##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

portraits = {

	paavo2_female1	= {	entity = "humanoid_03_female_01_entity"	clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "humanoid_female_greeting_b"
		character_textures = {
			"gfx/models/portraits/paavo/paavo2_female1.dds"
			"gfx/models/portraits/paavo/paavo2_female2.dds"
			"gfx/models/portraits/paavo/paavo2_female3.dds"
		}
	}
	paavo2_male1	= {	entity = "humanoid_03_male_01_entity"	clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture"	greeting_sound = "humanoid_male_greeting_b" 
		character_textures = {
			"gfx/models/portraits/paavo/paavo2_male1.dds"
			"gfx/models/portraits/paavo/paavo2_male2.dds"
			"gfx/models/portraits/paavo/paavo2_male3.dds"
		}
	}
}

portrait_groups = {
	paavo2 = {
		default = paavo2_female1
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					paavo2_male1
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					paavo2_female1
			#		humanoid_03_female_02
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					paavo2_female1
			#		humanoid_03_female_02
					paavo2_male1
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					paavo2_female1
			#		humanoid_03_female_02
					paavo2_male1
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					paavo2_female1
			#		humanoid_03_female_02
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					paavo2_male1
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					paavo2_female1
			#		humanoid_03_female_02
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {

					paavo2_male1
				}
			}
		}
	}
}
