
the_provincial_taxation_system = {
	monarch_power = MIL

	potential = {
		has_idea_group = administrative_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = administrative_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = administrative_ideas
		full_idea_group = quantity_ideas
	}
	
	land_maintenance_modifier = -0.1
	manpower_recovery_speed = 0.1
	
	ai_will_do = {
		factor = 1
	}
	
}

the_mining_act = {

	monarch_power = MIL

	potential = {
		has_idea_group = expansion_ideas
		has_idea_group = quality_ideas
		OR = {
			full_idea_group = expansion_ideas
			full_idea_group = quality_ideas
		}	
	}
	allow = {
		full_idea_group = expansion_ideas
		full_idea_group = quality_ideas
	}
	
	leader_land_fire = 1
	
	ai_will_do = {
		factor = 1
	}
}

the_liquor_act = {

	monarch_power = MIL
	
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = administrative_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = administrative_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = administrative_ideas
	}	
	
	recover_army_morale_speed = 0.1

	ai_will_do = {
		factor = 1
	}
}

horse_artillery = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = economic_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = economic_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = economic_ideas
	}
	artillery_power = 0.1

	ai_will_do = {
		factor = 1
	}
}



armed_neutrality_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = defensive_ideas
		has_idea_group = trade_ideas
		OR = {
			full_idea_group = defensive_ideas
			full_idea_group = trade_ideas
		}
	}
	
	allow = {
		full_idea_group = defensive_ideas
		full_idea_group = trade_ideas
	}
	
	trade_steering = 0.25
	caravan_power = 0.2

	ai_will_do = {
		factor = 1
	}
}

anti_smuggling_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = trade_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = trade_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = trade_ideas
	}
	
	embargo_efficiency = 0.25
	trade_efficiency = 0.10

	ai_will_do = {
		factor = 1
	}

}



trained_marines_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = maritime_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = maritime_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = maritime_ideas
	}
	
	naval_morale = 0.1

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { navy_size = 20 }
		}
	}
}

superior_supply_system = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = exploration_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = exploration_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = exploration_ideas
	}
	
	manpower_recovery_speed = 0.1
	land_attrition = -0.25

	ai_will_do = {
		factor = 1
	}
}


modern_siege_weapons = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = offensive_ideas
	}
	
	siege_ability = 0.1
	leader_siege = 1

	ai_will_do = {
		factor = 1
	}
}

superior_fortification_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = defensive_ideas
	}
	
	defensiveness = 0.1
	fort_maintenance_modifier = -0.10


	ai_will_do = {
		factor = 1
	}
}

modern_firearm_techniques = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = quality_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = quality_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = quality_ideas
	}
	
	infantry_power = 0.1

	ai_will_do = {
		factor = 1
	}
}

the_garrison_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = quantity_ideas
	}
	
	fort_maintenance_modifier = -0.20
	garrison_size = 0.1

	ai_will_do = {
		factor = 1
	}
}






the_field_agent_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = spy_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = spy_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = spy_ideas
		full_idea_group = offensive_ideas
	}
	
	spy_offence = 0.10
	siege_ability = 0.10

	ai_will_do = {
		factor = 1
	}
}



anti_heresy_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = religious_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = religious_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = religious_ideas
		full_idea_group = offensive_ideas
	}
	
	religious_unity = 0.2
	global_heretic_missionary_strength = 0.03

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			religious_unity = 1
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.8 }
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.6 }
		}			
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.4 }
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.2 }
		}			
	}
}




military_zeal_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = religious_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = religious_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = religious_ideas
	}
	
	recover_army_morale_speed = 0.05
	discipline = 0.025

	ai_will_do = {
		factor = 1
	}
}



letters_of_marque = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = exploration_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = exploration_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = exploration_ideas
	}
	
	embargo_efficiency = 0.25
	privateer_efficiency = 0.5
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { num_of_light_ship = 20 }
		}
	}
}





field_priests = {
	monarch_power = MIL

	potential = {
		has_idea_group = religious_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = religious_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = religious_ideas
		full_idea_group = quantity_ideas
	}

	land_morale = 0.1
	recover_army_morale_speed = 0.05
	
	ai_will_do = {
		factor = 1
	}
}

pen_rely_on_sword_act = {
	monarch_power = MIL
	potential = {
		has_idea_group = diplomatic_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = diplomatic_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = diplomatic_ideas
		full_idea_group = quantity_ideas
	}
	
	diplomatic_reputation = 1
	land_morale = 0.075

	
	ai_will_do = {
		factor = 1
	}
}

diplomatic_defence_act = {
	monarch_power = MIL
	potential = {
		has_idea_group = diplomatic_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = diplomatic_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = diplomatic_ideas
		full_idea_group = defensive_ideas
	}

	enemy_core_creation = 0.25
	hostile_attrition = 1
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { num_of_cities = 10 }
		}		
	}
	
}

the_preparation_act = {
	monarch_power = MIL
	potential = {
		has_idea_group = expansion_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = expansion_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = expansion_ideas
		full_idea_group = defensive_ideas
	}

	land_attrition = -0.25
	recover_army_morale_speed = 0.05

	ai_will_do = {
		factor = 1
	}
}

underhanded_diplomacy_act = {
	monarch_power = MIL
	potential = {
		has_idea_group = diplomatic_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = diplomatic_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = diplomatic_ideas
		full_idea_group = offensive_ideas
	}
	
	spy_defence = 0.1
	spy_offence = 0.1
	diplomatic_reputation = 1

	ai_will_do = {
		factor = 1
	}
}


hired_adventurers_act = {
	monarch_power = MIL
	potential = {
		has_idea_group = quantity_ideas
		has_idea_group = exploration_ideas
		OR = {
			full_idea_group = quantity_ideas
			full_idea_group = exploration_ideas
		}
	}
	
	allow = {
		full_idea_group = quantity_ideas
		full_idea_group = exploration_ideas
	}

	global_manpower_modifier = 0.1
	leader_land_manuever = 1


	ai_will_do = {
		factor = 1
	}
}

the_licensing_of_the_press_act = {
	monarch_power = MIL

	potential = {
		has_idea_group = administrative_ideas
		has_idea_group = aristocracy_ideas
		OR = {
			full_idea_group = administrative_ideas
			full_idea_group = aristocracy_ideas
		}
	}
	
	allow = {
		full_idea_group = administrative_ideas
		full_idea_group = aristocracy_ideas
	}

	relations_decay_of_me = 0.2
	ae_impact = -0.1
	
	ai_will_do = {
		factor = 1
	}	
}
	
	
		
the_tenures_abolition_act = {

	monarch_power = MIL

	potential = {
		has_idea_group = diplomatic_ideas
		has_idea_group = aristocracy_ideas
		OR = {
			full_idea_group = diplomatic_ideas
			full_idea_group = aristocracy_ideas
		}
	}
	
	allow = {
		full_idea_group = diplomatic_ideas
		full_idea_group = aristocracy_ideas
	}

	legitimacy = 1
	republican_tradition = 0.004
	devotion = 1
	horde_unity = 1
		
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			legitimacy = 95
		}		
		modifier = {
			factor = 1.5
			NOT = { legitimacy = 80 }
		}
		modifier = {
			factor = 1.5
			NOT = { legitimacy = 60 }
		}			
		modifier = {
			factor = 1.5
			NOT = { legitimacy = 40 }
		}
		modifier = {
			factor = 1.5
			NOT = { legitimacy = 20 }
		}			
	}	
	
}
	
	
	

colonial_garrisons = {

	monarch_power = MIL


	potential = {
		has_idea_group = quantity_ideas
		has_idea_group = expansion_ideas
		OR = {
			full_idea_group = quantity_ideas
			full_idea_group = expansion_ideas
		}
	}
	
	allow = {
		full_idea_group = quantity_ideas
		full_idea_group = expansion_ideas
	}

	range = 0.25
	global_colonial_growth = 20

	ai_will_do = {
		factor = 1
	}
}


the_naval_supremacy_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = naval_ideas
		has_idea_group = trade_ideas
		OR = {
			full_idea_group = naval_ideas
			full_idea_group = trade_ideas
		}
	}
	
	allow = {
		full_idea_group = naval_ideas
		full_idea_group = trade_ideas
	}	
	
	blockade_efficiency = 0.5
	embargo_efficiency = 0.25
	
	ai_will_do = {
		factor = 1
	}
}

messenger_ships = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = naval_ideas
		has_idea_group = spy_ideas
		OR = {
			full_idea_group = naval_ideas
			full_idea_group = spy_ideas
		}
	}
	
	allow = {
		full_idea_group = naval_ideas
		full_idea_group = spy_ideas
	}	
	
	recover_navy_morale_speed = 0.05
	light_ship_power = 0.2
	
	ai_will_do = {
		factor = 1
	}
}

the_nautic_education_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = naval_ideas
		has_idea_group = innovativeness_ideas
		OR = {
			full_idea_group = naval_ideas
			full_idea_group = innovativeness_ideas
		}
	}
	
	allow = {
		full_idea_group = naval_ideas
		full_idea_group = innovativeness_ideas
	}	
	
	recover_navy_morale_speed = 0.05
	leader_naval_fire = 1
	
	ai_will_do = {
		factor = 1
	}
}

zealous_captains = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = naval_ideas
		has_idea_group = religious_ideas
		OR = {
			full_idea_group = naval_ideas
			full_idea_group = religious_ideas
		}
	}
	
	allow = {
		full_idea_group = naval_ideas
		full_idea_group = religious_ideas
	}	
	
	recover_navy_morale_speed = 0.05
	leader_naval_shock = 1
	
	ai_will_do = {
		factor = 1
	}
}

officer_training_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = influence_ideas
		has_idea_group = aristocracy_ideas
		OR = {
			full_idea_group = influence_ideas
			full_idea_group = aristocracy_ideas
		}
	}
	
	allow = {
		full_idea_group = influence_ideas
		full_idea_group = aristocracy_ideas
	}	
	
	army_tradition = 0.5
	
	ai_will_do = {
		factor = 1
	}
}

inspirational_leaders = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = humanist_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = humanist_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = humanist_ideas
		full_idea_group = quantity_ideas
	}	
	
	leader_land_shock = 1
	
	ai_will_do = {
		factor = 1
	}
}

the_naval_inspection_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = humanist_ideas
		has_idea_group = naval_ideas
		OR = {
			full_idea_group = humanist_ideas
			full_idea_group = naval_ideas
		}
	}
	
	allow = {
		full_idea_group = humanist_ideas
		full_idea_group = naval_ideas
	}	
	
	ship_durability = 0.05
	recover_navy_morale_speed = 0.05
	
	ai_will_do = {
		factor = 1
	}
}

homeland_defence_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = humanist_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = humanist_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = humanist_ideas
		full_idea_group = defensive_ideas
	}	

	land_morale = 0.1
	manpower_recovery_speed = 0.05

	ai_will_do = {
		factor = 1
	}
}



unified_army_command = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = influence_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = influence_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = influence_ideas
		full_idea_group = offensive_ideas
	}	
	
	discipline = 0.025
	land_forcelimit_modifier = 0.15
	
	ai_will_do = {
		factor = 1
	}
}

guerilla_warfare = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = influence_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = influence_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = influence_ideas
		full_idea_group = quantity_ideas
	}	
	
	hostile_attrition = 1
	global_garrison_growth = 0.1
	
	ai_will_do = {
		factor = 1
	}
}

