#Edited by Elzephor

dip_idea_modifiers = {
	category = DIP

	custom_idea_accepted_culture_threshold = {
		accepted_culture_threshold = -0.05
		
		
		# So that only the RNW nations without pre-generation national ideas use the randomizer. This is given to almost every idea.
		chance = {
			factor = 1
			modifier = {			#For those ideas that already have a chance clause, only this modifier is given.
				factor = 0			#When they can't choose ideas from the randomizer, RNW tags just use their default national ideas.
				
				NOT = { 
					OR = {
						AND = {
							technology_group = high_american
							NOT = {
								primary_culture = english
								primary_culture = jianghuai
								primary_culture = tamil
								primary_culture = cosmopolitan_french
								primary_culture = danish
							}
						}
						AND = {
							OR = {
								technology_group = north_american
								technology_group = south_american
							}
							government = despotic_monarchy
						}
					}
				}	
			}
		}
	}	
	custom_idea_culture_conversion_cost = {
		culture_conversion_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_naval_morale = {
		naval_morale = 0.05
		default = 4
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}		
	}	
	custom_idea_trade_efficiency = {
		trade_efficiency = 0.05
		default = 7
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_global_trade_power = {
		global_trade_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18			
		default = 9
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_global_prov_trade_power_modifier = {
		global_prov_trade_power_modifier = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_trade_steering = {
		trade_steering = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_global_tariffs = {
		global_tariffs = 0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_diplomatic_reputation = {
		diplomatic_reputation = 1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 30
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_diplomatic_upkeep = {
		diplomatic_upkeep = 1
		max_level = 2
		level_cost_1 = 5
		level_cost_2 = 30
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_merchants = {
		merchants = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_colonists = {
		colonists = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		 Used for random generation			
		chance = {
			factor = 0.1
		#	modifier = {
		#		factor = 0
		#		NOT = { any_owned_province = { has_port = yes } }	#Commented out, because why shouldn't inland nations be able to colonize?
		#	}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}
	custom_idea_diplomats = {
		diplomats = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_naval_maintenance_modifier = {
		naval_maintenance_modifier = -0.05
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}		
	}	
	custom_idea_naval_forcelimit_modifier = {
		naval_forcelimit_modifier = 0.075
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_ship_durability = {
		ship_durability = 0.05
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_war_exhaustion = {
		war_exhaustion = -0.05
		level_cost_1 = 5
		level_cost_2 = 30
		max_level = 2
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_war_exhaustion_cost = {
		war_exhaustion_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_navy_tradition = {
		navy_tradition = 0.5
		level_cost_2 = 15
		max_level = 2
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_navy_tradition_decay = {
		navy_tradition_decay = -0.005
		level_cost_2 = 15
		max_level = 2
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_leader_naval_fire = {
		leader_naval_fire = 1
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 50

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_leader_naval_shock = {
		leader_naval_shock = 1
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 50
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}	
	}
	custom_idea_leader_naval_maneuver = {
		leader_naval_manuever = 1
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 50
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}		
	custom_idea_spy_offence = {
		spy_offence = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0					#This idea will not be used
		}
	}		
	custom_idea_spy_defense = {
		global_spy_defence = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 0					#This idea will not be used
		}
	}	
	custom_idea_ship_recruit_speed = {
		global_ship_recruit_speed = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_blockade_efficiency = {
		blockade_efficiency = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_embargo_efficiency = {
		embargo_efficiency = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_prestige_from_naval = {
		prestige_from_naval = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	
	custom_idea_range = {
		range = 0.1
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 0.1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_global_colonial_growth = {
		global_colonial_growth = 5
		
		# Used for random generation				
		chance = {
			factor = 1
		#	modifier = {											#again, why shouldn't inland nations be able to colonize?
		#		factor = 0
		#		NOT = { any_owned_province = { has_port = yes } }
		#	}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}	
	}	
	custom_idea_ae_impact = {
		ae_impact = -0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_privateer_efficiency = {
		privateer_efficiency = 0.075
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_diplomatic_annexation_cost = {
		diplomatic_annexation_cost = -0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_heavy_ship_cost = {
		heavy_ship_cost = -0.05
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_light_ship_cost = {
		light_ship_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_galley_cost = {
		galley_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
	custom_idea_transport_cost = {
		transport_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}
	custom_idea_heavy_ship_power = {
		heavy_ship_power = 0.05
		
		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}	
	}	
	custom_idea_light_ship_power = {
		light_ship_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18		

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}
	custom_idea_galley_power = {
		galley_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	

		# Used for random generation
		chance = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { any_owned_province = { has_port = yes } }
			}
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}			
	}	
}
