# This is a template which multiple species can use. 

cobra_male_clothes = {
	default = "gfx/models/portraits/cobra/male/human_male_clothes_ruler.dds"
	
	game_setup = {#will run with a limited country scope. species and government is set but the country does not actually exist
		default = "gfx/models/portraits/cobra/male/human_male_clothes_ruler.dds"
		
		#random = {
		#	trigger = { always = yes }
		#	list = {
		#		"gfx/models/portraits/cobra/male/human_male_clothes_scientist.dds"
		#		"gfx/models/portraits/cobra/male/human_male_clothes_admiral.dds"
		#		"gfx/models/portraits/cobra/male/human_male_clothes_admiral.dds"
		#		"gfx/models/portraits/cobra/male/human_male_clothes_governor.dds"
		#	}
		#}
	}
	
	#species scope
	species = { #generic portrait for a species
		default = "gfx/models/portraits/cobra/male/human_male_clothes_ruler.dds"
	}
	
	#pop scope
	pop = { #for a specific pop
		default = "gfx/models/portraits/cobra/male/human_male_clothes_governor.dds"
		
	#	"gfx/models/portraits/cobra/male/human_male_clothes_admiral.dds" 	= { tile = { has_building = building_power_plant_1 } }
	#	"gfx/models/portraits/cobra/male/human_male_clothes_scientist.dds" 	= { tile = { has_building = building_engineering_facility_1 } }
	#	"gfx/models/portraits/cobra/male/human_male_clothes_admiral.dds" 	= { tile = { has_building = building_hydroponics_farm_1 } }
	}
	#leader scope
	leader = { #scientists, generals, admirals, governor
		"gfx/models/portraits/cobra/male/human_male_clothes_scientist.dds" = { leader_class = scientist }
		"gfx/models/portraits/cobra/male/human_male_clothes_general.dds" = { leader_class = general }
		"gfx/models/portraits/cobra/male/human_male_clothes_admiral.dds" = { leader_class = admiral }
		"gfx/models/portraits/cobra/male/human_male_clothes_governor.dds" = { leader_class = governor }
	}

	#leader scope 
	ruler = { #for rulers
		default = "gfx/models/portraits/cobra/male/human_male_clothes_ruler.dds"

		"gfx/models/portraits/cobra/male/human_male_clothes_ruler2.dds" = { owner = { has_generic_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_general.dds" = { owner = { has_militarist_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_ruler.dds" = { owner = { has_spiritualist_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_governor.dds" = { owner = { has_pacifist_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_governor.dds" = { owner = { has_primitive_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_scientist.dds" = { owner = { has_materialist_government = yes NOT = { has_authority = auth_imperial } } }
		"gfx/models/portraits/cobra/male/human_male_clothes_royal.dds" = { owner = { has_authority = auth_imperial } }
	}
}

human_male_hair_1 = { 
	default = "gfx/models/portraits/cobra/male/human_male_hair_blonde_style_03_and_beard_light_style_01.dds"
}
