##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

portraits = {

	# Human
	hevi1 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1b.dds"
          			}
	}	
	hevi2 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1d.dds"
          			}
	}	
	hevi3 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1e.dds"
          			}}
	hevi4 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1.dds"
          			}}
	hevi5 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1c.dds"
          			}}
	hevi6 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1e.dds"
          			}}
	hevi7 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1f.dds"
          			}}
	hevi8 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1g.dds"
          			}}
	hevi9 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_mies1j.dds"
          			}}
	hevi10 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_male_body_01h.dds"
          			}}
	hevi11 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_male_body_01h1.dds"
          			}}
	hevi12 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "human_male_greetings_03"
				character_textures = {
                   			"gfx/models/portraits/human_male_body_01i.dds"
	}}	

}

portrait_groups = {
	hevi = {
		default = hevi1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
	

				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					hevi1
					hevi2
					hevi3
					hevi4
					hevi5
					hevi6
					hevi7
					hevi8
					hevi9
					hevi10
					hevi11
					hevi12
				}
			}
		}
	}
}