##########TAISTO##########################
sound =
{
	name = "revolution_male_greeting"
	file = "revolution_male_greeting.wav"
}
sound =
{
	name = "revolution_female_greeting"
	file = "revolution_male_greeting.wav"
}


##########PLACEHOLDERS####################
##########PLACEHOLDERS####################
sound =
{
	name = "alert_placeholder"
	file = "placeholders/placeholder_alert.wav"
	always_load = no
}
sound =
{
	name = "test_wav"
	file = "placeholders/protools_wav01.wav"
	always_load = no
}
sound =
{
	name = "test_rev_up"
	file = "placeholders/car_start_01.wav"
	always_load = no
}
sound =
{
	name = "car_engine_run_loop_01"
	file = "placeholders/car_engine_run_loop_01.wav"
	always_load = no
}
sound =
{
	name = "placeholder_sfx"
	file = "placeholders/placeholder_sfx.wav"
	always_load = no
}

##########UNIT MOVEMENT######################
sound =
{
	name = "moving_out_corvette_01"
	file = "units/ship_engine_01.wav"
	always_load = no
	volume = 0.6
}
sound = 
{
	name = "moving_out_destroyer_01"
	file = "units/moving_out_destroyer_01.wav"
	always_load = no
	volume = 0.6
}
sound = 
{
	name = "moving_out_cruiser_01"
	file = "units/moving_out_cruiser_01.wav"
	always_load = no
	volume = 0.6
}
sound = 
{
	name = "moving_out_battleship_01"
	file = "units/moving_out_battleship_01.wav"
	always_load = no
	volume = 0.6
}
sound =
{
	name = "ship_engine_idle_01"
	file = "units/ship_engine_idle_01.wav"
	always_load = no
}
sound =
{
	name = "moving_out_science_01"
	file = "units/moving_out_science_01.wav"
	always_load = no
	volume = 0.6
}
sound =
{
	name = "moving_out_construction_01"
	file = "units/moving_out_construction_01.wav"
	always_load = no
	volume = 0.6
}
sound =
{
	name = "moving_out_colony_ship_01"
	file = "units/moving_out_colony_ship_01.wav"
	always_load = no
}
sound = 
{
	name = "moving_out_transport_01"
	file = "units/moving_out_transport_01.wav"
	volume = 0.6
}
sound = 
{
	name = "invalid_action"
	file = "ui/invalid_action.wav"
	volume = 0.15
}
sound =
{
	name = "moving_out_fallen_empire_ship_01"
	file = "units/moving_out_fallen_empire_ship_01.wav"
	volume = 0.6
}
##########SHIP DESIGNER ########################
sound =
{
	name = "ship_designer_add_section"
	file = "ship_designer/ship_designer_add_section.wav"
	volume = 0.15
	always_load = no
}
sound =
{
	name = "ship_designer_add_utility"
	file = "ship_designer/ship_designer_add_utility.wav"
	volume = 0.06
	always_load = no
}
sound =
{
	name = "ship_designer_add_weapon"
	file = "ship_designer/ship_designer_add_weapon.wav"
	volume = 0.06
	always_load = no
}
##########WEAPONS FIRE & HIT & DEATH############

##### CLOSE

sound =
{
	name = "laser_fire_01"
	file = "weapons/laser_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "laser_fire_02"
	file = "weapons/laser_fire_02.wav"
	volume = 0.8
}
sound =
{
	name = "laser_fire_03"
	file = "weapons/laser_fire_03.wav"
	volume = 0.8
}
sound =
{
	name = "laser_fire_04"
	file = "weapons/laser_fire_04.wav"
	volume = 0.8
}
sound =
{
	name = "laser_fire_05"
	file = "weapons/laser_fire_05.wav"
	volume = 0.8
}
sound =
{
	name = "laser_fire_06"
	file = "weapons/laser_fire_06.wav"
	volume = 0.8
}
sound =
{
	name = "laser_hit_01"
	file = "weapons/laser_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "mass_driver_fire_01"
	file = "weapons/mass_driver_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "mass_driver_hit_01"
	file = "weapons/mass_driver_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "energy_torpedo_fire_01"
	file = "weapons/energy_torpedo_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "energy_torpedo_fire_02"
	file = "weapons/energy_torpedo_fire_02.wav"
	volume = 0.8
}
sound =
{
	name = "energy_torpedo_fire_03"
	file = "weapons/energy_torpedo_fire_03.wav"
	volume = 0.8
}
sound =
{
	name = "energy_torpedo_hit_01"
	file = "weapons/energy_torpedo_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "torpedo_fire_01"
	file = "weapons/torpedo_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "torpedo_fire_02"
	file = "weapons/torpedo_fire_02.wav"
	volume = 0.8
}
sound =
{
	name = "torpedo_fire_03"
	file = "weapons/torpedo_fire_02.wav"
	volume = 0.8
}
sound =
{
	name = "torpedo_hit"
	file = "weapons/torpedo_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "missile_fire_01"
	file = "weapons/missile_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "missile_fire_02"
	file = "weapons/missile_fire_02.wav"
	#volume = 0.8
}
sound =
{
	name = "missile_fire_03"
	file = "weapons/missile_fire_03.wav"
	#volume = 0.8
}
sound =
{
	name = "missile_hit_01"
	file = "weapons/missile_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "ship_destroyed_01"
	file = "units/fleet_unit_destroyed.wav"
	volume = 0.8
}
sound =
{
	name = "ship_destroyed_02"
	file = "weapons/explosion_v2.wav"
	volume = 0.8
	priority = 20
}
sound =
{
	name = "ship_destroyed_03"
	file = "weapons/explosion_v3.wav"
	volume = 0.8
	priority = 20
}
sound =
{
	name = "ship_destroyed_04"
	file = "weapons/explosion_v4.wav"
	volume = 0.8
	priority = 20
}
sound =
{
	name = "ship_destroyed_big_explosion_01"
	file = "weapons/explosion_big.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_small_01"
	file = "weapons/station_explosion_small_01.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_small_02"
	file = "weapons/station_explosion_small_02.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_small_03"
	file = "weapons/station_explosion_small_03.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_small_04"
	file = "weapons/station_explosion_small_04.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_small_05"
	file = "weapons/station_explosion_small_05.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_large_01"
	file = "weapons/station_explosion_large_01.wav"
	volume = 0.8
}
sound =
{
	name = "station_explosion_energy_01"
	file = "weapons/station_explosion_energy_01.wav"
	volume = 0.8
}
sound =
{
	name = "ship_explosion_01"
	file = "weapons/ship_explosion_01.wav"
	volume = 0.10
}
sound =
{
	name = "ship_explosion_02"
	file = "weapons/ship_explosion_02.wav"
	volume = 0.10
}
sound =
{
	name = "ship_explosion_03"
	file = "weapons/ship_explosion_03.wav"
	volume = 0.10
}
sound =
{
	name = "ship_explosion_large_01"
	file = "weapons/ship_explosion_large_01.wav"
	volume = 0.10
}
sound =
{
	name = "auto_cannon_fire_large_01"
	file = "weapons/auto_cannon_fire_large_01.wav"
	volume = 0.8
}
sound =
{
	name = "auto_cannon_fire_medium_01"
	file = "weapons/auto_cannon_fire_medium_01.wav"
	volume = 0.8
}
sound =
{
	name = "auto_cannon_fire_small_01"
	file = "weapons/auto_cannon_fire_small_01.wav"
	volume = 0.8
}
sound =
{
	name = "auto_cannon_hit_large"
	file = "weapons/auto_cannon_hit_large.wav"
	volume = 0.8
}
sound =
{
	name = "auto_cannon_hit_medium"
	file = "weapons/auto_cannon_hit_medium.wav"
	volume = 0.8
}
sound =
{
	name = "auto_cannon_hit_small"
	file = "weapons/auto_cannon_hit_small.wav"
	volume = 0.8
}
sound =
{
	name = "plasma_fire_01"
	file = "weapons/plasma_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "plasma_fire_02"
	file = "weapons/plasma_fire_02.wav"
	volume = 0.8
}
sound =
{
	name = "plasma_fire_03"
	file = "weapons/plasma_fire_03.wav"
	volume = 0.8
}
sound =
{
	name = "plasma_fire_04"
	file = "weapons/plasma_fire_04.wav"
	volume = 0.8
}
sound =
{
	name = "plasma_hit_01"
	file = "weapons/plasma_hit_01.wav"
	volume = 0.8
}
sound =
{
	name = "kinectic_artillery_fire_01"
	file = "weapons/kinectic_artillery_fire_01.wav"
	volume = 0.8
}
sound =
{
	name = "kinectic_artillery_hit_01"
	file = "weapons/kinectic_artillery_hit_01.wav"
	volume = 0.8
	always_load = no
}
sound =
{
	name = "adv_kinectic_fire_01"
	file = "weapons/adv_kinectic_fire_01.wav"
	priority = 100
	volume = 0.65
}
sound =
{
	name = "adv_kinectic_fire_02"
	file = "weapons/adv_kinectic_fire_02.wav"
	volume = 0.65
}
sound =
{
	name = "adv_kinectic_fire_03"
	file = "weapons/adv_kinectic_fire_03.wav"
	volume = 0.65
}
sound =
{
	name = "adv_kinectic_hit_01"
	file = "weapons/adv_kinectic_hit_01.wav"
	volume = 0.5
}
sound =
{
	name = "shield_hit_01"
	file = "weapons/shield_hit_01.wav"
	priority = 10
	volume = 0.8
}
sound =
{
	name = "shield_hit_02"
	file = "weapons/shield_hit_02.wav"
	priority = 10
	volume = 0.8
}
sound =
{
	name = "shield_hit_03"
	file = "weapons/shield_hit_03.wav"
	priority = 10
	volume = 0.8
}
sound =
{
	name = "shield_hit_04"
	file = "weapons/shield_hit_04.wav"
	priority = 10
	volume = 0.8
}
sound =
{
	name = "shield_hit_05"
	file = "weapons/shield_hit_05.wav"
	priority = 10
	volume = 0.8
}
sound =
{
	name = "shield_hit_06"
	file = "weapons/shield_hit_06.wav"
	priority = 10
	volume = 0.8
}
sound = 
{
	name = "arc_emitter_windup_01"
	file = "weapons/arc_emitter_windup_01.wav"
	volume = 0.3
}
sound = 
{
	name = "arc_emitter_small_windup_01"
	file = "weapons/arc_emitter_small_windup_01.wav"
	volume = 0.8
}
sound = 
{
	name = "arc_emitter_fire_01"
	file = "weapons/arc_emitter_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "arc_emitter_fire_02"
	file = "weapons/arc_emitter_fire_02.wav"
	volume = 0.8
}
sound = 
{
	name = "arc_emitter_fire_03"
	file = "weapons/arc_emitter_fire_03.wav"
	volume = 0.8
}
sound = 
{
	name = "arc_emitter_fire_04"
	file = "weapons/arc_emitter_fire_04.wav"
	volume = 0.8
}
sound = 
{
	name = "xl_arc_emitter_fire_01"
	file = "weapons/xl_arc_emitter_fire_01.wav"
	priority = 100
	volume = 0.7

}
sound = 
{
	name = "xl_arc_emitter_fire_02"
	file = "weapons/xl_arc_emitter_fire_02.wav"
	volume = 0.7
}
sound = 
{
	name = "xl_arc_emitter_fire_03"
	file = "weapons/xl_arc_emitter_fire_03.wav"
	volume = 0.7
}

sound = 
{
	name = "crystal_projectile_fire_01"
	file = "weapons/crystal_projectile_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "crystal_projectile_hit_01"
	file = "weapons/crystal_projectile_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "flak_weapon_fire_01"
	file = "weapons/flak_weapon_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "flak_weapon_fire_02"
	file = "weapons/flak_weapon_fire_02.wav"
	volume = 0.8
}
sound = 
{
	name = "flak_weapon_fire_03"
	file = "weapons/flak_weapon_fire_03.wav"
	volume = 0.8
}
sound = 
{
	name = "flak_weapon_fire_04"
	file = "weapons/flak_weapon_fire_04.wav"
	volume = 0.8
}
sound = 
{
	name = "swarm_scroge_missile_fire_01"
	file = "weapons/swarm_scroge_missile_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "swarm_scroge_missile_fire_02"
	file = "weapons/swarm_scroge_missile_fire_02.wav"
	volume = 0.8
}
sound = 
{
	name = "swarm_scroge_missile_fire_03"
	file = "weapons/swarm_scroge_missile_fire_03.wav"
	volume = 0.8
}
sound = 
{
	name = "swarm_scroge_missile_hit_01"
	file = "weapons/swarm_scroge_missile_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "swarmer_missile_fire_01"
	file = "weapons/swarmer_missile_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "swarmer_missile_fire_02"
	file = "weapons/swarmer_missile_fire_02.wav"
	volume = 0.8
}
sound = 
{
	name = "swarmer_missile_fire_03"
	file = "weapons/swarmer_missile_fire_03.wav"
	volume = 0.8
}
sound = 
{
	name = "swarmer_missile_hit_01"
	file = "weapons/swarmer_missile_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "railgun_fire_01"
	file = "weapons/railgun_fire_01.wav"
	volume = 0.9
}
sound = 
{
	name = "railgun_fire_02"
	file = "weapons/railgun_fire_02.wav"
	volume = 0.9
}
sound = 
{
	name = "railgun_fire_03"
	file = "weapons/railgun_fire_03.wav"
	volume = 0.9
}
sound = 
{
	name = "railgun_hit_01"
	file = "weapons/railgun_hit_01.wav"
	volume = 0.9
}
sound = 
{
	name = "railgun_hit_02"
	file = "weapons/railgun_hit_02.wav"
	volume = 0.9
}
sound = 
{
	name = "energy_lance_fire_01"
	file = "weapons/energy_lance_fire_01.wav"
	volume = 0.5
}
sound = 
{
	name = "energy_lance_hit_01"
	file = "weapons/energy_lance_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "tachyon_lance_windup_01"
	file = "weapons/tachyon_lance_windup_01.wav"
	volume = 0.3
}
sound = 
{
	name = "tachyon_lance_fire_01"
	file = "weapons/tachyon_lance_fire_01.wav"
	priority = 100
	volume = 0.7
}
sound = 
{
	name = "tachyon_lance_fire_02"
	file = "weapons/tachyon_lance_fire_02.wav"
	volume = 0.7
}
sound = 
{
	name = "tachyon_lance_fire_03"
	file = "weapons/tachyon_lance_fire_03.wav"
	volume = 0.7
}
sound = 
{
	name = "tachyon_lance_hit_01"
	file = "weapons/tachyon_lance_hit_01.wav"
	volume = 0.5
}
sound = 
{
	name = "tachyon_lance_hit_02"
	file = "weapons/tachyon_lance_hit_02.wav"
	volume = 0.5
}
sound = 
{
	name = "tachyon_lance_hit_03wav"
	file = "weapons/tachyon_lance_hit_03wav.wav"
	volume = 0.5
}
sound = 
{
	name = "space_amoeba_fire_01"
	file = "weapons/space_amoeba_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "space_amoeba_hit_01"
	file = "weapons/space_amoeba_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "space_whale_fire_01"
	file = "weapons/space_whale_fire_01.wav"
	volume = 0.8
}
sound = 
{
	name = "space_whale_hit_01"
	file = "weapons/space_whale_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "point_defense_fire_01"
	file = "weapons/point_defense_fire_01.wav"
	volume = 0.4
}
sound = 
{
	name = "point_defense_fire_02"
	file = "weapons/point_defense_fire_02.wav"
	volume = 0.4
}
sound = 
{
	name = "point_defense_fire_03"
	file = "weapons/point_defense_fire_03.wav"
	volume = 0.4
}
sound = 
{
	name = "point_defense_fire_04"
	file = "weapons/point_defense_fire_04.wav"
	volume = 0.4
}
sound = 
{
	name = "point_defense_fire_05"
	file = "weapons/point_defense_fire_05.wav"
	volume = 0.4
}
sound = 
{
	name = "disruptor_fire_01"
	file = "weapons/disruptor_fire_01.wav"
	#volume = 0.9
}
sound = 
{
	name = "disruptor_fire_02"
	file = "weapons/disruptor_fire_02.wav"
	#volume = 0.9
}
sound = 
{
	name = "disruptor_fire_03"
	file = "weapons/disruptor_fire_03.wav"
	#volume = 0.9
}
sound = 
{
	name = "disruptor_hit_01"
	file = "weapons/disruptor_hit_01.wav"
	volume = 0.8
}
sound = 
{
	name = "disruptor_hit_02"
	file = "weapons/disruptor_hit_02.wav"
	volume = 0.8
}
sound = 
{
	name = "disruptor_hit_03"
	file = "weapons/disruptor_hit_03.wav"
	volume = 0.8
}
sound = 
{
	name = "disruptor_hit_04"
	file = "weapons/disruptor_hit_04.wav"
	volume = 0.8
}
sound = 
{
	name = "disruptor_hit_05"
	file = "weapons/disruptor_hit_05.wav"
	volume = 0.8
}
sound = 
{
	name = "disruptor_hit_06"
	file = "weapons/disruptor_hit_06.wav"
	volume = 0.8
}
sound = 
{
	name = "titan_laser_windup_01"
	file = "weapons/titan_laser_windup_01.wav"
	priority = 300
	volume = 0.6
}
sound = 
{
	name = "titan_laser_windup_02"
	file = "weapons/titan_laser_windup_02.wav"
	priority = 300
}

sound = 
{
	name = "titan_laser_fire_01"
	file = "weapons/titan_laser_fire_01.wav"
	priority = 3000
	volume = 0.9
}
sound = 
{
	name = "titan_laser_fire_02"
	file = "weapons/titan_laser_fire_02.wav"
	priority = 3000
	volume = 0.75
}
sound = 
{
	name = "titan_laser_fire_03"
	file = "weapons/titan_laser_fire_03.wav"
	priority = 3000
	volume = 0.75
}
sound = 
{
	name = "titan_laser_hit_01"
	file = "weapons/titan_laser_hit_01.wav"
	priority = 300
	volume = 0.65
}
##### DISTANT

sound =
{
	name = "distance_laser_fire_01"
	file = "weapons/distance_laser_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_fire_02"
	file = "weapons/distance_laser_fire_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_fire_03"
	file = "weapons/distance_laser_fire_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_fire_04"
	file = "weapons/distance_laser_fire_04.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_fire_05"
	file = "weapons/distance_laser_fire_05.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_fire_06"
	file = "weapons/distance_laser_fire_06.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_hit_01"
	file = "weapons/distance_laser_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_hit_02"
	file = "weapons/distance_laser_hit_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_hit_03"
	file = "weapons/distance_laser_hit_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_laser_hit_04"
	file = "weapons/distance_laser_hit_04.wav"
	volume = 0.35
}
sound =
{
	name = "distance_mass_driver_fire_01"
	file = "weapons/distance_mass_driver_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_mass_driver_hit_01"
	file = "weapons/distance_mass_driver_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_energy_torpedo_fire_01"
	file = "weapons/distance_energy_torpedo_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_energy_torpedo_fire_02"
	file = "weapons/distance_energy_torpedo_fire_02.wav"
	volume = 0.35
}sound =
{
	name = "distance_energy_torpedo_fire_03"
	file = "weapons/distance_energy_torpedo_fire_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_energy_torpedo_hit_01"
	file = "weapons/energy_torpedo_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_torpedo_fire_01"
	file = "weapons/distance_torpedo_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_torpedo_fire_02"
	file = "weapons/distance_torpedo_fire_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_torpedo_fire_03"
	file = "weapons/distance_torpedo_fire_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_torpedo_hit"
	file = "weapons/distance_torpedo_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_missile_fire_01"
	file = "weapons/distance_missile_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_missile_fire_02"
	file = "weapons/distance_missile_fire_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_missile_fire_03"
	file = "weapons/distance_missile_fire_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_missile_hit_01"
	file = "weapons/distance_missile_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_ship_destroyed_02"
	file = "weapons/distance_explosion_v2.wav"
	volume = 0.35
}
sound =
{
	name = "distance_ship_destroyed_03"
	file = "weapons/distance_explosion_v3.wav"
	volume = 0.35
}
sound =
{
	name = "distance_ship_destroyed_04"
	file = "weapons/distance_explosion_v4.wav"
	volume = 0.35
}
sound =
{
	name = "distance_ship_destroyed_big_explosion_01"
	file = "weapons/distance_explosion_big.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_fire_large_01"
	file = "weapons/distance_auto_cannon_fire_large_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_fire_medium_01"
	file = "weapons/distance_auto_cannon_fire_medium_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_fire_small_01"
	file = "weapons/distance_auto_cannon_fire_small_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_hit_large"
	file = "weapons/distance_auto_cannon_hit_large.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_hit_medium"
	file = "weapons/distance_auto_cannon_hit_medium.wav"
	volume = 0.35
}
sound =
{
	name = "distance_auto_cannon_hit_small"
	file = "weapons/distance_auto_cannon_hit_small.wav"
	volume = 0.35
}
sound =
{
	name = "distance_plasma_fire_01"
	file = "weapons/distance_plasma_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_plasma_fire_02"
	file = "weapons/distance_plasma_fire_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_plasma_fire_03"
	file = "weapons/distance_plasma_fire_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_plasma_fire_04"
	file = "weapons/distance_plasma_fire_04.wav"
	volume = 0.35
}
sound =
{
	name = "distance_plasma_hit_01"
	file = "weapons/distance_plasma_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_kinectic_artillery_fire_01"
	file = "weapons/distance_kinectic_artillery_fire_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_kinectic_artillery_hit_01"
	file = "weapons/distance_kinectic_artillery_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_adv_kinectic_fire_01"
	file = "weapons/distance_adv_kinectic_fire_01.wav"
	volume = 0.6
}
sound =
{
	name = "distance_adv_kinectic_hit_01"
	file = "weapons/distance_adv_kinectic_hit_01.wav"
	volume = 0.3
}
sound =
{
	name = "distance_shield_hit_01"
	file = "weapons/distance_shield_hit_01.wav"
	volume = 0.35
}
sound =
{
	name = "distance_shield_hit_02"
	file = "weapons/distance_shield_hit_02.wav"
	volume = 0.35
}
sound =
{
	name = "distance_shield_hit_03"
	file = "weapons/distance_shield_hit_03.wav"
	volume = 0.35
}
sound =
{
	name = "distance_shield_hit_04"
	file = "weapons/distance_shield_hit_04.wav"
	volume = 0.35
}
sound =
{
	name = "distance_shield_hit_05"
	file = "weapons/distance_shield_hit_05.wav"
	volume = 0.35
}
sound =
{
	name = "distance_shield_hit_06"
	file = "weapons/distance_shield_hit_06.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_arc_emitter_fire_01"
	file = "weapons/distance_arc_emitter_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_arc_emitter_fire_02"
	file = "weapons/distance_arc_emitter_fire_02.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_arc_emitter_fire_03"
	file = "weapons/distance_arc_emitter_fire_03.wav"
	volume = 0.35
	
}
sound = 
{
	name = "distance_xl_arc_emitter_fire_01"
	file = "weapons/distance_xl_arc_emitter_fire_01.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_xl_arc_emitter_fire_02"
	file = "weapons/distance_xl_arc_emitter_fire_02.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_xl_arc_emitter_fire_03"
	file = "weapons/distance_xl_arc_emitter_fire_03.wav"
	volume = 0.5
}

sound = 
{
	name = "distance_arc_emitter_fire_04"
	file = "weapons/distance_arc_emitter_fire_04.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_crystal_projectile_fire_01"
	file = "weapons/distance_crystal_projectile_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_crystal_projectile_hit_01"
	file = "weapons/distance_crystal_projectile_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_flak_weapon_fire_01"
	file = "weapons/distance_flak_weapon_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_flak_weapon_fire_02"
	file = "weapons/distance_flak_weapon_fire_02.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_flak_weapon_fire_03"
	file = "weapons/distance_flak_weapon_fire_03.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_flak_weapon_fire_04"
	file = "weapons/distance_flak_weapon_fire_04.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarm_scroge_missile_fire_01"
	file = "weapons/distance_swarm_scroge_missile_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarm_scroge_missile_fire_02"
	file = "weapons/distance_swarm_scroge_missile_fire_02.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarm_scroge_missile_fire_03"
	file = "weapons/distance_swarm_scroge_missile_fire_03.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarm_scroge_missile_hit_01"
	file = "weapons/distance_swarm_scroge_missile_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarmer_missile_fire_01"
	file = "weapons/distance_swarmer_missile_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_swarmer_missile_hit_01"
	file = "weapons/distance_swarmer_missile_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_railgun_fire_01"
	file = "weapons/distance_railgun_fire_01.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_railgun_fire_02"
	file = "weapons/distance_railgun_fire_02.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_railgun_fire_03"
	file = "weapons/distance_railgun_fire_03.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_railgun_hit_01"
	file = "weapons/distance_railgun_hit_01.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_railgun_hit_02"
	file = "weapons/distance_railgun_hit_02.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_energy_lance_fire_01"
	file = "weapons/distance_energy_lance_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_energy_lance_hit_01"
	file = "weapons/distance_energy_lance_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_tachyon_lance_windup_01"
	file = "weapons/distance_tachyon_lance_windup_01.wav"
}
sound = 
{
	name = "distance_tachyon_lance_fire_01"
	file = "weapons/distance_tachyon_lance_fire_01.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_tachyon_lance_fire_02"
	file = "weapons/distance_tachyon_lance_fire_02.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_tachyon_lance_fire_03"
	file = "weapons/distance_tachyon_lance_fire_03.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_tachyon_lance_hit_01"
	file = "weapons/distance_tachyon_lance_hit_01.wav"
	volume = 0.3
}
sound = 
{
	name = "distance_tachyon_lance_hit_02"
	file = "weapons/distance_tachyon_lance_hit_02.wav"
	volume = 0.3
}
sound = 
{
	name = "distance_tachyon_lance_hit_03"
	file = "weapons/distance_tachyon_lance_hit_03.wav"
	volume = 0.3
}
sound = 
{
	name = "distance_space_amoeba_fire_01"
	file = "weapons/distance_space_amoeba_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_space_amoeba_hit_01"
	file = "weapons/distance_space_amoeba_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_space_whale_fire_01"
	file = "weapons/distance_space_whale_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_space_whale_hit_01"
	file = "weapons/distance_space_whale_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_point_defense_fire_01"
	file = "weapons/distance_point_defense_fire_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_point_defense_fire_02"
	file = "weapons/distance_point_defense_fire_02.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_point_defense_fire_03"
	file = "weapons/distance_point_defense_fire_03.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_point_defense_fire_04"
	file = "weapons/distance_point_defense_fire_04.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_point_defense_fire_05"
	file = "weapons/distance_point_defense_fire_05.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_fire_01"
	file = "weapons/distance_disruptor_fire_01.wav"
	volume = 0.4
}
sound = 
{
	name = "distance_disruptor_fire_02"
	file = "weapons/distance_disruptor_fire_02.wav"
	volume = 0.4
}
sound = 
{
	name = "distance_disruptor_fire_03"
	file = "weapons/distance_disruptor_fire_03.wav"
	volume = 0.4
}
sound = 
{
	name = "distance_disruptor_hit_01"
	file = "weapons/distance_disruptor_hit_01.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_hit_02"
	file = "weapons/distance_disruptor_hit_02.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_hit_03"
	file = "weapons/distance_disruptor_hit_03.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_hit_04"
	file = "weapons/distance_disruptor_hit_04.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_hit_05"
	file = "weapons/distance_disruptor_hit_05.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_disruptor_hit_06"
	file = "weapons/distance_disruptor_hit_06.wav"
	volume = 0.35
}
sound = 
{
	name = "distance_titan_laser_fire_01"
	file = "weapons/distance_titan_laser_fire_01.wav"
	priority = 3000
	volume = 0.6
}
sound = 
{
	name = "distance_titan_laser_fire_02"
	file = "weapons/distance_titan_laser_fire_02.wav"
	priority = 3000
	volume = 0.6
}
sound = 
{
	name = "distance_titan_laser_fire_03"
	file = "weapons/distance_titan_laser_fire_03.wav"
	priority = 3000
	volume = 0.6
}
########### BOMBARDMENT ##################

sound = 
{
	name = "bombardment_explosion_01"
	file = "weapons/bombardment_explosion_01.wav"
}
sound = 
{
	name = "bombardment_explosion_02"
	file = "weapons/bombardment_explosion_02.wav"
}
sound = 
{
	name = "bombardment_explosion_03"
	file = "weapons/bombardment_explosion_03.wav"
}
sound = 
{
	name = "bombardment_explosion_04"
	file = "weapons/bombardment_explosion_04.wav"
}
sound = 
{
	name = "bombardment_explosion_05"
	file = "weapons/bombardment_explosion_05.wav"
}
sound = 
{
	name = "bombardment_explosion_06"
	file = "weapons/bombardment_explosion_06.wav"
}
sound = 
{
	name = "bombardment_explosion_07"
	file = "weapons/bombardment_explosion_07.wav"
}
sound = 
{
	name = "bombardment_explosion_08"
	file = "weapons/bombardment_explosion_08.wav"
}


##########UI SOUND###########
sound =
{
	name = "no_sound"
	file = "ui/no_sound.wav"
	volume = 0.80
	always_load = yes
}
sound =
{
	name = "click"
	file = "ui/ui_default_click.wav"
	volume = 0.80
	always_load = yes
}
sound =
{
	name = "soundnotset"
	file = "ui/ui_default_click.wav"
	volume = 0.75
}
sound =
{
	name = "confirm_click"
	file = "ui/ui_confirm.wav"
	volume = 0.60
	always_load = yes
}
sound =
{
	name = "back_click"
	file = "ui/ui_back.wav"
	volume = 0.85
	always_load = yes
}
sound =
{
	name = "tab_click"
	file = "ui/ui_sub_tab.wav"
	volume = 0.85
	always_load = yes
}
sound =
{
	name = "select_click"
	file = "ui/ui_select.wav"
	volume = 0.60
	always_load = yes
}
sound =
{
	name = "ui_deselect_01"
	file = "ui/ui_deselect_01.wav"
	volume = 0.7
}
sound = 
{
	name = "increment_click"
	file = "ui/ui_increment.wav"
	volume = 0.75
	always_load = yes
}
sound = 
{
	name = "decrement_click"
	file = "ui/ui_decrement.wav"
	volume = 0.75
	always_load = yes
}
sound = 
{
	name = "mouse_over"
	file = "ui/ui_mouse_over.wav"
	volume = 0.2
	always_load = yes
}


sound =
{
	name = "interface"
	file = "ui/ui_interface.wav"
	volume = 0.60
	always_load = yes
}
sound =
{
	name = "ui_galaxy_map_open"
	file = "ui/ui_galaxy_map_open.wav"
	always_load = yes
}
sound =
{
	name = "ui_galaxy_map_close"
	file = "ui/ui_galaxy_map_close.wav"
	always_load = yes
}
sound =
{
	name = "outliner_click_tab"
	file = "ui/outliner_click_tab.wav"
	always_load = yes
}
sound =
{
	name = "click_outliner_01"
	file = "ui/click_outliner_01.wav"
}

sound = 
{
	name = "menu_slide_open_01"
	file = "ui/menu_slide_open_01.wav"
	always_load = yes
}
sound = 
{
	name = "planet_view_menu_slide_01"
	file = "ui/planet_view_menu_slide_01.wav"
	always_load = yes
	volume = 0.6
}
sound = 
{
	name = "ui_speed_down_time_click"
	file = "ui/ui_speed_down_time_click.wav"
	always_load = yes
}
sound = 
{
	name = "ui_speed_up_time_click"
	file = "ui/ui_speed_up_time_click.wav"
	always_load = yes
}sound = 
{
	name = "ui_click_pause_01"
	file = "ui/ui_click_pause_01.wav"
	always_load = yes
}
sound =
{
	name = "research_click_01"
	file = "ui/start_research_01.wav"
	always_load = yes
	volume = 0.55
}
sound =
{
	name = "ui_click_research_tab"
	file = "ui/ui_click_research_tab.wav"
	always_load = yes
	volume = 0.55
}
sound =
{
	name = "click_decline_action_01"
	file = "ui/click_decline_action_01.wav"
	always_load = yes
	volume = 0.55
}
sound =
{
	name = "click_army_select_01"
	file = "ui/click_army_select_01.wav"
}
sound =
{
	name = "click_army_menu_01"
	file = "ui/click_army_menu_01.wav"
}
sound =
{
	name = "confirmation"
	file = "ui/confirm.wav"
	always_load = yes
}
sound =
{
	name = "ui_click_map_mode_01"
	file = "ui/ui_click_map_mode_01.wav"
	volume = 0.45
}
sound =
{
	name = "queuing_army"
	file = "ui/queuing_army_01.wav"
	always_load = yes
	volume = 0.8
}
sound =
{
	name = "queuing_building"
	file = "ui/queuing_building_01.wav"
	volume = 0.5
	always_load = yes
}
sound =
{
	name = "queuing_ship"
	file = "ui/queuing_ship_01.wav"
	volume = 0.6
}
sound =
{
	name = "queing_spaceport_module_01"
	file = "ui/click_spaceport_module_01.wav"
	volume = 0.6
}
sound =
{
	name = "enslave"
	file = "ui/enslave.wav"
	volume = 0.75
}
sound =
{
	name = "purge"
	file = "ui/purge_amb_v1.wav"
	always_load = no
}
sound =
{
	name = "spaceport_build"
	file = "ui/spaceport_build_01.wav"
	always_load = no
	volume = 0.55
}
sound =
{
	name = "moving_pop_confirmation_01"
	file = "ui/moving_pop_confirmation.wav"
	always_load = no
	volume = 0.45
}
sound =
{
	name = "robot_pops_move_01"
	file = "ui/robot_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "arthopoid_pops_move_01"
	file = "ui/arthopoid_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "avian_pops_move_01"
	file = "ui/avian_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "fungoid_pops_move_01"
	file = "ui/fungoid_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "molluscoid_pops_move_01"
	file = "ui/molluscoid_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "reptilian_pops_move_01"
	file = "ui/reptilian_pops_move_01.wav"
	volume = 0.45
}
sound =
{
	name = "deactive_builing_01"
	file = "ui/deactive_buildings_01.wav"
	volume = 0.55
}
sound =
{
	name = "active_builing_01"
	file = "ui/active_buildings_01.wav"
	volume = 0.55
}
sound =
{
	name = "destroy_building_01"
	file = "ui/destroy_building_01.wav"
	always_load = no
	volume = 0.35
}
sound =
{
	name = "building_construction_complete_01"
	file = "ui/building_construction_complete_01.wav"
	always_load = no
	volume = 0.35
}
sound =
{
	name = "assign_leader_click_01"
	file = "ui/assign_leader_click_01.wav"
	always_load = no
	volume = 0.55
}
sound =
{
	name = "click_embark_all_01"
	file = "ui/click_embark_all_01.wav"
}
sound =
{
	name = "click_land_all_01"
	file = "ui/click_land_all_01.wav"
}
sound =
{
	name = "ui_notification_leader_death_01"
	file = "ui/ui_notification_leader_death_01.wav"
	always_load = no
	volume = 0.55
}
sound =
{
	name = "notification_hostile_fleet_01"
	file = "ui/notification_hostile_fleet_01.wav"
}
sound =
{
	name = "notification_repair_fleet_01"
	file = "ui/notification_repair_fleet_01.wav"
}
sound =
{
	name = "notification_war_01"
	file = "ui/notification_war_01.wav"
}
sound =
{
	name = "notification_war_02"
	file = "ui/notification_war_02.wav"
}
sound =
{
	name = "click_move_fleet"
	file = "ui/click_move_fleet_01.wav"
	volume = 0.2
}
sound =
{
	name = "reinforce_all_01"
	file = "ui/reinforce_all_01.wav"
	volume = 0.7
}
sound =
{
	name = "reinforce_all_02"
	file = "ui/reinforce_all_02.wav"
	volume = 0.7
}
sound =
{
	name = "reinforce_all_03"
	file = "ui/reinforce_all_03.wav"
	volume = 0.7
}
sound =
{
	name = "ui_queuing_district_01"
	file = "ui/ui_queuing_district_01.wav"
	volume = 0.7
}
sound =
{
	name = "ui_queuing_terraforming_01"
	file = "ui/ui_queuing_terraforming_01.wav"
	volume = 0.7
}
sound =
{
	name = "ui_demolish_building_district_01"
	file = "ui/ui_demolish_building_district_01.wav"
	volume = 0.7
}
######### NOTIFICATION ###########

sound = 
{
	name = "ui_dismiss_notification_01"
	file = "ui/ui_dismiss_notification_01.wav"
	always_load = no
	volume = 0.3
}

sound =
{
	name = "discovery"
	file = "ui/discovery.wav"
	volume = 0.5
}
sound =
{
	name = "alert_construction_complete"
	file = "ui/construction_complete.wav"
	volume = 0.5
}
sound =
{
	name = "spaceport_complete_alert_01"
	file = "ui/spaceport_building_complete_01.wav"
	volume = 0.6
}
sound =
{
	name = "army_construction_done_01"
	file = "ui/army_construction_done_01.wav"
	volume = 0.7
}
sound =
{
	name = "notification_uplift_01"
	file = "ui/notification_uplift_01.wav"
}
sound =
{
	name = "fleet_under_attack"
	file = "ui/fleet_under_attack.wav"
	volume = 0.3
}
sound =
{
	name = "army_combat_01"
	file = "ui/army_combat_01.wav"
	volume = 0.5
}
sound =
{
	name = "notification_01"
	file = "ui/notification.wav"
	volume = 0.5
}
sound =
{
	name = "dismiss_notification_01"
	file = "ui/ui_dismiss_notification_01.wav"
	always_load = no
	volume = 0.3
}
sound =
{
	name = "survey_complete"
	file = "ui/survey_complete.wav"
	volume = 0.5
}
sound =
{
	name = "survey_progress_01"
	file = "ui/progress_survet.wav"
	volume = 0.4
}
sound =
{
	name = "construction_progress_01"
	file = "ui/construction_progress_01.wav"
	always_load = no
}
sound =
{
	name = "construction_progress_00"
	file = "ui/construciton_progress_00.wav"
	always_load = no
}
sound =
{
	name = "construction_progress_20"
	file = "ui/construciton_progress_20.wav"
	always_load = no
}
sound =
{
	name = "construction_progress_40"
	file = "ui/construciton_progress_40.wav"
	always_load = no
}
sound =
{
	name = "construction_progress_60"
	file = "ui/construciton_progress_60.wav"
	always_load = no
}
sound =
{
	name = "construction_progress_80"
	file = "ui/construciton_progress_80.wav"
	always_load = no
}
sound = 
{
	name = "welding_bot_01"
	file = "ambient/welding_bot_01.wav"
	volume = 0.45
}
sound = 
{	
	name = "welding_bot_02"
	file = "ambient/welding_bot_02.wav"
	volume = 0.45
}
sound = 
{
	name = "welding_bot_03"
	file = "ambient/welding_bot_03.wav"
	volume = 0.45
}
sound = 
{
	name = "welding_bot_04"
	file = "ambient/welding_bot_04.wav"
	volume = 0.45
}
sound =
{
	name = "notification_research_alert"
	file = "ui/notification_research_01.wav"
	volume = 0.5
	always_load = no
}
sound =
{
	name = "alert_negative"
	file = "ui/alert_negative_01.wav"
	volume = 0.5
}
sound =
{
	name = "diplomatic_notification"
	file = "ui/diplomatic_notification_01.wav"
	volume = 0.75
}
sound =
{
	name = "tradition_available_01"
	file = "ui/tradition_available_01.wav"
}
sound =
{
	name = "research_scientist_missing_01"
	file = "ui/research_scientist_missing_01.wav"
	volume = 0.8
}
sound =
{
	name = "resources_capped_01"
	file = "ui/resources_capped_01.wav"
	volume = 0.5
}
sound =
{
	name = "set_war_goal_01"
	file = "ui/set_war_goal_01.wav"
	volume = 0.7
}
sound =
{
	name = "powerful_factions_01"
	file = "ui/powerful_factions_01.wav"
	volume = 0.7
}
sound =
{
	name = "high_war_exhaustion"
	file = "apocalypse/war_exhaustion_alert_01.wav"
	volume = 0.5
}
sound = 
{
    name = "ui_randomizer_click_01"
    file = "ui/ui_randomizer_click_01.wav"
    volume = 1
}
sound = 
{
    name = "ui_randomizer_click_02"
    file = "ui/ui_randomizer_click_02.wav"
    volume = 1
}
sound = 
{
    name = "ui_randomizer_click_03"
    file = "ui/ui_randomizer_click_03.wav"
    volume = 1
}
sound = 
{
    name = "ui_randomizer_click_04"
    file = "ui/ui_randomizer_click_04.wav"
    volume = 1
}

########## SELECT UNITS ###############
sound = 
{
	name = "select_fleet01"
	file = "units/select_colony_ship_01.wav"
	always_load = no
	volume = 0.35
}

sound = 
{
	name = "select_colony_ship01"
	file = "units/select_fleet_01.wav"
	always_load = no
	volume = 0.6
}

sound = 
{
	name = "select_construction_ship01"
	file = "units/select_construction_ship_04.wav"
	volume = 0.55
}
sound = 
{
	name = "select_science_ship01"
	file = "units/select_science_ship_01.wav"
	always_load = no
	volume = 0.4
}
sound = 
{
	name = "select_spacestation01"
	file = "units/select_research_station_01.wav"
	always_load = no
}
sound = 
{
	name = "select_research_station"
	file = "units/select_research_station_01.wav"
	volume = 0.5
}
sound = 
{
	name = "select_mining_station"
	file = "units/select_mining_station_01.wav"
	volume = 0.5
}

########## SPACE AMBIENT ##########
sound =
{
	name = "space_ambient_01"
	file = "ambient/space_ambient01.wav"
	always_load = no
	volume = 0.3
}
sound =
{
	name = "space_ambient_02"
	file = "ambient/space_ambient02.wav"
	always_load = no
	volume = 0.3
}
sound =
{
	name = "space_ambient_03"
	file = "ambient/space_ambient03.wav"
	always_load = no
	volume = 0.3
}
sound = 
{
	name = "space_ambient04"
	file = "ambient/space_ambient04.wav"
	volume = 0.3
	always_load = no
}

sound = 
{
	name = "space_ambient05"
	file = "ambient/space_ambient05.wav"
	volume = 0.3
	always_load = no
}
sound = 
{
	name = "space_ambient06"
	file = "ambient/space_ambient06.wav"
	volume = 0.3
	always_load = no
}
sound = 
{
	name = "amb_galaxy_map_01"
	file = "ambient/amb_galaxy_map_01.wav"
	volume = 0.45
}sound = 
{
	name = "amb_galaxy_map_02"
	file = "ambient/amb_galaxy_map_02.wav"
	volume = 0.6
}
sound =
{
	name = "pc_asteroid_01"
	file = "ambient/astroid_01.wav"
	always_load = no
}
sound =
{
	name = "pc_asteroid_02"
	file = "ambient/astroid_02.wav"
	always_load = no
}
sound =
{
	name = "pc_ice_asteroid_01"
	file = "ambient/pc_ice_asteroid_01.wav"
	always_load = no
}
sound =
{
	name = "pc_ice_asteroid_02"
	file = "ambient/pc_ice_asteroid_02.wav"
	always_load = no
}
sound =
{
	name = "pc_ice_asteroid_03"
	file = "ambient/pc_ice_asteroid_03.wav"
	always_load = no
}
sound =
{
	name = "pc_ice_asteroid_04"
	file = "ambient/pc_ice_asteroid_04.wav"
	always_load = no
}
sound =
{
	name = "pc_ice_asteroid_05"
	file = "ambient/pc_ice_asteroid_05.wav"
	always_load = no
}
sound =
{
	name = "pc_star_01"
	file = "ambient/solar_fusion_01.wav"
	volume = 0.6
	always_load = no
}
sound =
{
	name = "incoming_wormhole_01"
	file = "ambient/wormhole_incoming_01.wav"
	always_load = no
}
sound = 
{
    name = "amb_natural_wormhole_01"
    file = "ambient/amb_natural_wormhole_01.wav"
    always_load = no    
    volume = 0.6
}
sound = 
{
	name = "falling_star_01"
	file = "ambient/falling_star_01.wav"
	volume = 0.02
	always_load = no
}
sound = 
{
	name = "falling_star_02"
	file = "ambient/falling_star_02.wav"
	volume = 0.65
	always_load = no
}
sound = 
{
	name = "falling_star_03"
	file = "ambient/falling_star_03.wav"
	volume = 0.65
	always_load = no
}
sound = 
{
	name = "falling_star_04"
	file = "ambient/falling_star_04.wav"
	volume = 0.4
	always_load = no
}
sound = 
{
	name = "falling_star_05"
	file = "ambient/falling_star_05.wav"
	volume = 0.45
	always_load = no
}
sound = 
{
	name = "falling_star_06"
	file = "ambient/falling_star_06.wav"
	volume = 0.58
	always_load = no
}
sound = 
{
	name = "falling_star_07"
	file = "ambient/falling_star_07.wav"
	volume = 0.8
	always_load = no
}
sound = 
{
	name = "falling_star_08"
	file = "ambient/falling_star_08.wav"
	volume = 1.1
	always_load = no
}
sound = 
{
	name = "falling_star_09"
	file = "ambient/falling_star_09.wav"
	volume = 1.5
	always_load = no
}
####### PLANET AMBIENT ############
sound =
{
	name = "ai_planet_01"
	file = "ambient/ai_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "ai_planet_02"
	file = "ambient/ai_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "ai_planet_03"
	file = "ambient/ai_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_arid_01"
	file = "ambient/arid_planet_04.wav"
	volume = 0.7
}
sound =
{
	name = "pc_barren_01"
	file = "ambient/barren_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_barren_02"
	file = "ambient/barren_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_barren_03"
	file = "ambient/barren_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_continental_01"
	file = "ambient/continental_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_continental_02"
	file = "ambient/continental_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_continental_03"
	file = "ambient/continental_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_desert_01"
	file = "ambient/desert_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_desert_02"
	file = "ambient/desert_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_desert_03"
	file = "ambient/desert_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_frozen_01"
	file = "ambient/frozen_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_frozen_02"
	file = "ambient/frozen_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_frozen_03"
	file = "ambient/frozen_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_molten_01"
	file = "ambient/molten_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_molten_02"
	file = "ambient/molten_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_molten_03"
	file = "ambient/molten_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "nuked_planet_01"
	file = "ambient/nuked_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "nuked_planet_02"
	file = "ambient/nuked_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "nuked_planet_03"
	file = "ambient/nuked_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_ocean_01"
	file = "ambient/ocean_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_ocean_02"
	file = "ambient/ocean_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_ocean_03"
	file = "ambient/ocean_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "shielded_planet_01"
	file = "ambient/shielded_planet_01.wav"
}	
sound =
{
	name = "shielded_planet_02"
	file = "ambient/shielded_planet_02.wav"
}
sound =
{
	name = "pc_toxic_01"
	file = "ambient/toxic_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_toxic_02"
	file = "ambient/toxic_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_toxic_03"
	file = "ambient/toxic_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tropical_01"
	file = "ambient/tropical_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tropical_02"
	file = "ambient/tropical_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tropical_03"
	file = "ambient/tropical_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tundra_01"
	file = "ambient/tundra_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tundra_02"
	file = "ambient/tundra_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_tundra_03"
	file = "ambient/tundra_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_cold_barren_01"
	file = "ambient/barren_cold_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_cold_barren_02"
	file = "ambient/barren_cold_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_cold_barren_03"
	file = "ambient/barren_cold_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_arctic_01"
	file = "ambient/artic_01.wav"
	volume = 0.6
	always_load = no
}
sound =
{
	name = "pc_arctic_02"
	file = "ambient/artic_02.wav"
	volume = 0.6
	always_load = no
}
sound =
{
	name = "pc_arctic_03"
	file = "ambient/artic_03.wav"
	volume = 0.6
	always_load = no
}
sound =
{
	name = "pc_gas_giant_01"
	file = "ambient/gas_giant_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_gas_giant_02"
	file = "ambient/gas_giant_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_gas_giant_03"
	file = "ambient/gas_giant_03.wav"
	volume = 0.7
}
sound =
{
	name = "pc_infested_planet_01"
	file = "ambient/infested_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_gaia_planet_01"
	file = "ambient/gaia_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "pc_gaia_planet_02"
	file = "ambient/gaia_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "pc_gaia_planet_03"
	file = "ambient/gaia_planet_03.wav"
	volume = 0.7
}
sound = 
{
	name = "spaceport_amb_view"
	file = "ui/spaceport_amb_v2.wav"
	volume = 0.5
	always_load = no
}
sound =
{
	name = "savannah_planet_01"
	file = "ambient/savannah_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "savannah_planet_02"
	file = "ambient/savannah_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "savannah_planet_03"
	file = "ambient/savannah_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "alpine_planet_01"
	file = "ambient/alpine_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "alpine_planet_02"
	file = "ambient/alpine_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "alpine_planet_03"
	file = "ambient/alpine_planet_03.wav"
	volume = 0.7
}
sound =
{
	name = "shroud_eaten_planet_01"
	file = "ambient/shroud_eaten_planet_01.wav"
	volume = 0.7
}
sound =
{
	name = "shroud_eaten_planet_02"
	file = "ambient/shroud_eaten_planet_02.wav"
	volume = 0.7
}
sound =
{
	name = "shroud_eaten_planet_03"
	file = "ambient/shroud_eaten_planet_03.wav"
	volume = 0.7
}
################ ZOOMED IN AMBIENT ##################
################ OTHER CIVILIZATIONS ################
sound =
{
	name = "pirate_battleship_idle_01"
	file = "ambient/pirate_battleship_idle_01.wav"
	volume = 0.7
}
sound =
{
	name = "pirate_battleship_idle_02"
	file = "ambient/pirate_battleship_idle_02.wav"
	volume = 0.7
}
sound =
{
	name = "pirate_battleship_idle_03"
	file = "ambient/pirate_battleship_idle_03.wav"
	volume = 0.7
}
sound = 
{
	name = "space_pirate_large_ship_01"
	file = "ambient/amb_space_pirate_large_ship_01.wav"
	volume = 0.7
}
sound = 
{
	name = "space_pirate_large_ship_02"
	file = "ambient/amb_space_pirate_large_ship_02.wav"
	volume = 0.7
}
sound = 
{
	name = "space_pirate_small_ship_01"
	file = "ambient/amb_space_pirate_small_ship_01.wav"
	volume = 0.7
}
sound = 
{
	name = "space_pirate_small_ship_02"
	file = "ambient/amb_space_pirate_small_ship_02.wav"
	volume = 0.7
}
sound = 
{
	name = "space_pirate_station_01"
	file = "ambient/amb_space_pirate_station_01.wav"
}
sound = 
{
	name = "ex_battleship_hum_01"
	file = "ambient/amb_ex_battleship_hum_01.wav"
	volume = 0.08
}
sound = 
{
	name = "ex_corvette_hum_01"
	file = "ambient/amb_ex_corvette_hum.wav"
	volume = 0.08
}
sound = 
{
	name = "ex_mining_station_signals_01"
	file = "ambient/amb_ex_mining_station_signals_01.wav"
	volume = 0.15
}
sound = 
{
	name = "ex_research_station_signals_01"
	file = "ambient/amb_ex_research_station_signals.wav"
	volume = 0.15
}
sound = 
{
	name = "ex_starship_hum_01"
	file = "ambient/amb_ex_starship_hum_01.wav"
	volume = 0.15
}
sound = 
{
	name = "ex_dimensional_portal_idle_01"
	file = "other_entities/ex_dimensional_portal_idle_01.wav"
}
sound = 
{
	name = "ex_dimensional_portal_thunder_01"
	file = "other_entities/ex_dimensional_portal_thunder_01.wav"
	volume = 0.5
}
sound = 
{
	name = "ex_dimensional_portal_thunder_02"
	file = "other_entities/ex_dimensional_portal_thunder_02.wav"
	volume = 0.5
}
sound = 
{
	name = "ex_dimensional_portal_thunder_03"
	file = "other_entities/ex_dimensional_portal_thunder_03.wav"
	volume = 0.5
}
sound = 
{
	name = "extra_dimensional_station_death_01"
	file = "ambient/extra_dimensional_station_death_01.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_extra_dimensional_station_death_01"
	file = "ambient/distance_extra_dimensional_station_death_01.wav"
}
sound = 
{
	name = "extra_dimensional_ship_death_01"
	file = "ambient/extra_dimensional_ship_death_01.wav"
	volume = 0.5
}
sound = 
{
	name = "extra_dimensional_ship_death_02"
	file = "ambient/extra_dimensional_ship_death_02.wav"
	volume = 0.5
}	
sound = 
{
	name = "extra_dimensional_ship_death_03"
	file = "ambient/extra_dimensional_ship_death_03.wav"
	volume = 0.5
}
sound = 
{
	name = "extra_dimensional_ship_death_04"
	file = "ambient/extra_dimensional_ship_death_04.wav"
	volume = 0.5
}
sound = 
{
	name = "distance_extra_dimensional_ship_death_01"
	file = "ambient/distance_extra_dimensional_ship_death_01.wav"
}
sound = 
{
	name = "distance_extra_dimensional_ship_death_02"
	file = "ambient/distance_extra_dimensional_ship_death_02.wav"
}
sound = 
{
	name = "distance_extra_dimensional_ship_death_03"
	file = "ambient/distance_extra_dimensional_ship_death_03.wav"
}
sound = 
{
	name = "distance_extra_dimensional_ship_death_04"
	file = "ambient/distance_extra_dimensional_ship_death_04.wav"
}
sound = 
{
	name = "ai_civ_civilship_01"
	file = "ambient/amb_ai_civ_civilship_01.wav"
}
sound = 
{
	name = "ai_civ_civilship_02"
	file = "ambient/amb_ai_civ_civilship_02.wav"
}
sound = 
{
	name = "ai_civ_station_01"
	file = "ambient/amb_ai_civ_station_01.wav"
}
sound = 
{
	name = "ai_civ_warship_01"
	file = "ambient/amb_ai_civ_warship_01.wav"
}
sound = 
{
	name = "ai_civ_warship_02"
	file = "ambient/amb_ai_civ_warship_02.wav"
}
sound = 
{
	name = "amb_fallen_empire_civilship_01"
	file = "ambient/amb_fallen_empire_civilship_01.wav"
}
sound = 
{
	name = "amb_fallen_empire_station_01"
	file = "ambient/amb_fallen_empire_station_01.wav"
	volume = 0.6
}
sound = 
{
	name = "amb_fallen_empire_warship_01"
	file = "ambient/amb_fallen_empire_warship_01.wav"
}
sound = 
{
	name = "amb_fallen_empire_titan_idle_01"
	file = "ambient/amb_fallen_empire_titan_idle_01.wav"
	volume = 0.6
}
sound = 
{
	name = "amb_fallen_empire_titan_death_01"
	file = "ambient/amb_fallen_empire_titan_death_01.wav"
	volume = 0.6
}
################ ZOOMED IN AMBIENT ##################
sound =
{
	name = "amb_star_fusion_01"
	file = "ambient/zoom_amb_star_fusion.wav"
	volume = 0.7
}
sound =
{
	name = "neutron_star_idle_hum_01"
	file = "ambient/neutron_star_idle_hum_01.wav"
	always_load = no
}
sound =
{
	name = "pulsar_star_idle_hum_01"
	file = "ambient/pulsar_star_idle_hum_01.wav"
	always_load = no
}
sound =
{
	name = "amb_astroid_fields_01"
	file = "ambient/amb_astroid_fields.wav"
	volume = 0.15
}
sound =
{
	name = "amb_planet_class_zoom_01"
	file = "ambient/amb_planet_class_zoom.wav"
	always_load = no
}
sound =
{
	name = "zoom_amb_planet_class_02"
	file = "ambient/zoom_amb_planet_class_02.wav"
	volume = 0.7
}
sound =
{
	name = "gas_giant_amb_hum_01"
	file = "ambient/gas_giant_amb_hum_01.wav"
	volume = 0.7
}
sound =
{
	name = "amb_molten_world_01"
	file = "ambient/amb_molten_world_01.wav"
	always_load = no
	volume = 0.45
}
sound =
{
	name = "amb_molten_world_02"
	file = "ambient/amb_molten_world_02.wav"
	always_load = no
	volume = 0.45
}
sound =
{
	name = "amb_toxic_world_01"
	file = "ambient/amb_toxic_world_01.wav"
	always_load = no
	volume = 0.45
}
sound =
{
	name = "amb_toxic_world_02"
	file = "ambient/amb_toxic_world_02.wav"
	always_load = no
	volume = 0.5
}
sound =
{
	name = "amb_research_station_signals_01"
	file = "ambient/amb_research_station_signals.wav"
	volume = 0.2
}
sound =
{
	name = "amb_mining_station_signals_01"
	file = "ambient/amb_mining_station_signals.wav"
	volume = 0.15
}
sound =
{
	name = "amb_wormhole_station_idle_01"
	file = "ambient/amb_wormhole_station_idle_01.wav"
	volume = 0.4
}
sound =
{
	name = "amb_outpost_station_01"
	file = "ambient/amb_outpost_station_01.wav"
	volume = 0.6
}
sound =
{
	name = "amb_science_ship_hum_01"
	file = "ambient/amb_science_ship_hum_01.wav"
	volume = 0.25
}
sound =
{
	name = "amb_science_ship_hum_02"
	file = "ambient/amb_science_ship_hum_02.wav"
	volume = 0.25
}
sound =
{
	name = "amb_construction_ship_hum_01"
	file = "ambient/amb_construction_ship_hum_01.wav"
	volume = 0.65
}
sound =
{
	name = "amb_construction_ship_hum_02"
	file = "ambient/amb_construction_ship_hum_02.wav"
	volume = 0.45
}
sound =
{
	name = "amb_colony_ship_hum_01"
	file = "ambient/amb_colony_ship_hum_01.wav"
	volume = 0.45
}
sound =
{
	name = "amb_colony_ship_hum_02"
	file = "ambient/amb_colony_ship_hum_02.wav"
	volume = 0.45
}
sound =
{
	name = "amb_transport_ship_hum_01"
	file = "ambient/amb_transport_ship_hum_01.wav"
	volume = 0.4
}
sound =
{
	name = "amb_transport_ship_hum_02"
	file = "ambient/amb_transport_ship_hum_02.wav"
	volume = 0.4
}
sound =
{
	name = "amb_corvette_hum_01"
	file = "ambient/amb_corvette_hum.wav"
	volume = 0.5
}
sound =
{
	name = "amb_corvette_hum_02"
	file = "ambient/amb_corvette_hum_02.wav"
	volume = 0.5
}
sound =
{
	name = "amb_destroyer_hum_01"
	file = "ambient/amb_destroyer_hum_01.wav"
	volume = 0.7
}
sound =
{
	name = "amb_destroyer_hum_02"
	file = "ambient/amb_destroyer_hum_02.wav"
	volume = 0.65
}
sound =
{
	name = "amb_cruiser_hum_01"
	file = "ambient/amb_cruiser_hum_01.wav"
	volume = 0.55
}
sound =
{
	name = "amb_cruiser_hum_02"
	file = "ambient/amb_cruiser_hum_02.wav"
	volume = 0.55
}
sound =
{
	name = "amb_battleship_hum_01"
	file = "ambient/amb_battleship_hum.wav"
	volume = 0.25
}
sound =
{
	name = "amb_battleship_hum_02"
	file = "ambient/amb_battleship_hum_02.wav"
	volume = 0.3
}
sound =
{
	name = "spaceport_hum_idle_01"
	file = "ambient/spaceport_hum_idle_01.wav"
	always_load = no
}
sound =
{
	name = "defense_station_idle_hum_01"
	file = "ambient/defense_station_idle_hum_01.wav"
	volume = 0.3
}
sound =
{
	name = "amb_terraforming_station_idle_hum_01"
	file = "ambient/amb_terraforming_station_idle_hum_01.wav"
}
sound = 
{
	name = "ringworld_hum_idle_01"
	file = "ambient/ringworld_hum_idle_01.wav"
	volume = 0.3
}
sound = 
{
	name = "ringworld_hum_idle_02"
	file = "ambient/ringworld_hum_idle_02.wav"
	always_load = no
	volume = 0.3
}
sound = 
{
	name = "blackhole_hum_idle_01"
	file = "ambient/blackhole_hum_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "abandoned_ship_idle_amb_01"
	file = "ambient/amb_abandoned_ship_hum_01.wav"
	always_load = no
	volume = 0.25
}
sound = 
{
    name = "amb_abandoned_ship_stinger_01"
    file = "ambient/amb_abandoned_ship_stinger_01.wav"
    always_load = no    
    volume = 0.25
}
sound = 
{
    name = "amb_abandoned_ship_stinger_02"
    file = "ambient/amb_abandoned_ship_stinger_02.wav"
    always_load = no    
    volume = 0.25
}
sound = 
{
    name = "amb_abandoned_ship_stinger_03"
    file = "ambient/amb_abandoned_ship_stinger_03.wav"
    always_load = no    
    volume = 0.25
}
sound = 
{
    name = "amb_abandoned_ship_stinger_04"
    file = "ambient/amb_abandoned_ship_stinger_04.wav"
    always_load = no    
    volume = 0.25
}
sound = 
{
    name = "amb_abandoned_ship_stinger_05"
    file = "ambient/amb_abandoned_ship_stinger_05.wav"
    always_load = no    
    volume = 0.25
}
sound = 
{
	name = "amb_wrecked_shipyard_idle_01"
	file = "ambient/amb_wrecked_shipyard_ilde_01.wav"
	always_load = no
}
sound =
{
	name = "fungoid_spaceport_cylinders_01"
	file = "ambient/fungoid_spaceport_cylinders_01.wav"
	always_load = no
}
sound =
{
	name = "fungoid_spaceport_cylinders_02"
	file = "ambient/fungoid_spaceport_cylinders_02.wav"
	always_load = no
}
sound =
{
	name = "fungoid_spaceport_cylinders_03"
	file = "ambient/fungoid_spaceport_cylinders_03.wav"
	always_load = no
}
sound =
{
	name = "amb_generic_station_idle_01"
	file = "ambient/amb_generic_station_idle_01.wav"
}
sound =
{
	name = "amb_damaged_generic_station_idle_01"
	file = "ambient/amb_damaged_generic_station_idle_01.wav"
}
sound =
{
	name = "amb_primitive_station_idle_01"
	file = "ambient/amb_primitive_station_idle_01.wav"
}
sound =
{
	name = "amb_ship_wreck_idle_01"
	file = "ambient/amb_ship_wreck_idle_01.wav"
	volume = 0.45
}
sound =
{
	name = "amb_large_crystal_station_idle_01"
	file = "ambient/amb_large_crystal_station_idle_01.wav"
}
sound =
{
	name = "amb_large_crystal_station_death_01"
	file = "ambient/amb_large_crystal_station_death_01.wav"
}
sound =
{
	name = "distance_amb_large_crystal_station_death_01"
	file = "ambient/distance_amb_large_crystal_station_death_01.wav"
}
sound =
{
	name = "amb_terraforming_station_active_01"
	file = "ambient/amb_terraforming_station_active_01.wav"
}
###################SPACE MONSTER#####################
sound = 
{
	name = "space_cloud_idle_01"
	file = "other_entities/space_cloud_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "space_cloud_idle_02"
	file = "other_entities/space_cloud_idle_02.wav"
}
sound = 
{
	name = "space_cloud_idle_03"
	file = "other_entities/space_cloud_idle_03.wav"
}
sound = 
{
	name = "space_cloud_attack_01"
	file = "other_entities/space_cloud_attack_01.wav"
	always_load = no
}
sound = 
{
	name = "space_cloud_death_01"
	file = "other_entities/space_cloud_death_01.wav"
	always_load = no
}
sound = 
{
	name = "crystal_ship_idle_01"
	file = "other_entities/crystal_ship_idle_01.wav"
	volume = 0.7
}
sound = 
{
	name = "crystal_ship_death_01"
	file = "other_entities/crystal_ship_death_01.wav"
	always_load = no
}
sound = 
{
	name = "crystal_ship_large_idle_01"
	file = "other_entities/crystal_ship_large_idle_01.wav"
	volume = 0.7
}
sound = 
{
	name = "crystal_ship_large_death_01"
	file = "other_entities/crystal_ship_large_death_01.wav"
	always_load = no
}
sound = 
{
	name = "distance_crystal_ship_large_death_01"
	file = "other_entities/distance_crystal_ship_large_death_01.wav"
	always_load = no
}
sound = 
{
	name = "space_whale_idle_01"
	file = "other_entities/space_whale_idle_01.wav"
	volume = 0.3
}
sound = 
{
	name = "space_whale_death_01"
	file = "other_entities/space_whale_death_01.wav"
	always_load = no
}
sound = 
{
	name = "ark_ship_idle_01"
	file = "other_entities/ark_ship_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "ancient_drone_idle_01"
	file = "other_entities/ancient_drone_idle_01.wav"
	volume = 0.7
}
sound = 
{
	name = "ancient_drone_mining_idle_01"
	file = "other_entities/ancient_drone_mining_idle_01.wav"
}
sound = 
{
	name = "ancient_drone_station_idle_01"
	file = "other_entities/ancient_drone_station_idle_01.wav"
}
sound = 
{
	name = "space_amoeba_idle_01"
	file = "other_entities/space_amoeba_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "space_amoeba_death_01"
	file = "other_entities/space_amoeba_death_01.wav"
	always_load = no
}
sound = 
{
	name = "probe_idle_01"
	file = "other_entities/probe_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "probe_idle_02"
	file = "other_entities/probe_idle_01.wav"
	always_load = no
}
sound = 
{
	name = "amb_cylinder_ship_01_idle_01"
	file = "other_entities/amb_cylinder_ship_01_idle_01.wav"
}
sound = 
{
	name = "amb_cargo_ship_01_idle_01"
	file = "other_entities/amb_cargo_ship_01_idle_01.wav"
}
sound = 
{
	name = "abandoned_ship_idle_01"
	file = "other_entities/abandoned_ship_idle_01.wav"
}
sound = 
{
	name = "amb_sensor_station_01_idle_01"
	file = "other_entities/amb_sensor_station_01_idle_01.wav"
}
sound = 
{
	name = "swarm_small_warship_idle_01"
	file = "other_entities/swarm_small_warship_idle_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_large_warship_idle_01"
	file = "other_entities/swarm_large_warship_idle_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_large_warship_death_01"
	file = "other_entities/swarm_large_warship_death_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_station_explosion_small_01"
	file = "weapons/swarm_station_explosion_small_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_station_explosion_small_02"
	file = "weapons/swarm_station_explosion_small_02.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_station_explosion_small_03"
	file = "weapons/swarm_station_explosion_small_03.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_station_explosion_small_04"
	file = "weapons/swarm_station_explosion_small_04.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_station_explosion_small_05"
	file = "weapons/swarm_station_explosion_small_05.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_station_explosion_large_01"
	file = "weapons/swarm_station_explosion_large_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_small_station_idle_01"
	file = "other_entities/swarm_small_station_idle_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_big_station_idle_01"
	file = "other_entities/swarm_big_station_idle_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_civlian_ship_idle_01"
	file = "other_entities/swarm_civlian_ship_idle_01.wav"
	volume = 0.35
}
sound = 
{
	name = "swarm_civilian_death_01"
	file = "other_entities/swarm_civilian_death_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_queen_idle_01_01"
	file = "other_entities/swarm_queen_idle_01_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_queen_idle_02_01"
	file = "other_entities/swarm_queen_idle_02_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_queen_death_01"
	file = "other_entities/swarm_queen_death_01.wav"
	volume = 0.5
}
sound = 
{
	name = "swarm_generic_idle_01"
	file = "other_entities/swarm_generic_idle_01.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_02"
	file = "other_entities/swarm_generic_idle_02.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_03"
	file = "other_entities/swarm_generic_idle_03.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_04"
	file = "other_entities/swarm_generic_idle_04.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_05"
	file = "other_entities/swarm_generic_idle_05.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_06"
	file = "other_entities/swarm_generic_idle_06.wav"
	volume = 0.15
}
sound = 
{
	name = "swarm_generic_idle_07"
	file = "other_entities/swarm_generic_idle_07.wav"
	volume = 0.15
}
###############FTL SOUND######################
sound = 
{
	name = "ftl_warp_incoming_ship_01"
	file = "ambient/ftl_warp_incoming_ship_01.wav"
}
sound = 
{
	name = "ftl_warp_progress_ship_01"
	file = "ambient/ftl_warp_progress_ship_01.wav"
}
sound = 
{
	name = "ftl_warp_charge_up_ship_01"
	file = "ambient/ftl_warp_charge_up_ship_01.wav"
	volume = 0.7
}
sound =
{
	name = "ftl_wormhole_close_ship_01"
	file = "ambient/ftl_wormhole_close_ship_01.wav"
}
sound =
{
	name = "ftl_wormhole_incoming_ship_01"
	file = "ambient/ftl_wormhole_incoming_ship_01.wav"
}
sound =
{
	name = "ftl_hyperlane_in_coming_ship_01"
	file = "ambient/ftl_hyperlane_in_coming_ship_01.wav"
	volume = 0.45
}
sound =
{
	name = "ftl_hyperlane_out_coming_ship_01"
	file = "ambient/ftl_hyperlane_out_coming_ship_01.wav"
	volume = 0.45
}
sound =
{
	name = "ftl_hyperlane_charge_ship_01"
	file = "ambient/ftl_hyperlane_charge_ship_01.wav"
	volume = 0.6
}
sound =
{
	name = "ftl_hyperlane_charge_ship_02"
	file = "ambient/ftl_hyperlane_charge_ship_02.wav"
	volume = 0.35
}
###############EVENT SOUND######################
sound =
{
	name = "event_space_battle"
	file = "event/event_space_battle.wav"
	volume = 0.5
}
sound =
{
	name = "event_space_battle_02"
	file = "event/event_space_battle_02.wav"
	volume = 0.5
}
sound =
{
	name = "event_space_battle_03"
	file = "event/event_space_battle_03.wav"
	volume = 0.5
}
sound =
{
	name = "event_ship_explosion"
	file = "event/event_ship_explosion.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_bridge"
	file = "event/event_ship_bridge.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_bridge_02"
	file = "event/event_ship_bridge_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_bridge_03"
	file = "event/event_ship_bridge_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_radio_chatter"
	file = "event/event_radio_chatter.wav"
	volume = 0.8
}
sound =
{
	name = "event_radio_chatter_02"
	file = "event/event_radio_chatter_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_radio_chatter_03"
	file = "event/event_radio_chatter_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_radio_chatter_04"
	file = "event/event_radio_chatter_04.wav"
	volume = 0.8
}
sound =
{
	name = "event_planetary_riot"
	file = "event/event_planetary_riot.wav"
	volume = 0.65
}
sound =
{
	name = "event_planetary_riot_02"
	file = "event/event_planetary_riot_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_planetary_riot_03"
	file = "event/event_planetary_riot_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_alien_signal"
	file = "event/event_alien_signal.wav"
	volume = 0.45
}
sound =
{
	name = "event_alien_signal_02"
	file = "event/event_alien_signal_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_alien_signal_03"
	file = "event/event_alien_signal_03.wav"
	volume = 0.9
}
sound =
{
	name = "event_alien_signal_04"
	file = "event/event_alien_signal_04.wav"
	volume = 0.9
}
sound =
{
	name = "event_alien_signal_05"
	file = "event/event_alien_signal_05.wav"
	volume = 1
}
sound =
{
	name = "event_airlock"
	file = "event/event_airlock.wav"
	volume = 0.7
}
sound =
{
	name = "event_airlock_02"
	file = "event/event_airlock_02.wav"
	volume = 0.7
}
sound =
{
	name = "event_airlock_03"
	file = "event/event_airlock_03.wav"
}
sound =
{
	name = "event_super_explosion"
	file = "event/event_super_explosion.wav"
	volume = 0.8
}
sound =
{
	name = "event_air_raid_siren"
	file = "event/event_air_raid_siren.wav"
	volume = 0.8
}
sound =
{
	name = "event_air_raid_siren_02"
	file = "event/event_air_raid_siren_02.wav"
	volume = 1
}
sound =
{
	name = "event_air_raid_siren_03"
	file = "event/event_air_raid_siren_03.wav"
	volume = 0.65
}
sound =
{
	name = "event_alien_nature"
	file = "event/event_alien_nature.wav"
	volume = 0.8
}
sound =
{
	name = "event_alien_nature_02"
	file = "event/event_alien_nature_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_alien_nature_03"
	file = "event/event_alien_nature_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_construction"
	file = "event/event_construction.wav"
	volume = 0.8
}
sound =
{
	name = "event_construction_02"
	file = "event/event_construction_02.wav"
}
sound =
{
	name = "event_construction_03"
	file = "event/event_construction_03.wav"
}
sound =
{
	name = "event_default"
	file = "event/event_default.wav"
	volume = 0.8
}
sound =
{
	name = "event_default_02"
	file = "event/event_default_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_default_03"
	file = "event/event_default_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_default_04"
	file = "event/event_default_04.wav"
	volume = 0.8
}
sound =
{
	name = "event_mystic_reveal"
	file = "event/event_mystic_reveal.wav"
	volume = 0.8
}
sound =
{
	name = "event_mystic_reveal_02"
	file = "event/event_mystic_reveal_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_mystic_reveal_03"
	file = "event/event_mystic_reveal_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_mystic_reveal_light"
	file = "event/event_mystic_reveal_light.wav"
	volume = 0.8
}
sound =
{
	name = "event_primitive_civilization"
	file = "event/event_primitive_civilization.wav"
	volume = 0.7
}
sound =
{
	name = "event_primitive_civilization_02"
	file = "event/event_primitive_civilization_02.wav"
	volume = 2.0
}
sound =
{
	name = "event_scanner"
	file = "event/event_scanner.wav"
	volume = 0.8
}
sound =
{
	name = "event_scanner_02"
	file = "event/event_scanner_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_scanner_03"
	file = "event/event_scanner_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_thrusters"
	file = "event/event_ship_thrusters.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_thrusters_02"
	file = "event/event_ship_thrusters_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_ship_thrusters_03"
	file = "event/event_ship_thrusters_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_ground_battle"
	file = "event/event_ground_battle.wav"
	volume = 0.8
}
sound =
{
	name = "event_ground_battle_02"
	file = "event/event_ground_battle_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_ground_battle_03"
	file = "event/event_ground_battle_03.wav"
	volume = 0.85
}
sound =
{
	name = "event_activating_unknown_technology"
	file = "event/event_activating_unknown_technology.wav"
	volume = 0.8
}
sound =
{
	name = "event_cityscape"
	file = "event/event_cityscape.wav"
	volume = 0.8
}
sound =
{
	name = "event_cityscape_02"
	file = "event/event_cityscape_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_cityscape_03"
	file = "event/event_cityscape_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_structural_collapse"
	file = "event/event_structural_collapse.wav"
	volume = 0.7
}
sound =
{
	name = "event_structural_collapse_02"
	file = "event/event_structural_collapse_02.wav"
	volume = 0.6
}
sound =
{
	name = "event_structural_collapse_03"
	file = "event/event_structural_collapse_03.wav"
	volume = 0.75
}
sound =
{
	name = "event_laboratory_sound"
	file = "event/event_laboratory_sound.wav"
	volume = 0.7
}
sound =
{
	name = "event_laboratory_sound_02"
	file = "event/event_laboratory_sound_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_laboratory_sound_03"
	file = "event/event_laboratory_sound_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_administrative_work"
	file = "event/event_administrative_work.wav"
	volume = 0.8
}
sound =
{
	name = "event_administrative_work_02"
	file = "event/event_administrative_work_02.wav"
	volume = 0.8
}
sound =
{
	name = "event_administrative_work_03"
	file = "event/event_administrative_work_03.wav"
	volume = 0.8
}
sound =
{
	name = "event_administrative_work_04"
	file = "event/event_administrative_work_04.wav"
	volume = 0.8
}
sound =
{
	name = "event_red_alert"
	file = "event/event_red_alert.wav"
	volume = 0.8
}
sound =
{
	name = "event_ghost_town"
	file = "event/event_ghost_town.wav"
	volume = 0.8
}
sound =
{
	name = "event_life_support_fail"
	file = "event/event_life_support_fail.wav"
	volume = 0.8
}
sound =
{
	name = "event_sensor_ping"
	file = "event/event_sensor_ping.wav"
	volume = 0.8
}
sound =
{
	name = "event_conversation"
	file = "event/event_conversation.wav"
	volume = 0.8
}
sound =
{
	name = "event_yellow_alert_01"
	file = "event/event_yellow_alert_01.wav"
	volume = 0.8
}
sound =
{
	name = "event_space_cloud"
	file = "event/event_space_cloud.wav"
	volume = 0.8
}
sound =
{
	name = "event_crystal_ship"
	file = "event/event_crystal_ship.wav"
	volume = 0.8
}
sound =
{
	name = "event_space_amoeba"
	file = "event/event_space_amoeba.wav"
	volume = 0.8
}
sound =
{
	name = "event_space_whale"
	file = "event/event_space_whale.wav"
	volume = 0.8
}
sound =
{
	name = "event_swarm"
	file = "event/event_swarm.wav"
	volume = 0.8
}
sound =
{
	name = "event_ancient_drone"
	file = "event/event_ancient_drone.wav"
	volume = 0.8
}
sound =
{
	name = "event_solar_fusion"
	file = "event/event_solar_fusion.wav"
	volume = 0.8
}
sound =
{
	name = "event_ai_started_01"
	file = "event/event_ai_started_01.wav"
	volume = 0.8
}
sound =
{
	name = "event_ex_started_01"
	file = "event/event_ex_started_01.wav"
	volume = 0.8
}
sound =
{
	name = "event_swarm_started_01"
	file = "event/event_swarm_started_01.wav"
	volume = 0.8
}
sound =
{
	name = "incoming_swarm_message_state_1"
	file = "event/incoming_swarm_message_state_1.wav"
}
sound =
{
	name = "incoming_swarm_message_state_2"
	file = "event/incoming_swarm_message_state_2.wav"
}
sound =
{
	name = "event_celebration"
	file = "event/event_celebration.wav"
}
sound =
{
	name = "incoming_ex_message_state_1"
	file = "event/incoming_ex_message_state_1.wav"
}
sound =
{
	name = "incoming_ex_message_state_2"
	file = "event/incoming_ex_message_state_2.wav"
}
sound =
{
	name = "incoming_ex_message_state_3"
	file = "event/incoming_ex_message_state_3.wav"
}
sound =
{
	name = "incoming_ai_message_state_1"
	file = "event/incoming_ai_message_state_1.wav"
}
sound =
{
	name = "incoming_ai_message_beep_01"
	file = "event/incoming_ai_message_beep_01.wav"
}
sound =
{
	name = "incoming_ai_message_beep_02"
	file = "event/incoming_ai_message_beep_02.wav"
}
sound =
{
	name = "incoming_ai_message_beep_03"
	file = "event/incoming_ai_message_beep_03.wav"
}
sound =
{
	name = "incoming_ai_message_beep_04"
	file = "event/incoming_ai_message_beep_04.wav"
}
sound =
{
	name = "incoming_ai_message_beep_05"
	file = "event/incoming_ai_message_beep_05.wav"
}
sound =
{
	name = "incoming_ai_message_beep_06"
	file = "event/incoming_ai_message_beep_06.wav"
}
sound =
{
	name = "event_factions_01"
	file = "event/event_factions_01.wav"
	volume = 0.5
}
########## EVENT SHIPS ################################
sound = 
{
	name = "amb_event_ship_01_idle_01"
	file = "ambient/amb_event_ship_01_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_02_idle_01"
	file = "ambient/amb_event_ship_02_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_03_idle_01"
	file = "ambient/amb_event_ship_03_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_04_idle_01"
	file = "ambient/amb_event_ship_04_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_05_idle_01"
	file = "ambient/amb_event_ship_05_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_06_idle_01"
	file = "ambient/amb_event_ship_06_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_07_idle_01"
	file = "ambient/amb_event_ship_07_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_08_idle_01"
	file = "ambient/amb_event_ship_08_idle_01.wav"
}
sound = 
{
	name = "amb_event_ship_09_idle_01"
	file = "ambient/amb_event_ship_09_idle_01.wav"
}
########## ADVISOR TUTORIAL DIFFERENT INTRO ###########
sound =
{
	name = "generic_democratic_intro_female_01"
	file = "vo/tutorial/generic_democratic_intro_female_01.wav"
	always_load = no
}
sound =
{
	name = "generic_democratic_intro_male_01"
	file = "vo/tutorial/generic_democratic_intro_male_01.wav"
	always_load = no
}
sound =
{
	name = "generic_autocratic_intro_01"
	file = "vo/tutorial/generic_autocratic_intro_01.wav"
	always_load = no
}
sound =
{
	name = "generic_plutocratic_intro_01"
	file = "vo/tutorial/generic_plutocratic_intro_01.wav"
	always_load = no
}
sound =
{
	name = "materialist_intro_chancellor_01"
	file = "vo/tutorial/materialist_intro_chancellor_01.wav"
	always_load = no
}
sound =
{
	name = "materialist_intro_director_01"
	file = "vo/tutorial/materialist_intro_director_01.wav"
	always_load = no
}
sound =
{
	name = "materialist_intro_overlord_01"
	file = "vo/tutorial/materialist_intro_overlord_01.wav"
	always_load = no
}
sound =
{
	name = "militarists_intro_archon_01"
	file = "vo/tutorial/militarists_intro_archon_01.wav"
	always_load = no
}
sound =
{
	name = "militarists_intro_consul_01"
	file = "vo/tutorial/militarists_intro_consul_01.wav"
	always_load = no
}
sound =
{
	name = "militarists_intro_grand_marshal_01"
	file = "vo/tutorial/militarists_intro_grand_marshal_01.wav"
	always_load = no
}
sound =
{
	name = "pacifist_intro_coordinator_01"
	file = "vo/tutorial/pacifist_intro_coordinator_01.wav"
	always_load = no
}
sound =
{
	name = "pacifist_intro_majesty_01"
	file = "vo/tutorial/pacifist_intro_majesty_01.wav"
	always_load = no
}
sound =
{
	name = "pacifist_intro_prime_minister_01"
	file = "vo/tutorial/pacifist_intro_prime_minister_01.wav"
	always_load = no
}
sound =
{
	name = "spiritualists_intro_holiness_01"
	file = "vo/tutorial/spiritualists_intro_holiness_01.wav"
	always_load = no
}

############################

sound =
{
	name = "autocratic_exceutor_intro_01"
	file = "vo/tutorial/autocratic_exceutor_intro_01.wav"
}
sound =
{
	name = "democratic_commissioner_intro_01"
	file = "vo/tutorial/democratic_commissioner_intro_01.wav"
}
sound =
{
	name = "militarist_commissary_intro_01"
	file = "vo/tutorial/militarist_commissary_intro_01.wav"
}
sound =
{
	name = "militarist_imperator_intro_01"
	file = "vo/tutorial/militarist_imperator_intro_01.wav"
}
sound =
{
	name = "militarist_imperatrix_intro_01"
	file = "vo/tutorial/militarist_imperatrix_intro_01.wav"
}
sound =
{
	name = "militarist_warlord_intro_01"
	file = "vo/tutorial/militarist_warlord_intro_01.wav"
}
sound =
{
	name = "militarist_clan_speaker_intro_01"
	file = "vo/tutorial/militarist_clan_speaker_intro_01.wav"
}
sound =
{
	name = "militarist_strategos_intro_01"
	file = "vo/tutorial/militarist_strategos_intro_01.wav"
}
sound =
{
	name = "pacifist_serene_protector_intro_01"
	file = "vo/tutorial/pacifist_serene_protector_intro_01.wav"
}
sound =
{
	name = "materialist_primarch_intro_01"
	file = "vo/tutorial/materialist_primarch_intro_01.wav"
}
sound =
{
	name = "materialist_chairman_intro_01"
	file = "vo/tutorial/materialist_chairman_intro_01.wav"
}
sound =
{
	name = "materialist_chairwoman_intro_01"
	file = "vo/tutorial/materialist_chairwoman_intro_01.wav"
}
sound =
{
	name = "materialist_primus_intro_01"
	file = "vo/tutorial/materialist_primus_intro_01.wav"
}
sound =
{
	name = "materialist_overseer_intro_01"
	file = "vo/tutorial/materialist_overseer_intro_01.wav"
}
sound =
{
	name = "materialist__first_spearker_intro_01"
	file = "vo/tutorial/materialist__first_spearker_intro_01.wav"
}
sound =
{
	name = "autocratic_protector_intro_01"
	file = "vo/tutorial/autocratic_protector_intro_01.wav"
}
########## ADVISOR SAMPLE OPTIONS ###########
sound = 
{
	name = "advisor_sample_vo_01"
	file = "vo/generic/advisor_generic_phrase_01.wav"
}
sound = 
{
	name = "advisor_sample_vo_02"
	file = "vo/generic/advisor_generic_phrase_02.wav"
}
sound = 
{
	name = "advisor_sample_vo_03"
	file = "vo/generic/advisor_generic_phrase_03.wav"
}
########## ADVISOR TUTORIAL OPTIONS ###########
sound = 
{
	name = "full_tut_advisor_01"
	file = "vo/tutorial/full_tut_advisor_01.wav"
	always_load = no
}
sound = 
{
	name = "limited_tut_advisor_01"
	file = "vo/tutorial/limited_tut_advisor_01.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_01"
	file = "vo/tutorial/no_tut_advior_01.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_02"
	file = "vo/tutorial/no_tut_advior_02.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_03"
	file = "vo/tutorial/no_tut_advior_03.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_04"
	file = "vo/tutorial/no_tut_advior_04.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_05"
	file = "vo/tutorial/no_tut_advior_05.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_06"
	file = "vo/tutorial/no_tut_advior_06.wav"
	always_load = no
}
sound = 
{
	name = "no_tut_advior_07"
	file = "vo/tutorial/no_tut_advior_07.wav"
	always_load = no
}
########## ADVISOR NOTIFICATION ###########

#COLONY
sound = 
{
	name = "advisor_notification_colony_established_01"
	file = "vo/notifications/advisor_notification_colony_established_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_colony_ship_under_attack_01"
	file = "vo/notifications/advisor_notification_colony_ship_under_attack_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_colony_ship_destroyed_01"
	file = "vo/notifications/advisor_notification_colony_ship_destroyed_01.wav"
	always_load = no
}
#CONSTRUCTION
sound = 
{
	name = "advisor_notification_construction_complete_01"
	file = "vo/notifications/advisor_notification_construction_complete_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_construction_ship_destroyed_01"
	file = "vo/notifications/advisor_notification_construction_ship_destroyed_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_construction_ship_under_attack_01"
	file = "vo/notifications/advisor_notification_construction_ship_under_attack_01.wav"
	always_load = no
}

#SCIENCE & SURVEY

sound = 
{
	name = "advisor_notification_system_survey_complete_01"
	file = "vo/notifications/advisor_notification_system_survey_complete_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_science_ship_destroyed_01"
	file = "vo/notifications/advisor_notification_science_ship_destroyed_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_science_ship_under_attack_01"
	file = "vo/notifications/advisor_notification_science_ship_under_attack_01.wav"
	always_load = no
}

#SPECIAL PROJECT
sound = 
{
	name = "advisor_notification_special_project_complete_01"
	file = "vo/notifications/advisor_notification_special_project_complete_01.wav"
	always_load = no
}

#PLANET
sound = 
{
	name = "advisor_notification_planet_in_revolt_01"
	file = "vo/notifications/advisor_notification_planet_in_revolt_01.wav"
	always_load = no
}

#FLEET & HOSTILE FLEET
sound = 
{
	name = "advisor_notification_hostile_fleet_detected_01"
	file = "vo/notifications/advisor_notification_hostile_fleet_detected_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_hostile_fleet_engaged_01"
	file = "vo/notifications/advisor_notification_hostile_fleet_engaged_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_fleet_destroyed_01"
	file = "vo/notifications/advisor_notification_fleet_destroyed_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_station_under_attack_01"
	file = "vo/notifications/advisor_notification_station_under_attack_01.wav"
	always_load = no
}
# MISC
sound = 
{
	name = "advisor_notification_enemy_troops_landing_01"
	file = "vo/notifications/advisor_notification_enemy_troops_landing_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_incoming_transmission_01"
	file = "vo/notifications/advisor_notification_incoming_transmission_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_research_complete_01"
	file = "vo/notifications/advisor_notification_research_complete_01.wav"
	always_load = no
}
sound = 
{
	name = "advisor_notification_discovery_detected_01"
	file = "vo/notifications/advisor_notification_discovery_detected_01.wav"
	always_load = no
}

########## NEW

sound = 
{
	name = "advisor_notification_spaceport_lost_01"
	file = "vo/notifications/advisor_notification_spaceport_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_enemy_invasion_defeated_01"
	file = "vo/notifications/advisor_notification_enemy_invasion_defeated_01.wav"
}
sound = 
{
	name = "advisor_notification_invasion_enemy_won_01"
	file = "vo/notifications/advisor_notification_invasion_enemy_won_01.wav"
}
sound = 
{
	name = "advisor_notification_invasion_failed_01"
	file = "vo/notifications/advisor_notification_invasion_failed_01.wav"
}
sound = 
{
	name = "advisor_notification_invasion_progress_01"
	file = "vo/notifications/advisor_notification_invasion_progress_01.wav"
}
sound = 
{
	name = "advisor_notification_invasion_success_01"
	file = "vo/notifications/advisor_notification_invasion_success_01.wav"
}
sound = 
{
	name = "advisor_notification_military_station_lost_01"
	file = "vo/notifications/advisor_notification_military_station_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_mining_station_lost_01"
	file = "vo/notifications/advisor_notification_mining_station_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_research_station_lost_01"
	file = "vo/notifications/advisor_notification_research_station_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_observation_post_lost_01"
	file = "vo/notifications/advisor_notification_observation_post_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_outpost_station_lost_01"
	file = "vo/notifications/advisor_notification_military_station_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_wormhole_station_lost_01"
	file = "vo/notifications/advisor_notification_wormhole_station_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_ships_upgraded_01"
	file = "vo/notifications/advisor_notification_ships_upgraded_01.wav"
}
sound = 
{
	name = "advisor_notification_evade_hostile_fleet_01"
	file = "vo/notifications/advisor_notification_evade_hostile_fleet_01.wav"
}
sound = 
{
	name = "advisor_notification_situation_log_01"
	file = "vo/notifications/advisor_notification_situation_log_01.wav"
}
sound = 
{
	name = "advisor_notification_alien_spaceport_engaged_01"
	file = "vo/notifications/advisor_notification_alien_spaceport_engaged_01.wav"
}
sound = 
{
	name = "advisor_notification_building_ruined_01"
	file = "vo/notifications/advisor_notification_building_ruined_01.wav"
}
sound = 
{
	name = "advisor_notification_colonization_progress_01"
	file = "vo/notifications/advisor_notification_colonization_progress_01.wav"
}
sound = 
{
	name = "advisor_notification_debris_analysed_01"
	file = "vo/notifications/advisor_notification_debris_analysed_01.wav"
}
sound = 
{
	name = "advisor_notification_enemy_declared_war_01"
	file = "vo/notifications/advisor_notification_enemy_declared_war_01.wav"
}
sound = 
{
	name = "advisor_notification_federation_formed_01"
	file = "vo/notifications/advisor_notification_federation_formed_01.wav"
}
sound = 
{
	name = "advisor_notification_frontier_outpost_lost_01"
	file = "vo/notifications/advisor_notification_frontier_outpost_lost_01.wav"
}
sound = 
{
	name = "advisor_notification_hostile_station_engaged_01"
	file = "vo/notifications/advisor_notification_hostile_station_engaged_01.wav"
}
sound = 
{
	name = "advisor_notification_player_declare_war_01"
	file = "vo/notifications/advisor_notification_player_declare_war_01.wav"
}
sound = 
{
	name = "advisor_notification_primitive_enlighted_01"
	file = "vo/notifications/advisor_notification_primitive_enlighted_01.wav"
}
sound = 
{
	name = "advisor_notification_species_modified_01"
	file = "vo/notifications/advisor_notification_species_modified_01.wav"
}
sound = 
{
	name = "advisor_notification_tile_blocker_clear_01"
	file = "vo/notifications/advisor_notification_tile_blocker_clear_01.wav"
}
sound = 
{
	name = "advisor_notification_unidentified_object_01"
	file = "vo/notifications/advisor_notification_unidentified_object_01.wav"
}
sound = 
{
	name = "advisor_notification_alien_empire_communication_01"
	file = "vo/notifications/advisor_notification_alien_empire_communication_01.wav"
}
sound = 
{
	name = "advisor_notification_alien_federation_formed_01"
	file = "vo/notifications/advisor_notification_alien_federation_formed_01.wav"
}
sound = 
{
	name = "advisor_notification_alien_vessel_encountered_01"
	file = "vo/notifications/advisor_notification_alien_vessel_encountered_01.wav"
}
sound = 
{
	name = "advisor_notification_generic_war_declare_01"
	file = "vo/notifications/advisor_notification_generic_war_declare_01.wav"
}
sound = 
{
	name = "advisor_notification_pre_sapient_uplifted_01"
	file = "vo/notifications/advisor_notification_pre_sapient_uplifted_01.wav"
}
sound = 
{
	name = "advisor_notification_spaceborne_encounter_01"
	file = "vo/notifications/advisor_notification_spacebourne_encounter_01.wav"
}
sound = 
{
	name = "advisor_notification_spaceport_under_attack_01"
	file = "vo/notifications/advisor_notification_spaceport_under_attack_01.wav"
}
########## ADVISOR FULL TUTORIAL EVENT ###########
sound = 
{
	name = "tut_build_colony_ship_intro_01"
	file = "vo/tutorial/tut_build_colony_ship_intro_01.wav"
}
sound = 
{
	name = "tut_colony_ship_success_01"
	file = "vo/tutorial/tut_colony_ship_success_01.wav"
}
sound = 
{
	name = "tut_construction_intro_01"
	file = "vo/tutorial/tut_construction_intro_01.wav"
}
sound = 
{
	name = "tut_construction_success_01"
	file = "vo/tutorial/tut_construction_success_01.wav"
}
sound = 
{
	name = "tut_establish_colony_intro_01"
	file = "vo/tutorial/tut_establish_colony_intro_01.wav"
}
sound = 
{
	name = "tut_establish_colony_success_01"
	file = "vo/tutorial/tut_establish_colony_success_01.wav"
}
sound = 
{
	name = "tut_establish_sector_intro_01"
	file = "vo/tutorial/tut_establish_sector_intro_01.wav"
}
sound = 
{
	name = "tut_establish_sector_success_01"
	file = "vo/tutorial/tut_establish_sector_success_01.wav"
}
sound = 
{
	name = "tut_increase_fleet_intro_01"
	file = "vo/tutorial/tut_increase_fleet_intro_01.wav"
}
sound = 
{
	name = "tut_increase_fleet_success_01"
	file = "vo/tutorial/tut_increase_fleet_success_01.wav"
}
sound = 
{
	name = "tut_mining_station_intro_01"
	file = "vo/tutorial/tut_mining_station_intro_01.wav"
}
sound = 
{
	name = "tut_mining_station_success_01"
	file = "vo/tutorial/tut_mining_station_success_01.wav"
}
sound = 
{
	name = "tut_modify_species_intro_01"
	file = "vo/tutorial/tut_modify_species_intro_01.wav"
}
sound = 
{
	name = "tut_modify_species_success_01"
	file = "vo/tutorial/tut_modify_species_success_01.wav"
}
sound = 
{
	name = "tut_more_colonies_intro_01"
	file = "vo/tutorial/tut_more_colonies_intro_01.wav"
}
sound = 
{
	name = "tut_more_colonies_success_01"
	file = "vo/tutorial/tut_more_colonies_success_01.wav"
}
sound = 
{
	name = "tut_new_first_contact_intro_01"
	file = "vo/tutorial/tut_new_first_contact_intro_01.wav"
}
sound = 
{
	name = "tut_new_first_contact_monster_success_01"
	file = "vo/tutorial/tut_new_first_contact_monster_success_01.wav"
}
sound = 
{
	name = "tut_new_first_contact_other_party_01"
	file = "vo/tutorial/tut_new_first_contact_other_party_01.wav"
}
sound = 
{
	name = "tut_new_first_contact_success_01"
	file = "vo/tutorial/tut_new_first_contact_success_01.wav"
}
sound = 
{
	name = "tut_observation_posts_intro_01"
	file = "vo/tutorial/tut_observation_posts_intro_01.wav"
}
sound = 
{
	name = "tut_observation_posts_success_01"
	file = "vo/tutorial/tut_observation_posts_success_01.wav"
}
sound = 
{
	name = "tut_planetary_buildings_intro_01"
	file = "vo/tutorial/tut_planetary_buildings_intro_01.wav"
}
sound = 
{
	name = "tut_planetary_buildings_success_01"
	file = "vo/tutorial/tut_planetary_buildings_success_01.wav"
}
sound = 
{
	name = "tut_pre_sapients_intro_01"
	file = "vo/tutorial/tut_pre_sapients_intro_01.wav"
}
sound = 
{
	name = "tut_pre_sapients_success_01"
	file = "vo/tutorial/tut_pre_sapients_success_01.wav"
}
sound = 
{
	name = "tut_recruit_governor_intro_01"
	file = "vo/tutorial/tut_recruit_governor_intro_01.wav"
}
sound = 
{
	name = "tut_recruit_governor_success_01"
	file = "vo/tutorial/tut_recruit_governor_success_01.wav"
}
sound = 
{
	name = "tut_recruit_scientist_intro_01"
	file = "vo/tutorial/tut_recruit_scientist_intro_01.wav"
}
sound = 
{
	name = "tut_recruit_scientist_success_01"
	file = "vo/tutorial/tut_recruit_scientist_success_01.wav"
}
sound = 
{
	name = "tut_research_station_intro_01"
	file = "vo/tutorial/tut_research_station_intro_01.wav"
}
sound = 
{
	name = "tut_research_station_success_01"
	file = "vo/tutorial/tut_research_station_success_01.wav"
}
sound = 
{
	name = "tut_resources_production_intro_01"
	file = "vo/tutorial/tut_resources_production_intro_01.wav"
}
sound = 
{
	name = "tut_resources_production_success_01"
	file = "vo/tutorial/tut_resources_production_success_01.wav"
}
sound = 
{
	name = "tut_robot_pops_intro_01"
	file = "vo/tutorial/tut_robot_pops_intro_01.wav"
}
sound = 
{
	name = "tut_robot_pops_success_01"
	file = "vo/tutorial/tut_robot_pops_success_01.wav"
}
sound = 
{
	name = "tut_science_ship_intro_01"
	file = "vo/tutorial/tut_science_ship_intro_01.wav"
}
sound = 
{
	name = "tut_science_ship_success_01"
	file = "vo/tutorial/tut_science_ship_success_01.wav"
}
sound = 
{
	name = "tut_sector_governor_intro_01"
	file = "vo/tutorial/tut_sector_governor_intro_01.wav"
}
sound = 
{
	name = "tut_sector_governor_success_01"
	file = "vo/tutorial/tut_sector_governor_success_01.wav"
}
sound = 
{
	name = "tut_ship_design_intro_01"
	file = "vo/tutorial/tut_ship_design_intro_01.wav"
}
sound = 
{
	name = "tut_ship_design_success_01"
	file = "vo/tutorial/tut_ship_design_success_01.wav"
}
sound = 
{
	name = "tut_strategic_resources_intro_01"
	file = "vo/tutorial/tut_strategic_resources_intro_01.wav"
}
sound = 
{
	name = "tut_strategic_resources_success_01"
	file = "vo/tutorial/tut_strategic_resources_success_01.wav"
}
sound = 
{
	name = "tut_survey_intro_01"
	file = "vo/tutorial/tut_survey_intro_01.wav"
}
sound = 
{
	name = "tut_survey_success_01"
	file = "vo/tutorial/tut_survey_success_01.wav"
}
sound = 
{
	name = "tut_survey_system_success_01"
	file = "vo/tutorial/tut_survey_system_success_01.wav"
}
sound = 
{
	name = "tut_suvey_systems_intro_01"
	file = "vo/tutorial/tut_suvey_systems_intro_01.wav"
}
sound = 
{
	name = "tut_technologies_intro_01"
	file = "vo/tutorial/tut_technologies_intro_01.wav"
}
sound = 
{
	name = "tut_technologies_success_01"
	file = "vo/tutorial/tut_technologies_success_01.wav"
}
sound = 
{
	name = "tut_tile_blockers_intro_01"
	file = "vo/tutorial/tut_tile_blockers_intro_01.wav"
}
sound = 
{
	name = "tut_tile_blockers_success_01"
	file = "vo/tutorial/tut_tile_blockers_success_01.wav"
}
sound = 
{
	name = "tut_frontier_station_intro_01"
	file = "vo/tutorial/tut_frontier_station_intro_01.wav"
}
sound = 
{
	name = "tut_frontier_station_success_01"
	file = "vo/tutorial/tut_frontier_station_success_01.wav"
}
sound = 
{
	name = "tut_frontier_station_success_02"
	file = "vo/tutorial/tut_frontier_station_success_02.wav"
}
sound = 
{
	name = "tut_ftl_hyperlane_travel_01"
	file = "vo/tutorial/tut_ftl_hyperlane_travel_01.wav"
}
sound = 
{
	name = "tut_ftl_warp_travel_01"
	file = "vo/tutorial/tut_ftl_warp_travel_01.wav"
}
sound = 
{
	name = "tut_ftl_wormhole_travel_01"
	file = "vo/tutorial/tut_ftl_wormhole_travel_01.wav"
}
sound = 
{
	name = "tut_full_tutorial_settings_01"
	file = "vo/tutorial/tut_full_tutorial_settings_01.wav"
}
sound = 
{
	name = "tut_limited_tutorial_settings_01"
	file = "vo/tutorial/tut_limited_tutorial_settings_01.wav"
}
sound = 
{
	name = "tut_no_tutorial_settings_01"
	file = "vo/tutorial/tut_no_tutorial_settings_01.wav"
}
sound = 
{
	name = "tut_strategic_resources_early_01"
	file = "vo/tutorial/tut_strategic_resources_early_01.wav"
}
sound = 
{
	name = "tut_uplift_reminder_01"
	file = "vo/tutorial/tut_uplift_reminder_01.wav"
}

sound = 
{
    name = "tut_msg_fleet_manager_01"
    file = "vo/tutorial/tut_msg_fleet_manager_01.wav"
}

sound = 
{
    name = "tut_msg_claims_01"
    file = "vo/tutorial/tut_msg_claims_01.wav"
}

sound = 
{
    name = "tut_msg_war_overview_01"
    file = "vo/tutorial/tut_msg_war_overview_01.wav"
}


sound = 
{
	name = "tut_msg_anomaly_tracker_01"
	file = "vo/tutorial/tut_msg_anomaly_tracker_01.wav"
}
########## ADVISOR FULL TUTORIAL MESSAGES ###########
sound = 
{
	name = "tut_msg_adjacency_effect_01"
	file = "vo/tutorial/tut_msg_adjacency_effect_01.wav"
}
sound = 
{
	name = "tut_msg_alien_military_fleet_01"
	file = "vo/tutorial/tut_msg_alien_military_fleet_01.wav"
}
sound = 
{
	name = "tut_msg_army_view_01"
	file = "vo/tutorial/tut_msg_army_view_01.wav"
}
sound = 
{
	name = "tut_msg_budget_01"
	file = "vo/tutorial/tut_msg_budget_01.wav"
}
sound = 
{
	name = "tut_msg_construction_ships_01"
	file = "vo/tutorial/tut_msg_construction_ships_01.wav"
}
sound = 
{
	name = "tut_msg_contacts_empires_01"
	file = "vo/tutorial/tut_msg_contacts_empires_01.wav"
}
sound = 
{
	name = "tut_msg_create_sector_01"
	file = "vo/tutorial/tut_msg_create_sector_01.wav"
}
sound = 
{
	name = "tut_msg_demographics_01"
	file = "vo/tutorial/tut_msg_demographics_01.wav"
}
sound = 
{
	name = "tut_msg_diplomacy_01"
	file = "vo/tutorial/tut_msg_diplomacy_01.wav"
}
sound = 
{
	name = "tut_msg_edicts_01"
	file = "vo/tutorial/tut_msg_edicts_01.wav"
}
sound = 
{
	name = "tut_msg_empire_planets_01"
	file = "vo/tutorial/tut_msg_empire_planets_01.wav"
}
sound = 
{
	name = "tut_msg_factions_01"
	file = "vo/tutorial/tut_msg_factions_01.wav"
}
sound = 
{
	name = "tut_msg_goverment_01"
	file = "vo/tutorial/tut_msg_goverment_01.wav"
}
sound = 
{
	name = "tut_msg_leaders_01"
	file = "vo/tutorial/tut_msg_leaders_01.wav"
}
sound = 
{
	name = "tut_msg_military_fleets_01"
	file = "vo/tutorial/tut_msg_military_fleets_01.wav"
}
sound = 
{
	name = "tut_msg_military_station_01"
	file = "vo/tutorial/tut_msg_military_station_01.wav"
}
sound = 
{
	name = "tut_msg_mining_station_01"
	file = "vo/tutorial/tut_msg_mining_station_01.wav"
}
sound = 
{
	name = "tut_msg_modify_01"
	file = "vo/tutorial/tut_msg_modify_01.wav"
}
sound = 
{
	name = "tut_msg_observation_post_01"
	file = "vo/tutorial/tut_msg_observation_post_01.wav"
}
sound = 
{
	name = "tut_msg_planet_summary_01"
	file = "vo/tutorial/tut_msg_planet_summary_01.wav"
}
sound = 
{
	name = "tut_msg_policies_01"
	file = "vo/tutorial/tut_msg_policies_01.wav"
}
sound = 
{
	name = "tut_msg_research_station_01"
	file = "vo/tutorial/tut_msg_research_station_01.wav"
}
sound = 
{
	name = "tut_msg_science_ships_01"
	file = "vo/tutorial/tut_msg_science_ships_01.wav"
}
sound = 
{
	name = "tut_msg_ship_designer_01"
	file = "vo/tutorial/tut_msg_ship_designer_01.wav"
}
sound = 
{
	name = "tut_msg_situtation_log_01"
	file = "vo/tutorial/tut_msg_situtation_log_01.wav"
}
sound = 
{
	name = "tut_msg_spaceport_01"
	file = "vo/tutorial/tut_msg_spaceport_01.wav"
}
sound = 
{
	name = "tut_msg_species_01"
	file = "vo/tutorial/tut_msg_species_01.wav"
}
sound = 
{
	name = "tut_msg_surface_view_01"
	file = "vo/tutorial/tut_msg_surface_view_01.wav"
}
sound = 
{
	name = "tut_msg_system_view_01"
	file = "vo/tutorial/tut_msg_system_view_01.wav"
}
sound = 
{
	name = "tut_msg_technology_01"
	file = "vo/tutorial/tut_msg_technology_01.wav"
}
sound = 
{
	name = "tut_msg_terraform_01"
	file = "vo/tutorial/tut_msg_terraform_01.wav"
}
sound = 
{
	name = "tut_msg_terraforming_station_01"
	file = "vo/tutorial/tut_msg_terraforming_station_01.wav"
}
sound = 
{
	name = "tut_msg_transport_ships_01"
	file = "vo/tutorial/tut_msg_transport_ships_01.wav"
}
sound = 
{
	name = "tut_msg_uplift_01"
	file = "vo/tutorial/tut_msg_uplift_01.wav"
}
sound = 
{
	name = "tut_msg_wormhole_stations_01"
	file = "vo/tutorial/tut_msg_wormhole_stations_01.wav"
}
sound = 
{
	name = "tut_msg_frontier_outpost_01"
	file = "vo/tutorial/tut_msg_frontier_outpost_01.wav"
}
sound = 
{
	name = "tut_msg_galaxy_map_01"
	file = "vo/tutorial/tut_msg_galaxy_map_01.wav"
}
sound = 
{
	name = "tut_msg_victory_screen_01"
	file = "vo/tutorial/tut_msg_victory_screen_01.wav"
}
sound = 
{
	name = "tut_msg_war_goal_01"
	file = "vo/tutorial/tut_msg_war_goal_01.wav"
}
sound = 
{
	name = "tut_msg_traditions_01"
	file = "vo/tutorial/tut_msg_traditions_01.wav"
}
sound = 
{
	name = "tut_msg_strategic_resources_01"
	file = "vo/tutorial/tut_msg_strategic_resources_01.wav"
}
sound = 
{
	name = "tut_msg_species_rights_01"
	file = "vo/tutorial/tut_msg_species_rights_01.wav"
}
sound = 
{
	name = "tut_msg_expansion_planner_01"
	file = "vo/tutorial/tut_msg_expansion_planner_01.wav"
}
sound = 
{
	name = "tut_msg_ascension_perk_01"
	file = "vo/tutorial/tut_msg_ascension_perk_01.wav"
}
sound = 
{
	name = "tut_msg_govermentview_decisions_01"
	file = "vo/tutorial/tut_msg_govermentview_decisions_01.wav"
}
sound = 
{
	name = "tut_msg_govermentview_market_01"
	file = "vo/tutorial/tut_msg_govermentview_market_01.wav"
}
sound = 
{
	name = "tut_msg_govermentview_slave_market_01"
	file = "vo/tutorial/tut_msg_govermentview_slave_market_01.wav"
}
sound = 
{
	name = "tut_msg_trade_view_01"
	file = "vo/tutorial/tut_msg_trade_view_01.wav"
}
sound = 
{
	name = "tut_msg_planetview_corporate_01"
	file = "vo/tutorial/tut_msg_planetview_corporate_01.wav"
}
sound = 
{
	name = "tut_msg_tuturial_govermentview_01"
	file = "vo/tutorial/tut_msg_tuturial_govermentview_01.wav"
}
sound = 
{
	name = "tut_msg_archaeology_view_01"
	file = "vo/tutorial/tut_msg_archaeology_view_01.wav"
}
sound = 
{
	name = "tut_msg_nudge_view_01"
	file = "vo/tutorial/tut_msg_nudge_view_01.wav"
}
sound = 
{
	name = "tut_relics_view_01"
	file = "vo/tutorial/tut_relics_view_01.wav"
}
sound = 
{
	name = "tut_msg_frontier_planet_01"
	file = "vo/tutorial/tut_msg_frontier_planet_01.wav"
}



########## ADVISOR LIMITED TUTORIAL EVENT ###########

sound =
{
	name = "event_fallen_empire_advisor_01"
	file = "vo/event/event_fallen_empire_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_first_colony_advisor_01"
	file = "vo/event/event_first_colony_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_first_contact_neutral_advisor_01"
	file = "vo/event/event_first_contact_neutral_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_first_contact_xenophile_advisor_01"
	file = "vo/event/event_first_contact_xenophile_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_first_contact_xenophobe_advisor_01"
	file = "vo/event/event_first_contact_xenophobe_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_first_discovery_advisor_01"
	file = "vo/event/event_first_discovery_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_negative_income_advisor_01"
	file = "vo/event/event_negative_income_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_potential_colony_advisor_01"
	file = "vo/event/event_potential_colony_advisor_01.wav"
	always_load = no
}
sound =
{
	name = "event_surverying_advisor_01"
	file = "vo/event/event_surverying_advisor_01.wav"
	always_load = no
}

########## ADVISOR GENERIC PHRASES ###########
sound = 
{
	name = "advisor_generic_phrase_04"
	file = "vo/generic/advisor_generic_phrase_04.wav"
	always_load = no	
}
sound = 
{
	name = "advisor_generic_phrase_05"
	file = "vo/generic/advisor_generic_phrase_05.wav"
	always_load = no	
}
sound = 
{
	name = "advisor_generic_phrase_06"
	file = "vo/generic/advisor_generic_phrase_06.wav"
	always_load = no	
}
sound = 
{
	name = "advisor_generic_phrase_07"
	file = "vo/generic/advisor_generic_phrase_07.wav"
	always_load = no	
}
sound = 
{
	name = "advisor_generic_phrase_08"
	file = "vo/generic/advisor_generic_phrase_08.wav"
	always_load = no	
}

############### ADVISOR CLICKING RESPONS #############
sound =
{
	name = "advisor_clicking_respons_01"
	file = "vo/respons/advisor_clicking_respons_01.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_02"
	file = "vo/respons/advisor_clicking_respons_02.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_03"
	file = "vo/respons/advisor_clicking_respons_03.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_04"
	file = "vo/respons/advisor_clicking_respons_04.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_05"
	file = "vo/respons/advisor_clicking_respons_05.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_06"
	file = "vo/respons/advisor_clicking_respons_06.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_07"
	file = "vo/respons/advisor_clicking_respons_07.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_08"
	file = "vo/respons/advisor_clicking_respons_08.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_09"
	file = "vo/respons/advisor_clicking_respons_09.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_10"
	file = "vo/respons/advisor_clicking_respons_10.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_11"
	file = "vo/respons/advisor_clicking_respons_11.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_12"
	file = "vo/respons/advisor_clicking_respons_12.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_13"
	file = "vo/respons/advisor_clicking_respons_13.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_14"
	file = "vo/respons/advisor_clicking_respons_14.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_15"
	file = "vo/respons/advisor_clicking_respons_15.wav"
	always_load = no
}
sound =
{
	name = "advisor_clicking_respons_16"
	file = "vo/respons/advisor_clicking_respons_16.wav"
	always_load = no
}
########### ARTHOPOID GREETINGS ###########################
sound = 
{
	name = "arthopoid_greetings_01"
	file = "vo/phenotypes/arthopoid/arthopoid_greetings_01.wav"
}
sound = 
{
	name = "arthopoid_greetings_02"
	file = "vo/phenotypes/arthopoid/arthopoid_greetings_02.wav"
}
sound = 
{
	name = "arthopoid_greetings_03"
	file = "vo/phenotypes/arthopoid/arthopoid_greetings_03.wav"
}
sound = 
{
	name = "arthopoid_greetings_04"
	file = "vo/phenotypes/arthopoid/arthopoid_greetings_04.wav"
}
sound = 
{
	name = "arthopoid_greetings_05"
	file = "vo/phenotypes/arthopoid/arthopoid_greetings_05.wav"
}

##### CUTE STUFF
sound = 
{
	name = "cute_arthopoid_greetings_01"
	file = "vo/phenotypes/arthopoid/cute_arthopoid_greetings_01.wav"
}
sound = 
{
	name = "cute_arthopoid_greetings_02"
	file = "vo/phenotypes/arthopoid/cute_arthopoid_greetings_02.wav"
}
sound = 
{
	name = "cute_arthopoid_greetings_03"
	file = "vo/phenotypes/arthopoid/cute_arthopoid_greetings_03.wav"
}
sound = 
{
	name = "cute_arthopoid_greetings_04"
	file = "vo/phenotypes/arthopoid/cute_arthopoid_greetings_04.wav"
}
sound = 
{
	name = "cute_arthopoid_greetings_05"
	file = "vo/phenotypes/arthopoid/cute_arthopoid_greetings_05.wav"
}

########### AVIAN GREETINGS #######################
sound = 
{
	name = "avian_greetings_01"
	file = "vo/phenotypes/avian/avian_greetings_01.wav"
}
sound = 
{
	name = "avian_greetings_02"
	file = "vo/phenotypes/avian/avian_greetings_02.wav"
}
sound = 
{
	name = "avian_greetings_03"
	file = "vo/phenotypes/avian/avian_greetings_03.wav"
}
sound = 
{
	name = "avian_greetings_04"
	file = "vo/phenotypes/avian/avian_greetings_04.wav"
}
sound = 
{
	name = "avian_greetings_05"
	file = "vo/phenotypes/avian/avian_greetings_05.wav"
}
########### FUNGOID GREETINGS #########################
sound = 
{
	name = "fungoid_greetings_01"
	file = "vo/phenotypes/fungoid/fungoid_greetings_01.wav"
}
sound = 
{
	name = "fungoid_greetings_02"
	file = "vo/phenotypes/fungoid/fungoid_greetings_02.wav"
}
sound = 
{
	name = "fungoid_greetings_03"
	file = "vo/phenotypes/fungoid/fungoid_greetings_03.wav"
}
sound = 
{
	name = "fungoid_greetings_04"
	file = "vo/phenotypes/fungoid/fungoid_greetings_04.wav"
}
sound = 
{
	name = "fungoid_greetings_05"
	file = "vo/phenotypes/fungoid/fungoid_greetings_04.wav"
}
sound = 
{
	name = "fungoid_greetings_06"
	file = "vo/phenotypes/fungoid/fungoid_greetings_06.wav"
}
sound = 
{
	name = "fungoid_greetings_07"
	file = "vo/phenotypes/fungoid/fungoid_greetings_07.wav"
}
sound = 
{
	name = "fungoid_greetings_08"
	file = "vo/phenotypes/fungoid/fungoid_greetings_08.wav"
	volume = 0.65
}

###### CUTE STUFF
sound = 
{
	name = "cute_fungoid_greetings_01"
	file = "vo/phenotypes/fungoid/cute_fungoid_greetings_01.wav"
}
sound = 
{
	name = "cute_fungoid_greetings_02"
	file = "vo/phenotypes/fungoid/cute_fungoid_greetings_02.wav"
}
sound = 
{
	name = "cute_fungoid_greetings_03"
	file = "vo/phenotypes/fungoid/cute_fungoid_greetings_03.wav"
}
sound = 
{
	name = "cute_fungoid_greetings_04"
	file = "vo/phenotypes/fungoid/cute_fungoid_greetings_04.wav"
}
sound = 
{
	name = "cute_fungoid_greetings_05"
	file = "vo/phenotypes/fungoid/cute_fungoid_greetings_05.wav"
}

########### MAMMALIAN GREETINGS #######################
sound = 
{
	name = "mammalian_greetings_01"
	file = "vo/phenotypes/mammalian/mammalian_greetings_01.wav"
}
sound = 
{
	name = "mammalian_greetings_02"
	file = "vo/phenotypes/mammalian/mammalian_greetings_02.wav"
}
sound = 
{
	name = "mammalian_greetings_03"
	file = "vo/phenotypes/mammalian/mammalian_greetings_03.wav"
}
sound = 
{
	name = "mammalian_greetings_04"
	file = "vo/phenotypes/mammalian/mammalian_greetings_04.wav"
}
sound = 
{
	name = "mammalian_greetings_05"
	file = "vo/phenotypes/mammalian/mammalian_greetings_05.wav"
}
########### MOLLUSCOID GREETINGS ######################
sound = 
{
	name = "molluscoid_greetings_01"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_01.wav"
}
sound = 
{
	name = "molluscoid_greetings_02"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_02.wav"
}
sound = 
{
	name = "molluscoid_greetings_03"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_03.wav"
}
sound = 
{
	name = "molluscoid_greetings_04"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_04.wav"
}
sound = 
{
	name = "molluscoid_greetings_05"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_05.wav"
}
sound = 
{
	name = "molluscoid_greetings_06"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_06.wav"
}
sound = 
{
	name = "molluscoid_greetings_07"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_07.wav"
}
sound = 
{
	name = "molluscoid_greetings_08"
	file = "vo/phenotypes/molluscoid/molluscoid_greetings_08.wav"
}

##### CUTE STUFFF
sound = 
{
	name = "cute_molluscoid_snail_greetings_01"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_snail_greetings_01.wav"
}
sound = 
{
	name = "cute_molluscoid_snail_greetings_02"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_snail_greetings_02.wav"
}
sound = 
{
	name = "cute_molluscoid_snail_greetings_03"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_snail_greetings_03.wav"
}
sound = 
{
	name = "cute_molluscoid_snail_greetings_04"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_snail_greetings_04.wav"
}
sound = 
{
	name = "cute_molluscoid_snail_greetings_05"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_snail_greetings_05.wav"
}
sound = 
{
	name = "cute_molluscoid_starfish_greetings_01"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_starfish_greetings_01.wav"
}
sound = 
{
	name = "cute_molluscoid_starfish_greetings_02"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_starfish_greetings_02.wav"
}
sound = 
{
	name = "cute_molluscoid_starfish_greetings_03"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_starfish_greetings_03.wav"
}
sound = 
{
	name = "cute_molluscoid_starfish_greetings_04"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_starfish_greetings_04.wav"
}
sound = 
{
	name = "cute_molluscoid_starfish_greetings_05"
	file = "vo/phenotypes/molluscoid/cute_molluscoid_starfish_greetings_05.wav"
}
########### REPTILIAN PHENOTYPE GREETINGS #############
sound = 
{
	name = "reptilian_greetings_01"
	file = "vo/phenotypes/reptilian/reptilian_greetings_01.wav"
}
sound = 
{
	name = "reptilian_greetings_02"
	file = "vo/phenotypes/reptilian/reptilian_greetings_02.wav"
}

sound = 
{
	name = "reptilian_greetings_03"
	file = "vo/phenotypes/reptilian/reptilian_greetings_03.wav"
}

sound = 
{
	name = "reptilian_greetings_04"
	file = "vo/phenotypes/reptilian/reptilian_greetings_04.wav"
}

sound = 
{
	name = "reptilian_greetings_05"
	file = "vo/phenotypes/reptilian/reptilian_greetings_05.wav"
}

####### CUTE STUFF
sound = 
{
	name = "cute_reptilian_greetings_01"
	file = "vo/phenotypes/reptilian/cute_reptilian_greetings_01.wav"
}
sound = 
{
	name = "cute_reptilian_greetings_02"
	file = "vo/phenotypes/reptilian/cute_reptilian_greetings_02.wav"
}

sound = 
{
	name = "cute_reptilian_greetings_03"
	file = "vo/phenotypes/reptilian/cute_reptilian_greetings_03.wav"
}

sound = 
{
	name = "cute_reptilian_greetings_04"
	file = "vo/phenotypes/reptilian/cute_reptilian_greetings_04.wav"
}

sound = 
{
	name = "cute_reptilian_greetings_05"
	file = "vo/phenotypes/reptilian/cute_reptilian_greetings_05.wav"
}

################ HUMAN GREETINGS #############################

########### FEMALE

sound = 
{
	name = "human_female_greetings_01"
	file = "vo/phenotypes/human/human_female_greetings_01.wav"
}
sound = 
{
	name = "human_female_greetings_02"
	file = "vo/phenotypes/human/human_female_greetings_02.wav"
}
sound = 
{
	name = "human_female_greetings_03"
	file = "vo/phenotypes/human/human_female_greetings_03.wav"
}
sound = 
{
	name = "human_female_greetings_04"
	file = "vo/phenotypes/human/human_female_greetings_04.wav"
}
sound = 
{
	name = "human_female_greetings_05"
	file = "vo/phenotypes/human/human_female_greetings_05.wav"
}
sound = 
{
	name = "human_female_greetings_06"
	file = "vo/phenotypes/human/human_female_greetings_06.wav"
}
sound = 
{
	name = "human_female_greetings_07"
	file = "vo/phenotypes/human/human_female_greetings_07.wav"
}
sound = 
{
	name = "human_female_greetings_08"
	file = "vo/phenotypes/human/human_female_greetings_08.wav"
}
sound = 
{
	name = "human_female_greetings_09"
	file = "vo/phenotypes/human/human_female_greetings_09.wav"
}
########## MALE
sound = 
{
	name = "human_male_greetings_01"
	file = "vo/phenotypes/human/human_male_greetings_01.wav"
}
sound = 
{
	name = "human_male_greetings_02"
	file = "vo/phenotypes/human/human_male_greetings_02.wav"
}
sound = 
{
	name = "human_male_greetings_03"
	file = "vo/phenotypes/human/human_male_greetings_03.wav"
}
sound = 
{
	name = "human_male_greetings_04"
	file = "vo/phenotypes/human/human_male_greetings_04.wav"
}
sound = 
{
	name = "human_male_greetings_05"
	file = "vo/phenotypes/human/human_male_greetings_05.wav"
}
sound = 
{
	name = "human_male_greetings_06"
	file = "vo/phenotypes/human/human_male_greetings_06.wav"
}
sound = 
{
	name = "human_male_greetings_07"
	file = "vo/phenotypes/human/human_male_greetings_07.wav"
}
sound = 
{
	name = "human_male_greetings_08"
	file = "vo/phenotypes/human/human_male_greetings_08.wav"
}

######### HUMANOID GREETINGS

######### MALE

sound = 
{
	name = "humanoid_male_greeting_01"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_01.wav"
}
sound = 
{
	name = "humanoid_male_greeting_02"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_02.wav"
}
sound = 
{
	name = "humanoid_male_greeting_03"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_03.wav"
}
sound = 
{
	name = "humanoid_male_greeting_04"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_04.wav"
}
sound = 
{
	name = "humanoid_male_greeting_05"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_05.wav"
}
sound = 
{
	name = "humanoid_male_greeting_06"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_06.wav"
}
sound = 
{
	name = "humanoid_male_greeting_07"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_07.wav"
}
sound = 
{
	name = "humanoid_male_greeting_08"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_08.wav"
}
sound = 
{
	name = "humanoid_male_greeting_09"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_09.wav"
}
sound = 
{
	name = "humanoid_male_greeting_10"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_10.wav"
}
sound = 
{
	name = "humanoid_male_greeting_11"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_11.wav"
}
sound = 
{
	name = "humanoid_male_greeting_12"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_12.wav"
}
sound = 
{
	name = "humanoid_male_greeting_13"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_13.wav"
}
sound = 
{
	name = "humanoid_male_greeting_14"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_14.wav"
}
sound = 
{
	name = "humanoid_male_greeting_15"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_15.wav"
}
sound = 
{
	name = "humanoid_male_greeting_16"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_16.wav"
}
sound = 
{
	name = "humanoid_male_greeting_17"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_17.wav"
}
sound = 
{
	name = "humanoid_male_greeting_18"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_18.wav"
}
sound = 
{
	name = "humanoid_male_greeting_19"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_19.wav"
}
sound = 
{
	name = "humanoid_male_greeting_20"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_20.wav"
}
sound = 
{
	name = "humanoid_male_greeting_21"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_21.wav"
}
sound = 
{
	name = "humanoid_male_greeting_22"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_22.wav"
}
sound = 
{
	name = "humanoid_male_greeting_23"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_23.wav"
}
sound = 
{
	name = "humanoid_male_greeting_24"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_24.wav"
}
sound = 
{
	name = "humanoid_male_greeting_25"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_25.wav"
}
sound = 
{
	name = "humanoid_male_greeting_26"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_26.wav"
}
sound = 
{
	name = "humanoid_male_greeting_27"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_27.wav"
}
sound = 
{
	name = "humanoid_male_greeting_28"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_28.wav"
}
sound = 
{
	name = "humanoid_male_greeting_29"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_29.wav"
}
sound = 
{
	name = "humanoid_male_greeting_30"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_30.wav"
}
sound = 
{
	name = "humanoid_male_greeting_31"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_31.wav"
}
sound = 
{
	name = "humanoid_male_greeting_32"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_32.wav"
}
sound = 
{
	name = "humanoid_male_greeting_33"
	file = "vo/phenotypes/humanoid/humanoid_male_greeting_33.wav"
}

################### FEMALE

sound = 
{
	name = "humanoid_female_greeting_01"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_01.wav"
}
sound = 
{
	name = "humanoid_female_greeting_02"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_02.wav"
}
sound = 
{
	name = "humanoid_female_greeting_03"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_03.wav"
}
sound = 
{
	name = "humanoid_female_greeting_04"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_04.wav"
}
sound = 
{
	name = "humanoid_female_greeting_05"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_05.wav"
}
sound = 
{
	name = "humanoid_female_greeting_06"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_06.wav"
}
sound = 
{
	name = "humanoid_female_greeting_07"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_07.wav"
}
sound = 
{
	name = "humanoid_female_greeting_08"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_08.wav"
}
sound = 
{
	name = "humanoid_female_greeting_09"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_09.wav"
}
sound = 
{
	name = "humanoid_female_greeting_10"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_10.wav"
}
sound = 
{
	name = "humanoid_female_greeting_11"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_11.wav"
}
sound = 
{
	name = "humanoid_female_greeting_12"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_12.wav"
}
sound = 
{
	name = "humanoid_female_greeting_13"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_13.wav"
}
sound = 
{
	name = "humanoid_female_greeting_14"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_14.wav"
}
sound = 
{
	name = "humanoid_female_greeting_15"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_15.wav"
}
sound = 
{
	name = "humanoid_female_greeting_16"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_16.wav"
}
sound = 
{
	name = "humanoid_female_greeting_17"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_17.wav"
}
sound = 
{
	name = "humanoid_female_greeting_18"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_18.wav"
}
sound = 
{
	name = "humanoid_female_greeting_19"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_19.wav"
}
sound = 
{
	name = "humanoid_female_greeting_20"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_20.wav"
}
sound = 
{
	name = "humanoid_female_greeting_21"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_21.wav"
}
sound = 
{
	name = "humanoid_female_greeting_22"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_22.wav"
}
sound = 
{
	name = "humanoid_female_greeting_23"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_23.wav"
}
sound = 
{
	name = "humanoid_female_greeting_24"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_24.wav"
}
sound = 
{
	name = "humanoid_female_greeting_25"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_25.wav"
}
sound = 
{
	name = "humanoid_female_greeting_26"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_26.wav"
}
sound = 
{
	name = "humanoid_female_greeting_27"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_27.wav"
}
sound = 
{
	name = "humanoid_female_greeting_28"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_28.wav"
}
sound = 
{
	name = "humanoid_female_greeting_29"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_29.wav"
}
sound = 
{
	name = "humanoid_female_greeting_30"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_30.wav"
}
sound = 
{
	name = "humanoid_female_greeting_31"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_31.wav"
}
sound = 
{
	name = "humanoid_female_greeting_32"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_32.wav"
}
sound = 
{
	name = "humanoid_female_greeting_33"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_33.wav"
}
sound = 
{
	name = "humanoid_female_greeting_34"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_34.wav"
}
sound = 
{
	name = "humanoid_female_greeting_35"
	file = "vo/phenotypes/humanoid/humanoid_female_greeting_35.wav"
}

########### GENERIC PHENOTYPE GREETINGS #############
sound = 
{
	name = "arthopoid_generic_greeting_01"
	file = "vo/phenotypes/arthopoid_generic_greeting_01.wav"
	always_load = no
}
sound = 
{
	name = "avian_generic_greeting_01"
	file = "vo/phenotypes/avian_generic_greeting_01.wav"
	always_load = no
}
sound = 
{
	name = "fungoid_generic_greeting_01"
	file = "vo/phenotypes/fungoid_generic_greeting_01.wav"
	always_load = no
}
sound = 
{
	name = "human_generic_greeting_01"
	file = "vo/phenotypes/human_generic_greeting_01.wav"
	always_load = no
}
sound = 
{
	name = "molluscoid_generic_greeting_01"
	file = "vo/phenotypes/molluscoid_generic_greeting_01.wav"
	always_load = no
}
sound = 
{
	name = "reptilian_generic_greeting_01"
	file = "vo/phenotypes/reptilian_generic_greeting_01.wav"
	always_load = no
}

##### END GAME CRISIS

### AI

sound = 
{
	name = "ai_empire_ambient_stage_final_01"
	file = "event/ai_empire_ambient_stage_final_01.wav"
}
sound = 
{
	name = "ai_empire_ambient_stage_01"
	file = "event/ai_empire_ambient_stage_01.wav"
}
sound = 
{
	name = "ai_empire_ambient_stage_02"
	file = "event/ai_empire_ambient_stage_02.wav"
}
sound = 
{
	name = "ai_empire_ambient_stage_03"
	file = "event/ai_empire_ambient_stage_03.wav"
}

### SWARM

sound = 
{
	name = "swarm_crisis_ambient_stage_final_01"
	file = "event/swarm_crisis_ambient_stage_final_01.wav"
}
sound = 
{
	name = "swarm_crisis_ambient_stage_01"
	file = "event/swarm_crisis_ambient_stage_01.wav"
}
sound = 
{
	name = "swarm_crisis_ambient_stage_02"
	file = "event/swarm_crisis_ambient_stage_02.wav"
}
sound = 
{
	name = "swarm_crisis_ambient_stage_03"
	file = "event/swarm_crisis_ambient_stage_03.wav"
}

### EXTRA DIMENSIONAL

sound = 
{
	name = "extradimensional_crisis_ambient_stage_final_01"
	file = "event/extradimensional_crisis_ambient_stage_final_01.wav"
}
sound = 
{
	name = "extradimensional_crisis_ambient_stage_01"
	file = "event/extradimensional_crisis_ambient_stage_01.wav"
}
sound = 
{
	name = "extradimensional_crisis_ambient_stage_02"
	file = "event/extradimensional_crisis_ambient_stage_02.wav"
}
sound = 
{
	name = "extradimensional_crisis_ambient_stage_03"
	file = "event/extradimensional_crisis_ambient_stage_03.wav"
}

sound = 
{
	name = "advisor_notification_discovery_detected_03"
	file = "vo/notifications/advisor_notification_discovery_detected_01.wav"
	always_load = no
}

sound = 
{
	name = "advisor_notification_discovery_detected_04"
	file = "vo/notifications/advisor_notification_discovery_detected_01.wav"
	always_load = no
}

