| Diplo | Espio | Explo | Influ | Maritime | Trade | Aristo | Def | Nav | Off | Pluto | Qual | Quant | |
| Admin | +1 diplomat, -0.5% prestige and army tradition decay | +10% goods produced, +20% spy defence | +10 colonial growth, +5% colonist placement | -20% diplo annex cost | +1 navy tradition | +20% trade efficiency | +20% relation decay, -10% AE | -10% stab cost, +20% spy defence | +10% trade efficiency, +20% ship repair | -10% land attrition, +5% infantry combat | +15% tax, +15% manpower | +10% army morale recovery | -10% land maintenance, +10% manpower recovery |
| Econ | +10% tax income, -0.05 autonomy | +50% rebel support efficiency | +33% tariffs, +1 merchant | -0.05 autonomy, +20% spy defence | -10% naval maintenance, -20% ship build time | -15% light ship cost, +10% trade efficiency | +10% tax, +0.5 legi/devo/horde | -2 unrest, -10% stab cost | +10% trade goods, +10% prod efficiency | +10% artillery power | +10% tax, +0.2 rep trad | +5% artillery power, -10% artillery cost | +10% land forcelimit, -10% development cost |
| Expans | +20% trade power, +1 diplo rep | -0.05 autonomy, +20% relation decay | +20 colonial growth | +1 colonist | +33% naval forcelimits | +50% colonial range | -20% build cost | -25% land attrition, +5% recover army morale | +5% naval morale, +5% heavy ship power | -20% AE, -20% province warscore cost | 5% colonist placement, +10% tariffs | +1 land leader fire | +25% colonial range, +20 colonial growth |
| Humanist | -10% accepted culture treshold, +20% relation decay | +25% rebel support, -1 unrest | +20 colonial growth, +2 tolerance heathen | +2 diplo rep, +20% improve relation | -50% naval attrition | -10% idea cost, +0.5 prestige | +15% production eff, -7.5% accepted culture treshold | +10% land morale, +5% manpower recovery | +5% ship durability, +5% recover navy morale | +5% land morale, -1 unrest, -5 years nationalism | -10% stab cost, -10% accepted culture treshold | +0.5 prestige, -1% prestige decay | +1 land leader shock |
| Innov | -10% advisor cost, +1 diplo rep | +20% spy defence, +10% spy offence | +5% colonist placement, +10% trade power | -10% advisor cost, -10% AE | +1 naval manuever, +15% light ship power | -1 interest, +10% trade efficiency | +30% foreign trade power | +10% defensiveness, -10% fort maintenance | +5% recover navy morale, +1 naval fire | +10% siege ability, +1 leader siege | +0.5 prestige, -10% advisor cost | +10% infantry power | -20% fort maintenance, +10% garrison size |
| Relig | +20% religious unity, +1 missionary | +2% missionary strength, +20% spy offence | 5% land morale, +25% religious unity, +1 missionary | -20% culture conversion cost | +10% naval morale, +5% naval morale recovery | +15% trade goods, +1% missionary strength | -1 unrest, +1% missionary strength, +15% spy defence | -1 unrest, +20% religious unity, +20% spy defence | +5% recover navy morale, +1 naval shock | +20% religious unity, +3% missionary against heretics | +2 tolerance of heretics | +2.5% discipline, +5% recover army morale | +10% land morale, +5% recover army morale |
| Aristo | +1 legitimacy/devotion/unity, +0.4 rep trad | +20% cavalry power | +0.5 army tradition | +0.5 army tradition | -1% naval tradition decay | +10% cavalry power, -10% cavalry cost | |||||||
| Def | +25% enemy core cost, +1 hostile attrition | +10% defensiveness, -0.05 autonomy | +20% spy defence, +10% naval morale | -20% war exhaustion cost, +10% defensiveness | +5% ship durability, +5% naval morale recovery | +25% trade steering, +20% caravan power | |||||||
| Nav | +1 prestige, -25% envoy travel time | +5% naval morale recovery, +20% light ship combat | +25% trade and colonial range | +30% caravan power | +15% foreign trade power, +10% trade efficiency | +50% blockade efficiency, +25% embargo efficiency | |||||||
| Off | +10% spy defence and offence, +1 diplo rep | +10% spy offence, +10% siege ability | +25% embargo efficiency, +50% privateer efficiency | +2.5% discipline, +15% land forcelimits | +10% trade efficiency, +5% ship durability | +25% embargo efficiency, +10% trade efficiency | |||||||
| Pluto | +1 diplo rep, -15% stab cost, +25% improved relations | -1 unrest, +20% spy defence | +20% colonial range, +10 colonial growth | -10% diplo annex cost, -1 unrest | -15% light ship cost, +15% light ship power | +30% foreign trade power | |||||||
| Qual | +1 diplo rep, +0.5 army tradition | -1% army tradition decay | +10% manpower recovery, -25% land attrition | -10% development cost, -10% stab cost | +10% naval morale | +10% trade efficiency, +5% infantry combat | |||||||
| Quant | +1 diplo rep, +7.5% land morale | +12.5% mercenaries, -15% mercenary cost | +10% manpower, +1 land manouver | +1 hostile attrition, +10% garrison growth | -15% galley cost, +15% galley power | +20% trade goods | |||||||
| Common colors: | |||||||||||||
| Admin | Diplo | Mil | |||||||||||
| Numbers in parentheses indicate policy groups you may pick only one of at a time | |||||||||||||