# This is a template which multiple species can use.
  
cobra_male_helmet = {
	default = "gfx/models/portraits/cobra/male/cobrahelmet1.dds"
	
	game_setup = {#will run with a limited country scope. species and government is set but the country does not actually exist
		default = "gfx/models/portraits/cobra/male/cobrahelmet1.dds"
	}
	
	#species scope
	species = { #generic portrait for a species
		default = "gfx/models/portraits/cobra/male/cobrahelmet1.dds"
	}
	
	#pop scope
	pop = { #for a specific pop
	
		default = "gfx/models/portraits/cobra/male/cobrahelmet1.dds"
		
	
		
	}




	#leader scope
	leader = { #scientists, generals, admirals, governor
	
		random = {
			trigger = { leader_class = general }
			list = {
				"gfx/models/portraits/cobra/male/cobrahelmet1.dds"
			
					
			}
		}
		
		random = {
			trigger = { leader_class = admiral }
			list = {
				
				"gfx/models/portraits/cobra/male/cobrahelmet1.dds"
			}
		}
		
		random = {
			trigger = { leader_class = scientist }
			list = {
					"gfx/models/portraits/cobra/male/cobrahelmet1.dds"

			}
		}
		
		random = {
			trigger = { leader_class = governor }
			list = {
					"gfx/models/portraits/cobra/male/cobrahelmet1.dds"
			}
		}
	}

	#leader scope
	ruler = { #for rulers
		#default = "gfx/models/portraits/cobra/male/human_male_hair_brown_style_01_and_beard_dark_style_01.dds"
		
		"gfx/models/portraits/cobra/male/cobrahelmet1.dds"
	}
}