###############TAISTO####################

soundeffect = {
	name = revolution_female_greeting
	sounds = {
		revolution_female_greeting
	}  
	volume = 0.75
}

soundeffect = {
	name = revolution_male_greeting
	sounds = {
		revolution_male_greeting
	}  
	volume = 0.75
}


###

soundeffect = {
	name = test_interface
	sounds = {
		sound = test_rev_up
	} 
	fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.5
}

################# GUI FEEDBACK #####################

soundeffect = { ### PLACEHOLDER
	name = placeholder_sfx
	sounds = {
		sound = placeholder_sfx
	} 
	fade_out = 0.15
	volume = 0.45
}

soundeffect = { ### PLACEHOLDER
	name = invalid_action
	sounds = {
		sound = invalid_action
	} 
	fade_out = 0.15
	volume = 1.00
}
soundeffect = { ### Silent soundeffect
	name = no_sound
	sounds = {
		sound = no_sound
	} 
	volume = 0.45
}
soundeffect = {
	name = back_click
	sounds = {
		sound = back_click
	} 
	fade_out = 0.15
	volume = 0.45
}
soundeffect = {
	name = interface
	sounds = {
		sound = interface
	} 
	fade_out = 0.15
	volume = 0.55
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = ui_galaxy_map_open
	sounds = {
		sound = ui_galaxy_map_open
	} 
	fade_out = 0.15
	volume = 0.25
}
soundeffect = {
	name = ui_galaxy_map_close
	sounds = {
		sound = ui_galaxy_map_close
	} 
	fade_out = 0.15
	volume = 0.35
}
soundeffect = {
	name = tab_click
	sounds = {
		sound = tab_click
	} 
	fade_out = 0.15
	playbackrate = 175
	volume = 0.15
}
soundeffect = {
	name = outliner_click_tab
	sounds = {
		sound = outliner_click_tab
	} 
	volume = 0.2
}
soundeffect = {
	name = click_outliner
	sounds = {
		sound = click_outliner_01
	} 
	volume = 0.4
}
soundeffect = {
	name = mouse_over
	sounds = {
		sound = mouse_over
	} 
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = {-0.2 0.2}
}
soundeffect = {
	name = increment_click
	sounds = {
		sound = increment_click
	} 
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = {-0.2 0.2}
}
soundeffect = {
	name = decrement_click
	sounds = {
		sound = decrement_click
	} 
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = {-0.2 0.2}
}
soundeffect = {
	name = confirm_click
	sounds = {
		sound = confirm_click
	} 
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail
	playbackrate_random_offset = {-0.2 0.2}
}
soundeffect = {
	name = click_decline_action
	sounds = {
		sound = click_decline_action_01
	} 
	volume = 0.42
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = menu_slide_open
	sounds = {
		sound = planet_view_menu_slide_01
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.7
}
soundeffect = {
	name = planet_view_menu_slide
	sounds = {
		sound = planet_view_menu_slide_01
	} 
	#fade_in = 0.3
	fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.55
}
soundeffect = {
	name = planet_view_menu_click_01
	sounds = {
		sound = planet_view_menu_slide_01
	} 
	#fade_in = 0.3
	fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.45
}
soundeffect = {
	name = spaceport_amb_view
	sounds = {
		sound = spaceport_amb_view
	} 
	fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.5
}
soundeffect = {
	name = menu_building_slide
	sounds = {
		sound = spaceport_build
	}
	#fade_out = 0.8
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.8
}
soundeffect = {
	name = click_army_select
	sounds = {
		sound = click_army_select_01
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.55
}
soundeffect = {
	name = click_army_menu
	sounds = {
		sound = click_army_menu_01
	}
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.55
}

soundeffect = {
	name = click
	sounds = {
		sound = click
	} 
	volume = 0.40
}
soundeffect = {
	name = ui_speed_down_time_click
	volume = 0.65
	sounds = {
		sound = ui_speed_down_time_click
	} 
}
soundeffect = {
	name = ui_speed_up_time_click
	volume = 0.55
	playbackrate = 150
	sounds = {
		sound = ui_speed_down_time_click
	} 
}
soundeffect = {
	name = ui_click_pause
	volume = 0.25
	sounds = {
		sound = ui_click_pause_01
	} 
}
soundeffect = {
	name = research_click_01
	volume = 0.45
	sounds = {
		sound = research_click_01
	} 
}
soundeffect = {
	name = ui_click_research_tab
	volume = 0.55
	sounds = {
		sound = ui_click_research_tab
	} 
}
soundeffect = {
	name = ui_research_done
	volume = 0.55
	sounds = {
		sound = test_rev_up
	} 
}
soundeffect = {
	name = deactive_builing
	sounds = {
		sound = deactive_builing_01
	} 
	volume = 0.75
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = active_building
	sounds = {
		sound = active_builing_01
	} 
	volume = 0.75
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = destroy_building_01
	#volume = 0.85
	sounds = {
		sound = destroy_building_01
	} 
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = confirmation
	volume = 0.25
	sounds = {
		sound = confirmation
	} 
}
soundeffect = {
	name = ui_deselect
	volume = 0.25
	sounds = {
		sound = ui_deselect_01
	} 
}
soundeffect = {
	name = select_click
	volume = 0.25
	sounds = {
		sound = select_click
	} 
}
soundeffect = {
	name = click_move_fleet
	sounds = {
		sound = click_move_fleet
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.5
}
soundeffect = {
	name = ui_click_map_mode
	sounds = {
		sound = ui_click_map_mode_01
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.5
}
soundeffect = {
	name = assign_leader_click
	volume = 0.6
	sounds = {
		sound = assign_leader_click_01
	} 
}
soundeffect = {
	name = ui_notification_leader_death
	volume = 0.55
	sounds = {
		sound = ui_notification_leader_death_01
	} 
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = click_embark_all
	sounds = {
		sound = click_embark_all_01
	} 
	volume = 0.8
}
soundeffect = {
	name = click_land_all
	sounds = {
		sound = click_land_all_01
	} 
	volume = 0.4
}
soundeffect = {
	name = notification_war
	sounds = {
		sound = notification_war_01
		sound = notification_war_02
	} 
	volume = 0.5
}
soundeffect = {
	name = notification_hostile_fleet
	sounds = {
		sound = notification_hostile_fleet_01
	} 
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = notification_repair_fleet
	sounds = {
		sound = notification_repair_fleet_01
	} 
	volume = 0.35
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tradition_available
	sounds = {
		sound = tradition_available_01
	} 
	#volume = 0.75
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = research_scientist_missing
	sounds = {
		sound = research_scientist_missing_01
	} 
	volume = 0.8
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = resources_capped
	sounds = {
		sound = resources_capped_01
	} 
	#volume = 0.8
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = set_war_goal
	sounds = {
		sound = set_war_goal_01
	} 
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = powerful_factions
	sounds = {
		sound = powerful_factions_01
	} 
	volume = 0.6
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = reinforce_all
	sounds = {
		sound = reinforce_all_01
		sound = reinforce_all_02
		sound = reinforce_all_03
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.35
}

soundeffect = {
	name = randomizer_click
	sounds = {
		sound = ui_randomizer_click_01
		sound = ui_randomizer_click_02
		sound = ui_randomizer_click_03
		sound = ui_randomizer_click_04
	} 
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.35
}
soundeffect = {
	name = ui_queuing_district
	sounds = {
		sound = ui_queuing_district_01
	} 
	fade_out = 0.15
	volume = 0.4
}
soundeffect = {
	name = ui_queuing_terraforming
	sounds = {
		sound = ui_queuing_terraforming_01
	} 
	fade_out = 0.15
	volume = 0.4
}
soundeffect = {
	name = ui_demolish_building_district
	sounds = {
		sound = ui_demolish_building_district_01
	} 
	fade_out = 0.15
	volume = 0.25
}


########## ADVISOR RESPONS ####################
soundeffect = {
	name = advisor_clicking_respons_01
	sounds = {
		sound = advisor_clicking_respons_01
		sound = advisor_clicking_respons_02
		sound = advisor_clicking_respons_03
		sound = advisor_clicking_respons_04
	}
	volume = 0.6
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_05
	sounds = {
		sound = advisor_clicking_respons_05
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_06
	sounds = {
		sound = advisor_clicking_respons_06
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_07
	sounds = {
		sound = advisor_clicking_respons_07
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_08
	sounds = {
		sound = advisor_clicking_respons_08
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_09
	sounds = {
		sound = advisor_clicking_respons_09
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_10
	sounds = {
		sound = advisor_clicking_respons_10
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_11
	sounds = {
		sound = advisor_clicking_respons_11
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_12
	sounds = {
		sound = advisor_clicking_respons_12
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_13
	sounds = {
		sound = advisor_clicking_respons_13
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_14
	sounds = {
		sound = advisor_clicking_respons_14
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_15
	sounds = {
		sound = advisor_clicking_respons_15
	}
	volume = 0.45
	fade_out = 0.3
}
soundeffect = {
	name = advisor_clicking_respons_16
	sounds = {
		sound = advisor_clicking_respons_16
	}
	volume = 0.45
	fade_out = 0.3
}

########## ADVISOR TUTORIAL ####################
# Generic Democratic Male
soundeffect = {
	name = generic_democratic_male_intro
	sounds = {
		sound = generic_democratic_intro_male_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Generic Democratic Female
soundeffect = {
	name = generic_democratic_female_intro
	sounds = {
		sound = generic_democratic_intro_female_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Generic Plutocratic
soundeffect = {
	name = generic_autocratic_intro
	sounds = {
		sound = generic_autocratic_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Generic Autocratic
soundeffect = {
	name = generic_plutocratic_intro
	sounds = {
		sound = generic_plutocratic_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Democratic Materialists
soundeffect = {
	name = democratic_materialist_intro
	sounds = {
		sound = materialist_intro_chancellor_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Plutocratic Materialists
soundeffect = {
	name = plutocratic_materialist_intro
	sounds = {
		sound = materialist_intro_director_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Autocratic Materialists
soundeffect = {
	name = autocratic_materialist_intro
	sounds = {
		sound = materialist_intro_overlord_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Plutocratic Militarists
soundeffect = {
	name = plutocratic_militarists_intro
	sounds = {
		sound = militarists_intro_archon_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Democratic Militarists
soundeffect = {
	name = democratic_militarists_intro
	sounds = {
		sound = militarists_intro_consul_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Autocratic Militarists
soundeffect = {
	name = autocratic_militarists_intro
	sounds = {
		sound = militarists_intro_grand_marshal_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Plutocratic Pacifists
soundeffect = {
	name = plutocratic_pacifist_intro
	sounds = {
		sound = pacifist_intro_coordinator_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Autocratic Pacifists
soundeffect = {
	name = autocratic_pacifist_intro
	sounds = {
		sound = pacifist_intro_majesty_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Democratic Pacifists
soundeffect = {
	name = democratic_pacifist_intro
	sounds = {
		sound = pacifist_intro_prime_minister_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
# Spiritualists
soundeffect = {
	name = spiritualists_intro
	sounds = {
		sound = spiritualists_intro_holiness_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}

#############
soundeffect = {
	name = autocratic_exceutor_intro
	sounds = {
		sound = autocratic_exceutor_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = democratic_commissioner_intro
	sounds = {
		sound = democratic_commissioner_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_commissary_intro
	sounds = {
		sound = militarist_commissary_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_imperator_intro
	sounds = {
		sound = militarist_imperator_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_imperatrix_intro
	sounds = {
		sound = militarist_imperatrix_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_warlord_intro
	sounds = {
		sound = militarist_warlord_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_clan_speaker_intro
	sounds = {
		sound = militarist_clan_speaker_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = militarist_strategos_intro
	sounds = {
		sound = militarist_strategos_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = pacifist_serene_protector_intro
	sounds = {
		sound = pacifist_serene_protector_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist_primarch_intro
	sounds = {
		sound = materialist_primarch_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist_chairman_intro
	sounds = {
		sound = materialist_chairman_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist_chairwoman_intro
	sounds = {
		sound = materialist_chairwoman_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist_primus_intro
	sounds = {
		sound = materialist_primus_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist_overseer_intro
	sounds = {
		sound = materialist_overseer_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = materialist__first_spearker_intro
	sounds = {
		sound = materialist__first_spearker_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = autocratic_protector_intro
	sounds = {
		sound = autocratic_protector_intro_01
	} 
	fade_out = 0.2
	volume = 0.45
	fade_in = 0.05
}
################### ADVISOR TUTORIAL OPTION #############
soundeffect = {
	name = full_tut_advisor
	sounds = {
		sound = full_tut_advisor_01
	} 
	fade_out = 0.2
	delay_random_offset = { 1.2 1.4 }
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = limited_tut_advisor
	sounds = {
		sound = limited_tut_advisor_01
	} 
	fade_out = 0.2
	delay_random_offset = { 1.2 1.4 }
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = no_tut_advior
	sounds = {
		sound = no_tut_advior_01
		sound = no_tut_advior_02
		sound = no_tut_advior_03
		sound = no_tut_advior_04
		sound = no_tut_advior_05
		sound = no_tut_advior_06
		sound = no_tut_advior_07
	} 
	fade_out = 0.2
	delay_random_offset = { 1.5 1.9 }
	volume = 0.45
	fade_in = 0.05
}
soundeffect = {
	name = tut_full_tutorial_settings
	sounds = {
		sound = tut_full_tutorial_settings_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_limited_tutorial_settings
	sounds = {
		sound = tut_limited_tutorial_settings_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_no_tutorial_settings
	sounds = {
		sound = tut_no_tutorial_settings_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
############ ADVISOR FULL TUTORIAL EVENTS ###########################
soundeffect = {
	name = tut_build_colony_ship_intro
	sounds = {
		sound = tut_build_colony_ship_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_colony_ship_success
	sounds = {
		sound = tut_colony_ship_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_construction_intro
	sounds = {
		sound = tut_construction_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_construction_success
	sounds = {
		sound = tut_construction_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_establish_colony_intro
	sounds = {
		sound = tut_establish_colony_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_establish_colony_success
	sounds = {
		sound = tut_establish_colony_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_establish_sector_intro
	sounds = {
		sound = tut_establish_sector_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_establish_sector_success
	sounds = {
		sound = tut_establish_sector_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_increase_fleet_intro
	sounds = {
		sound = tut_increase_fleet_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_increase_fleet_success
	sounds = {
		sound = tut_increase_fleet_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_mining_station_intro
	sounds = {
		sound = tut_mining_station_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_mining_station_success
	sounds = {
		sound = tut_mining_station_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_modify_species_intro
	sounds = {
		sound = tut_modify_species_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_modify_species_success
	sounds = {
		sound = tut_modify_species_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_more_colonies_intro
	sounds = {
		sound = tut_more_colonies_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_more_colonies_success
	sounds = {
		sound = tut_more_colonies_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_new_first_contact_intro
	sounds = {
		sound = tut_new_first_contact_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_new_first_contact_monster_success
	sounds = {
		sound = tut_new_first_contact_monster_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_new_first_contact_other_party
	sounds = {
		sound = tut_new_first_contact_other_party_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_new_first_contact_success
	sounds = {
		sound = tut_new_first_contact_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_observation_posts_intro
	sounds = {
		sound = tut_observation_posts_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_observation_posts_success
	sounds = {
		sound = tut_observation_posts_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_planetary_buildings_intro
	sounds = {
		sound = tut_planetary_buildings_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_planetary_buildings_success
	sounds = {
		sound = tut_planetary_buildings_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_pre_sapients_intro
	sounds = {
		sound = tut_pre_sapients_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_pre_sapients_success
	sounds = {
		sound = tut_pre_sapients_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_recruit_governor_intro
	sounds = {
		sound = tut_recruit_governor_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_recruit_governor_success
	sounds = {
		sound = tut_recruit_governor_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_recruit_scientist_intro
	sounds = {
		sound = tut_recruit_scientist_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_recruit_scientist_success
	sounds = {
		sound = tut_recruit_scientist_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_research_station_intro
	sounds = {
		sound = tut_research_station_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_research_station_success
	sounds = {
		sound = tut_research_station_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_resources_production_intro
	sounds = {
		sound = tut_resources_production_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_resources_production_success
	sounds = {
		sound = tut_resources_production_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_robot_pops_intro_01
	sounds = {
		sound = tut_robot_pops_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_robot_pops_success
	sounds = {
		sound = tut_robot_pops_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_science_ship_intro
	sounds = {
		sound = tut_science_ship_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_science_ship_success
	sounds = {
		sound = tut_science_ship_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_sector_governor_intro
	sounds = {
		sound = tut_sector_governor_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_sector_governor_success
	sounds = {
		sound = tut_sector_governor_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_ship_design_intro
	sounds = {
		sound = tut_ship_design_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_ship_design_success
	sounds = {
		sound = tut_ship_design_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_strategic_resources_intro
	sounds = {
		sound = tut_strategic_resources_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_strategic_resources_success
	sounds = {
		sound = tut_strategic_resources_success_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_survey_intro
	sounds = {
		sound = tut_survey_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_survey_success
	sounds = {
		sound = tut_survey_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_survey_system_success
	sounds = {
		sound = tut_survey_system_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_suvey_systems_intro
	sounds = {
		sound = tut_suvey_systems_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_technologies_intro
	sounds = {
		sound = tut_technologies_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_technologies_success
	sounds = {
		sound = tut_technologies_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_tile_blockers_intro
	sounds = {
		sound = tut_tile_blockers_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_tile_blockers_success
	sounds = {
		sound = tut_tile_blockers_success_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_frontier_station_intro
	sounds = {
		sound = tut_frontier_station_intro_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_frontier_station_success
	sounds = {
		sound = tut_frontier_station_success_01
		sound = tut_frontier_station_success_02
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_ftl_hyperlane_travel
	sounds = {
		sound = tut_ftl_hyperlane_travel_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_ftl_warp_travel
	sounds = {
		sound = tut_ftl_warp_travel_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_ftl_wormhole_travel
	sounds = {
		sound = tut_ftl_wormhole_travel_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_strategic_resources_early
	sounds = {
		sound = tut_strategic_resources_early_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_uplift_reminder
	sounds = {
		sound = tut_uplift_reminder_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_msg_war_overview
	sounds = {
		sound = tut_msg_war_overview_01
	} 
	volume = 0.45
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_msg_anomaly_tracker
	sounds = {
		sound = tut_msg_anomaly_tracker_01
	} 
	volume = 0.45
	max_audible = 1
	max_audible_behaviour = fail	
}

############ ADVISOR FULL TUTORIAL MESSAGES ###########################

soundeffect = {
	name = tut_msg_PLANETVIEW_ADJACENCY_BONUS
	sounds = {
		sound = tut_msg_adjacency_effect_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_UNKNOWN_ALIEN_FLEET
	sounds = {
		sound = tut_msg_alien_military_fleet_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_COMBAT
	sounds = {
		sound = tut_msg_army_view_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_BUDGET
	sounds = {
		sound = tut_msg_budget_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_msg_CONSTRUCTION_SHIP
	sounds = {
		sound = tut_msg_construction_ships_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_CONTACTSVIEW_EMPIRES
	sounds = {
		sound = tut_msg_contacts_empires_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_CREATESECTOR
	sounds = {
		sound = tut_msg_create_sector_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS
	sounds = {
		sound = tut_msg_demographics_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_DIPLOMACY_VIEW
	sounds = {
		sound = tut_msg_diplomacy_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_EDICTS
	sounds = {
		sound = tut_msg_edicts_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_EMPIREVIEW_PLANETS
	sounds = {
		sound = tut_msg_empire_planets_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = tut_msg_EMPIREVIEW_FACTIONS
	sounds = {
		sound = tut_msg_factions_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_GOVERNMENT
	sounds = {
		sound = tut_msg_goverment_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_EMPIREVIEW_LEADERS
	sounds = {
		sound = tut_msg_leaders_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_MILITARY_FLEET
	sounds = {
		sound = tut_msg_military_fleets_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_MILITARY_STATION
	sounds = {
		sound = tut_msg_military_station_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_MINING_STATION
	sounds = {
		sound = tut_msg_mining_station_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_GENEMODIFICATION
	sounds = {
		sound = tut_msg_modify_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_OBSERVATION_STATION
	sounds = {
		sound = tut_msg_observation_post_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_PLANET
	sounds = {
		sound = tut_msg_planet_summary_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_DECISIONS
	sounds = {
		sound = tut_msg_govermentview_decisions_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_RESEARCH_STATION
	sounds = {
		sound = tut_msg_research_station_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_SCIENCE_SHIP
	sounds = {
		sound = tut_msg_science_ships_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_SHIP_DESIGNER
	sounds = {
		sound = tut_msg_ship_designer_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_SITUATION_LOG
	sounds = {
		sound = tut_msg_situtation_log_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_VICTORY
	sounds = {
		sound = tut_msg_victory_screen_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_OUTPOST_STATION
	sounds = {
		sound = tut_msg_frontier_outpost_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_SPACEPORT
	sounds = {
		sound = tut_msg_spaceport_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_CONTACTSVIEW_SPECIES
	sounds = {
		sound = tut_msg_species_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_TILES
	sounds = {
		sound = tut_msg_surface_view_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_SYSTEMVIEW
	sounds = {
		sound = tut_msg_system_view_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_TECH_VIEW
	sounds = {
		sound = tut_msg_technology_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_PLANETVIEW_TERRAFORM
	sounds = {
		sound = tut_msg_terraform_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_TERRAFORMING_STATION
	sounds = {
		sound = tut_msg_terraforming_station_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_TRANSPORT_SHIP
	sounds = {
		sound = tut_msg_transport_ships_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_UPLIFTING
	sounds = {
		sound = tut_msg_uplift_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_WORMHOLE_STATION
	sounds = {
		sound = tut_msg_wormhole_stations_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_frontier_outpost
	sounds = {
		sound = tut_msg_frontier_outpost_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_galaxy_map
	sounds = {
		sound = tut_msg_galaxy_map_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_victory_screen
	sounds = {
		sound = tut_msg_victory_screen_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}

##################

soundeffect = {
	name = tut_msg_WAR_GOAL
	sounds = {
		sound = tut_msg_war_goal_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_WAROVERVIEW
	sounds = {
		sound = tut_msg_war_overview_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_msg_STRATEGIC_RESOURCES
	sounds = {
		sound = tut_msg_strategic_resources_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_EXPANSION_PLANNER
	sounds = {
		sound = tut_msg_expansion_planner_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_TRADITIONS
	sounds = {
		sound = tut_msg_traditions_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_ASCENSION_PERKS
	sounds = {
		sound = tut_msg_ascension_perk_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_SPECIES_RIGHTS
	sounds = {
		sound = tut_msg_species_rights_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = tut_msg_FLEET_MANAGER
	sounds = {
		sound = tut_msg_fleet_manager_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_msg_CLAIMS_VIEW
	sounds = {
		sound = tut_msg_claims_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_msg_ANOMALIES
	sounds = {
		sound = advisor_generic_phrase_06
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_MARKET
	sounds = {
		sound = tut_msg_govermentview_market_01 
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_SLAVE_MARKET
	sounds = {
		sound = tut_msg_govermentview_slave_market_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_TRADE_VIEW
	sounds = {
		sound = tut_msg_trade_view_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_PLANETVIEW_CORPORATE
	sounds = {
		sound = tut_msg_planetview_corporate_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = tut_msg_GOVERNMENTVIEW_POLICIES
	sounds = {
		sound = tut_msg_tuturial_govermentview_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_ARCHAEOLOGY_VIEW
	sounds = {
		sound = tut_msg_archaeology_view_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}


soundeffect = {
	name = tut_msg_NUDGE_VIEW
	sounds = {
		sound = tut_msg_nudge_view_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_RELICS_VIEW
	sounds = {
		sound = tut_relics_view_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = tut_msg_FRONTIER_PLANET
	sounds = {
		sound = tut_msg_frontier_planet_01
	}
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
	max_audible = 1
	max_audible_behaviour = fail
}

############# ADVISOR LIMITED TUTORIAL EVENTS #######################
# First Discovery
soundeffect = {
	name = event_first_discovery_advisor
	sounds = {
		sound = event_first_discovery_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
# Potential Colony
soundeffect = {
	name = event_potential_colony_advisor
	sounds = {
		sound = event_potential_colony_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
# First Colony
soundeffect = {
	name = event_first_colony_advisor
	sounds = {
		sound = event_first_colony_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
# Negative Income
soundeffect = {
	name = event_negative_income_advisor
	sounds = {
		sound = event_negative_income_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
# Surveying
soundeffect = {
	name = event_surverying_advisor
	sounds = {
		sound = event_surverying_advisor_01
	} 
	volume = 0.45
}
# First Contact
soundeffect = {
	name = event_first_contact_neutral_advisor
	sounds = {
		sound = event_first_contact_neutral_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
soundeffect = {
	name = event_first_contact_xenophile_advisor
	sounds = {
		sound = event_first_contact_xenophile_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
soundeffect = {
	name = event_first_contact_xenophobe_advisor
	#volume = 0.5
	sounds = {
		sound = event_first_contact_xenophobe_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}
# Fallen Empire
soundeffect = {
	name = event_fallen_empire_advisor
	sounds = {
		sound = event_fallen_empire_advisor_01
	} 
	volume = 0.45
	fade_out = 0.4
	fade_in = 0.05
}

############# ADVISOR Generic Phrases ####
soundeffect = {
	name = advisor_generic_phrase
	sounds = {
		sound = advisor_generic_phrase_04
		sound = advisor_generic_phrase_05
		sound = advisor_generic_phrase_06
		sound = advisor_generic_phrase_07
		sound = advisor_generic_phrase_08
	}
	volume = 0.45
	fade_out = 0.4
}

############# EVENT SOUND ################

#### END GAME EVENT & TRANSMISSION

soundeffect = {
	name = event_swarm_started
	sounds = {
		sound = event_swarm_started_01
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = incoming_swarm_message_state_1
	sounds = {
		sound = incoming_swarm_message_state_1
	}
	loop = yes
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.55
}
soundeffect = {
	name = incoming_swarm_message_state_2
	sounds = {
		sound = incoming_swarm_message_state_2
	}
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.7
}
soundeffect = {
	name = event_ex_started
	sounds = {
		sound = event_ex_started_01
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = incoming_ex_message_state_01
	sounds = {
		sound = incoming_ex_message_state_1
	}
	loop = yes
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.8
}
soundeffect = {
	name =incoming_ex_message_state_02
	sounds = {
		sound = incoming_ex_message_state_2
	}
	max_audible = 1
	max_audible_behaviour = fail
	volume = 1.0
}
soundeffect = {
	name = incoming_ex_message_state_03
	sounds = {
		sound = incoming_ex_message_state_3
	}
	loop = yes
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.25
}
soundeffect = {
	name = event_ai_started
	sounds = {
		sound = event_ai_started_01
	}
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = incoming_ai_message_state_01
	sounds = {
		sound = incoming_ai_message_state_1
	}
	loop = yes
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.25
}
soundeffect = {
	name =incoming_ai_message_beep
	sounds = {
		sound = incoming_ai_message_beep_01
		sound = incoming_ai_message_beep_02
		sound = incoming_ai_message_beep_03
		sound = incoming_ai_message_beep_04
		sound = incoming_ai_message_beep_05
		sound = incoming_ai_message_beep_06
	}
	volume_random_offset = { -0.05 0.05 }
	delay_random_offset = { 0.15 0.35 }
	playbackrate_random_offset = { -0.15 0.2}
	max_audible = 1
	max_audible_behaviour = fail
	volume = 0.2
}

######## EVENT SFX

soundeffect = {
	name = event_space_battle
	sounds = {
		sound = event_space_battle
		sound = event_space_battle_02
		sound = event_space_battle_03
	}
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ship_explosion
	sounds = {
		sound = event_ship_explosion
	}  
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail
}

soundeffect = {
	name = event_ship_bridge
	sounds = {
		sound = event_ship_bridge
		sound = event_ship_bridge_02
		sound = event_ship_bridge_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail		
}
soundeffect = {
	name = event_radio_chatter
	sounds = {
		sound = event_radio_chatter
		sound = event_radio_chatter_03
		sound = event_radio_chatter_04
	}  
	volume = 0.3
}
soundeffect = {
	name = event_radio_chatter_02
	sounds = {
		sound = event_radio_chatter_02
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_planetary_riot
	sounds = {
		sound = event_planetary_riot
		sound = event_planetary_riot_02
		sound = event_planetary_riot_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_alien_signal
	sounds = {
		sound = event_alien_signal
		sound = event_alien_signal_02
		sound = event_alien_signal_03
		sound = event_alien_signal_04
		sound = event_alien_signal_05
	}  
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_airlock
	sounds = {
		sound = event_airlock
		sound = event_airlock_02
		sound = event_airlock_03
	}  
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_super_explosion
	sounds = {
		sound = event_super_explosion
	}  
	volume = 0.5
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_air_raid_siren
	sounds = {
		sound = event_air_raid_siren
		sound = event_air_raid_siren_02
		sound = event_air_raid_siren_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_alien_nature
	sounds = {
		sound = event_alien_nature
		sound = event_alien_nature_02
		sound = event_alien_nature_03
	}  
	volume = 0.2
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_construction
	sounds = {
		sound = event_construction
		sound = event_construction_02
		sound = event_construction_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_default
	sounds = {
		sound = event_default
		sound = event_default_02
		sound = event_default_03
		sound = event_default_04
	}  
	volume = 0.45
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_mystic_reveal
	sounds = {
		sound = event_mystic_reveal
		sound = event_mystic_reveal_02
		sound = event_mystic_reveal_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_mystic_reveal_light
	sounds = {
		sound = event_mystic_reveal_light
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_primitive_civilization
	sounds = {
		sound = event_primitive_civilization
		sound = event_primitive_civilization_02
	}  
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_scanner
	sounds = {
		sound = event_scanner
		sound = event_scanner_02
		sound = event_scanner_03
	}  
	volume = 0.65
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ship_thrusters
	sounds = {
		sound = event_ship_thrusters
		sound = event_ship_thrusters_02
		sound = event_ship_thrusters_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ground_battle
	sounds = {
		sound = event_ground_battle
		sound = event_ground_battle_02
		sound = event_ground_battle_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_activating_unknown_technology
	sounds = {
		sound = event_activating_unknown_technology
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_cityscape
	sounds = {
		sound = event_cityscape
		sound = event_cityscape_02
		sound = event_cityscape_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_structural_collapse
	sounds = {
		sound = event_structural_collapse
		sound = event_structural_collapse_02
		sound = event_structural_collapse_03
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_laboratory_sound
	sounds = {
		sound = event_laboratory_sound
		sound = event_laboratory_sound_02
		sound = event_laboratory_sound_03
	}  
	volume = 0.15
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_administrative_work
	sounds = {
		sound = event_administrative_work
		sound = event_administrative_work_02
		sound = event_administrative_work_03
		sound = event_administrative_work_04
	}  
	volume = 0.4
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_red_alert
	sounds = {
		sound = event_red_alert
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_ghost_town
	sounds = {
		sound = event_ghost_town
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_life_support_fail
	sounds = {
		sound = event_life_support_fail
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_sensor_ping
	sounds = {
		sound = event_sensor_ping
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_conversation
	sounds = {
		sound = event_conversation
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_space_cloud
	sounds = {
		sound = event_space_cloud
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail
}
soundeffect = {
	name = event_crystal_ship
	sounds = {
		sound = event_crystal_ship
	}  
	volume = 0.25
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_space_amoeba
	sounds = {
		sound = event_space_amoeba
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_space_whale
	sounds = {
		sound = event_space_whale
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_swarm
	sounds = {
		sound = event_swarm
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_ancient_drone
	sounds = {
		sound = event_ancient_drone
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}

soundeffect = {
	name = event_solar_fusion
	sounds = {
		sound = event_solar_fusion
	}  
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = notification_uplift
	sounds = {
		sound = notification_uplift_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_celebration
	sounds = {
		sound = event_celebration
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_yellow_alert
	sounds = {
		sound = event_yellow_alert_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
soundeffect = {
	name = event_factions
	sounds = {
		sound = event_factions_01
	} 
	volume = 0.3
	max_audible = 1
	max_audible_behaviour = fail	
}
########### ARTHOPOID GREETINGS ###########################
soundeffect = {
	name = arthropoid_01_greetings
	sounds = {
		sound = arthopoid_greetings_01
		sound = arthopoid_greetings_02
		sound = arthopoid_greetings_03
		sound = arthopoid_greetings_04
		#sound = arthopoid_greetings_05
	}  
	volume = 0.75
}

###### CUTE STUFF
soundeffect = {
	name = cute_arthopoid_greetings
	sounds = {
		sound = cute_arthopoid_greetings_01
		sound = cute_arthopoid_greetings_02
		sound = cute_arthopoid_greetings_03
		sound = cute_arthopoid_greetings_04
		sound = cute_arthopoid_greetings_05
	}  
	volume = 0.75
}


########### AVIAN GREETINGS #######################
soundeffect = {
	name = avian_01_greetings
	sounds = {
		sound = avian_greetings_01
		sound = avian_greetings_02
		sound = avian_greetings_03
		sound = avian_greetings_04
		sound = avian_greetings_05
	}  
	volume = 0.55
}
########### FUNGOID GREETINGS #########################
soundeffect = {
	name = fungoid_01_greetings
	sounds = {
		#sound = fungoid_greetings_01
		#sound = fungoid_greetings_02
		sound = fungoid_greetings_03
		sound = fungoid_greetings_04
		#sound = fungoid_greetings_05
		sound = fungoid_greetings_06
		sound = fungoid_greetings_07
	}  
	volume = 0.75
}
soundeffect = {
	name = fungoid_02_greetings
	sounds = {
		#sound = fungoid_greetings_01
		#sound = fungoid_greetings_02
		weighted_sound = { sound = fungoid_greetings_03 weight = 1100 }
		weighted_sound = { sound = fungoid_greetings_04 weight = 500 }
		weighted_sound = { sound = fungoid_greetings_05 weight = 1100 }
		weighted_sound = { sound = fungoid_greetings_06 weight = 1100 }
		weighted_sound = { sound = fungoid_greetings_07 weight = 1100 }
		weighted_sound = { sound = fungoid_greetings_08 weight = 35 }
	}  
	volume = 0.75
}

###### CUTE STUFF
soundeffect = {
	name = cute_fungoid_greetings
	sounds = {
		sound = cute_fungoid_greetings_01
		sound = cute_fungoid_greetings_02
		sound = cute_fungoid_greetings_03
		sound = cute_fungoid_greetings_04
		sound = cute_fungoid_greetings_05
	}  
	volume = 0.75
}


########### HUMAN GREETINGS #########################
soundeffect = {
	name = human_female_greetings_01
	sounds = {
		#sound = human_female_greetings_01
		#sound = human_female_greetings_02
		#sound = human_female_greetings_03
		#sound = human_female_greetings_04
		#sound = human_female_greetings_05
		#sound = human_female_greetings_06
		#sound = human_female_greetings_07
		sound = human_female_greetings_08
		#sound = human_female_greetings_09
	}  
	volume = 0.75
}
soundeffect = {
	name = human_female_greetings_02
	sounds = {
		sound = human_female_greetings_01
		#sound = human_female_greetings_02
		#sound = human_female_greetings_03
		#sound = human_female_greetings_04
		#sound = human_female_greetings_05
		#sound = human_female_greetings_06
		#sound = human_female_greetings_07
		#sound = human_female_greetings_08
		#sound = human_female_greetings_09
	}  
	volume = 0.75
}
soundeffect = {
	name = human_female_greetings_03
	sounds = {
		#sound = human_female_greetings_01
		#sound = human_female_greetings_02
		#sound = human_female_greetings_03
		#sound = human_female_greetings_04
		#sound = human_female_greetings_05
		#sound = human_female_greetings_06
		#sound = human_female_greetings_07
		#sound = human_female_greetings_08
		sound = human_female_greetings_09
	}  
	volume = 0.75
}
soundeffect = {
	name = human_female_greetings_04
	sounds = {
		#sound = human_female_greetings_01
		#sound = human_female_greetings_02
		#sound = human_female_greetings_03
		sound = human_female_greetings_04
		#sound = human_female_greetings_05
		#sound = human_female_greetings_06
		#sound = human_female_greetings_07
		#sound = human_female_greetings_08
		#sound = human_female_greetings_09
	}  
	volume = 0.75
}
soundeffect = {
	name = human_female_greetings_05
	sounds = {
		#sound = human_female_greetings_01
		#sound = human_female_greetings_02
		#sound = human_female_greetings_03
		#sound = human_female_greetings_04
		#sound = human_female_greetings_05
		#sound = human_female_greetings_06
		#sound = human_female_greetings_07
		sound = human_female_greetings_08
		#sound = human_female_greetings_09
	}  
	volume = 0.75
}
soundeffect = {
	name = human_male_greetings_01
	sounds = {
		sound = human_male_greetings_01
		#sound = human_male_greetings_02
		#sound = human_male_greetings_03
		#sound = human_male_greetings_04
		#sound = human_male_greetings_05
		#sound = human_male_greetings_06
		#sound = human_male_greetings_07
		#sound = human_male_greetings_08
	}  
	volume = 0.75
}
soundeffect = {
	name = human_male_greetings_02
	sounds = {
		#sound = human_male_greetings_01
		#sound = human_male_greetings_02
		#sound = human_male_greetings_03
		sound = human_male_greetings_04
		#sound = human_male_greetings_05
		#sound = human_male_greetings_06
		#sound = human_male_greetings_07
		#sound = human_male_greetings_08
	}  
	volume = 0.75
}
soundeffect = {
	name = human_male_greetings_03
	sounds = {
		#sound = human_male_greetings_01
		#sound = human_male_greetings_02
		#sound = human_male_greetings_03
		#sound = human_male_greetings_04
		#sound = human_male_greetings_05
		#sound = human_male_greetings_06
		#sound = human_male_greetings_07
		sound = human_male_greetings_08
	}  
	volume = 0.75
}
soundeffect = {
	name = human_male_greetings_04
	sounds = {
		#sound = human_male_greetings_01
		#sound = human_male_greetings_02
		#sound = human_male_greetings_03
		#sound = human_male_greetings_04
		#sound = human_male_greetings_05
		#sound = human_male_greetings_06
		sound = human_male_greetings_07
		#sound = human_male_greetings_08
	}  
	volume = 0.75
}
soundeffect = {
	name = human_male_greetings_05
	sounds = {
		#sound = human_male_greetings_01
		#sound = human_male_greetings_02
		#sound = human_male_greetings_03
		#sound = human_male_greetings_04
		sound = human_male_greetings_05
		#sound = human_male_greetings_06
		#sound = human_male_greetings_07
		#sound = human_male_greetings_08
	}  
	volume = 0.75
}
########### MAMMALIAN GREETINGS #######################
soundeffect = {
	name = mammalian_01_greetings
	sounds = {
		sound = mammalian_greetings_01
		sound = mammalian_greetings_02
		sound = mammalian_greetings_03
		sound = mammalian_greetings_04
		sound = mammalian_greetings_05
	}  
	volume = 0.55
}
########### MOLLUSCOID GREETINGS ######################
soundeffect = {
	name = molluscoid_01_greetings
	sounds = {
		sound = molluscoid_greetings_01
		sound = molluscoid_greetings_02
		#sound = molluscoid_greetings_03
		sound = molluscoid_greetings_04
		sound = molluscoid_greetings_05
		sound = molluscoid_greetings_06
		sound = molluscoid_greetings_07
		sound = molluscoid_greetings_08
	}  
	volume = 0.75
}

##### CUTE STUFF
soundeffect = {
	name = cute_molluscoid_snail_greetings
	sounds = {
		sound = cute_molluscoid_snail_greetings_01
		sound = cute_molluscoid_snail_greetings_02
		sound = cute_molluscoid_snail_greetings_03
		sound = cute_molluscoid_snail_greetings_04
		sound = cute_molluscoid_snail_greetings_05

	}  
	volume = 0.55
}
soundeffect = {
	name = cute_molluscoid_starfish_greetings
	sounds = {
		sound = cute_molluscoid_starfish_greetings_01
		sound = cute_molluscoid_starfish_greetings_02
		sound = cute_molluscoid_starfish_greetings_03
		sound = cute_molluscoid_starfish_greetings_04
		sound = cute_molluscoid_starfish_greetings_05

	}  
	volume = 0.55
}
########### REPTILIAN PHENOTYPE GREETINGS #############
soundeffect = {
	name = reptilian_01_greetings
	sounds = {
		sound = reptilian_greetings_01
		sound = reptilian_greetings_02
		sound = reptilian_greetings_03
		sound = reptilian_greetings_04
		sound = reptilian_greetings_05
	}  
	volume = 0.75
}

###### CUTE STUFF
soundeffect = {
	name = cute_reptilian_greetings
	sounds = {
		sound = cute_reptilian_greetings_01
		sound = cute_reptilian_greetings_02
		sound = cute_reptilian_greetings_03
		sound = cute_reptilian_greetings_04
		sound = cute_reptilian_greetings_05
	}  
	volume = 0.55
}

##################### HUMANOID PHENOTYPE GREETINGS ##############

######### MALE

soundeffect = {
	name = humanoid_male_greeting_a
	sounds = {
		sound = humanoid_male_greeting_01
		sound = humanoid_male_greeting_02
		sound = humanoid_male_greeting_03
		sound = humanoid_male_greeting_04
		sound = humanoid_male_greeting_05
		sound = humanoid_male_greeting_06
		sound = humanoid_male_greeting_07
		sound = humanoid_male_greeting_08
		sound = humanoid_male_greeting_09
		#sound = humanoid_male_greeting_10
	}  
	volume = 0.9
}
soundeffect = {
	name = humanoid_male_greeting_b
	sounds = {
		sound = humanoid_male_greeting_11
		sound = humanoid_male_greeting_12
		sound = humanoid_male_greeting_13
		sound = humanoid_male_greeting_14
		sound = humanoid_male_greeting_15
		sound = humanoid_male_greeting_16
		sound = humanoid_male_greeting_17
		sound = humanoid_male_greeting_18
		sound = humanoid_male_greeting_19
	}  
	volume = 1.6
}
soundeffect = {
	name = humanoid_male_greeting_c
	sounds = {
		sound = humanoid_male_greeting_20
		sound = humanoid_male_greeting_21
		sound = humanoid_male_greeting_22
		sound = humanoid_male_greeting_23
		sound = humanoid_male_greeting_24
		sound = humanoid_male_greeting_25
		sound = humanoid_male_greeting_26
	}  
	volume = 1.4
}
soundeffect = {
	name = humanoid_male_greeting_d
	sounds = {
		sound = humanoid_male_greeting_27
		sound = humanoid_male_greeting_28
		sound = humanoid_male_greeting_29
		sound = humanoid_male_greeting_30
		sound = humanoid_male_greeting_31
		sound = humanoid_male_greeting_32
		sound = humanoid_male_greeting_33
	}  
	volume = 1.6
}

############## FEMALE

soundeffect = {
	name = humanoid_female_greeting_a
	sounds = {
		sound = humanoid_female_greeting_01
		sound = humanoid_female_greeting_02
		sound = humanoid_female_greeting_03
		sound = humanoid_female_greeting_04
		sound = humanoid_female_greeting_05
		sound = humanoid_female_greeting_06
		sound = humanoid_female_greeting_07
		sound = humanoid_female_greeting_08
		sound = humanoid_female_greeting_09
	}  
	volume = 1.6
}
soundeffect = {
	name = humanoid_female_greeting_b
	sounds = {
		sound = humanoid_female_greeting_10
		sound = humanoid_female_greeting_11
		sound = humanoid_female_greeting_12
		sound = humanoid_female_greeting_13
		sound = humanoid_female_greeting_14
		sound = humanoid_female_greeting_15
		sound = humanoid_female_greeting_16
		sound = humanoid_female_greeting_17
		sound = humanoid_female_greeting_18
	}  
	volume = 1.6
}
soundeffect = {
	name = humanoid_female_greeting_c
	sounds = {
		sound = humanoid_female_greeting_19
		sound = humanoid_female_greeting_20
		sound = humanoid_female_greeting_21
		sound = humanoid_female_greeting_22
		sound = humanoid_female_greeting_23
		sound = humanoid_female_greeting_24
		sound = humanoid_female_greeting_25
		sound = humanoid_female_greeting_26
		sound = humanoid_female_greeting_27
	}  
	volume = 1.6
}
soundeffect = {
	name = humanoid_female_greeting_d
	sounds = {
		sound = humanoid_female_greeting_28
		sound = humanoid_female_greeting_29
		sound = humanoid_female_greeting_30
		sound = humanoid_female_greeting_31
		sound = humanoid_female_greeting_32
		sound = humanoid_female_greeting_33
		sound = humanoid_female_greeting_34
		sound = humanoid_female_greeting_35
	}  
	volume = 1.6
}

########### GENERIC PHENOTYPE GREETINGS #############
soundeffect = {
	name = arthopoid_generic_greeting
	sounds = {
		sound = arthopoid_generic_greeting_01
	}  
	volume = 0.75
}
soundeffect = {
	name = avian_generic_greeting
	sounds = {
		sound = avian_generic_greeting_01
	}  
	volume = 0.75
}
soundeffect = {
	name = fungoid_generic_greeting
	sounds = {
		sound = fungoid_generic_greeting_01
	}  
	volume = 0.75
}
soundeffect = {
	name = human_generic_greeting
	sounds = {
		sound = human_generic_greeting_01
	}  
	volume = 0.75
}
soundeffect = {
	name = molluscoid_generic_greeting
	sounds = {
		sound = molluscoid_generic_greeting_01
	}  
	volume = 0.75
}
soundeffect = {
	name = reptilian_generic_greeting
	sounds = {
		sound = reptilian_generic_greeting_01
	}  
	volume = 0.75
}
############ FALLEN EMPIRE ##################
soundeffect = {
	name = fallen_empire_01_greetings
	sounds = {
		sound = mammalian_greetings_01
		sound = mammalian_greetings_02
		sound = mammalian_greetings_03
		sound = mammalian_greetings_04
		sound = mammalian_greetings_05
	}  
	volume = 0.75
}
########### NOTIFICATION #############
soundeffect = {
	name = dismiss_notification
	sounds = {
		sound = dismiss_notification_01
	}
	max_audible = 4
	max_audible_behaviour = fail
}

soundeffect= {
	name = main_menu
	sounds = {
		sound = main_menu
	}
	max_audible = 1
	loop = yes
	fade_in = 0.5
	fade_out = 0.2
	max_audible_behaviour = fail
}
