# cost = CFixedPoint( base_cost + ( level * level * level_cost ) ).GetTruncated()
# DEFAULT: base_cost = 0, level_cost = 0.4, max_level = 4
#Edited by Elzephor

adm_idea_modifiers = {
	category = ADM
	
	custom_idea_global_tax_modifier = {
		global_tax_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		default = 2
		
		# So that only the RNW nations without pre-generation national ideas use the randomizer. This is given to almost every idea. 
		chance = {
			factor = 1
			#modifier = {					#For those ideas that already have a chance clause, only this modifier is given.
			#	factor = 0					#When they can't choose ideas from the randomizer, RNW tags just use their default national ideas.
			#			
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_production_efficiency = {
		production_efficiency = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18		
		default = 8
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_global_unrest = {
		global_unrest = -0.5
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18			
		default = 5
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_stability_cost_modifier = {
		stability_cost_modifier = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18		
		default = 3	

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_missionaries = {
		missionaries = 1
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 50
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_inflation_reduction = {
		inflation_reduction = 0.05
		
		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0					#This idea will not be used
		}
	}
	custom_idea_inflation_action_cost = {
		inflation_action_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0					#This idea will not be used
		}
	}	
	custom_idea_interest = {
		interest = -1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 30
		
		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0					#This idea will not be used
		}
	}	
	custom_idea_build_cost = {
		build_cost = -0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_development_cost = {
		development_cost = -0.1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 30	

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_global_missionary_strength = {
		global_missionary_strength = 0.005
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_prestige = {
		prestige = 0.5
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
		
	}
	custom_idea_prestige_decay = {
		prestige_decay = -0.005
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_legitimacy = {
		legitimacy = 0.5
		level_cost_2 = 15
		max_level = 2
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { government = monarchy }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}		
	}
	custom_idea_republican_tradition = {
		republican_tradition = 0.005
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140	
		
		# Used for random generation
		chance = {
			factor = 0.1
			modifier = {
				factor = 0
				NOT = { government = republic }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}		
	}		
	custom_idea_technology_cost = {
		technology_cost = -0.05
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_idea_cost = {
		idea_cost = -0.05
		max_level = 2	
		level_cost_1 = 3
		level_cost_2 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_advisor_cost = {
		advisor_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_advisor_pool = {
		advisor_pool = 1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 30
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_tolerance_own = {
		tolerance_own = 1
		max_level = 2
		level_cost_1 = 3
		level_cost_2 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_tolerance_heretic = {
		tolerance_heretic = 1
		max_level = 2
		level_cost_1 = 3
		level_cost_2 = 18

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_tolerance_heathen = {
		tolerance_heathen = 1
		max_level = 2
		level_cost_1 = 3
		level_cost_2 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_heir_chance = {
		heir_chance = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 1
			modifier = {
				factor = 0
				government = republic				#because republics don't need heirs
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_enemy_core_creation = {
		enemy_core_creation = 0.15
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_core_creation = {
		core_creation = -0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_vassal_income = {
		vassal_income = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					government = empire				#because empires always spawn isolated
					government = native_council		#because natives never vassalize eachother
				}
				
			}
			
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_religious_unity = {
		religious_unity = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_global_autonomy = {
		global_autonomy = -0.05		
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_imperial_authority = {
		imperial_authority = 0.1
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0		#This idea will not be used. Like seriously, imperial authority in the RNW?
		}
	}
}