
################## Weapon #############################
category = {
 name = "Weapon"
 soundeffects = {
		####### WEAPONS
	
	####### CLOSE
	laser_fire
	laser_hit
	missile_fire
	missile_hit
	energy_torpedo_fire
	energy_torpedo_hit
	torpedo_fire
	torpedo_hit
	auto_cannon_fire_large
	auto_cannon_fire_medium
	auto_cannon_fire_small
	auto_cannon_hit_large
	auto_cannon_hit_medium
	auto_cannon_hit_small
	mass_driver_fire
	mass_driver_hit
	plasma_fire
	plasma_hit
	kinectic_artillery_fire
	adv_kinectic_fire
	adv_kinectic_hit
	kinectic_artillery_hit
	arc_emitter_small_windup
	arc_emitter_windup
	arc_emitter_fire
	xl_arc_emitter_fire
	crystal_projectile_fire
	crystal_projectile_hit
	flak_weapon_fire
	ship_destroyed
	ship_destroyed_big_explosion
	ship_explosion
	ship_explosion_large
	station_explosion_small
	station_explosion_large
	station_explosion_energy
	shield_hit
	swarm_scroge_missile_fire
	swarm_scroge_missile_hit
	swarmer_missile_fire
	swarmer_missile_hit
	railgun_fire
	railgun_hit
	energy_lance_fire
	energy_lance_hit
	tachyon_lance_windup
	tachyon_lance_fire
	tachyon_lance_hit
	space_amoeba_fire
	space_amoeba_hit
	space_whale_fire
	space_whale_hit
	point_defense_fire
	disruptor_fire
	disruptor_hit
	titan_laser_windup_01
	titan_laser_windup_02
	titan_laser_fire_01
	titan_laser_fire_02
	titan_laser_fire_03
	titan_laser_hit
	
	####### FAR
	distance_laser_fire
	distance_laser_hit
	distance_missile_fire
	distance_missile_hit
	distance_energy_torpedo_fire
	distance_energy_torpedo_hit
	distance_torpedo_fire
	distance_torpedo_hit
	distance_auto_cannon_fire_large
	distance_auto_cannon_fire_medium
	distance_auto_cannon_fire_small
	distance_auto_cannon_hit_large
	distance_auto_cannon_hit_medium
	distance_auto_cannon_hit_small
	distance_mass_driver_fire
	distance_mass_driver_hit
	distance_plasma_fire
	distance_plasma_hit
	distance_kinectic_artillery_fire
	distance_kinectic_artillery_hit
	distance_adv_kinectic_fire
	distance_adv_kinectic_hit
	distance_arc_emitter_fire
	distance_xl_arc_emitter_fire
	distance_crystal_projectile_fire
	distance_crystal_projectile_hit
	distance_flak_weapon_fire
	distance_ship_destroyed
	distance_ship_destroyed_big_explosion
	distance_shield_hit
	distance_swarm_scroge_missile_fire
	distance_swarm_scroge_missile_hit
	distance_swarmer_missile_fire
	distance_swarmer_missile_hit
	distance_railgun_fire
	distance_railgun_hit
	distance_energy_lance_fire
	distance_energy_lance_hit
	distance_achyon_lance_windup
	distance_tachyon_lance_fire
	distance_tachyon_lance_hit
	distance_space_amoeba_fire
	distance_space_amoeba_hit
	distance_space_whale_fire
	distance_space_whale_hit
	distance_point_defense_fire
	distance_disruptor_fire
	distance_disruptor_hit
	distance_titan_laser_fire_01
	distance_titan_laser_fire_02
	distance_titan_laser_fire_03
	
	######## BOMBARDMENT
	
	bombardment_explosion
 }
  
 compressor = 
 {
 enabled = yes
 pregain = 8.0
 postgain = -10.5
 ratio = 10.0
 threshold = -20.0
 attacktime = 0.500
 releasetime = 0.02
 }
}

################## EFFECTS ########################

category = {
 name = "Effects"
 soundeffects = {
	
	####### DEBUG
	test_interface
	test_engine_up
	test_engine_loop
	placeholder_sfx
	
	####### UI
	no_sound
	dismiss_notification
	click
	back_click
	interface
	tab_click
	mouse_over
	click_decline_action
	menu_slide_open
	planet_view_menu_slide
	planet_view_menu_click_01
	spaceport_amb_view
	menu_building_slide
	research_click_01
	ui_click_research_tab
	ui_research_done
	deactive_builing
	active_building
	destroy_building_01
	confirmation
	ui_deselect
	select_click
	assign_leader_click
	ui_notification_leader_death
	ui_galaxy_map_open
	ui_galaxy_map_close
	outliner_click_tab
	click_outliner
	click_army_menu
	click_army_select
	click_embark_all
	click_land_all
	notification_war
	purge
	enslave
	ui_speed_down_time_click
	ui_speed_up_time_click
	ui_click_pause
	click_move_fleet
	ui_click_map_mode
	invalid_action
	reinforce_all
	increment_click
	decrement_click
	confirm_click
	randomizer_click
	ui_queuing_district
	ui_queuing_terraforming
	ui_demolish_building_district


	####### NOTIFICATION
	discovery
	alert_construction_complete
	spaceport_complete_alert
	army_construction_done
	fleet_under_attack
	army_combat
	notification
	survey_complete
	alert_research_notification
	alert_negative
	diplomatic_notification
	notification_hostile_fleet
	notification_repair_fleet
	tradition_available
	research_scientist_missing
	resources_capped
	set_war_goal
	powerful_factions
	high_war_exhaustion
	make_claims
	
	####### SELECT & ORDER FLEET + POPS
	moving_pop_confirmation
	robot_pops_move
	arthopoid_pops_move
	avian_pops_move
	fungoid_pops_move
	molluscoid_pops_move
	reptilian_pops_move
	select_fleet
	select_colony_ship
	select_construction_ship
	select_science_ship
	select_spacestation
	select_mining_station
	select_outpost_station
	moving_out_corvette
	moving_out_destroyer
	moving_out_cruiser
	moving_out_battleship
	moving_out_science
	moving_out_construction
	moving_out_colony_ship
	moving_out_transport
	moving_out_fallen_empire_ship
	ship_engine_off

	
	######## BUILDINGS
	queuing_army
	queuing_ship
	queuing_building
	queing_spaceport_module
	place_construction
	building_destroyed_01
	building_built_01
	
	####### EVENTS SFX
	event_space_battle
	event_ship_explosion
	event_ship_bridge
	event_radio_chatter
	event_radio_chatter_02
	event_planetary_riot
	event_alien_signal
	event_airlock
	event_super_explosion
	event_air_raid_siren
	event_alien_nature
	event_construction
	event_default
	event_mystic_reveal
	event_mystic_reveal_light
	event_primitive_civilization
	event_scanner
	event_ship_thrusters
	event_ground_battle
	event_activating_unknown_technology
	event_cityscape
	event_structural_collapse
	event_laboratory_sound
	event_administrative_work
	event_red_alert
	event_ghost_town
	event_life_support_fail
	event_sensor_ping
	event_conversation
	event_space_cloud
	event_crystal_ship
	event_space_amoeba
	event_space_whale
	event_ancient_drone
	event_swarm
	event_solar_fusion
	event_swarm_started
	incoming_swarm_message_state_1
	incoming_swarm_message_state_2
	event_ex_started
	incoming_ex_message_state_01
	incoming_ex_message_state_02
	incoming_ex_message_state_03
	event_ai_started
	incoming_ai_message_state_01
	incoming_ai_message_beep
	notification_uplift
	event_celebration
	event_yellow_alert
	event_factions
	
	####### PLANET VIEW
	pc_b_star
	pc_a_star
	pc_f_star
	pc_g_star
	pc_k_star
	pc_m_star
	pc_m_giant_star
	pc_t_star
	pc_ai
	pc_arid
	pc_barren
	pc_continental
	pc_desert
	pc_frozen
	pc_molten
	pc_nuked
	pc_ocean
	pc_toxic
	pc_tropical
	pc_tundra
	pc_asteroid
	pc_ice_asteroid
	pc_barren_cold
	pc_arctic
	pc_gas_giant
	pc_infested
	pc_gaia
	pc_shielded
	pc_savannah
	pc_alpine
	pc_shroud_eaten

	########## PHENOTYPES
	revolution_male_greeting
	revolution_female_greeting
	arthopoid_generic_greeting
	avian_generic_greeting
	fungoid_generic_greeting
	human_female_greetings_01
	human_female_greetings_02
	human_female_greetings_03
	human_female_greetings_04
	human_female_greetings_05
	human_male_greetings_01
	human_male_greetings_02
	human_male_greetings_03
	human_male_greetings_04
	human_male_greetings_05
	human_generic_greeting
	molluscoid_generic_greeting
	reptilian_generic_greeting
	arthropoid_01_greetings
	cute_arthopoid_greetings
	avian_01_greetings
	fungoid_01_greetings
	fungoid_02_greetings
	cute_fungoid_greetings
	mammalian_01_greetings
	molluscoid_01_greetings
	cute_molluscoid_snail_greetings
	cute_molluscoid_starfish_greetings
	reptilian_01_greetings
	cute_reptilian_greetings
	fallen_empire_01_greetings	
	humanoid_male_greeting_a
	humanoid_male_greeting_b
	humanoid_male_greeting_c
	humanoid_male_greeting_d
	humanoid_female_greeting_a
	humanoid_female_greeting_b
	humanoid_female_greeting_c
	humanoid_female_greeting_d
	
	######### SHIP DESIGNER
	
	designer_add_section
	designer_add_utility
	designer_add_weapon
	
	######### END GAME CRISIS AMBIENT
	ai_empire_ambient_stage_final
	ai_empire_ambient_stage_3
	ai_empire_ambient_stage_2
	ai_empire_ambient_stage_1
	swarm_crisis_ambient_stage_final
	swarm_crisis_ambient_stage_3
	swarm_crisis_ambient_stage_2
	swarm_crisis_ambient_stage_1
	extradimensional_crisis_ambient_stage_final
	extradimensional_crisis_ambient_stage_3
	extradimensional_crisis_ambient_stage_2
	extradimensional_crisis_ambient_stage_1
 }
 
 compressor = 
 {
 enabled = yes
 pregain = 2.0
 postgain = 1.5
 ratio = 10.0
 threshold = -8.0
 attacktime = 0.30
 releasetime = 0.020
 }
}
 ################## VOICE ########################

category = {
 name = "Voice"
 soundeffects = {
	####### VIR
	advisor_clicking_respons_01
	advisor_clicking_respons_05
	advisor_clicking_respons_06
	advisor_clicking_respons_07
	advisor_clicking_respons_08
	advisor_clicking_respons_09
	advisor_clicking_respons_10
	advisor_clicking_respons_11
	advisor_clicking_respons_12
	advisor_clicking_respons_13
	advisor_clicking_respons_14
	advisor_clicking_respons_15
	advisor_clicking_respons_16
	generic_democratic_male_intro
	generic_democratic_female_intro
	generic_autocratic_intro
	generic_plutocratic_intro
	democratic_materialist_intro
	plutocratic_materialist_intro
	autocratic_materialist_intro
	plutocratic_militarists_intro
	democratic_militarists_intro
	autocratic_militarists_intro
	plutocratic_pacifist_intro
	autocratic_pacifist_intro
	democratic_pacifist_intro
	spiritualists_intro
	
	autocratic_exceutor_intro
	democratic_commissioner_intro
	militarist_commissary_intro
	militarist_imperator_intro
	militarist_imperatrix_intro
	militarist_warlord_intro
	militarist_clan_speaker_intro
	militarist_strategos_intro
	pacifist_serene_protector_intro
	materialist_primarch_intro
	materialist_chairman_intro
	materialist_chairwoman_intro
	materialist_primus_intro
	materialist_overseer_intro
	materialist__first_spearker_intro
	autocratic_protector_intro
	
	full_tut_advisor
	limited_tut_advisor
	no_tut_advior
	########## FULL TUTORIAL
	tut_build_colony_ship_intro
	tut_colony_ship_success
	tut_construction_intro
	tut_construction_success
	tut_establish_colony_intro
	tut_establish_colony_success
	tut_establish_sector_intro
	tut_establish_sector_success
	tut_increase_fleet_intro
	tut_increase_fleet_success
	tut_mining_station_intro
	tut_mining_station_success
	tut_modify_species_intro
	tut_modify_species_success
	tut_more_colonies_intro
	tut_more_colonies_success
	tut_new_first_contact_intro
	tut_new_first_contact_monster_success
	tut_new_first_contact_other_party
	tut_new_first_contact_success
	tut_observation_posts_intro
	tut_observation_posts_success
	tut_planetary_buildings_intro
	tut_planetary_buildings_success
	tut_pre_sapients_intro
	tut_pre_sapients_success
	tut_recruit_governor_intro
	tut_recruit_governor_success
	tut_recruit_scientist_intro
	tut_recruit_scientist_success
	tut_research_station_intro
	tut_research_station_success
	tut_resources_production_intro
	tut_resources_production_success
	tut_robot_pops_intro_01
	tut_robot_pops_success
	tut_science_ship_intro
	tut_science_ship_success
	tut_sector_governor_intro
	tut_sector_governor_success
	tut_ship_design_intro
	tut_ship_design_success
	tut_strategic_resources_intro
	tut_strategic_resources_success
	tut_survey_intro
	tut_survey_success
	tut_survey_system_success
	tut_suvey_systems_intro
	tut_technologies_intro
	tut_technologies_success
	tut_tile_blockers_intro
	tut_tile_blockers_success
	
	tut_uplift_reminder
	tut_strategic_resources_early
	tut_ftl_wormhole_travel
	tut_ftl_warp_travel
	tut_ftl_hyperlane_travel
	tut_frontier_station_success
	tut_frontier_station_intro
	
	tut_no_tutorial_settings
	tut_limited_tutorial_settings
	tut_full_tutorial_settings

	tut_msg_war_overview
	tut_msg_anomaly_tracker	
	
	########## TUTORIAL MESSAGES
	
	tut_msg_PLANETVIEW_ADJACENCY_BONUS
	tut_msg_UNKNOWN_ALIEN_FLEET
	tut_msg_PLANETVIEW_COMBAT
	tut_msg_GOVERNMENTVIEW_BUDGET
	tut_msg_CONSTRUCTION_SHIP
	tut_msg_CONTACTSVIEW_EMPIRES
	tut_msg_CREATESECTOR
	tut_msg_GOVERNMENTVIEW_DEMOGRAPHICS
	tut_msg_DIPLOMACY_VIEW
	tut_msg_PLANETVIEW_EDICTS
	tut_msg_EMPIREVIEW_PLANETS
	tut_msg_EMPIREVIEW_FACTIONS
	tut_msg_GOVERNMENTVIEW_GOVERNMENT
	tut_msg_EMPIREVIEW_LEADERS
	tut_msg_MILITARY_FLEET
	tut_msg_MILITARY_STATION
	tut_msg_MINING_STATION
	tut_msg_GENEMODIFICATION
	tut_msg_OBSERVATION_STATION
	tut_msg_PLANETVIEW_PLANET
	tut_msg_GOVERNMENTVIEW_DECISIONS
	tut_msg_RESEARCH_STATION
	tut_msg_SCIENCE_SHIP
	tut_msg_SHIP_DESIGNER
	tut_msg_SITUATION_LOG
	tut_msg_PLANETVIEW_SPACEPORT
	tut_msg_CONTACTSVIEW_SPECIES
	tut_msg_PLANETVIEW_TILES
	tut_msg_SYSTEMVIEW
	tut_msg_TECH_VIEW
	tut_msg_PLANETVIEW_TERRAFORM
	tut_msg_TERRAFORMING_STATION
	tut_msg_TRANSPORT_SHIP
	tut_msg_UPLIFTING
	tut_msg_WORMHOLE_STATION
	tut_msg_VICTORY
	tut_msg_OUTPOST_STATION
	tut_msg_WAR_GOAL
	tut_msg_WAROVERVIEW
	tut_msg_STRATEGIC_RESOURCES
	tut_msg_EXPANSION_PLANNER
	tut_msg_TRADITIONS
	tut_msg_ASCENSION_PERKS
	tut_msg_SPECIES_RIGHTS
	tut_msg_FLEET_MANAGER
	tut_msg_CLAIMS_VIEW
	tut_msg_ANOMALIES
	
	tut_msg_victory_screen
	tut_msg_galaxy_map
	tut_msg_frontier_outpost
	
	tut_msg_GOVERNMENTVIEW_MARKET
	tut_msg_GOVERNMENTVIEW_SLAVE_MARKET
	tut_msg_TRADE_VIEW
	tut_msg_PLANETVIEW_CORPORATE
	tut_msg_GOVERNMENTVIEW_POLICIES

	tut_msg_ARCHAEOLOGY_VIEW
	tut_msg_NUDGE_VIEW
	tut_msg_RELICS_VIEW
	tut_msg_FRONTIER_PLANET

	########## LIMITED TUTORIAL
	event_first_discovery_advisor
	event_potential_colony_advisor
	event_first_colony_advisor
	event_negative_income_advisor
	event_surverying_advisor
	event_first_contact_neutral_advisor
	event_first_contact_xenophile_advisor
	event_first_contact_xenophobe_advisor
	event_fallen_empire_advisor
	advisor_generic_phrase
	
	########## NOTIFICATION
	advisor_notification_system_survey_complete
	advisor_notification_science_ship_destroyed
	advisor_notification_science_ship_under_attack
	advisor_notification_construction_complete
	advisor_notification_construction_ship_destroyed
	advisor_notification_construction_ship_under_attack
	advisor_notification_colony_established
	advisor_notification_colony_ship_under_attack
	advisor_notification_colony_ship_destroyed_01
	advisor_notification_hostile_fleet_detected
	advisor_notification_hostile_fleet_engaged
	advisor_notification_fleet_destroyed
	advisor_notification_station_under_attack
	advisor_notification_planet_in_revolt
	advisor_notification_special_project_complete
	advisor_notification_enemy_troops_landing
	advisor_notification_incoming_transmission
	advisor_notification_research_complete
	advisor_notification_discovery_detected
	
	advisor_notification_military_station_lost
	advisor_notification_mining_station_lost
	advisor_notification_research_station_lost
	advisor_notification_observation_post_lost
	advisor_notification_outpost_station_lost
	advisor_notification_wormhole_station_lost
	advisor_notification_situation_log
	advisor_notification_evade_hostile_fleet
	advisor_notification_ships_upgraded
	advisor_notification_spaceport_lost
	advisor_notification_enemy_invasion_defeated
	advisor_notification_invasion_enemy_won
	advisor_notification_invasion_failed
	advisor_notification_invasion_progress
	advisor_notification_invasion_success
	
	advisor_notification_alien_spaceport_engaged
	advisor_notification_building_ruined
	advisor_notification_colonization_progress
	advisor_notification_debris_analysed
	advisor_notification_enemy_declared_war
	advisor_notification_federation_formed
	advisor_notification_frontier_outpost_lost
	advisor_notification_hostile_station_engaged
	advisor_notification_player_declare_war
	advisor_notification_primitive_enlighted
	advisor_notification_species_modified
	advisor_notification_tile_blocker_clear
	advisor_notification_unidentified_object
	
	advisor_notification_alien_empire_communication_01
	advisor_notification_alien_federation_formed
	advisor_notification_alien_vessel_encountered
	advisor_notification_generic_war_declare
	advisor_notification_pre_sapient_uplifted
	advisor_notification_spaceborne_encounter
	advisor_notification_spaceport_under_attack

	########## ADVISOR SAMPLE VOICE TYPE
	advisor_sample_voice_type
	
	
 }
 
 compressor = 
 {
 enabled = yes
 pregain = 4.0
 postgain = -2.2
 ratio = 3.0
 threshold = -25
 attacktime = 0.30
 releasetime = 0.8
 }
}

category = {
 name = "Ambient"
 soundeffects = {

	####### SYSTEM AMBIENT
	amb_star_fusion
	amb_planet_class
	amb_planet_class_02
	gas_giant_amb_hum
	amb_molten_world_a
	amb_molten_world_b
	amb_toxic_world_a
	amb_toxic_world_b
	pulsar_star_idle_hum
	neutron_star_idle_hum
	amb_research_station_signals
	amb_mining_station_signals
	amb_wormhole_station_idle
	amb_outpost_station_idle
	amb_terraforming_station_idle_hum
	amb_science_ship_hum
	amb_construction_ship_hum
	amb_colony_ship_hum
	amb_transport_ship_hum
	amb_corvette_hum
	amb_destroyer_hum
	amb_cruiser_hum
	amb_battleship_hum
	amb_battleship_bass
	amb_astroid_fields
	abandoned_ship_idle_amb
	amb_abandoned_ship_stinger
	amb_wrecked_shipyard_idle
	spaceport_hum_idle
	fungoid_spaceport_cylinders
	fungoid_colossus_cylinders
	ringworld_hum_idle_01
	ringworld_hum_idle_02
	ringworld_construction_ambient
	defense_station_idle_hum
	blackhole_hum_idle
	amb_event_ship_01_idle
	amb_event_ship_02_idle
	amb_event_ship_03_idle
	amb_event_ship_04_idle
	amb_event_ship_05_idle
	amb_event_ship_06_idle
	amb_event_ship_07_idle
	amb_event_ship_08_idle
	amb_event_ship_09_idle
	pirate_battleship_idle
	space_pirate_large_ship
	space_pirate_small_ship
	space_pirate_station
	ex_battleship_hum
	ex_corvette_hum
	ex_mining_station_signals
	ex_research_station_signals
	ex_starship_hum
	ex_dimensional_portal_idle
	ex_dimensional_portal_thunder
	extra_dimensional_station_death
	distance_extra_dimensional_station_death
	extra_dimensional_ship_death
	distance_extra_dimensional_ship_death
	ai_civ_civilship
	ai_civ_station
	ai_civ_warship
	amb_fallen_empire_titan_idle
	amb_fallen_empire_titan_death
	amb_fallen_empire_warship_01
	amb_fallen_empire_station_01
	amb_fallen_empire_civilship_01
	probe_idle
	amb_cylinder_ship_01_idle
	amb_cargo_ship_01_idle
	abandoned_ship_idle
	amb_sensor_station_01_idle
	amb_generic_station_idle
	amb_damaged_generic_station_idle
	amb_primitive_station_idle
	amb_ship_wreck_idle
	swarm_small_warship_idle
	swarm_large_warship_idle
	swarm_large_warship_death
	swarm_small_station_idle
	swarm_station_explosion_small
	swarm_station_explosion_large
	swarm_big_station_idle
	swarm_civlian_ship_idle
	swarm_civilian_death
	swarm_queen_idle_01
	swarm_queen_idle_02
	swarm_queen_death
	swarm_generic_idle
	space_cloud_idle
	space_cloud_attack
	space_cloud_death
	crystal_ship_idle
	crystal_ship_death
	crystal_ship_large_idle
	crystal_ship_large_death
	distance_crystal_ship_large_death
	ancient_drone_idle
	ancient_drone_mining_idle
	ancient_drone_station_idle
	ark_ship_idle
	space_whale_idle
	space_whale_death
	space_amoeba_idle
	space_amoeba_death
	survey_progress
	construction_progress_loop
	construction_progress_00
	construction_progress_20
	construction_progress_40
	construction_progress_60
	construction_progress_80
	welding_bot
	space_ambient
	falling_star
	space_ambient_layer_02
	amb_galaxy_map_01
	amb_galaxy_map_02
	incoming_wormhole
	amb_natural_wormhole
	amb_natural_wormhole_thunder
	amb_large_crystal_station_idle
	amb_large_crystal_station_death
	distance_amb_large_crystal_station_death
	amb_terraforming_station_active
	amb_super_explosion
	
	####### FTL
	ftl_warp_jump_out_ship
	ftl_warp_jump_in_ship
	ftl_warp_charge_up_ship
	ftl_hyperlane_in_coming_ship
	ftl_hyperlane_out_coming_ship
	ftl_hyperlane_charge_ship
	ftl_wormhole_incoming_ship
	ftl_wormhole_close_ship
 }
 
 compressor = 
 {
 enabled = yes
 pregain = 7.0
 postgain = 5.0
 ratio = 5.0
 threshold = -15.0
 attacktime = 0.030
 releasetime = 1.2
 }
}
