#Written by Markus Olsn
#ZE.3000 - ZE.3001 Steward borrows money
#ZE.3002 - ZE.3003 Steward collects money but wants land
#ZE.3004 - ZE.3010 Steward builds statue for liege
#ZE.3011 - ZE.3014 Steward wants to educate liege in stewardship


namespace = ZE

#Steward has low stewardship and is proud, borrows money from jews
character_event = {
	id = ZE.3000
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3000

	is_triggered_only = yes
	only_playable = yes
	min_age = 16
	prisoner = no
	capable_only = yes

	trigger = { 
		has_dlc = "Sons of Abraham"
		has_dlc = "Zeus"
		job_treasurer = {
			trait = proud
			NOR = { 
				stewardship = 8
				trait = incapable
				is_inaccessible_trigger = yes
			}
			prisoner = no
		}
		OR = {
			religion_group = christian
			religion_group = muslim
			religion_group = zoroastrian_group
		}
		is_nomadic = no
		NOR = {
			is_inaccessible_trigger = yes
			religion_group = jewish_group
			has_character_modifier = borrowed_from_jews
			has_character_modifier = expelled_jewish
			has_character_flag = ZE.3000_flag
			has_character_flag = offended_moneylenders
			has_character_flag = pogrom
		}
		top_liege = {
			NOT = { has_character_modifier = expelled_jewish }
			NOT = { religion_group = jewish_group }
			any_realm_title = {
				tier = BARON
				OR = {
					has_building = ct_jewish_community_1
					has_building = ct_jewish_community_2
					has_building = ct_jewish_community_3
					location = { religion_group = jewish_group }
				}
			}
		}
	}


	immediate = {
		set_character_flag = ZE.3000_flag
		add_character_modifier = {
			name = borrowed_from_jews
			duration = -1
			inherit = yes
			hidden = yes
		}
		add_character_modifier = {
			name = loan_timer_jews
			duration = 730
			inherit = yes
		}
		job_treasurer = { save_event_target_as = target_treasurer }
	}

	option = {
		name = EVTOPTA_ZE_3000
		wealth = 300
		hidden_tooltip = {
			character_event = { id = ZE.3001 days = 14 }
		}
	}
}


#Jewish merchants approach court to talk payment plan, player finds out steward lent money
character_event = {
	id = ZE.3001
	picture = GFX_evt_jewish_market
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3001

	is_triggered_only = yes
	only_playable = yes

	#Fire the steward
	option = {
		trigger = {
			event_target:target_treasurer = { has_job_title = job_treasurer	}
		}
	
		name = EVTOPTA_ZE_3001
		event_target:target_treasurer = {
			if = { limit = { has_job_title = job_treasurer} remove_title = job_treasurer }
			reverse_opinion = {
				modifier = opinion_very_disappointed
				who = ROOT
				years = 5
			}
		}
	}

	#punish steward
	option = {
		trigger = {
			trait = wroth
		}
		name = EVTOPTB_ZE_3001
		#effects on you
		if = { limit = { trait = kind } remove_trait = kind }
		if = { limit = { NOT = { trait = cruel } } add_trait = cruel }
		#steward
		event_target:target_treasurer = {
			add_rival = ROOT
			if = { limit = { has_job_title = job_treasurer} remove_title = job_treasurer }
			if = { limit = { is_maimed_trigger = yes } death = { death_reason = death_execution killer = ROOT } break = yes }
			if = { limit = { trait = wounded } add_maimed_trait_effect = yes }
			if = { limit = { NOT = { trait = wounded } } add_trait = wounded }
		}
	}

	#Do nothing
	option = {
		name = EVTOPTC_ZE_3001
		event_target:target_treasurer = {
			opinion = {
				modifier = opinion_grateful
				who = ROOT
				years = 5
			}
		}
		ROOT = {
			if = { limit = { trait = wroth } remove_trait = wroth }
			if = { limit = { NOT = { trait = patient }} add_trait = patient }
		}
	}
}

#Steward has high stewardship, makes extra money
character_event = {
	id = ZE.3002
	picture = GFX_evt_courtiers_talking
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3000

	is_triggered_only = yes
	only_playable = yes
	min_age = 16
	capable_only = yes
	prisoner = no
	has_dlc = "Zeus"
	war = no

	trigger = {		
		higher_tier_than = COUNT
		is_nomadic = no
		has_regent = no
		NOR = { 
			is_inaccessible_trigger = yes 
			has_character_flag = ZE.3002_flag
		}
		job_treasurer = {
			is_ruler = no
			NOR = { 
				trait = incapable
				is_inaccessible_trigger = yes
				trait = content
				trait = slothful
			}
			prisoner = no
			OR = {
				trait = ambitious
				trait = greedy
			}
			stewardship = 15
		}				
	}

	immediate = {
		set_character_flag = ZE.3002_flag
		job_treasurer = { save_event_target_as = target_treasurer }
	}

	option = {
		name = EVTOPTA_ZE_3000
		scaled_wealth = 1.0
		hidden_tooltip = {
			character_event = { id = ZE.3003 days = 14 }
		}
	}
}

#Steward is ambitious and wants land for work done
character_event = {
	id = ZE.3003
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3003

	is_triggered_only = yes
	only_playable = yes

	trigger = {
		any_demesne_title = { 
			tier = COUNT
			can_be_given_away = yes
			num_of_settlements = 1
			location = { is_capital = no }
		}
	}

	immediate = { 
		random_demesne_title = { 
			limit = { 
				tier = COUNT
				can_be_given_away = yes 
				num_of_settlements = 1
				location = { is_capital = no }
			}
			save_event_target_as = requested_province 
		}
	}

	#approve request, granting province title
	option = {
		name = EVTOPTA_ZE_3003
		if = { limit = { trait = arbitrary } remove_trait = arbitrary }
		if = { limit = { NOT = { trait = just } } add_trait = just }
		wealth = 200
		event_target:target_treasurer = {
			grant_title = event_target:requested_province
		}
	}

	#deny request but owe favor to steward
	option = {
		trigger = {
			NOT = {
				owes_favor_to = event_target:target_treasurer
			}
		}
		name = EVTOPTB_ZE_3003
		reverse_add_favor = event_target:target_treasurer
	}

	#deny request
	option = {
		name = EVTOPTC_ZE_3003
		if = { limit = { trait = charitable } remove_trait = charitable }
		if = { limit = { NOT = { trait = greedy } } add_trait = greedy }
		event_target:target_treasurer = {
			add_rival = ROOT
		}
	}
}

#Steward wants to build a statue in the capital
#Depending on traits, statue outcome will change
character_event = {
	id = ZE.3004
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3004

	is_triggered_only = yes
	only_playable = yes
	prisoner = no
	capable_only = yes
	min_age = 16

	trigger = {
		has_dlc = "Zeus"
		higher_tier_than = DUKE
		scaled_wealth = 2
		war = no
		NOR = { 
			has_character_flag = ZE.3004_flag
			has_character_flag = loan_taken
			check_variable = { which = "loan_amount" value = 49.5 }
			trait = blinded
			is_inaccessible_trigger = yes
		}
		job_treasurer = {
			NOR = { 
				trait = incapable
				is_inaccessible_trigger = yes
			}
			prisoner = no
		}
	}

	immediate = {
		job_treasurer = { save_event_target_as = target_treasurer }
		set_character_flag = ZE.3004_flag
	}

	#approve request, pay the gold and wait
	option = {
		name = EVTOPTA_ZE_3004
		scaled_wealth = -1
		event_target:target_treasurer = {
			opinion = {
				modifier = opinion_grateful
				who = ROOT
				years = 1
			}
			hidden_tooltip = {
				if = { #lunatic = a giant ear 
					limit = { event_target:target_treasurer = { trait = lunatic } }
					ROOT = { character_event = { id = ZE.3006 days = 365 } }
					break = yes
				}
				if = { #possessed = demon on a throne
					limit = { event_target:target_treasurer = { trait = possessed } }
					ROOT = { character_event = { id = ZE.3009 days = 365 } }
					break = yes
				}
				if = { #zealous = head of religion +piety
					limit = { 
						event_target:target_treasurer = { trait = zealous }
						religion_head = { always = yes }
						NOT = { religion_head = { character = ROOT } }
					}
					religion_head = { save_event_target_as = religious_head }
					ROOT = { character_event = { id = ZE.3005 days = 365 } }
					break = yes
				}
				if = { #proud = him/her self +nothing happens
					limit = { event_target:target_treasurer = { trait = proud } }
					ROOT = { character_event = { id = ZE.3007 days = 365 } }
					break = yes
				}
				if = { #lustful = something vulgar -piety
					limit = { event_target:target_treasurer = { trait = lustful } }
					ROOT = { character_event = { id = ZE.3008 days = 365 } }
					break = yes
				}
				ROOT = { character_event = { id = ZE.3010 days = 365 } }
			}
		}
	}


	#deny request
	option = {
		name = EVTOPTB_ZE_3004
		event_target:target_treasurer = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
	}
}

#statue completed and revealed, zealous type
character_event = {
	id = ZE.3005
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3005

	is_triggered_only = yes
	only_playable = yes

	#Statue revealed
	option = {
		name = EVTOPTA_ZE_3005
		piety = 100
	}
}

#statue completed and revealed, lunatic type
character_event = {
	id = ZE.3006
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3006

	is_triggered_only = yes
	only_playable = yes

	#Statue revealed
	option = {
		trigger = {
			NOT = {
				trait = lunatic
			}
		}
		name = EVTOPTA_ZE_3006
		prestige = 100
	}

	option = {
		trigger = {
			trait = lunatic
		}
		name = EVTOPTB_ZE_3006
		if = { limit = { trait = craven } remove_trait = craven }
		if = { limit = { NOT = { trait = brave }} add_trait = brave }
		prestige = 200
	}
}

#statue completed and revealed, proud type
character_event = {
	id = ZE.3007
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3007

	is_triggered_only = yes
	only_playable = yes

	#be disappointed
	option = {
		name = EVTOPTA_ZE_3007
		opinion = {
			modifier = opinion_very_disappointed
			who = event_target:target_treasurer
			years = 5
		}
		event_target:target_treasurer = { prestige = 200 }
	}

	#become rival, tear statue down
	option = {
		name = EVTOPTB_ZE_3007
		ROOT = { add_rival = event_target:target_treasurer }
	}
}

#statue completed and revealed, lustful type
character_event = {
	id = ZE.3008
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3008

	is_triggered_only = yes
	only_playable = yes

	#Accept statue
	option = {
		name = EVTOPTA_ZE_3008
		piety = -100
		if = { limit = { trait = chaste } remove_trait = chaste }
		if = { limit = { NOT = { trait = lustful }} add_trait = lustful }
	}

	#Tear it down
	option = {
		name = EVTOPTB_ZE_3008
		opinion = {
			modifier = opinion_very_disappointed
			who = event_target:target_treasurer
			years = 2
		}
		if = { limit = { trait = lustful } remove_trait = lustful }
		if = { limit = { NOT = { trait = chaste }} add_trait = chaste }
	}
}

#statue completed and revealed, possessed type
character_event = {
	id = ZE.3009
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3009

	is_triggered_only = yes
	only_playable = yes

	#Statue revealed
	option = {
		name = EVTOPTA_ZE_3009
		piety = -200
	}
}

#statue completed and revealed, none of above type
character_event = {
	id = ZE.3010
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3010

	is_triggered_only = yes
	only_playable = yes

	#Statue revealed
	option = {
		name = EVTOPTA_ZE_3010
		prestige = 200
		opinion = {
			modifier = opinion_grateful
			who = event_target:target_treasurer
			years = 2
		}
	}

	#Statue revealed, take it down
	option = {
		name = EVTOPTB_ZE_3010
		if = { limit = { trait = proud } remove_trait = proud }
		if = { limit = { NOT = { trait = humble } } add_trait = humble }
		event_target:target_treasurer = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
	}
}

#Steward offers to teach liege some stewardship
character_event = {
	id = ZE.3011
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3011

	is_triggered_only = yes
	only_playable = yes
	min_age = 16
	prisoner = no
	capable_only = yes

	trigger = {
		has_dlc = "Zeus"
		job_treasurer = { 
			NOR = { trait = incapable is_inaccessible_trigger = yes }
			prisoner = no
			stewardship = 15
			OR = {
				trait = kind
				trait = ambitious
				trait = proud
			}
		}
		war = no
		NOR = {
			trait = imbecile 
			stewardship = 10 
			has_character_flag = ZE.3011_flag 
			is_inaccessible_trigger = yes
		}
	}

	immediate = {
		job_treasurer = { save_event_target_as = steward }
		ROOT = { set_character_flag = ZE.3011_flag }
	}

	#accept
	option = {
		name = EVTOPTA_ZE_3011
		hidden_tooltip = {
			character_event = { id = ZE.3012 days = 2 }
		}
	}

	#decline
	option = {
		name = EVTOPTB_ZE_3011
		event_target:steward = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
		hidden_tooltip = {
			character_event = { id = ZE.3012 days = 2 }
		}
	}
}

#Steward takes liege tax collecting
character_event = {
	id = ZE.3012
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3012

	is_triggered_only = yes
	only_playable = yes

	#earn respect to earn money
	option = {
		name = EVTOPTA_ZE_3012
		hidden_tooltip = {
			character_event = { id = ZE.3013 days = 1 }
		}
		if = { limit = { trait = deceitful } remove_trait = deceitful }
		if = { limit = { NOT = { trait = honest } } add_trait = honest }
	}

	#demand more money
	option = {
		name = EVTOPTB_ZE_3012
		scaled_wealth = 0.2
		if = { limit = { trait = charitable } remove_trait = charitable }
		if = { limit = { NOT = { trait = greedy } } add_trait = greedy }
		hidden_tooltip = {
			set_character_flag = ZE.3011_failed_flag
			character_event = { id = ZE.3013 days = 1 }
		}
	}
}

#Steward takes liege to construction site
character_event = {
	id = ZE.3013
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3013

	is_triggered_only = yes
	only_playable = yes

	#Be stern, but fair
	option = {
		name = EVTOPTA_ZE_3013
		if = { limit = { trait = shy } remove_trait = shy}
		hidden_tooltip = {
			character_event = { id = ZE.3014 days = 1 }
		}
	}

	#give builders money
	option = {
		name = EVTOPTB_ZE_3013
		scaled_wealth = -0.2
		if = { limit = { trait = paranoid } remove_trait = paranoid}
		if = { limit = { NOT = { trait = trusting } } add_trait = trusting }
		hidden_tooltip = {
			set_character_flag = ZE.3011_failed_flag
			character_event = { id = ZE.3014 days = 1 }
		}
	}

	#make sure their reputation is ruined
	option = {
		name = EVTOPTC_ZE_3013
		if = { limit = { trait = kind } remove_trait = kind}
		if = { limit = { NOT = { trait = wroth } } add_trait = wroth }
		event_target:steward = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
		hidden_tooltip = {
			set_character_flag = ZE.3011_failed_flag
			character_event = { id = ZE.3014 days = 1 }
		}
	}
}

#Steward gets visit from friend asking about your experiences doing steward work
character_event = {
	id = ZE.3014
	picture = GFX_evt_relaxed_ruler
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_ZE_3014

	is_triggered_only = yes
	only_playable = yes

	#it was interesting
	#remove any level 1 educations, add thrifty_clerk instead
	option = {
		trigger = {
			NOT = { has_character_flag = ZE.3011_failed_flag }
		}
		name = EVTOPTA_ZE_3014
		if = { limit = { trait = detached_priest } remove_trait = detached_priest add_trait = thrifty_clerk break = yes}
		if = { limit = { trait = misguided_warrior } remove_trait = misguided_warrior add_trait = thrifty_clerk break = yes}
		if = { limit = { trait = indulgent_wastrel } remove_trait = indulgent_wastrel add_trait = thrifty_clerk break = yes}
		if = { limit = { trait = naive_appeaser } remove_trait = naive_appeaser add_trait = thrifty_clerk break = yes}
		if = { limit = { trait = amateurish_plotter } remove_trait = amateurish_plotter add_trait = thrifty_clerk break = yes}
		if = { limit = { trait = arbitrary } remove_trait = arbitrary}
		if = { limit = { NOT = { trait = just } } add_trait = just change_stewardship = 1 break = yes}
		change_stewardship = 3
	}

	#wasnt for me
	option = {
		name = EVTOPTB_ZE_3014
		if = { limit = { trait = greedy } remove_trait = greedy}
		if = { limit = { NOT = { trait = charitable } } add_trait = charitable }
		if = { limit = { trait = gregarious } remove_trait = gregarious }
		if = { limit = { NOT = { trait = shy } } add_trait = shy }
		event_target:steward = {
			opinion = {
				modifier = opinion_disappointed
				who = ROOT
				years = 2
			}
		}
	}
	

	#it was horrible we should take their money by force!
	option = {
		name = EVTOPTC_ZE_3014
		if = { limit = { trait = diligent } remove_trait = diligent }
		if = { limit = { NOT = { trait = slothful } } add_trait = slothful }
		event_target:steward = {
			opinion = {
				modifier = opinion_very_disappointed
				who = ROOT
				years = 2
			}
		}
	}
}

