###########################################
#                                         #
# ZE Various Events                       #
# ID ZE.1000-ZE.1999                      #
#                                         #
###########################################

# Written by Tobias Bodlund

namespace = ZE

###########################################
# The Disobedient Daughter                #
# ID ZE.1000-ZE.1999                      #
###########################################


### Daughter becomes disobedient - undesired marriage
character_event = {
	id = ZE.1010

	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_dlc = "Zeus"
		FROM = {
			is_female = yes
			NOT = { new_character = { is_lover = FROM } }
			OR = {
				trait = possessed
				is_smart_trigger = yes
				trait = celibate
				trait = wroth
				trait = brave
				trait = homosexual
				AND = {
					trait = proud
					new_character = {
						OR = {
							lower_tier_than = ROOT
							trait = ugly
							trait = imbecile
						}
					}
				}
				AND = {
					trait = ambitious
					new_character = { lower_tier_than = ROOT }
				}
			}
			NOR = {
				is_dumb_trigger = yes
				trait = inbred
				trait = humble
				trait = slothful
				trait = craven
				trait = shy
				trait = content
				trait = trusting
				trait = blinded
				trait = diligent
			}
			OR = {
				father = {
					character = ROOT
					ai = no
				}
				mother = {
					character = ROOT
					ai = no
				}
			}
		}
	}
	
	weight_multiplier = {
		days = 1
		
		modifier = {
			factor = 3
			FROM = {
				OR = {
					trait = celibate
					trait = homosexual
				}
			}
		}
	}
	
	immediate = {
		FROM = {
			set_character_flag = disobedient_daughter
		}
		character_event = { id = ZE.1011 days = 2 }
	}
}

# If already disobedient and forced to marry
character_event = {
	id = ZE.1015

	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_dlc = "Zeus"
		FROM = {
			has_character_flag = disobedient_daughter
			NOT = { new_character = { is_lover = FROM } }
		}
	}
	
	immediate = {
		employer = { character_event = { id = ZE.1011 } }
	}
}

# Daughter protests against marriage
character_event = {
	id = ZE.1011
	title = EVTTITLE_ZE_1011
	desc = EVTDESC_ZE_1011
	picture = GFX_evt_daughter_asking_father
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1011  # Tell her she must accept it
		FROMFROM = {
			set_character_flag = disobedient_daughter_unhappy
			if = {
				limit = {
					has_lover = no
					NOT = { trait = celibate }
				}
				random_list = {
					10 = {
						modifier = {
							factor = 0
							OR = {
								trait = celibate
								has_lover = yes
							}
						}
						add_trait = celibate
					}
					10 = {
						custom_tooltip = { text = disobedient_daughter_takes_lover }
						ROOT = {
							random_courtier = {
								limit = {
									is_valid_romance_target = PREVPREV
									is_ill = no
									prisoner = no
									OR = {
										has_lover = no
										trait = lustful
									}
									NOT = { trait = celibate }
									NOT = { trait = ugly }
									NOT = { age = 50 }
								}
								add_lover = FROMFROM
							}
						}
					}
					10 = {
					}
				}
			}
			opinion = {
				who = ROOT
				modifier = opinion_angry
				years = 3
			}
			spouse = {
				reverse_opinion = {
					who = FROMFROM
					modifier = opinion_hate
					years = 100
				}
			}
		}
	}
	option = {
		name = EVTOPTB_ZE_1011  # Annul the marriage immediately
		piety = -50
		prestige = -100
		FROMFROM = {
			piety = -50
			prestige = -50
			save_event_target_as = target_refused_daughter
			spouse = {
				save_event_target_as = target_spurned_spouse
				employer = {
					opinion = {
						who = ROOT
						modifier = grievously_offended
						years = 5
					}
					hidden_tooltip = { character_event = { id = ZE.1012 } }
				}
			}
			remove_spouse = spouse
			hidden_tooltip = { move_character = ROOT }
		}
	}
}

# Employer of spurned spouse notified of annulled marriage
character_event = {
	id = ZE.1012
	title = EVTTITLE_ZE_1011
	desc = EVTDESC_ZE_1012
	picture = GFX_evt_scandal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1012
		tooltip = {
			event_target:target_spurned_spouse = {
				remove_spouse = event_target:target_refused_daughter
			}
			opinion = {
				who = FROM
				modifier = grievously_offended
				years = 5
			}
		}
	}
}


# Daughter becomes disobedient - parent killed lover  (from on_death)
character_event = {
	id = ZE.1030

	hide_window = yes
	
	is_triggered_only = yes
	
	only_men = yes

	trigger = {
		has_dlc = "Zeus"
		has_lover = yes
		OR = {
			death_execution_trigger = yes
			death_murder_known_trigger = yes
			death_reason = death_dungeon
			death_sacrificed_trigger = yes
		}
		any_lover = {
			OR = {
				father = {
					ROOT = { killer = { character = PREVPREV } }
					ai = no
				}
				mother = {
					ROOT = { killer = { character = PREVPREV } }
					ai = no
				}
			}
			is_female = yes
			NAND = {
				ROOT = { death_sacrificed_trigger = yes }
				trait = zealous
				ROOT = { killer = { religion = PREVPREV } }
			}
			OR = {
				trait = possessed
				is_smart_trigger = yes
				trait = celibate
				trait = diligent
				trait = wroth
				trait = proud
				trait = brave
				trait = ambitious
				trait = homosexual
			}
			NOR = {
				is_dumb_trigger = yes
				trait = inbred
				trait = humble
				trait = slothful
				trait = craven
				trait = shy
				trait = content
				trait = trusting
				trait = blinded
			}
		}
	}
	
	immediate = {
		random_lover = {
			limit = {
				is_female = yes
				OR = {
					father = {
						ROOT = { killer = { character = PREVPREV } }
						ai = no
					}
					mother = {
						ROOT = { killer = { character = PREVPREV } }
						ai = no
					}
				}
				NAND = {
					ROOT = { death_sacrificed_trigger = yes }
					trait = zealous
					ROOT = { killer = { religion = PREVPREV } }
				}
				OR = {
					trait = possessed
					is_smart_trigger = yes
					trait = celibate
					trait = diligent
					trait = wroth
					trait = proud
					trait = brave
					trait = ambitious
					trait = homosexual
				}
				NOR = {
					is_dumb_trigger = yes
					trait = inbred
					trait = humble
					trait = slothful
					trait = craven
					trait = shy
					trait = content
					trait = trusting
					trait = blinded
				}
			}
			save_event_target_as = target_daughter_killed_her_friend
		}
		random = {
			chance = 30
			killer = { character_event = { id = ZE.1031 days = 5 } }
		}
	}
}

# Daughter angry at killer of lover
character_event = {
	id = ZE.1031
	desc = EVTDESC_ZE_1031
	picture = GFX_evt_daughter_asking_father
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1031  # I didn't think you'd mind...
		event_target:target_daughter_killed_her_friend = {
			opinion = {
				who = ROOT
				modifier = evil_murderer
				years = 10
			}
			set_character_flag = disobedient_daughter
			set_character_flag = disobedient_daughter_unhappy
		}
	}
}

# Daughter becomes disobedient - parent killed friend
character_event = {
	id = ZE.1040

	hide_window = yes
	
	is_triggered_only = yes

	trigger = {
		has_dlc = "Zeus"
		any_friend = {
			is_female = yes
			OR = {
				ROOT = { death_execution_trigger = yes }
				ROOT = { death_murder_known_trigger = yes }
				ROOT = { death_reason = death_dungeon }
				AND = {
					OR = {
						NOT = { trait = zealous }
						NOT = { ROOT = { killer = { religion = PREVPREV } } }
					}
					ROOT = { death_sacrificed_trigger = yes }
				}
			}
			OR = {
				trait = possessed
				is_smart_trigger = yes
				trait = celibate
				trait = diligent
				trait = wroth
				trait = proud
				trait = brave
				trait = ambitious
				trait = homosexual
			}
			NOR = {
				is_dumb_trigger = yes
				trait = inbred
				trait = humble
				trait = slothful
				trait = craven
				trait = shy
				trait = content
				trait = trusting
				trait = blinded
			}
			OR = {
				father = {
					ROOT = { killer = { character = PREVPREV } }
					ai = no
				}
				mother = {
					ROOT = { killer = { character = PREVPREV } }
					ai = no
				}
			}
		}
	}
	
	immediate = {
		random_friend = {
			limit = {
				is_female = yes
				OR = {
					ROOT = { death_execution_trigger = yes }
					ROOT = { death_murder_known_trigger = yes }
					ROOT = { death_reason = death_dungeon }
					AND = {
						OR = {
							NOT = { trait = zealous }
							NOT = { ROOT = { killer = { religion = PREVPREV } } }
						}
						ROOT = { death_sacrificed_trigger = yes }
					}
				}
				OR = {
					trait = possessed
					is_smart_trigger = yes
					trait = celibate
					trait = diligent
					trait = wroth
					trait = proud
					trait = brave
					trait = ambitious
					trait = homosexual
				}
				NOR = {
					is_dumb_trigger = yes
					trait = inbred
					trait = humble
					trait = slothful
					trait = craven
					trait = shy
					trait = content
					trait = trusting
					trait = blinded
				}
				OR = {
					father = {
						ROOT = { killer = { character = PREVPREV } }
						ai = no
					}
					mother = {
						ROOT = { killer = { character = PREVPREV } }
						ai = no
					}
				}
			}
			save_event_target_as = target_daughter_killed_her_friend
		}
		random = {
			chance = 30
			killer = { character_event = { id = ZE.1041 days = 5 } }
		}
	}
}

# Daughter angry at killer of friend
character_event = {
	id = ZE.1041
	desc = EVTDESC_ZE_1031
	picture = GFX_evt_daughter_asking_father
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1031  # I didn't think you'd mind...
		event_target:target_daughter_killed_her_friend = {
			opinion = {
				who = ROOT
				modifier = evil_murderer
				years = 10
			}
			set_character_flag = disobedient_daughter
			set_character_flag = disobedient_daughter_unhappy
		}
	}
}


# Disobedient daughter is discontent and acts on it...  (yearly pulse)
character_event = {
	id = ZE.1100

	hide_window = yes
	
	is_triggered_only = yes
	
	ai = no
	
	trigger = {
		any_child = {
			is_ruler = no
			is_female = yes
			is_ill = no
			NOT = { trait = incapable }
			NOT = { is_inaccessible_trigger = yes }
			liege = { character = ROOT }
			has_character_flag = disobedient_daughter
			has_character_flag = disobedient_daughter_unhappy
		}
	}
	
	immediate = {
		random_child = {
			limit = {
				is_ruler = no
				is_female = yes
				is_ill = no
				NOT = { trait = incapable }
				NOT = { is_inaccessible_trigger = yes }
				liege = { character = ROOT }
				has_character_flag = disobedient_daughter
				has_character_flag = disobedient_daughter_unhappy
			}
			character_event = { id = ZE.1101 }
		}
	}
}

# Daughter selects action
character_event = {
	id = ZE.1101

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		random_list = {
			10 = {				# Murders spouse in sleep
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					OR = {
						is_married = no
						spouse = { is_lover = ROOT }
					}
				}
				modifier = {
					factor = 0
					spouse = { ai = no }
				}
				modifier = {
					factor = 0
					trait = kind
				}
				modifier = {
					factor = 2
					trait = wroth
				}
				modifier = {
					factor = 2
					trait = cruel
				}
				modifier = {
					factor = 0.5
					spouse = {
						attribute_diff = {
							attribute = intrigue
							character = PREV
							value = 4
						}
					}
				}
				modifier = {
					factor = 0.5
					spouse = {
						attribute_diff = {
							attribute = intrigue
							character = PREV
							value = 8
						}
					}
				}
				modifier = {
					factor = 2
					spouse = {
						attribute_diff = {
							attribute = intrigue
							character = PREV
							value = -4
						}
					}
				}
				modifier = {
					factor = 2
					spouse = {
						attribute_diff = {
							attribute = intrigue
							character = PREV
							value = -8
						}
					}
				}
				father = {
					if = {
						limit = { ai = no }
						character_event = { id = ZE.1120 }
						break = yes
					}
				}
				mother = {
					if = {
						limit = { ai = no }
						character_event = { id = ZE.1120 }
					}
				}
			}
			2 = { # Kills spouse in single combat - only if she is more skilled
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					OR = {
						is_married = no
						spouse = { is_lover = ROOT }
						spouse = {
							combat_rating_diff = { who = ROOT value = 0 }
						}
					}
				}
				modifier = {
					factor = 0
					spouse = { ai = no }
				}
				modifier = {
					factor = 0
					trait = craven
				}
				modifier = {
					factor = 10
					spouse = {
						combat_rating_diff = { who = ROOT value = -4 }
					}
				}
				modifier = {
					factor = 1.5
					trait = brave
				}
				father = {
					if = {
						limit = {
							ai = no
							is_liege_of = ROOT
						}
						character_event = { id = ZE.1130 }
						break = yes
					}
				}
				mother = {
					if = {
						limit = {
							ai = no
							is_liege_of = ROOT
						}
						character_event = { id = ZE.1130 }
					}
				}
			}
			5 = { # Elope and settle abroad (divorce spouse, marry any unmarried lover)
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					spouse = { ai = no }
				}
				modifier = {
					factor = 0
					trait = craven
				}
				modifier = {
					factor = 0
					NOT = {
						any_independent_ruler = {
							religion_group = ROOT
							ai = yes
						}
					}
				}
				character_event = { id = ZE.1140 }
			}
			5 = { # Elope and start pirate band (mercs, divorce spouse, marry any lover)
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					spouse = { ai = no }
				}
				modifier = {
					factor = 0
					trait = craven
				}
				modifier = {
					factor = 2
					martial = 9
				}
				modifier = {
					factor = 3
					martial = 15
				}
				father = {
					if = {
						limit = {
							ai = no
							is_liege_of = ROOT
						}
						character_event = { id = ZE.1150 }
						break = yes
					}
				}
				mother = {
					if = {
						limit = {
							ai = no
							is_liege_of = ROOT
						}
						character_event = { id = ZE.1150 }
					}
				}
			}
			10 = { # Take new lover (remove any chaste trait)
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					NOT = {
						liege = {
							any_courtier = {
								ai = yes
								is_valid_romance_target = ROOT
								prisoner = no
								NOT = { character = ROOT }
								NOT = { num_of_lovers = 5 }
							}
						}
					}
				}
				modifier = {
					factor = 0
					num_of_lovers = 5
				}
				modifier = {
					factor = 0
					trait = celibate
				}
				modifier = {
					factor = 3
					trait = lustful
				}
				modifier = {
					factor = 1.5
					trait = gregarious
				}
				modifier = {
					factor = 1.5
					trait = fair
				}
				remove_trait = chaste
				liege = {
					random_courtier = {
						limit = {
							ai = yes
							is_valid_romance_target = ROOT
							prisoner = no
							NOT = { character = ROOT }
							NOT = { num_of_lovers = 5 }
						}
						end_inaccessibility_effect = yes
						add_lover = ROOT
					}
				}
			}
			10 = { # Make spouse stressed, depressed or insane...
				modifier = {
					factor = 0
					prisoner = yes
				}
				modifier = {
					factor = 0
					is_married = no
				}
				modifier = {
					factor = 0
					spouse = { ai = no }
				}
				modifier = {
					factor = 0
					trait = kind
				}
				modifier = {
					factor = 0.5
					trait = humble
				}
				modifier = {
					factor = 2
					trait = lunatic
				}
				modifier = {
					factor = 2
					trait = possessed
				}
				modifier = {
					factor = 2
					trait = wroth
				}
				modifier = {
					factor = 2
					trait = cruel
				}
				spouse = {
					if = {
						limit = {
							trait = depressed
						}
						add_trait = lunatic
					}
					if = {
						limit = {
							NOT = { trait = lunatic }
							trait = stressed
						}
						add_trait = depressed
					}
					if = {
						limit = {
							NOT = { trait = lunatic }
							NOT = { trait = depressed }
						}
						add_trait = stressed
					}
				}
			}
			10 = { # Become a heretic, spit on parent's religion
				modifier = {
					factor = 0
					NOT = { religion = FROM }
				}
				modifier = {
					factor = 0
					religion_group = pagan_group
				}
				modifier = {
					factor = 0.5
					trait = zealous
				}
				modifier = {
					factor = 2
					trait = cynical
				}
				modifier = {
					factor = 2
					trait = brave
				}
				character_event = { id = ZE.1180 }
			}
			5 = { # If imprisoned, commit suicide in prison
				modifier = {
					factor = 0
					prisoner = no
				}
				modifier = {
					factor = 0
					NOT = { trait = stressed }
					NOT = { trait = depressed }
					NOT = { trait = lunatic }
				}
				modifier = {
					factor = 3
					trait = depressed
				}
				modifier = {
					factor = 2
					trait = lunatic
				}
				character_event = { id = ZE.1190 }
			}
			30 = { # No action
			}
		}
	}
}

# Murdered her spouse
character_event = {
	id = ZE.1120
	desc = EVTDESC_ZE_1120
	picture = GFX_evt_illness
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1120  # Is it true?
		FROM = {
			spouse = {
				death = {
					death_reason = death_murder_unknown_poison
					killer = FROM
				}
			}
		}
	}
}

# Attacked and killed spouse
character_event = {
	id = ZE.1130
	desc = EVTDESC_ZE_1130
	picture = GFX_evt_quarrel
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1130  # Oh my!
		FROM = {
			spouse = {
				death = {
					death_reason = death_murder
					killer = FROM
				}
			}
		}
	}
}

# Elopes and settles abroad
character_event = {
	id = ZE.1140

	hide_window = yes
	
	is_triggered_only = yes

	immediate = {
		random_independent_ruler = {
			limit = {
				religion_group = ROOT
				ai = yes
			}
			random_realm_province = {
				limit = {
					has_empty_holding = yes
				}
				province_event = { id = ZE.1141 }
			}
		}
	}
}

province_event = {
	id = ZE.1141

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			father = {
				if = {
					limit = { is_liege_of = ROOT }
					character_event = { id = ZE.1142 }
				}
			}
			mother = {
				if = {
					limit = { is_liege_of = ROOT }
					character_event = { id = ZE.1142 }
				}
			}
		}
	}
}

character_event = {
	id = ZE.1142
	desc = EVTDESC_ZE_1142
	picture = GFX_evt_rider_adventure
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1142
		FROMFROM = {
			end_inaccessibility_effect = yes #removes in_hiding or in_seclusion
			remove_spouse = spouse
			random_lover = {
				limit = {
					ai = yes
					is_married = no
					is_female = no
				}
				if = {
					limit = {
						ROOT = {
							OR = {
								NOT = { has_law = agnatic_succession }
								is_feminist_trigger = yes
							}
						}
					}
					add_spouse_matrilineal = PREV
				}
				if = {
					limit = {
						ROOT = {
							NOR = {
								NOT = { has_law = agnatic_succession }
								is_feminist_trigger = yes
							}
						}
					}
					if = {
						limit = { dynasty = none }
						dynasty = father_bastard
					}
					add_spouse = PREV
				}
			}
		}
		FROM = {
			build_holding = {
			   type = castle
			   holder = FROMFROM
			}
			owner = {
				FROMFROM = { set_defacto_liege = PREV }
			}
		}
	}
}

# Elopes and starts mercenary/pirate band
character_event = {
	id = ZE.1150
	title = EVTTITLE_ZE_1150
	desc = EVTDESC_ZE_1150
	picture = GFX_evt_steppe_mercenaries
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1150
		FROM = {
			end_inaccessibility_effect = yes			
			remove_spouse = spouse
			hidden_tooltip = {
				add_trait = adventurer
				set_character_flag = special_marshal
				if = {
					limit = { has_nickname = no }
					random_list = {
						10 = { give_nickname = nick_the_red }
						10 = { give_nickname = nick_the_sea_devil }
						10 = { give_nickname = nick_the_lioness }
						10 = { give_nickname = nick_the_flail_of }
						10 = { give_nickname = nick_the_scourge_of }
						10 = { give_nickname = nick_the_bold }
						10 = { give_nickname = nick_the_fearless }
					}
				}
			}
			create_title = {
				tier = DUKE
				name = DISOBEDIENT_DAUGHTER_MERC_BAND
				landless = yes
				temporary = yes
				adventurer = yes
				custom_created = yes
				culture = THIS
				holder = THIS
				mercenary = yes
				army_template = mercenary_princess_composition
				ruler = "CAPTAIN"
				ruler_female = "CAPTAIN"
				foa = "CAPTAIN_FOA"
			}
			new_title = {
				add_law = true_cognatic_succession
			}
			set_defacto_liege = THIS
			random_lover = {
				limit = {
					ai = yes
					is_married = no
					is_female = no
				}
				add_spouse_matrilineal = PREV
			}
		}
	}
}

# Becomes heretic
character_event = {
	id = ZE.1180
	desc = EVTDESC_ZE_1180
	picture = GFX_evt_daughter_asking_father
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1180
		FROM = { become_heretic = yes }
	}
}

# Commits suicide in prison
character_event = {
	id = ZE.1190
	desc = EVTDESC_ZE_1190
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		name = ALAS
		FROM = {
			death = {
				death_reason = death_suicide
			}
		}
	}
}


### Disobedient daughter asks to marry lover
character_event = {
	id = ZE.1300

	hide_window = yes
	
	is_triggered_only = yes
	
	ai = no
	
	trigger = {
		any_child = {
			is_ruler = no
			can_marry = yes
			is_female = yes
			prisoner = no
			is_ill = no
			is_married = no
			any_lover = {
				ai = yes
				is_female = no
				can_marry = PREV
			}
			NOT = { trait = incapable }
			liege = { character = ROOT }
			has_character_flag = disobedient_daughter
		}
	}
	
	immediate = {
		random_child = {
			limit = {
				is_ruler = no
				can_marry = yes
				is_female = yes
				prisoner = no
				is_ill = no
				is_married = no
				any_lover = {
					ai = yes
					is_female = no
					can_marry = yes
				}
				NOT = { trait = incapable }
				liege = { character = ROOT }
				has_character_flag = disobedient_daughter
			}
			character_event = { id = ZE.1301 }
		}
	}
}

# Daughter asks to marry lover
character_event = {
	id = ZE.1301

	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		random_lover = {
			limit = {
				ai = yes
				is_female = no
				can_marry = ROOT
			}
			save_event_target_as = target_daughter_wants_to_marry
		}
		FROM = {
			character_event = { id = ZE.1302 }
		}
	}
}

# Parent responds to marriage request
character_event = {
	id = ZE.1302
	desc = EVTDESC_ZE_1302
	picture = GFX_evt_daughter_asking_father
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		name = EVTOPTA_ZE_1302  # Yes
		FROM = { clr_character_flag = disobedient_daughter_unhappy }
		event_target:target_daughter_wants_to_marry = {
			add_spouse = FROM
		}
		reverse_opinion = {
			who = FROM
			modifier = opinion_grateful
			years = 5
		}
	}
	option = {
		name = EVTOPTA_ZE_1302  # No
		FROM = { set_character_flag = disobedient_daughter_unhappy }
		reverse_opinion = {
			who = FROM
			modifier = opinion_angry
			years = 5
		}
	}
}

