Diplo Espio Explo Influ Maritime Trade Aristo Def Nav Off Pluto Qual Quant
Admin +1 diplomat, -0.5% prestige and army tradition decay +10% goods produced, +20% spy defence +10 colonial growth, +5% colonist placement -20% diplo annex cost +1 navy tradition +20% trade efficiency +20% relation decay, -10% AE -10% stab cost, +20% spy defence +10% trade efficiency, +20% ship repair -10% land attrition, +5% infantry combat +15% tax, +15% manpower +10% army morale recovery -10% land maintenance, +10% manpower recovery
Econ +10% tax income, -0.05 autonomy +50% rebel support efficiency +33% tariffs, +1 merchant -0.05 autonomy, +20% spy defence -10% naval maintenance, -20% ship build time -15% light ship cost, +10% trade efficiency +10% tax, +0.5 legi/devo/horde -2 unrest, -10% stab cost +10% trade goods, +10% prod efficiency +10% artillery power +10% tax, +0.2 rep trad +5% artillery power, -10% artillery cost +10% land forcelimit, -10% development cost
Expans +20% trade power, +1 diplo rep -0.05 autonomy, +20% relation decay +20 colonial growth +1 colonist +33% naval forcelimits +50% colonial range -20% build cost -25% land attrition, +5% recover army morale +5% naval morale, +5% heavy ship power -20% AE, -20% province warscore cost 5% colonist placement, +10% tariffs +1 land leader fire +25% colonial range, +20 colonial growth
Humanist -10% accepted culture treshold, +20% relation decay +25% rebel support, -1 unrest +20 colonial growth, +2 tolerance heathen +2 diplo rep, +20% improve relation -50% naval attrition -10% idea cost, +0.5 prestige +15% production eff, -7.5% accepted culture treshold +10% land morale, +5% manpower recovery +5% ship durability, +5% recover navy morale +5% land morale, -1 unrest, -5 years nationalism -10% stab cost, -10% accepted culture treshold +0.5 prestige, -1% prestige decay +1 land leader shock
Innov -10% advisor cost, +1 diplo rep +20% spy defence, +10% spy offence +5% colonist placement, +10% trade power -10% advisor cost, -10% AE +1 naval manuever, +15% light ship power -1 interest, +10% trade efficiency +30% foreign trade power +10% defensiveness, -10% fort maintenance +5% recover navy morale, +1 naval fire +10% siege ability, +1 leader siege +0.5 prestige, -10% advisor cost +10% infantry power -20% fort maintenance, +10% garrison size
Relig +20% religious unity, +1 missionary +2% missionary strength, +20% spy offence 5% land morale, +25% religious unity, +1 missionary -20% culture conversion cost +10% naval morale, +5% naval morale recovery +15% trade goods, +1% missionary strength -1 unrest, +1% missionary strength, +15% spy defence -1 unrest, +20% religious unity, +20% spy defence +5% recover navy morale, +1 naval shock +20% religious unity, +3% missionary against heretics +2 tolerance of heretics +2.5% discipline, +5% recover army morale +10% land morale, +5% recover army morale
Aristo +1 legitimacy/devotion/unity, +0.4 rep trad +20% cavalry power +0.5 army tradition +0.5 army tradition -1% naval tradition decay +10% cavalry power, -10% cavalry cost              
Def +25% enemy core cost, +1 hostile attrition +10% defensiveness, -0.05 autonomy +20% spy defence, +10% naval morale -20% war exhaustion cost, +10% defensiveness +5% ship durability, +5% naval morale recovery +25% trade steering, +20% caravan power              
Nav +1 prestige, -25% envoy travel time +5% naval morale recovery, +20% light ship combat +25% trade and colonial range +30% caravan power +15% foreign trade power, +10% trade efficiency +50%  blockade efficiency, +25% embargo efficiency              
Off +10% spy defence and offence, +1 diplo rep +10% spy offence, +10% siege ability +25% embargo efficiency, +50% privateer efficiency +2.5% discipline, +15% land forcelimits +10% trade efficiency, +5% ship durability +25% embargo efficiency, +10% trade efficiency              
Pluto +1 diplo rep, -15% stab cost, +25% improved relations -1 unrest, +20% spy defence +20% colonial range, +10 colonial growth -10% diplo annex cost, -1 unrest -15% light ship cost, +15% light ship power +30% foreign trade power              
Qual +1 diplo rep, +0.5 army tradition -1% army tradition decay +10% manpower recovery, -25% land attrition -10% development cost, -10% stab cost +10% naval morale +10% trade efficiency, +5% infantry combat              
Quant +1 diplo rep, +7.5% land morale +12.5% mercenaries, -15% mercenary cost +10% manpower, +1 land manouver +1 hostile attrition, +10% garrison growth -15% galley cost, +15% galley power +20% trade goods              
 
Common colors:
Admin Diplo Mil
Numbers in parentheses indicate policy groups you may pick only one of at a time