##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

portraits = {

	revolution_female_01 = {	entity = "portrait_human_female_01_entity"	clothes_selector = "revolution_female_clothes" hair_selector = "revolution_female_hair"	greeting_sound = "revolution_female_greeting"}
	
	revolution_female_02 = {	entity = "portrait_human_female_02_entity"	clothes_selector = "revolution_female_clothes" hair_selector = "revolution_female_hair"	greeting_sound = "revolution_female_greeting"}
	
	revolution_female_03 = {	entity = "portrait_human_female_03_entity"	clothes_selector = "revolution_female_clothes" hair_selector = "revolution_female_hair"	greeting_sound = "revolution_female_greeting"}	
	
	revolution_female_04 = {	entity = "portrait_human_female_04_entity"	clothes_selector = "revolution_female_clothes" 	hair_selector = "revolution_female_hair"	greeting_sound = "revolution_female_greeting"}
	
	revolution_female_05 = {	entity = "portrait_human_female_05_entity"	clothes_selector = "revolution_female_clothes" 	hair_selector = "revolution_female_hair"	greeting_sound = "revolution_female_greeting"}
	
	revolution_male_01 = {	entity = "portrait_human_male_01_entity"	clothes_selector = "revolution_male_clothes" hair_selector = "revolution_male_hair"	greeting_sound = "revolution_male_greeting" }	
	
	revolution_male_02 = {	entity = "portrait_human_male_02_entity"	clothes_selector = "revolution_male_clothes" hair_selector = "revolution_male_hair"	greeting_sound = "revolution_male_greeting" }
	
	revolution_male_03 = {	entity = "portrait_human_male_03_entity"	clothes_selector = "revolution_male_clothes" hair_selector = "revolution_male_hair"	greeting_sound = "revolution_male_greeting" }		
	
	revolution_male_04 = {	entity = "portrait_human_male_04_entity"	clothes_selector = "revolution_male_clothes" hair_selector = "revolution_male_hair"	greeting_sound = "revolution_male_greeting" }
	
	revolution_male_05 = {	entity = "portrait_human_male_05_entity"	clothes_selector = "revolution_male_clothes" hair_selector = "revolution_male_hair"	greeting_sound = "revolution_male_greeting" }
				
	
}

portrait_groups = {
	revolution = {
		default = revolution_male_01
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					revolution_male_01
					revolution_male_02
					revolution_male_03
					revolution_male_04
					revolution_male_05
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					revolution_female_01
					revolution_female_02
					revolution_female_03
					revolution_female_04
					revolution_female_05
				}
			}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					revolution_female_01
					revolution_female_02
					revolution_female_03					
					revolution_female_04
					revolution_female_05
					revolution_male_01
					revolution_male_02
					revolution_male_03					
					revolution_male_04
					revolution_male_05
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					revolution_female_01
					revolution_female_02
					revolution_female_03				
					revolution_female_04
					revolution_female_05
					revolution_male_01
					revolution_male_02
					revolution_male_03					
					revolution_male_04
					revolution_male_05
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					revolution_female_01
					revolution_female_02
					revolution_female_03					
					revolution_female_04
					revolution_female_05
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					revolution_male_01
					revolution_male_02
					revolution_male_03					
					revolution_male_04
					revolution_male_05
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					revolution_female_01
					revolution_female_02
					revolution_female_03					
					revolution_female_04
					revolution_female_05
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					revolution_male_01
					revolution_male_02
					revolution_male_03					
					revolution_male_04
					revolution_male_05
				}
			}
		}
	}
}