mil_idea_modifiers = {
	category = MIL	
	
	custom_idea_land_morale = {
		land_morale = 0.05
		default = 1
		
		# So that only the RNW nations without pre-generation national ideas use the randomizer. This is given to almost every idea.
		chance = {
			factor = 1
			#modifier = {			#For those ideas that already have a chance clause, only this modifier is given.
			#	factor = 0			#When they can't choose ideas from the randomizer, RNW tags just use their default national ideas.
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}	
			#}
		}
	}
	custom_idea_discipline = {
		discipline = 0.025
		default = 6
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_land_maintenance_modifier = {
		land_maintenance_modifier = -0.05
		default = 10
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_mercenary_cost = {
		mercenary_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18	
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
		
	}
	custom_idea_merc_maintenance_modifier = {
		merc_maintenance_modifier = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	
	}
	custom_idea_possible_mercenaries = {
		possible_mercenaries = 0.125
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
			
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_land_forcelimit_modifier = {
		land_forcelimit_modifier = 0.075
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_global_manpower_modifier = {
		global_manpower_modifier = 0.075
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_manpower_recovery_speed = {
		manpower_recovery_speed = 0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_reinforce_speed = {
		reinforce_speed = 0.075
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_hostile_attrition = {
		hostile_attrition = 0.5
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_army_tradition = {
		army_tradition = 0.5
		level_cost_2 = 15
		max_level = 2
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_army_tradition_decay = {
		army_tradition_decay = -0.005
		level_cost_2 = 15
		max_level = 2
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_leader_land_fire = {
		leader_land_fire = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_leader_land_shock = {
		leader_land_shock = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_leader_land_manuever = {
		leader_land_manuever = 1
		max_level = 2
		level_cost_1 = 15
		level_cost_2 = 50
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_leader_siege = {
		leader_siege = 1
		max_level = 2
		level_cost_1 = 30
		level_cost_2 = 140
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
	custom_idea_regiment_recruit_speed = {
		global_regiment_recruit_speed = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_prestige_from_land = {
		prestige_from_land = 0.25
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_defensiveness = {
		defensiveness = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_siege_ability = {
		siege_ability = 0.05
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_vassal_forcelimit_bonus = {
		vassal_forcelimit_bonus = 0.5

		# Used for random generation (added by Elzephor)
		chance = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					government = empire				#because empires always spawn isolated
					government = native_council		#because natives never vassalize eachother
				}
				
				
			}
			
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}	
	}	
	custom_idea_infantry_power = {
		infantry_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_cavalry_power = {
		cavalry_power = 0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}		
	custom_idea_artillery_power = {
		artillery_power = 0.05
		
		chance = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = { technology_group = high_american}	#Only high americans will be able to make good use of this idea.
			}
			
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_infantry_cost = {
		infantry_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_cavalry_cost = {
		cavalry_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18
		
		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_artillery_cost = {
		artillery_cost = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = { technology_group = high_american}	#Only high americans will be able to make good use of this idea.
			}
			
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}
	custom_idea_fort_maintenance = {
		fort_maintenance_modifier = -0.05
		level_cost_2 = 3
		level_cost_3 = 9
		level_cost_4 = 18

		chance = {
			factor = 1
			#modifier = {
			#	factor = 0
			#	
			#	NOT = { 
			#		OR = {
			#			AND = {
			#				technology_group = high_american
			#				NOT = {
			#					primary_culture = english
			#					primary_culture = jianghuai
			#					primary_culture = tamil
			#					primary_culture = cosmopolitan_french
			#					primary_culture = danish
			#				}
			#			}
			#			AND = {
			#				OR = {
			#					technology_group = north_american
			#					technology_group = south_american
			#				}
			#				government = despotic_monarchy
			#			}
			#		}
			#	}
			#}
		}
	}	
}
