########################################
# Trade good changing events
#
# Written by Elzephor
########################################

namespace = trade_good_evolution

# New Production (Cloth)

province_event= {
	id = trade_good_evolution.1
	title = "trade_good_evolution.1.title"
	desc = "trade_good_evolution.1.desc"
	picture = CITY_VIEW_eventPicture
	
	
	trigger = {
		NOT = {trade_goods = cloth}
		NOT = {trade_goods = silk}
		NOT = {trade_goods = chinaware}
		NOT = { culture_group = east_asian }
		NOT = { has_province_flag = { evolution_offered } }
		development = 20
		base_tax = 7
		OR = {
			continent = new_world
			continent = south_america
			continent = north_america
			continent = oceania
		}	
		owner = { treasury = 100 }		
	}
	
	mean_time_to_happen = {
		months = 480
	}
	
	option = {
		name = "trade_good_evolution.1.a"
		ai_chance = { 
			factor = 50 
			modifier = {
				factor = 0
				OR = {
					trade_goods = spices 
					trade_goods = cocoa 
					trade_goods = tropical_wood 
					trade_goods = sugar 
					trade_goods = dyes 
					trade_goods = silk 
					trade_goods = coffee
					trade_goods = iron
					trade_goods = gold
					trade_goods = ivory
					trade_goods = copper
				}
			}
		}
		change_trade_goods = cloth
		owner = { add_treasury = -100 }
		set_province_flag = { evolution_offered }
	}
	
	option = {
		name = "trade_good_evolution.1.b"
		ai_chance = {
			factor = 50 
			modifier = {
				factor = 0
				OR = {
				trade_goods = grain
				trade_goods = fish
				trade_goods = wool
				trade_goods = naval_supplies
				}
			}
		}
		set_province_flag = { evolution_offered }
	}
}



# New Production (Chinaware) 

province_event= {
	id = trade_good_evolution.2
	title = "trade_good_evolution.2.title"
	desc = "trade_good_evolution.2.desc"
	picture = CITY_VIEW_eventPicture
	
	trigger = {
		NOT = {trade_goods = cloth}
		NOT = {trade_goods = silk}
		NOT = {trade_goods = chinaware}
		NOT = { has_province_flag = { evolution_offered } }
		culture_group = east_asian 
		development = 15
		base_tax = 7
		OR = {
			continent = new_world
			continent = south_america
			continent = north_america
			continent = oceania
		}	
		owner = { treasury = 100 }
	}
	
	mean_time_to_happen = {
		months = 480
	}
	
	option = {
		name = "trade_good_evolution.2.a"
		ai_chance = { 
			factor = 50 
			modifier = {
				factor = 0
				OR = {
					trade_goods = spices 
					trade_goods = cocoa 
					trade_goods = tropical_wood 
					trade_goods = sugar 
					trade_goods = dyes 
					trade_goods = silk 
					trade_goods = coffee
					trade_goods = iron
					trade_goods = gold
					trade_goods = ivory
					trade_goods = copper
					trade_goods = cloth
					trade_goods = salt
					trade_goods = tobacco
				}
			}
		}
		set_province_flag = { evolution_offered }
		change_trade_goods = chinaware
		owner = { add_treasury = -100 }
	}
	
	option = {
		name = "trade_good_evolution.2.b"
		ai_chance = {
			factor = 50 
			modifier = {
				factor = 0
				OR = {
					trade_goods = grain
					trade_goods = fish
					trade_goods = wool
					trade_goods = naval_supplies
				}
			}
		}
		set_province_flag = { evolution_offered }
	}
}


# New Production (Silk) for independent nation

province_event= {
	id = trade_good_evolution.3

	title = "trade_good_evolution.3.title"
	desc = "trade_good_evolution.3.desc"
	picture = CITY_VIEW_eventPicture
	
	
	trigger = {
		NOT = {trade_goods = cloth}
		NOT = {trade_goods = silk}
		NOT = {trade_goods = chinaware}
		NOT = { has_province_flag = { evolution_offered } }
		culture_group = east_asian 
		development = 20
		base_tax = 7
		OR = {
			continent = new_world
			continent = south_america
			continent = north_america
			continent = oceania
		}	
		owner = { treasury = 100 }
	}
	
	mean_time_to_happen = {
		months = 480
	}
	
	option = {
		name = "trade_good_evolution.3.a"
		ai_chance = { 
			factor = 50 
			modifier = {
				factor = 0
				OR = {
					trade_goods = spices 
					trade_goods = cocoa 
					trade_goods = tropical_wood 
					trade_goods = sugar 
					trade_goods = dyes 
					trade_goods = silk 
					trade_goods = coffee
					trade_goods = iron
					trade_goods = gold
					trade_goods = ivory
					trade_goods = tobacco
				}
			}
		}
		set_province_flag = { evolution_offered }
		change_trade_goods = silk
		owner = { add_treasury = -100 }
	}
	
	option = {
		name = "trade_good_evolution.3.b"
		ai_chance = {
			factor = 50 
			modifier = {
				factor = 0
				OR = {
					trade_goods = grain
					trade_goods = fish
					trade_goods = wool
					trade_goods = naval_supplies
				}
			}
		}
		set_province_flag = { evolution_offered }
	}
}