General overlook of Eventclysm: ------------------------------------------------- Note: Whenever you are given a choice, you need to use a commander in that province by giving an order of your response to him. Fort events often have choices, so keep at least a scout in every fort! Newest versions available at: http://koti.kapsi.fi/elmokki/dom4/eventclysm/ Feel free to give suggestions, or better yet, readymade code, in Desura forums, dom3mods or IRC. Cheers, Elmokki Primary mages ----------------------------- Augur Order: More likely with 2+ fire/death mage in province Oreiads: More likely with 2+ nature/air mage in province Magisters: More likely with drain. Have a chance to build universities in your other forts when brought to them. Inquisitors: More likely with 2+ fire magic. Sidhe: More likely with magic scales. Astrologers: More likely with astral magic Ktonians: More likely with death magic. Have a chance to build academies in your other forts when brought to them. Eagle Kings: More likely with 2+ air magic and cold scales Celestial Masters: More likely with astral magic Fort only secondary mages ---------------------------- Theurgs Fortune Tellers Camazotz Witch Hunt: Might get corrupted if a blood mage resides in the same province. Vastly higher chance for a powerful blood mage. Goetic Cult: Won't settle where witch hunt resides. More likely with turmoil. Ulmish Forge: More likely with production scales Other (often non-fort) secondary mages ---------------------------- Vyedun and Vyedma: In forests Onmyo-ji: In mountains Dwarven Smith: In mountains Forgiving Father and Unsleepings: At coasts Fort only troops ---------------------------- Man Army Camp T'ien Ch'i Army Camp Ermorian Legion Camp Non-fort troops: ---------------------------- Fir Bolgs: Forests only Other stuff ---------------------------- Wolfherds: Possible in forests.