVTOPTB_WoL_6020
		ai_chance = {
			factor = 100
			modifier = {
				factor = 10
				trait = possessed
			}
			modifier = {
				factor = 10
				trait = lunatic
			}
			modifier = {
				factor = 2
				trait = zealous
			}
		}
		trigger = {
			NOT = {
				has_game_rule = {
					name = supernatural_events
					value = off
				}
			}
		}
		prestige = 5
		hidden_tooltip = { character_event = { id = WoL.6300 days = 180 } } # Weird - maybe there's someone out there
	}
}

###########################################
# Heliocentric studies                    #
# ID WoL.6100-WoL.6299                    #
###########################################

# Starts believing in heliocentrist theory
character_event = {
	id = WoL.6100
	desc = EVTDESC_WoL_6100
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6100
		military_techpoints = 30
		if = {
			limit = {
				OR = {
					religion_group = christian
					religion_group = muslim
				}
			}
			if = {
				limit = {
					NOT = { trait = zealous }
					NOT = { trait = cynical }
				}
				random = {
					chance = 50
					add_trait = cynical
					hidden_tooltip = {
						character_event = { id = 38258 } # Notification
					}
				}
			}
			if = {
				limit = {
					trait = zealous
				}
				random = {
					chance = 50
					remove_trait = zealous
					hidden_tooltip = {
						character_event = { id = 38310 } # Notification
					}
				}
			}
		}
		if = {
			limit = { NOT = { trait = diligent } }
			random = {
				chance = 20
				add_trait = diligent
				hidden_tooltip = {
					character_event = { id = 38256 } # Notification
				}
			}
		}
		hidden_tooltip = { character_event = { id = WoL.6110 days = 180 } }
	}
}

# Research more expensive than expected, need new equipment
character_event = {
	id = WoL.6110
	desc = EVTDESC_WoL_6110
	picture = GFX_evt_scientist
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6110 # Buy what's needed and continue research
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { wealth = 30 }
			}
		}
		wealth = -30
		hidden_tooltip = { character_event = { id = WoL.6120 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6110  # Abandon research
		ai_chance = {
			factor = 1
		}
		remove_character_modifier = studying_the_stars
	}
}

# Friend or family member worries about dangerous research
character_event = {
	id = WoL.6120
	
	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	immediate = {
		if = {
			limit = {
				NOT = {
					any_courtier = {
						ai = yes
						trait = zealous
						is_adult = yes
						at_location = ROOT
						NOT = { religion = zun_pagan }
						NOT = { religion = zun_pagan_reformed }
						NOT = { religion = buddhist }
						OR = {
							mother = { character = ROOT }
							father = { character = ROOT }
							any_child = { character = ROOT }
							AND = {
								any_sibling = { character = ROOT }
								NOT = { is_rival = ROOT }
							}
							is_friend = ROOT
						}
					}
				}
			}
			character_event = { id = WoL.6130 days = 180 }
			break = yes                                         # NOTE
		}
		
		random_courtier = {
			limit = {
				is_adult = yes
				trait = zealous
				at_location = ROOT
				NOT = { religion = zun_pagan }
				NOT = { religion = zun_pagan_reformed }
				NOT = { religion = buddhist }
				OR = {
					mother = { character = ROOT }
					father = { character = ROOT }
					any_child = { character = ROOT }
					AND = {
						any_sibling = { character = ROOT }
						NOT = { is_rival = ROOT }
					}
					is_friend = ROOT
				}
			}
			character_event = { id = WoL.6121 } # Friend or family is worried
		}
	}
}

# Friend or family bounce event
character_event = {
	id = WoL.6121

	hide_window = yes
	
	is_triggered_only = yes

	immediate = {
		FROM = { character_event = { id = WoL.6122 } }
	}
}

# Respond to worried friend/relative
character_event = {
	id = WoL.6122
	desc = EVTDESC_WoL_6122
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6122 # Don't worry
		if = {
			limit = {
				NOT = { trait = stressed }
				NOT = { trait = brave }
				NOT = { trait = lunatic }
			}
			random = {
				chance = 10
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify Stressed
					}
				}
			}
		}
		reverse_opinion = {
			modifier = opinion_worried
			who = FROM
			years = 2
		}
		hidden_tooltip = { character_event = { id = WoL.6130 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6122  # Get your nose out of my business!
		prestige = 30
		reverse_opinion = {
			modifier = opinion_angry
			who = FROM
			years = 2
		}
		hidden_tooltip = { character_event = { id = WoL.6130 days = 180 } }
	}
	option = {
		name = EVTOPTC_WoL_6122 # Alright, I'll stop it (lies)
		trigger = {
			NOT = { trait = honest }
		}
		if = {
			limit = { NOT = { trait = deceitful } }
			add_trait = deceitful
		}
		hidden_tooltip = { character_event = { id = WoL.6130 days = 180 } }
	}
}

# Work is great stimulus to knowledge about how world works
character_event = {
	id = WoL.6130
	desc = EVTDESC_WoL_6130
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6130
		military_techpoints = 100
		hidden_tooltip = { character_event = { id = WoL.6140 days = 180 } }
	}
}

# Technical problems with observations - persist or give up?
character_event = {
	id = WoL.6140
	desc = EVTDESC_WoL_6140
	picture = GFX_evt_scientist
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6140 # Persist!
		if = {
			limit = { NOT = { trait = diligent } }
			random = {
				chance = 30
				add_trait = diligent
				hidden_tooltip = {
					character_event = {
						id = 38256 #Notify Diligent
					}
				}
			}
		}
		if = {
			limit = { NOT = { trait = stressed } }
			random = {
				chance = 10
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify Stressed
					}
				}
			}
		}
		hidden_tooltip = { character_event = { id = WoL.6150 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6140 # Give up on this silly pursuit
		if = {
			limit = {
				NOT = { trait = slothful }
				NOT = { trait = diligent }
			}
			add_trait = slothful
		}
		if = {
			limit = {
				NOT = { trait = slothful }
				trait = diligent
			}
			remove_trait = diligent
		}
		remove_character_modifier = studying_the_stars
	}
}

# Religious authorities find out
character_event = {
	id = WoL.6150

	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	immediate = {
		if = {
			limit = {
				religion_head = { is_alive = yes }
				religion_head = { ai = yes }
				NOT = { religion = zun_pagan_reformed }
			}
			religion_head = {
				character_event = { id = WoL.6151 } # Religious head opines
			}
			break = yes
		}
		character_event = { id = WoL.6160 } # Else skip to next
	}
}

# Religious head
character_event = {
	id = WoL.6151

	hide_window = yes
	
	is_triggered_only = yes

	immediate = {
		FROM = { letter_event = { id = WoL.6152 } }
	}
}

# A letter from religious head - respond
letter_event = {
	id = WoL.6152
	desc = EVTDESC_WoL_6152
	border = GFX_event_letter_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6152 # Tell them to get lost
		prestige = 50
		piety = -50
		if = {
			limit = { NOT = { trait = brave } }
			add_trait = brave
		}
		reverse_opinion = {
			modifier = opinion_angry
			who = FROM
			years = 10
		}
		add_character_modifier = {
			name = annoyed_religious
			years = 2
		}
		hidden_tooltip = { character_event = { id = WoL.6160 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6152 # The best answer is silence
		piety = -20
		reverse_opinion = {
			modifier = opinion_irritated
			who = FROM
			years = 5
		}
		hidden_tooltip = { character_event = { id = WoL.6160 days = 180 } }
	}
	option = {
		name = EVTOPTC_WoL_6152 # Stop my heretical research
		reverse_opinion = {
			modifier = opinion_pleased
			who = FROM
			years = 3
		}
		add_character_modifier = {
			name = religious_appreciate
			years = 2
		}
		remove_character_modifier = studying_the_stars
	}
}

# Work Gives even more amazing knowledge
character_event = {
	id = WoL.6160
	desc = EVTDESC_WoL_6160
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	hide_from = yes
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6160
		change_learning = 1
		military_techpoints = 100
		hidden_tooltip = { character_event = { id = WoL.6170 days = 180 } }
	}
}

# Breakthrough - you have proven that the earth is round and revolves around the sun!
character_event = {
	id = WoL.6170
	desc = EVTDESC_WoL_6170
	picture = GFX_evt_scientist
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6170 # Publish findings
		prestige = 300
		if = {
			limit = { NOT = { lifestyle_traits = 1 } }
			remove_character_modifier = studying_the_stars
			add_trait = scholar
		}
		if = {
			limit = { has_nickname = no }
			random_list = {
				10 = {
					give_nickname = nick_the_wise
				}
				10 = {
					give_nickname = nick_the_able
				}
				10 = {
					give_nickname = nick_the_scholar
				}
				10 = {
					modifier = {
						factor = 0
						OR = {
							religion = zun_pagan
							religion = zun_pagan_reformed
							religion = buddhist
						}
					}
					give_nickname = nick_priest_hater
				}
			}
		}
		if = {
			limit = {
				NOT = { religion = zun_pagan }
				NOT = { religion = zun_pagan_reformed }
				NOT = { religion = buddhist }
			}
			add_character_modifier = {
				name = annoyed_religious
				years = -1
			}
		}
		any_realm_character = {
			limit = {
				OR = {
					is_priest = yes
					trait = zealous
				}
				NOT = { religion = zun_pagan }
				NOT = { religion = zun_pagan_reformed }
				NOT = { religion = buddhist }
			}
			opinion = {
				modifier = opinion_heretic
				who = ROOT
				years = 5
			}
		}
	}
	option = {
		name = EVTOPTB_WoL_6170 # Keep it secret but continue dedicating myself to knowledge
		if = {
			limit = { NOT = { lifestyle_traits = 1 } }
			remove_character_modifier = studying_the_stars
			add_trait = scholar
		}
	}
	option = {
		name = EVTOPTC_WoL_6170 # Very interesting but I'm done with this
		remove_character_modifier = studying_the_stars
		add_character_modifier = {
			name = heliocentrist_scholar
			duration = -1
		}
	}
	option = {
		name = EVTOPTD_WoL_6170 # This is heretical - I must burn it!
		trigger = {
			NOT = { religion = zun_pagan }
			NOT = { religion = zun_pagan_reformed }
			NOT = { religion = buddhist }
		}
		remove_character_modifier = studying_the_stars
		if = {
			limit = {
				NOT = { trait = zealous }
				NOT = { trait = cynical }
			}
			add_trait = zealous
		}
		if = {
			limit = {
				trait = cynical
			}
			remove_trait = cynical
		}
	}
}


###########################################
# Weird studies                           #
# ID WoL.6300-WoL.6499                    #
###########################################

# Starts believing in cosmic "things" out there
character_event = {
	id = WoL.6300
	desc = EVTDESC_WoL_6300
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6300
		if = {
			limit = { NOT = { trait = paranoid } }
			add_trait = paranoid
		}
		if = {
			limit = { NOT = { trait = diligent } }
			random = {
				chance = 30
				add_trait = diligent
				hidden_tooltip = {
					character_event = {
						id = 38256 #Notify Diligent
					}
				}
			}
		}
		hidden_tooltip = { character_event = { id = WoL.6310 days = 180 } }
	}
}

# Research more expensive than expected, need new equipment
character_event = {
	id = WoL.6310
	desc = EVTDESC_WoL_6110
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6110 # Buy what's needed and continue research
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { wealth = 30 }
			}
		}
		wealth = -30
		hidden_tooltip = { character_event = { id = WoL.6320 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6110  # Abandon research
		ai_chance = {
			factor = 1
		}
		remove_character_modifier = studying_the_stars
	}
}

# Friend or family member worries about dangerous research
character_event = {
	id = WoL.6320
	
	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	immediate = {
		if = {
			limit = {
				NOT = {
					any_courtier = {
						ai = yes
						trait = zealous
						at_location = ROOT
						OR = {
							mother = { character = ROOT }
							father = { character = ROOT }
							any_child = { character = ROOT }
							AND = {
								any_sibling = { character = ROOT }
								NOT = { is_rival = ROOT }
							}
							is_friend = ROOT
						}
					}
				}
			}
			character_event = { id = WoL.6329 days = 180 }
			break = yes                                         # NOTE
		}
		
		random_courtier = {
			limit = {
				trait = zealous
				at_location = ROOT
				OR = {
					mother = { character = ROOT }
					father = { character = ROOT }
					any_child = { character = ROOT }
					AND = {
						any_sibling = { character = ROOT }
						NOT = { is_rival = ROOT }
					}
					is_friend = ROOT
				}
			}
			character_event = { id = WoL.6321 } # Friend or family is worried
		}
	}
}

# Friend or family bounce event
character_event = {
	id = WoL.6321

	hide_window = yes
	
	is_triggered_only = yes

	immediate = {
		FROM = { character_event = { id = WoL.6322 } }
	}
}

# Respond to worried friend/relative
character_event = {
	id = WoL.6322
	desc = EVTDESC_WoL_6322
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6322 # Don't worry
		reverse_opinion = {
			modifier = opinion_worried
			who = FROM
			years = 2
		}
		hidden_tooltip = { character_event = { id = WoL.6329 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6322  # I am communing with other worlds here!
		prestige = 30
		reverse_opinion = {
			modifier = opinion_afraid
			who = FROM
			years = 2
		}
		hidden_tooltip = { character_event = { id = WoL.6329 days = 180 } }
	}
	option = {
		name = EVTOPTC_WoL_6322 # Alright, I'll stop it (lies)
		trigger = {
			NOT = { trait = honest }
		}
		if = {
			limit = { NOT = { trait = deceitful } }
			add_trait = deceitful
		}
		hidden_tooltip = { character_event = { id = WoL.6329 days = 180 } }
	}
}

# Research needs more info, hears about strange scholar in arab desert, decides to travel there
character_event = {
	id = WoL.6329

	hide_window = yes

	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	immediate = {
		if = {
			limit = {
				OR = {
					has_regent = yes
					in_command_trigger = yes
					has_character_modifier = do_not_disturb
				}
			}
			repeat_event = { id = WoL.6329 days = 30 } # Fire again with no scope changes
			break = yes
		}
		character_event = { id = WoL.6330 }
	}
}

character_event = {
	id = WoL.6330
	desc = EVTDESC_WoL_6330
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion
	
	hide_from = yes

	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6330 # Go there and see him
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { scaled_wealth = 0.3 }
			}
		}
		scaled_wealth = -0.2
		hidden_tooltip = { narrative_event = { id = WoL.6331 days = 90 } }
		add_character_modifier = {
			name = do_not_disturb
			days = 90
			hidden = yes
		}
	}
	option = {
		name = EVTOPTB_WoL_6330  # Abandon research, this is too much
		ai_chance = {
			factor = 1
		}
		if = {
			limit = { NOR = { trait = craven trait = berserker } }
			add_trait = craven
		}
		remove_character_modifier = studying_the_stars
	}
}

# Meets strange arab scholar, speaks late hours, he tells you of Abdul the Mad and offers to sell you a copy of the strange book that killed him
narrative_event = {
	id = WoL.6331
	desc = EVTDESC_WoL_6331
	title = EVTTITLE_WoL_6331
	picture = GFX_evt_lunatic
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_WoL_6331 # Buy it!
		ai_chance = {
			factor = 0
		}
		culture_techpoints = 30
		wealth = -100
		add_character_modifier = {
			name = the_necronomicon
			duration = -1
		}
		remove_character_modifier = do_not_disturb
		hidden_tooltip = { character_event = { id = WoL.6340 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6331  # No thanks
		ai_chance = {
			factor = 1
		}
		culture_techpoints = 30
		remove_character_modifier = do_not_disturb
		hidden_tooltip = { character_event = { id = WoL.6340 days = 180 } }
	}
}

# Weird death event for owner of Necronomicon (on action on_death)
character_event = {
	id = WoL.6335

	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		has_character_modifier = the_necronomicon
	}

	immediate = {
		current_heir = {
			character_event = { id = WoL.6336 days = 7 }
		}
	}
}

# Heir hears of predecessor's library being raided and strange book disappeared, servants dead in a most horrible and strange way
character_event = {
	id = WoL.6336
	desc = EVTDESC_WoL_6336
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA_WoL_6336
	}
}

# Weird - disturbances in observatory - persist or give up?
character_event = {
	id = WoL.6340
	desc = EVTDESC_WoL_6340
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6340 # Persist!
		if = {
			limit = { NOT = { trait = diligent } }
			random = {
				chance = 30
				add_trait = diligent
				hidden_tooltip = {
					character_event = {
						id = 38256 #Notify Diligent
					}
				}
			}
		}
		if = {
			limit = { NOT = { trait = stressed } }
			random = {
				chance = 20
				add_trait = stressed
				hidden_tooltip = {
					character_event = {
						id = 38282 #Notify Stressed
					}
				}
			}
		}
		if = {
			limit = { has_character_modifier = the_necronomicon }
			hidden_tooltip = { character_event = { id = WoL.6350 days = 180 } }
			break = yes
		}
		hidden_tooltip = { character_event = { id = WoL.6360 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6340 # Give up on this silly pursuit
		if = {
			limit = {
				NOT = { trait = slothful }
				NOT = { trait = diligent }
			}
			add_trait = slothful
		}
		if = {
			limit = {
				NOT = { trait = slothful }
				trait = diligent
			}
			remove_trait = diligent
		}
		remove_character_modifier = studying_the_stars
	}
}

# Starts going weird in studies of Necronomicon - choose to go deeper or lunatic or not
character_event = {
	id = WoL.6350
	desc = EVTDESC_WoL_6350
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6350 # Leave it on the shelf, it's too scary
		culture_techpoints = 20
		hidden_tooltip = { character_event = { id = WoL.6360 days = 180 } }
	}
	option = {
		name = EVTOPTB_WoL_6350 # Go deeper
		culture_techpoints = 200
		if = {
			limit = { NOT = { trait = lunatic } }
			random = {
				chance = 30
				add_trait = lunatic
				hidden_tooltip = {
					character_event = { id = 38304 } # notify lunatic
				}
			}
		}
		if = {
			limit = { NOT = { trait = paranoid } }
			random = {
				chance = 30
				add_trait = paranoid
				hidden_tooltip = {
					character_event = {
						id = 38275 #Notify Paranoid
					}
				}
			}
		}
		if = {
			limit = { has_nickname = no }
			random_list = {
				10 = {
					give_nickname = nick_the_scholar
				}
				10 = {
					give_nickname = nick_the_stranger
				}
				10 = {
					give_nickname = nick_the_devil
				}
				10 = {
					give_nickname = nick_the_accursed
				}
				10 = {
					modifier = {
						factor = 0
						NOT = { religion_group = christian }
					}
					give_nickname = nick_the_black
				}
			}
		}
		hidden_tooltip = { character_event = { id = WoL.6360 days = 180 } }
	}
}

# Studies makes you feel more knowledgeable and wise
character_event = {
	id = WoL.6360
	desc = EVTDESC_WoL_6360
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6360
		change_learning = 1
		culture_techpoints = 100
		hidden_tooltip = { character_event = { id = WoL.6370 days = 180 } }
	}
}

# Breakthrough - you KNOW things!
character_event = {
	id = WoL.6370
	desc = EVTDESC_WoL_6370
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes

	trigger = {
		has_focus = focus_scholarship
		prisoner = no
		NOT = { trait = incapable }
	}

	option = {
		name = EVTOPTA_WoL_6370 # Keep it secret but continue dedicating myself to knowledge
		if = {
			limit = { NOT = { lifestyle_traits = 1 } }
			remove_character_modifier = studying_the_stars
			add_trait = mystic
		}
		if = {
			limit = { has_nickname = no }
			random_list = {
				10 = {
					give_nickname = nick_the_scholar
				}
				10 = {
					give_nickname = nick_the_stranger
				}
			}
		}
	}
	option = {
		name = EVTOPTB_WoL_6370 # Very interesting but there are other things in life
		remove_character_modifier = studying_the_stars
		add_character_modifier = {
			name = weird_scholar
			duration = -1
		}
	}
}

